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Render Revit models assigned lighting and materials in 3ds Max using Import > Link to Revit.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:04
A linked Revit model can provide a very good base from which to start rendering in 3ds Max.
00:09
Not only do you have geometry already created,
00:13
but you also have materials that are assigned and, in some cases, lighting and sunlight that are already configured.
00:20
Having a pre-configured 3ds Max project file that contains a basic environment
00:25
can help when rendering a Revit file in 3ds Max.
00:29
From the File menu, click Open.
00:32
In the Open File dialog, choose the desired 3ds Max project file,
00:37
such as Revit Rendering_Start.max in this example.
00:41
Then, click Open.
00:43
This file is preconfigured with a Sun and Sky environment,
00:47
a Physical camera, and Physical Camera Exposure Control.
00:51
From the toolbar, expand the File drop-down, then choose Import > Link Revit.
00:58
In the file browser, navigate to the import folder of the Revit file you want to link.
01:04
In this example, the file Modern_House.rvt is selected to link.
01:09
Then, click Open.
01:11
The Manage Links dialog opens.
01:14
When the Select Revit View dialog opens, select (3D), and then click OK.
01:20
Then, on the Attach tab, expand the Presets drop-down and select Autodesk Revit – Combine by Revit Material,
01:28
and then click the Presets tab.
01:31
In the Named Presets list, select Autodesk Revit – Combine By Revit Material, and then click Modify.
01:39
In the Objects group, deselect Daylight System and then click Save.
01:44
In this case, the daylight system from the Revit file is not needed because there is already one set up in the starting file.
01:51
Click the Attach tab and click Attach this file.
01:54
The file is now linked and displays in the viewport.
01:59
Close the Manage Links dialog.
02:01
In the PhysCamera001 viewport, From the Point-of-View viewport label menu, select Show Safe Frames.
02:09
The yellow Safe Frame provides a guide to help avoid rendering portions of your image
02:15
that might be blocked in the final output.
02:17
It shows you the full view of the rendering as it is seen through the camera.
02:22
Otherwise, some of the rendered view may be cut off, depending on the rendering size and viewport shape.
02:28
From the menu bar, expand Rendering and select Scene Converter.
02:33
In the Scene Converter dialog, click Convert Scene.
02:38
Once the scene is converted, close the Scene Converter dialog.
02:43
Now you can make changes to the camera and set your desired view.
02:47
On the menu bar, expand Cameras.
02:53
Here, you see several camera options.
02:55
You can keep the current camera or select a different point of view.
02:58
Note that once the camera is set, you can change or drag the view using the Viewport controls in the lower right of the interface.
03:06
To view additional cameras, on your keyboard, press C.
03:10
The Select Camera dialog displays.
03:13
Select a camera, and then click OK.
03:16
From the menu bar, expand Rendering again, and this time, select Environment.
03:22
The Environment and Effects dialog opens.
03:25
Notice that by using a preconfigured 3ds Max scene file,
03:29
the Environment Map is configured to use the Physical Sun & Sky.
03:34
Then, in the Physical Camera Exposure Control section, set the exposure to use the Physical Camera Exposure Control.
03:41
Then, close the dialog.
03:44
From the main toolbar, click Render Setup.
03:47
In the Render Setup dialog, because the file is pre-configured, the renderer is already set to Arnold.
03:54
From the Common tab, in the Output Size group,
03:58
expand the drop-down and select the HDTV size option.
04:02
Note that adjusting the frame size also changes the Image Aspect and Pixel Aspect.
04:07
Also, when the frame size increases, the render time increases.
04:11
Finally, open the Arnold Renderer tab.
04:15
Here, you can set the Render Quality by changing the Samples and Ray Depth values.
04:20
Increasing the values increases the quality, but it also increases the render time.
04:27
When you are ready to render the scene, click Render.
04:31
Once the rendering is complete, from the Arnold Render View menu, click File > Save Image.
04:38
In the Save Image dialog, specify the file location, name, and type, and then click Save.
