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Arnold GPU allows users to switch seamlessly between CPU and GPU rendering.
Integrate Arnold in external applications and create customised shaders, cameras, light filters and output drivers.
Arnold has a native scene description format stored in human-readable text files. Easily edit, read and write these files via the C/Python API.
This energy-saving, physically based uber shader helps produce a wide range of materials and looks.
This physically based shader is built to render hair and fur, based on the d'Eon and Zinke models for specular and diffuse shading.
A native Alembic procedural lets users render Alembic files directly without any translation.
An extensive set of tools lets users more easily identify performance issues and optimise rendering processes.
Operators make it possible to override any part of a scene at render time and enable support for open standard frameworks such as MaterialX.
Create ID mattes automatically with support for motion blur, transparency and depth of field.