














Learn how to create and modify mesh objects in AutoCAD.
Transcript
00:04
In this video I’ll create this mesh object.
00:09
Before I get started I’ll select the 3D Modeling workspace.
00:13
This gives me easy access to the most commonly used 3D modeling tools.
00:17
Now I have the Solid, Surface, and Mesh tabs available on the ribbon.
00:22
Because 3D objects are easier to create and visualize in a 3D view,
00:26
I’ll hold down the shift-key and mouse wheel button while moving the mouse to change the view.
00:32
I could also change the view using the ViewCube.
00:35
Next I’ll select the Wireframe visual style from the Viewport Controls
00:39
to make sure I can see all edges of the model.
00:42
Now I’m ready to get started.
00:44
I’ll select the Mesh tab, then the dialog box launcher
00:49
and set the number of tessellation lines.
00:51
Mesh objects are divided into multiple faces.
00:55
I can adjust the number of faces by changing the number of tessellation lines.
00:59
To create my Mesh object, I’ll start with a mesh primitive, in this case a mesh box.
01:06
I’ll draw the mesh box giving it a length, width, and height.
01:12
Next, I’ll select the mesh box, right-click and select Smooth More.
01:18
I’ll repeat the Smooth More command by pressing Enter two more times
01:22
to increase the smoothness of the mesh to Level 3.
01:25
Now I’ll reshape the mesh object.
01:28
I’ll hold the CTRL key and select the faces I want to edit.
01:32
I’ll use the Move Gizmo to move the faces I select.
01:36
Notice the yellow highlight on the gizmo.
01:39
This indicates whether the movement will be constrained along the X, Y, or Z axis.
01:46
Next I’ll right-click over the Move gizmo
01:49
and select Rotate Gizmo to add more curve to the object.
01:54
Now, the yellow highlight shows the plane of rotation.
01:58
I’ll use Add Crease to remove the smoothness from the selected faces and create sharp edges.
02:04
Next, I’ll select the mesh object,
02:06
right-click and select Refine Mesh to increase the level of smoothness.
02:12
To get a better idea of how my mesh will look,
02:14
I’ll select the Shaded visual style from the Viewport Controls.
02:18
And finally I’ll orbit around the mesh by holding down the shift-key and mouse wheel button.
00:04
In this video I’ll create this mesh object.
00:09
Before I get started I’ll select the 3D Modeling workspace.
00:13
This gives me easy access to the most commonly used 3D modeling tools.
00:17
Now I have the Solid, Surface, and Mesh tabs available on the ribbon.
00:22
Because 3D objects are easier to create and visualize in a 3D view,
00:26
I’ll hold down the shift-key and mouse wheel button while moving the mouse to change the view.
00:32
I could also change the view using the ViewCube.
00:35
Next I’ll select the Wireframe visual style from the Viewport Controls
00:39
to make sure I can see all edges of the model.
00:42
Now I’m ready to get started.
00:44
I’ll select the Mesh tab, then the dialog box launcher
00:49
and set the number of tessellation lines.
00:51
Mesh objects are divided into multiple faces.
00:55
I can adjust the number of faces by changing the number of tessellation lines.
00:59
To create my Mesh object, I’ll start with a mesh primitive, in this case a mesh box.
01:06
I’ll draw the mesh box giving it a length, width, and height.
01:12
Next, I’ll select the mesh box, right-click and select Smooth More.
01:18
I’ll repeat the Smooth More command by pressing Enter two more times
01:22
to increase the smoothness of the mesh to Level 3.
01:25
Now I’ll reshape the mesh object.
01:28
I’ll hold the CTRL key and select the faces I want to edit.
01:32
I’ll use the Move Gizmo to move the faces I select.
01:36
Notice the yellow highlight on the gizmo.
01:39
This indicates whether the movement will be constrained along the X, Y, or Z axis.
01:46
Next I’ll right-click over the Move gizmo
01:49
and select Rotate Gizmo to add more curve to the object.
01:54
Now, the yellow highlight shows the plane of rotation.
01:58
I’ll use Add Crease to remove the smoothness from the selected faces and create sharp edges.
02:04
Next, I’ll select the mesh object,
02:06
right-click and select Refine Mesh to increase the level of smoothness.
02:12
To get a better idea of how my mesh will look,
02:14
I’ll select the Shaded visual style from the Viewport Controls.
02:18
And finally I’ll orbit around the mesh by holding down the shift-key and mouse wheel button.