• 3ds Max
  • Revit

Render Revit files in 3ds Max

Render Revit models assigned lighting and materials in 3ds Max using Import > Link to Revit.


Tutorial resources

These downloadable resources will be used to complete this tutorial:


00:04

A linked Revit model can provide a very good base from which to start rendering in 3ds Max.

00:09

Not only do you have geometry already created,

00:13

but you also have materials that are assigned and, in some cases, lighting and sunlight that are already configured.

00:20

Having a pre-configured 3ds Max project file that contains a basic environment

00:25

can help when rendering a Revit file in 3ds Max.

00:29

From the File menu, click Open.

00:32

In the Open File dialog, choose the desired 3ds Max project file,

00:37

such as Revit Rendering_Start.max in this example.

00:41

Then, click Open.

00:43

This file is preconfigured with a Sun and Sky environment,

00:47

a Physical camera, and Physical Camera Exposure Control.

00:51

From the toolbar, expand the File drop-down, then choose Import > Link Revit.

00:58

In the file browser, navigate to the import folder of the Revit file you want to link.

01:04

In this example, the file Modern_House.rvt is selected to link.

01:09

Then, click Open.

01:11

The Manage Links dialog opens.

01:14

When the Select Revit View dialog opens, select (3D), and then click OK.

01:20

Then, on the Attach tab, expand the Presets drop-down and select Autodesk Revit – Combine by Revit Material,

01:28

and then click the Presets tab.

01:31

In the Named Presets list, select Autodesk Revit – Combine By Revit Material, and then click Modify.

01:39

In the Objects group, deselect Daylight System and then click Save.

01:44

In this case, the daylight system from the Revit file is not needed because there is already one set up in the starting file.

01:51

Click the Attach tab and click Attach this file.

01:54

The file is now linked and displays in the viewport.

01:59

Close the Manage Links dialog.

02:01

In the PhysCamera001 viewport, From the Point-of-View viewport label menu, select Show Safe Frames.

02:09

The yellow Safe Frame provides a guide to help avoid rendering portions of your image

02:15

that might be blocked in the final output.

02:17

It shows you the full view of the rendering as it is seen through the camera.

02:22

Otherwise, some of the rendered view may be cut off, depending on the rendering size and viewport shape.

02:28

From the menu bar, expand Rendering and select Scene Converter.

02:33

In the Scene Converter dialog, click Convert Scene.

02:38

Once the scene is converted, close the Scene Converter dialog.

02:43

Now you can make changes to the camera and set your desired view.

02:47

On the menu bar, expand Cameras.

02:53

Here, you see several camera options.

02:55

You can keep the current camera or select a different point of view.

02:58

Note that once the camera is set, you can change or drag the view using the Viewport controls in the lower right of the interface.

03:06

To view additional cameras, on your keyboard, press C.

03:10

The Select Camera dialog displays.

03:13

Select a camera, and then click OK.

03:16

From the menu bar, expand Rendering again, and this time, select Environment.

03:22

The Environment and Effects dialog opens.

03:25

Notice that by using a preconfigured 3ds Max scene file,

03:29

the Environment Map is configured to use the Physical Sun & Sky.

03:34

Then, in the Physical Camera Exposure Control section, set the exposure to use the Physical Camera Exposure Control.

03:41

Then, close the dialog.

03:44

From the main toolbar, click Render Setup.

03:47

In the Render Setup dialog, because the file is pre-configured, the renderer is already set to Arnold.

03:54

From the Common tab, in the Output Size group,

03:58

expand the drop-down and select the HDTV size option.

04:02

Note that adjusting the frame size also changes the Image Aspect and Pixel Aspect.

04:07

Also, when the frame size increases, the render time increases.

04:11

Finally, open the Arnold Renderer tab.

04:15

Here, you can set the Render Quality by changing the Samples and Ray Depth values.

04:20

Increasing the values increases the quality, but it also increases the render time.

04:27

When you are ready to render the scene, click Render.

04:31

Once the rendering is complete, from the Arnold Render View menu, click File > Save Image.

