Description
The class will go through the different steps of developments of a virtual-reality (VR) experience applied to the field of architecture and real estate. The class will discuss planning, scripting, storyboarding, prototyping, shooting for VR content, shooting aerial content for VR, producing 3D computer-generated content, and tracking live-action spherical content for VR. We’ll also discuss visual effects, compositing, and post-production for VR content. We’ll cover the planning and implementation of the experience—the distribution of the experience. This session features 3ds Max and Autodesk Stingray. AIA Approved
Key Learnings
- Learn about preproduction: planning a VR experience
- Learn about production of VR content—3D and live action
- Learn about post-production in VR
- Learn how to implement and distribute a VR experience