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Add polygons as voids that can be used for excluding areas from the 2D mesh, such as buildings.
Voids are polygon mesh objects that can be used for excluding areas from the 2D mesh. A common use of voids is to represent buildings within the 2D area.
The advantage of using voids is that they reduce the overall number of mesh elements and therefore simulation time. The disadvantage is that they represent an infinitely high impermeable barrier, which is unrealistic.
To add voids to a 2D mesh, polygons are created and associated with a common category name. In this example model, there are several polygons already created to represent buildings.
To associate a common category, so that the mesh engine knows which polygons to use:
Now, re-mesh the 2D zone to include these changes in the mesh:
When the mesh loads, the polygon areas are excluded from the mesh generation, as they have no internal 2D elements. Therefore, the boundaries are treated as an infinitely high impermeable barrier by the 2D engine.
To view these excluded areas within the mesh, turn off the display of polygons:
Now, the areas excluded by the polygon voids are visible within the 2D mesh.