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3D rendering software is the process of generating an image from a model by means of computer software. Rendering is used in architecture, simulators, video games, movies and television visual effects and design visualization. 3D rendering, the last step in an animation process, gives the final appearance to the models and animation with visual effects such as shading, texture-mapping, shadows, reflections and motion blurs.
Software rendering produces images of the highest quality, letting you achieve the most sophisticated results. Computation occurs on the CPU, as opposed to hardware rendering, which relies on the machine’s graphics card.
Hardware rendering uses the computer's video card and drivers to render images to disk. It is generally faster than software rendering, but typically produces images of lower quality compared to software rendering.
Vector rendering lets you create stylized renderings (for example, cartoon, tonal art, line art, hidden line, wireframe) in various bitmap image formats and 2D vector formats.
Rendering in the cloud takes advantage of virtually infinite computing power. Quickly create photorealistic and high-resolution images in a fraction of the time required on your desktop.
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Arnold (09:22 min.)
Learn how native Alembic support in Arnold in combination with Operator nodes allow for complex workflows and advanced pipelines.
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Learn more about rendering software with these tutorials, tips, and guides.
The place to ask and answer rendering questions and share knowledge about using Arnold.
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Watch video lessons on rendering and visualizations from expert rendering artists and architects.
Beginner-level tutorial to help you get started with Arnold for Maya, covering the basics of lighting, shading, and rendering.
Four part tutorial series exploring the basics of Arnold for 3ds Max including how to illuminate and render an interior architectural scene.