• 3ds Max

Pipeline Integration with 3ds Max

Learn about the portability of different file types and how you can quickly transfer data between 3ds Max and applications like ZBrush or Unity. 


Tutorial resources

These downloadable resources will be used to complete this tutorial:


00:03

Let's finish up by talking a little bit about how well three

00:06

Ds max integrates with other applications that may be in your pipeline.

00:10

So in terms of other DC C applications,

00:13

you're going to be able to move assets between those pretty easily.

00:17

So if we come up to file,

00:19

you can see we have import and export.

00:21

If we go into import, for instance,

00:24

come down to file types,

00:25

you can get a kind of an idea of how many

00:28

file types you're able to bring into three Ds max.

00:31

So you've got sketch up files,

00:33

rev files,

00:34

a lot of file formats relating to kind of architectural viz and things like that.

00:38

If you're working in media,

00:39

you can also bring things in with O B J that's very universal

00:43

or F B X also very universal across DC C applications. We can also bring in Olympic

00:48

caches

00:48

or illustrator files as well.

00:50

So we have the opportunity to import and

00:53

export lots of different file formats between applications.

00:56

In addition,

00:57

we can go up to file,

00:58

we can come down to send two and this will

00:60

provide a quicker way to send geometry from three Ds ma

01:02

to other applications like Maya motion builder and Mud Box.

01:06

Now, I do believe that they have to be the same

01:08

uh version and we're in 2021 right now. So that's why these are grayed out.

01:12

But this will let you send an object as a new scene or update it.

01:15

If it's already, you already have a connection to that application

01:19

or you can add it,

01:20

we can also get our objects into a game engine like unity. So we could just go to export

01:26

and export our model as an F B X and place it manually. That will certainly work.

01:32

We also, if we come in here,

01:33

we have a game exporter which will give you a lot more options.

01:36

If you're exporting

01:37

to something like unity, you can choose uh smoothing groups,

01:40

you can triangulate your mesh and,

01:42

and deal with the tangents and bin normals.

01:45

You can,

01:45

you know a lot of the F B X options

01:47

are in here including cameras and animation at lights,

01:49

embedding media.

01:51

You also can look at your animation clips if you have some of those and

01:55

how to export those.

01:56

So this will kind of consolidate everything and give you some more options.

01:59

So here uh I've gone in and just selected my path as a unity project in the F B X folder

02:06

and just gave it a name

02:08

and we can go ahead and export that.

02:10

And then if we jump into unity

02:11

you'll be able to import your model very quickly from your F B X folder

02:15

and then you can RELIK your textures and get

02:17

it all set up inside of unity very quickly.

02:20

Again, if you want to just export as an F B,

02:22

you can do that as well. In addition, ZB brush has a goy

02:25

functionality that will allow you

02:27

to move objects back and forth between ZB brush and three Ds

02:31

max And that you can install from your ZB brush installation.

02:34

Also, there's a plug in that you can use Houdini with three Ds Mac.

02:37

So you can create digital assets in Houdini,

02:40

export those and bring them into three Ds Macs using Houdini engine.

02:43

So whether you're working in media and entertainment

02:45

or architectural visualization or maybe product design,

02:49

three Ds Max is going to offer a lot of tools

02:52

and workflows that will make your life a lot easier.

Video transcript

00:03

Let's finish up by talking a little bit about how well three

00:06

Ds max integrates with other applications that may be in your pipeline.

00:10

So in terms of other DC C applications,

00:13

you're going to be able to move assets between those pretty easily.

00:17

So if we come up to file,

00:19

you can see we have import and export.

00:21

If we go into import, for instance,

00:24

come down to file types,

00:25

you can get a kind of an idea of how many

00:28

file types you're able to bring into three Ds max.

00:31

So you've got sketch up files,

00:33

rev files,

00:34

a lot of file formats relating to kind of architectural viz and things like that.

00:38

If you're working in media,

00:39

you can also bring things in with O B J that's very universal

00:43

or F B X also very universal across DC C applications. We can also bring in Olympic

00:48

caches

00:48

or illustrator files as well.

00:50

So we have the opportunity to import and

00:53

export lots of different file formats between applications.

00:56

In addition,

00:57

we can go up to file,

00:58

we can come down to send two and this will

00:60

provide a quicker way to send geometry from three Ds ma

01:02

to other applications like Maya motion builder and Mud Box.

01:06

Now, I do believe that they have to be the same

01:08

uh version and we're in 2021 right now. So that's why these are grayed out.

01:12

But this will let you send an object as a new scene or update it.

01:15

If it's already, you already have a connection to that application

01:19

or you can add it,

01:20

we can also get our objects into a game engine like unity. So we could just go to export

01:26

and export our model as an F B X and place it manually. That will certainly work.

01:32

We also, if we come in here,

01:33

we have a game exporter which will give you a lot more options.

01:36

If you're exporting

01:37

to something like unity, you can choose uh smoothing groups,

01:40

you can triangulate your mesh and,

01:42

and deal with the tangents and bin normals.

01:45

You can,

01:45

you know a lot of the F B X options

01:47

are in here including cameras and animation at lights,

01:49

embedding media.

01:51

You also can look at your animation clips if you have some of those and

01:55

how to export those.

01:56

So this will kind of consolidate everything and give you some more options.

01:59

So here uh I've gone in and just selected my path as a unity project in the F B X folder

02:06

and just gave it a name

02:08

and we can go ahead and export that.

02:10

And then if we jump into unity

02:11

you'll be able to import your model very quickly from your F B X folder

02:15

and then you can RELIK your textures and get

02:17

it all set up inside of unity very quickly.

02:20

Again, if you want to just export as an F B,

02:22

you can do that as well. In addition, ZB brush has a goy

02:25

functionality that will allow you

02:27

to move objects back and forth between ZB brush and three Ds

02:31

max And that you can install from your ZB brush installation.

02:34

Also, there's a plug in that you can use Houdini with three Ds Mac.

02:37

So you can create digital assets in Houdini,

02:40

export those and bring them into three Ds Macs using Houdini engine.

02:43

So whether you're working in media and entertainment

02:45

or architectural visualization or maybe product design,

02:49

three Ds Max is going to offer a lot of tools

02:52

and workflows that will make your life a lot easier.

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