04:45
You can now review the final rendered image.
00:04
A linked Revit model can provide a very good base from which to start rendering in 3ds Max.
00:09
Not only do you have geometry already created,
00:13
but you also have materials that are assigned and, in some cases, lighting and sunlight that are already configured.
00:20
Having a pre-configured 3ds Max project file that contains a basic environment
00:25
can help when rendering a Revit file in 3ds Max.
00:29
From the File menu, click Open.
00:32
In the Open File dialog, choose the desired 3ds Max project file,
00:37
such as Revit Rendering_Start.max in this example.
00:41
Then, click Open.
00:43
This file is preconfigured with a Sun and Sky environment,
00:47
a Physical camera, and Physical Camera Exposure Control.
00:51
From the toolbar, expand the File drop-down, then choose Import > Link Revit.
00:58
In the file browser, navigate to the import folder of the Revit file you want to link.
01:04
In this example, the file Modern_House.rvt is selected to link.
01:09
Then, click Open.
01:11
The Manage Links dialog opens.
01:14
When the Select Revit View dialog opens, select (3D), and then click OK.
01:20
Then, on the Attach tab, expand the Presets drop-down and select Autodesk Revit – Combine by Revit Material,
01:28
and then click the Presets tab.
01:31
In the Named Presets list, select Autodesk Revit – Combine By Revit Material, and then click Modify.
01:39
In the Objects group, deselect Daylight System and then click Save.
01:44
In this case, the daylight system from the Revit file is not needed because there is already one set up in the starting file.
01:51
Click the Attach tab and click Attach this file.
01:54
The file is now linked and displays in the viewport.
01:59
Close the Manage Links dialog.
02:01
In the PhysCamera001 viewport, From the Point-of-View viewport label menu, select Show Safe Frames.
02:09
The yellow Safe Frame provides a guide to help avoid rendering portions of your image
02:15
that might be blocked in the final output.
02:17
It shows you the full view of the rendering as it is seen through the camera.
02:22
Otherwise, some of the rendered view may be cut off, depending on the rendering size and viewport shape.
02:28
From the menu bar, expand Rendering and select Scene Converter.
02:33
In the Scene Converter dialog, click Convert Scene.
02:38
Once the scene is converted, close the Scene Converter dialog.
02:43
Now you can make changes to the camera and set your desired view.
02:47
On the menu bar, expand Cameras.
02:53
Here, you see several camera options.
02:55
You can keep the current camera or select a different point of view.
02:58
Note that once the camera is set, you can change or drag the view using the Viewport controls in the lower right of the interface.
03:06
To view additional cameras, on your keyboard, press C.
03:10
The Select Camera dialog displays.
03:13
Select a camera, and then click OK.
03:16
From the menu bar, expand Rendering again, and this time, select Environment.
03:22
The Environment and Effects dialog opens.
03:25
Notice that by using a preconfigured 3ds Max scene file,
03:29
the Environment Map is configured to use the Physical Sun & Sky.
03:34
Then, in the Physical Camera Exposure Control section, set the exposure to use the Physical Camera Exposure Control.
03:41
Then, close the dialog.
03:44
From the main toolbar, click Render Setup.
03:47
In the Render Setup dialog, because the file is pre-configured, the renderer is already set to Arnold.
03:54
From the Common tab, in the Output Size group,
03:58
expand the drop-down and select the HDTV size option.
04:02
Note that adjusting the frame size also changes the Image Aspect and Pixel Aspect.
04:07
Also, when the frame size increases, the render time increases.
04:11
Finally, open the Arnold Renderer tab.
04:15
Here, you can set the Render Quality by changing the Samples and Ray Depth values.
04:20
Increasing the values increases the quality, but it also increases the render time.
04:27
When you are ready to render the scene, click Render.
04:31
Once the rendering is complete, from the Arnold Render View menu, click File > Save Image.
04:38
In the Save Image dialog, specify the file location, name, and type, and then click Save.
04:45
You can now review the final rendered image.