& Construction
Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
& Manufacturing
Professional CAD/CAM tools built on Inventor and AutoCAD
& Entertainment
Entertainment content creation tools, including 3ds Max and Maya
From fantastic creatures to sweeping landscapes and explosive battle sequences, the Academy Award—winning Maya® toolset is a top choice for creating believable characters and the worlds around them.
Create physically accurate simulations in a single visual programming environment.
Load and edit large datasets quickly and work directly with data using native tools.
Review animations faster and produce fewer playblasts with cached playback in Viewport 2.0.
Stream animation data from Maya to Unreal in real time with the Unreal Live Link for Maya plug-in.
Make high-level animation edits with a nondestructive, clip-based nonlinear editor.
Create, view and modify animation curves using a graphical representation of scene animation.
Create 3D models using geometry based on vertices, edges and faces.
Construct 3D models from geometric primitives and drawn curves.
Create sophisticated skeletons, IK handles and deformers for characters that deliver lifelike performances.
Use Arnold Render View to view scene changes in real time, including lighting, materials and cameras.
Bifrost visual programming environment
Create physically accurate and incredibly detailed simulations in a single visual programming environment.
Simulations
Deliver natural looking effects like smoke, snow or particles with Aero, MPM and Particles systems.
Scattering
Use Bifrost’s scatter nodes to procedurally scatter objects like trees or stones.
Ready-to-use graphs
Create great-looking effects, such as explosions and dust storms, right out of the box with prebuilt graphs.
Interactive hair grooming
Use powerful interactive groom tools to create realistic hair and fur for your characters.
Physics and effects
Create highly realistic rigid, soft-body, cloth and particle simulations.
Lighting speed
Load and edit massive data sets in a matter of seconds using USD in Maya.
Seamless import/export
Import USD data as native Maya data and export native Maya data as USD data.
Lightweight previews
See quick previews of USD scene structure using the Hierarchy View window.
Native USD support
Work directly with USD data in common Maya editors, such as the Outliner, Attribute Editor and Channel Box.
USD in the viewport
See USD natively alongside Maya data in the viewport.
Bifrost procedural USD
Procedurally create and manipulate USD data with visual programming.
Open source and fully customisable
The Maya USD plug-in is available as an open-source project for studios to customise as needed.
Fast playback
Review animations faster and produce fewer playblasts with cached playback in Viewport 2.0. (video: 12 sec.)
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Unreal Live Link for Maya
The Unreal Live Link plug-in lets you stream animation data from Maya to Unreal in real time. Whether working between the two in a virtual production environment or building your next game, you can now work on character assets in Maya and see your work reflected immediately in Unreal as you make changes.
Time Editor
Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.
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Graph Editor
Create, view and modify animation curves using a graphical representation of scene animation.
Ghosting Editor
Precisely visualise movement and the position of animated objects over time.
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Blue pencil toolset
Sketch poses over time, define motion arcs, mark up a shot or add comments and annotations to your scene.
Deformation effects
Enhance character and object animation with powerful deformation effects.
Native Motion Library plug-in
Access high-quality motion capture data right in Maya.
Character setup
Create sophisticated skeletons, IK handles, and deformers for characters that deliver lifelike performances.
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Skinning
Seamlessly bind any modelled surface to a skeleton using skinning.
Retargeting
Easily transfer animation between skeletons that have the same or different skeletal structures.
Polygon modelling
Create 3D models using geometry based on vertices, edges and faces.
NURBS modelling
Construct 3D models from geometric primitives and drawn curves.
UV editing and toolkit
View and edit the UV texture coordinates for polygon, NURBS and subdivision surfaces in a 2D view.
Sculpting toolset
Sculpt and shape models more artistically and intuitively.
OpenSubdiv support
Accelerate performance with interactive workflows.
Integrated Arnold renderer
Use Arnold Render View to view scene changes in real time, including lighting, materials and cameras.
GPU and CPU rendering
Use Arnold for production rendering on both the CPU and GPU.
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Standard Surface Shader
Model materials such as car paint, frosted glass and plastic, and preview renders in the viewport.
Look development with Hypershade
Build shading networks by creating and connecting rendering nodes, such as textures, materials and lights.
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Colour Management
See accurate previews of final colours in the viewport and Render View.
MASH procedural effects
Use MASH to create versatile motion design animations with procedural node networks.
3D Type
Create branding, flying logos, title sequences and other projects that require text.
Adobe Live link
View a scene in both Maya and Adobe After Effects at the same time.
Python 3
Create Maya scripts and write plug-ins using Python 3.
Customisation
Customise how Maya looks and works to suit your pipeline.
Scene Assembly tools
Create large, complex worlds more easily and manage production assets as discrete elements.