Flush transformations in VRED

Optimize geometry using the Flush Transformation Nodes parameter in VRED.


00:03

In VRED, you can optimize geometry using the Flush Transformation Nodes parameter.

00:09

After bringing a model into VRED and transforming it to fit into your scene,

00:14

Flush keeps the new orientation, while resetting all the transformations to zero, making the new orientation of the model the default.

00:23

Begin by creating a standard primitive in VRED.

00:27

From the Menu Bar, select Scene > Create Geometry > Cylinder.

00:35

In the Create Cylinder dialog, adjust the settings, as desired, and then click Create.

00:43

In the Scenegraph, ensure that the Cylinder node is selected.

00:48

Now, to transform the cylinder, begin by pressing one of the hotkey combinations:

00:55

SHIFT+W for move,

00:58

SHIFT+E for rotate,

01:01

or SHIFT+R for scale.

01:05

Then, press and hold SHIFT as you click and drag the appropriate part of the manipulator to transform the cylinder.

01:12

Notice that once the node is modified, its geometry icon in the Scenegraph changes.

01:19

In the Quick Access Bar, click Transform.

01:24

The Transform dialog opens.

01:27

From the Basic tab, Translation group, notice the Translate coordinates.

01:34

Back in the Scenegraph, with the Cylinder node still selected, right-click and select Edit > Show Optimize Module.

01:44

The Optimize module appears.

01:46

From the Options list, under Flush/Unflush, enable Flush Transformation Nodes to optimize the geometry.

01:55

This will reset the transformation coordinates.

01:59

Click Optimize.

02:03

Then, in the warning notification, click OK.

02:08

Keep in mind that when something is optimized, you cannot undo the action.

02:13

Close the Optimize module.

02:16

In the Scenegraph, deselect, then select the Cylinder node,

02:21

and notice the automatic updating of the Transform manipulator, which has returned to its default position of 0, 0, 0.

02:29

However, the geometry has retained its position, even though the transformation values were reset.

02:36

Additionally, its icon in the Scenegraph has returned to its original state.

02:42

Now, you know how to optimize geometry using the Flush Transformation Nodes parameter in VRED.

Video transcript

00:03

In VRED, you can optimize geometry using the Flush Transformation Nodes parameter.

00:09

After bringing a model into VRED and transforming it to fit into your scene,

00:14

Flush keeps the new orientation, while resetting all the transformations to zero, making the new orientation of the model the default.

00:23

Begin by creating a standard primitive in VRED.

00:27

From the Menu Bar, select Scene > Create Geometry > Cylinder.

00:35

In the Create Cylinder dialog, adjust the settings, as desired, and then click Create.

00:43

In the Scenegraph, ensure that the Cylinder node is selected.

00:48

Now, to transform the cylinder, begin by pressing one of the hotkey combinations:

00:55

SHIFT+W for move,

00:58

SHIFT+E for rotate,

01:01

or SHIFT+R for scale.

01:05

Then, press and hold SHIFT as you click and drag the appropriate part of the manipulator to transform the cylinder.

01:12

Notice that once the node is modified, its geometry icon in the Scenegraph changes.

01:19

In the Quick Access Bar, click Transform.

01:24

The Transform dialog opens.

01:27

From the Basic tab, Translation group, notice the Translate coordinates.

01:34

Back in the Scenegraph, with the Cylinder node still selected, right-click and select Edit > Show Optimize Module.

01:44

The Optimize module appears.

01:46

From the Options list, under Flush/Unflush, enable Flush Transformation Nodes to optimize the geometry.

01:55

This will reset the transformation coordinates.

01:59

Click Optimize.

02:03

Then, in the warning notification, click OK.

02:08

Keep in mind that when something is optimized, you cannot undo the action.

02:13

Close the Optimize module.

02:16

In the Scenegraph, deselect, then select the Cylinder node,

02:21

and notice the automatic updating of the Transform manipulator, which has returned to its default position of 0, 0, 0.

02:29

However, the geometry has retained its position, even though the transformation values were reset.

02:36

Additionally, its icon in the Scenegraph has returned to its original state.

02:42

Now, you know how to optimize geometry using the Flush Transformation Nodes parameter in VRED.

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