Autodesk Golaem: Populate 3D worlds

Create and control multiple characters or creatures in your scenes with Golaem for Maya, available in the Media & Entertainment Collection.

Scene from Arcane Season 2, Episode 6, made with Golaem for Maya. Image courtesy of Netflix, Riot Games and Fortiche Production.

What is Golaem for Maya?

Need to populate a bustling city street or fill a concert with cheering fans? Generate multiple humans, animals, or extraordinary creatures and precisely control their movements in your scene with artist-friendly crowd simulation, character animation, and layout tools.

What you can do with Golaem

Packed stadium for tennis match.

Fill stadiums with a click

Effortlessly populate stadium seats with thousands of supporters using intuitive placement tools. Import your own characters or edit predefined ones to create diverse visual variations and use behavior controls to create an assortment of crowd reactions.

Der Rebell. Image courtesy of LAVAlabs
Soldiers standing in formation, preparing for battle.

Create epic battles

Design intricate battles with soldiers marching in formation, riding horses, firing arrows, and engaging in close combat. Precisely direct characters in your scenes with procedural animation tools for retargeting motions, ground adaptation, and more.

Diablo IV. Image courtesy of Blizzard Entertainment
Animated pedestrians walking in a city.

Bring cities to life

Transform city scenes, populating them with pedestrians who are aware of their environment and can react to it. Instantly add dynamic traffic to your streets or birds flying in the air, ensuring lively and realistic shots.

Fireheart. Image courtesy of L'Atelier Animation

Why use Golaem?

Diablo IV. Image courtesy of Blizzard Entertainment

Artist-friendly iterations

Edit your simulations without starting from scratch. Using the Layout tool, you can efficiently and non-destructively visualize, manipulate, and customize characters and animations directly in the Maya viewport.

Precise character animation

Accurately direct multiple characters at once with an embedded procedural animation engine that allows you to create more realistic and dynamic character movements. Efficiently render your final results procedurally with Arnold, or your desired renderer, as Golaem keeps your scenes light and can filter unnecessary characters.

John Wick 4. Image courtesy of Rodeo FX

Seamless integration

After creating your simulation in Golaem for Maya, you can further refine your characters in software like 3ds Max, Houdini®, Katana®, and Unreal Engine® using dedicated plug-in extensions. Golaem supports all major industry file formats, including USD, Alembic, and FBX.

Available exclusively in the Media & Entertainment Collection

The M&E Collection allows you to create exceptional content for less with access to all the essential tools you need including the Golaem plug-in for Maya.

Scene from Arcane Season 2, Episode 6, made with Golaem for Maya. Image courtesy of Netflix, Riot Games and Fortiche Production.

Golaem Frequently Asked Questions (FAQs)

Golaem is a versatile crowd system that seamlessly integrates into your animation, visual effects, and game development pipeline, making it ideal for projects in Film, TV, and Games.

Golaem is an artist-friendly tool designed for 3D animators and VFX artists who want to create multiple characters for their scenes. Whether you are a crowd artist or a 3D generalist familiar with Maya, you can get started right away.

You can only access the Golaem plug-in with a subscription to the Media & Entertainment Collection, which includes access to Maya3ds MaxArnoldMotionBuilder, and more.