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00:00
When we've got a lot of small, detailed fillets, like on this console assembly, we'll typically use the Round tool instead of Surface Fillet.
00:10
And with Round, we need to build our primary surfaces accurately to the coincident edges.
00:15
There can't be any gaps or overlap.
00:18
So I'll start by picking those edges, and I'll just pick these three and hit Build.
00:25
And you can see that what the Round tool does is, it builds this corner component where the three fillet surfaces come together.
00:31
And that's something that Surface Fillet doesn't do.
00:35
With Query Edit, I can modify the radius values and they've initially got the value from the setting in the control window.
00:43
But if I just click on that until it's white, I can either drag it to change the value or type in a value.
00:48
And then hit Build again.
00:51
And this time, it's given me what we call a set back corner,
00:54
but I've got this hexagon icon here, and if I click on this, it cycles through all of the corner options that I've got.
00:60
And I can experiment until I get the style of corner that I want.
01:05
And this is something that I can set as the default in the round control window if I know which ones I prefer.
01:12
So, I can delete one of these manipulators just by doing a Shift+click.
01:16
And I can add a second manipulator to an edge just by clicking on the green line.
01:22
And that will allow me to set up a variable radius fillet, and I can move the manipulator using the small triangle.
01:29
And then when I hit Build, I get my varying fillet.
01:33
And just use Shift+click again to remove that second manipulator.
01:37
So, I can add the manipulators back onto edges I'd originally chosen, but I can't do it on the edges that weren't included in the first selection.
01:45
What I need to do first is hit the Revert button and then all the edges become available for me to select.
01:52
So probably the most useful part of Round is this box select option.
01:56
And this allows me to just drag a box and select all of the edges in one go.
02:02
And if I have a look at something more complex, like this cup holder component,
02:07
then that becomes incredibly useful to quickly do a finishing off job on all of those sharp edges.
00:00
When we've got a lot of small, detailed fillets, like on this console assembly, we'll typically use the Round tool instead of Surface Fillet.
00:10
And with Round, we need to build our primary surfaces accurately to the coincident edges.
00:15
There can't be any gaps or overlap.
00:18
So I'll start by picking those edges, and I'll just pick these three and hit Build.
00:25
And you can see that what the Round tool does is, it builds this corner component where the three fillet surfaces come together.
00:31
And that's something that Surface Fillet doesn't do.
00:35
With Query Edit, I can modify the radius values and they've initially got the value from the setting in the control window.
00:43
But if I just click on that until it's white, I can either drag it to change the value or type in a value.
00:48
And then hit Build again.
00:51
And this time, it's given me what we call a set back corner,
00:54
but I've got this hexagon icon here, and if I click on this, it cycles through all of the corner options that I've got.
00:60
And I can experiment until I get the style of corner that I want.
01:05
And this is something that I can set as the default in the round control window if I know which ones I prefer.
01:12
So, I can delete one of these manipulators just by doing a Shift+click.
01:16
And I can add a second manipulator to an edge just by clicking on the green line.
01:22
And that will allow me to set up a variable radius fillet, and I can move the manipulator using the small triangle.
01:29
And then when I hit Build, I get my varying fillet.
01:33
And just use Shift+click again to remove that second manipulator.
01:37
So, I can add the manipulators back onto edges I'd originally chosen, but I can't do it on the edges that weren't included in the first selection.
01:45
What I need to do first is hit the Revert button and then all the edges become available for me to select.
01:52
So probably the most useful part of Round is this box select option.
01:56
And this allows me to just drag a box and select all of the edges in one go.
02:02
And if I have a look at something more complex, like this cup holder component,
02:07
then that becomes incredibly useful to quickly do a finishing off job on all of those sharp edges.
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