Customize the default file type settings in VRED

Customize the default behavior of VRED when opening data by adjusting the file type settings.


00:03

You can customize the default behavior of VRED when opening data of a particular file type.

00:10

For example, you can set the file compression and choose whether or not textures are saved in a standard VRED file.

00:18

From the VRED Menu Bar, click Edit

00:22

and select Preferences.

00:25

This opens the Preferences dialog.

00:28

Under Module, expand Import/Export, and then File Type to see a list of supported file types.

00:36

Here, you can adjust the global settings to determine the standard process for opening data.

00:43

To edit the VRED standard format, from the list, select OSB/VPB.

00:51

Click the Export tab, and in the Writer group, select a file compression setting.

00:58

Set File Compression to Best for the fastest saving time and a minimal file size.

01:04

Here, you can also define how textures are treated.

01:09

Enable Use Inline Textures to save textures in the VRED file.

01:14

If deselected, only the texture path is saved, and images are reloaded when opening the scene.

01:22

For more control over texture compression,

01:25

Python users can try vrFileTypes.TextureCompressionMode

01:30

with the recommended values: None or Lossless.

01:34

Texture compression for VPBs includes vrMaterialService.compressTextures, which compresses all textures in a scene.

01:44

This saves main and GPU memory while improving texture upload time to the GPU.

01:51

To save your settings, click Apply, and then click Save.

01:57

Now you can efficiently customize data import settings in VRED.

Video transcript

00:03

You can customize the default behavior of VRED when opening data of a particular file type.

00:10

For example, you can set the file compression and choose whether or not textures are saved in a standard VRED file.

00:18

From the VRED Menu Bar, click Edit

00:22

and select Preferences.

00:25

This opens the Preferences dialog.

00:28

Under Module, expand Import/Export, and then File Type to see a list of supported file types.

00:36

Here, you can adjust the global settings to determine the standard process for opening data.

00:43

To edit the VRED standard format, from the list, select OSB/VPB.

00:51

Click the Export tab, and in the Writer group, select a file compression setting.

00:58

Set File Compression to Best for the fastest saving time and a minimal file size.

01:04

Here, you can also define how textures are treated.

01:09

Enable Use Inline Textures to save textures in the VRED file.

01:14

If deselected, only the texture path is saved, and images are reloaded when opening the scene.

01:22

For more control over texture compression,

01:25

Python users can try vrFileTypes.TextureCompressionMode

01:30

with the recommended values: None or Lossless.

01:34

Texture compression for VPBs includes vrMaterialService.compressTextures, which compresses all textures in a scene.

01:44

This saves main and GPU memory while improving texture upload time to the GPU.

01:51

To save your settings, click Apply, and then click Save.

01:57

Now you can efficiently customize data import settings in VRED.

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