04:38

In the Save Image dialog, specify the file location, name, and type, and then click Save.

04:45

You can now review the final rendered image.

Video transcript

00:04

A linked Revit model can provide a very good base from which to start rendering in 3ds Max.

00:09

Not only do you have geometry already created,

00:13

but you also have materials that are assigned and, in some cases, lighting and sunlight that are already configured.

00:20

Having a pre-configured 3ds Max project file that contains a basic environment

00:25

can help when rendering a Revit file in 3ds Max.

00:29

From the File menu, click Open.

00:32

In the Open File dialog, choose the desired 3ds Max project file,

00:37

such as Revit Rendering_Start.max in this example.

00:41

Then, click Open.

00:43

This file is preconfigured with a Sun and Sky environment,

00:47

a Physical camera, and Physical Camera Exposure Control.

00:51

From the toolbar, expand the File drop-down, then choose Import > Link Revit.

00:58

In the file browser, navigate to the import folder of the Revit file you want to link.

01:04

In this example, the file Modern_House.rvt is selected to link.

01:09

Then, click Open.

01:11

The Manage Links dialog opens.

01:14

When the Select Revit View dialog opens, select (3D), and then click OK.

01:20

Then, on the Attach tab, expand the Presets drop-down and select Autodesk Revit – Combine by Revit Material,

01:28

and then click the Presets tab.

01:31

In the Named Presets list, select Autodesk Revit – Combine By Revit Material, and then click Modify.

01:39

In the Objects group, deselect Daylight System and then click Save.

01:44

In this case, the daylight system from the Revit file is not needed because there is already one set up in the starting file.

01:51

Click the Attach tab and click Attach this file.

01:54

The file is now linked and displays in the viewport.

01:59

Close the Manage Links dialog.

02:01

In the PhysCamera001 viewport, From the Point-of-View viewport label menu, select Show Safe Frames.

02:09

The yellow Safe Frame provides a guide to help avoid rendering portions of your image

02:15

that might be blocked in the final output.

02:17

It shows you the full view of the rendering as it is seen through the camera.

02:22

Otherwise, some of the rendered view may be cut off, depending on the rendering size and viewport shape.

02:28

From the menu bar, expand Rendering and select Scene Converter.

02:33

In the Scene Converter dialog, click Convert Scene.

02:38

Once the scene is converted, close the Scene Converter dialog.

02:43

Now you can make changes to the camera and set your desired view.

02:47

On the menu bar, expand Cameras.

02:53

Here, you see several camera options.

02:55

You can keep the current camera or select a different point of view.

02:58

Note that once the camera is set, you can change or drag the view using the Viewport controls in the lower right of the interface.

03:06

To view additional cameras, on your keyboard, press C.

03:10

The Select Camera dialog displays.

03:13

Select a camera, and then click OK.

03:16

From the menu bar, expand Rendering again, and this time, select Environment.

03:22

The Environment and Effects dialog opens.

03:25

Notice that by using a preconfigured 3ds Max scene file,

03:29

the Environment Map is configured to use the Physical Sun & Sky.

03:34

Then, in the Physical Camera Exposure Control section, set the exposure to use the Physical Camera Exposure Control.

03:41

Then, close the dialog.

03:44

From the main toolbar, click Render Setup.

03:47

In the Render Setup dialog, because the file is pre-configured, the renderer is already set to Arnold.

03:54

From the Common tab, in the Output Size group,

03:58

expand the drop-down and select the HDTV size option.

04:02

Note that adjusting the frame size also changes the Image Aspect and Pixel Aspect.

04:07

Also, when the frame size increases, the render time increases.

04:11

Finally, open the Arnold Renderer tab.

04:15

Here, you can set the Render Quality by changing the Samples and Ray Depth values.

04:20

Increasing the values increases the quality, but it also increases the render time.

04:27

When you are ready to render the scene, click Render.

04:31

Once the rendering is complete, from the Arnold Render View menu, click File > Save Image.

04:38

In the Save Image dialog, specify the file location, name, and type, and then click Save.

04:45

You can now review the final rendered image.

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