3ds Max offers a rich and flexible toolset to create premium designs with full artistic control. With the thousands of features and capabilities hidden inside, we have put together a few basic TIPS & TRICKS with 3ds Max to help you enhance and sharpen your design visualization workflows.
Customer speaker, Spot Works shares with us on how they have harness the capabilities of 3ds Max and Revir.co. Combining these two in creating virtual tour platforms for their customers to go further while staying at the comfort of their home.
Discover how 3ds Max can help you gain a competitive edge in your design visualisation services. Understand the workflow on importing existing 3D CAD data into 3ds Max, expanding your portfolio for your customers.
[3ds Max + Arnold] Meet the Expert - Ciro Cardoso from Hayes Davidson - English
Customer speaker, Ciro from Hayes Davidson, shares with us on his extensive usage of various rendering tools as well as how he experimented with material creation in his personal 365 days material challenge using 3ds Max + Arnold renderer.
With a focus on empowering artists throughout the production pipeline, Autodesk® Maya® 2020 introduces tools that help animators, modelers, riggers, and technical artists work faster and more intuitively.
Envisioning the Future of Media Creation with MovieLabs - English
What could media creation look like in 2030? In this on-demand webinar, Shotgun's Don Parker and MovieLabs's Mark Turner provide a 10 year vision for the future of production.
Join the team behind Maya for a first look at the latest animation, modeling, rigging, and rendering updates in Maya 2020, featuring customer Blue Sky Studios.
Join the team behind 3ds Max for a first look at Max 2021. During this 2 hour and 30 minute event, we'll also be joined by guests from Scanline VFX & Ubisoft.
Creative Project Management on the Cloud - English
Designed for visual effects, animation, and games teams of all sizes, Shotgun production management software is easy to learn and use. Its powerful review and tracking toolset connects entire studios, teams, and workflows.
Bifrost for Maya - new visual programming environment, makes it simple for artists & TDs to create effects procedurally. Learn about the new Bifrost graph editor & explore the library of ready-to-use graphs to create effects.
Ever wondered what is required for a real time production pipeline? In this on-demand webinar, let us bring you through the optimised asset creation workflows in Maya and how, along with its robust interoperability with Unity for asset transfer.
They say "a picture is worth a thousand words", as cliche as it sounds, this is how ArchViz professionals translates ideas into works of art. Our speaker from Kintsugi, has encompass this concept and taken it further by harnessing 3ds Max in their ArchViz storytelling journey.
Guest Speaker Jason and Enrique from One Animation demonstrate how they have optimised their production pipeline with Maya BiFrost. Learn about the immense flexibility that Maya BiFrost node based visual programming environment has to offer.