Environments, ambient occlusion, and rendering

Understand environments, ambient occlusion, and rendering in VRED.


00:03

Welcome to VRED.

00:05

The default environment in VRED is a Studio.

00:08

It contains a Dome that the environment is applied to and a shadow plane.

00:14

You can apply your own images to the environment.

00:18

However, for now, we will use one of the example environments in the Asset Manager,

00:24

Select the Environment tab, then the Autodesk VRED Assets folder to display a list of environments.

00:31

Scroll down and left mouse button drag Pacific Rd. onto the environment Dome to apply it.

00:39

You can add multiple environments and switch between them by clicking on these boxes to toggle their visibility.

00:47

Next, we'll calculate ambient occlusion.

00:51

Ambient occlusion is proximity-based shadows.

00:55

Calculating it creates shadows in the gaps of your model and greatly improves the realism of your rendering.

01:02

So select the visualization menu and click on Ambient Occlusion Rendering.

01:09

You can see that there are no shadows on the model.

01:11

So let's calculate ambient occlusion and see the difference.

01:15

Go back to the Scenegraph and select the top node of the car.

01:20

Select Scene, Bake Light and Shadows, and in the Direct illumination section, click Ambient Occlusion.

01:30

Use the default settings and click Calculate All.

01:34

Depending on your computer's capabilities, this is likely to take several minutes.

01:39

Now you can see what's added with the Ambient occlusion.

01:43

In the visualization menu, select Realistic Rendering.

01:48

You may not have noticed, but the car is slightly below the ground of the environment.

01:54

With the top node of the car still selected, click on Transform in the toolbar.

02:00

This translate manipulator should be displayed.

02:04

If a different manipulator is shown, click and hold the arrow and select Transform Manipulator.

02:12

Hold the shift key and left mouse button drag the arrow until the bottom of the tires is just above the environment.

02:21

Deselect Transform and Shift + right mouse button Click to deselect the model.

02:27

Now let's prepare for the final task of rendering.

02:31

Deselect Headlights from the toolbar if it was selected.

02:35

This is a default light that won't be needed now.

02:40

Position the model for rendering.

02:41

Select Antialias from the toolbar.

02:45

Ray Tracing calculates reflections, refractions, and light-based shadows.

02:52

Antialias smooths edges and improves the model's appearance.

02:56

Select Render from the icon bar.

02:60

In the file output Render Settings tab, change image size presets to HD1080.

03:09

In the General Settings tab, set Adaptive Sampling to Ultra High Quality for production-level rendering.

03:18

Click Render to name the image and specify the location.

03:22

Then click Save.

03:24

The render may take several minutes.

03:27

Navigate to the image and view your render.

03:30

And finally, go to File < Save As and Save your work.

03:35

The native format for VRED is .vpb.

Video transcript

00:03

Welcome to VRED.

00:05

The default environment in VRED is a Studio.

00:08

It contains a Dome that the environment is applied to and a shadow plane.

00:14

You can apply your own images to the environment.

00:18

However, for now, we will use one of the example environments in the Asset Manager,

00:24

Select the Environment tab, then the Autodesk VRED Assets folder to display a list of environments.

00:31

Scroll down and left mouse button drag Pacific Rd. onto the environment Dome to apply it.

00:39

You can add multiple environments and switch between them by clicking on these boxes to toggle their visibility.

00:47

Next, we'll calculate ambient occlusion.

00:51

Ambient occlusion is proximity-based shadows.

00:55

Calculating it creates shadows in the gaps of your model and greatly improves the realism of your rendering.

01:02

So select the visualization menu and click on Ambient Occlusion Rendering.

01:09

You can see that there are no shadows on the model.

01:11

So let's calculate ambient occlusion and see the difference.

01:15

Go back to the Scenegraph and select the top node of the car.

01:20

Select Scene, Bake Light and Shadows, and in the Direct illumination section, click Ambient Occlusion.

01:30

Use the default settings and click Calculate All.

01:34

Depending on your computer's capabilities, this is likely to take several minutes.

01:39

Now you can see what's added with the Ambient occlusion.

01:43

In the visualization menu, select Realistic Rendering.

01:48

You may not have noticed, but the car is slightly below the ground of the environment.

01:54

With the top node of the car still selected, click on Transform in the toolbar.

02:00

This translate manipulator should be displayed.

02:04

If a different manipulator is shown, click and hold the arrow and select Transform Manipulator.

02:12

Hold the shift key and left mouse button drag the arrow until the bottom of the tires is just above the environment.

02:21

Deselect Transform and Shift + right mouse button Click to deselect the model.

02:27

Now let's prepare for the final task of rendering.

02:31

Deselect Headlights from the toolbar if it was selected.

02:35

This is a default light that won't be needed now.

02:40

Position the model for rendering.

02:41

Select Antialias from the toolbar.

02:45

Ray Tracing calculates reflections, refractions, and light-based shadows.

02:52

Antialias smooths edges and improves the model's appearance.

02:56

Select Render from the icon bar.

02:60

In the file output Render Settings tab, change image size presets to HD1080.

03:09

In the General Settings tab, set Adaptive Sampling to Ultra High Quality for production-level rendering.

03:18

Click Render to name the image and specify the location.

03:22

Then click Save.

03:24

The render may take several minutes.

03:27

Navigate to the image and view your render.

03:30

And finally, go to File < Save As and Save your work.

03:35

The native format for VRED is .vpb.

Was this information helpful?