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AU Class
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Build the Matrix City of Machines Using USD Across the Maya Tool Sets

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    Description

    Learn how to use USD across the Maya tool set to help solve the problem of being able to store, edit, and export complex asset data like modeling, materials, lighting, and shading variations in a single USD container. This also allows users to transport and share these data across different software products along various stages of a pipeline non-destructively and without any loss of fidelity. Create, edit, and share complex USD prototypes with multiple variants, purposes, and so on, using only the Maya tool sets. Finally, use the power of Maya Bifrost to procedurally create an entire city of pods from one unique module by creating complex prototypes and USD Point Instancer that can be rendered easily with the Arnold MtoA plug-in.

    Key Learnings

    • Learn about store modeling, animation, lighting, and shading data with multiple variants in a single USD container.
    • Learn how to create, edit, and share complex USD prototypes using only the Maya tool set.
    • Learn how to purpose USD data easily with Maya, Arnold, and Bifrost as “proxy and render” data for better viewport performance.
    • Learn about building Modify and Edit USD content procedurally with Bifrost and rendering trillions of polys with Arnold fast and efficiently.

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