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Transcript
00:00
Now, we will see the Scene Converter.
00:04
Since we have imported the model from Revit, legacy Autodesk material have already been applied to the 3ds Max Scene,
00:13
and this would need to be first converted to the physical material using the 3ds Max Scene Converter.
00:21
So, what is Scene Converter?
00:23
So, Scene Converter easily converts your legacy scene to take the advantage of newer light, material, and render features.
00:33
It is basically simple workflow to migrate light, material and objects between the render engines.
00:41
Once we have successfully chosen our renderer,
00:44
now it's time to convert all the materials and the camera to the Physical Material and Physical Camera.
00:52
We will go to the Rendering, and we will hit "Scene Converter".
00:59
This is a very pretty simple tool to use.
01:03
All you need to do is you have to click on the "Editor",
01:07
and here you have to choose "Change Renderer to" "Arnold",
01:14
and then just check over here.
01:18
So, as you can see, the Mental Ray Arch and Design Material will be converted to the Physical Material.
01:24
Autodesk Material also will be changed to the Physical Material, and Standard Material will be changed to the Physical Material.
01:31
So, this is pretty straightforward.
01:34
And we will also check all the camera will be converted, Physical Camera or not.
01:40
Yes, this says correct.
01:42
So, we're doing it just to make our material and the camera to friendly to Arnold Renderer.
01:48
Okay, once done, just hit "Convert Scene" and it is done.
01:55
So, as you can see over here, the conversion complete.
00:00
Now, we will see the Scene Converter.
00:04
Since we have imported the model from Revit, legacy Autodesk material have already been applied to the 3ds Max Scene,
00:13
and this would need to be first converted to the physical material using the 3ds Max Scene Converter.
00:21
So, what is Scene Converter?
00:23
So, Scene Converter easily converts your legacy scene to take the advantage of newer light, material, and render features.
00:33
It is basically simple workflow to migrate light, material and objects between the render engines.
00:41
Once we have successfully chosen our renderer,
00:44
now it's time to convert all the materials and the camera to the Physical Material and Physical Camera.
00:52
We will go to the Rendering, and we will hit "Scene Converter".
00:59
This is a very pretty simple tool to use.
01:03
All you need to do is you have to click on the "Editor",
01:07
and here you have to choose "Change Renderer to" "Arnold",
01:14
and then just check over here.
01:18
So, as you can see, the Mental Ray Arch and Design Material will be converted to the Physical Material.
01:24
Autodesk Material also will be changed to the Physical Material, and Standard Material will be changed to the Physical Material.
01:31
So, this is pretty straightforward.
01:34
And we will also check all the camera will be converted, Physical Camera or not.
01:40
Yes, this says correct.
01:42
So, we're doing it just to make our material and the camera to friendly to Arnold Renderer.
01:48
Okay, once done, just hit "Convert Scene" and it is done.
01:55
So, as you can see over here, the conversion complete.