Description
Many architectural structures incorporate a water feature as a prominent visual component of the structure. This class will explain how to implement the Particle Flow system in 3ds Max software for architectural use. We will take you through the creation of water fountains, waterfalls, and other water features that architects like to use. We will cover the creation of Particle Flow networks to simulate water flow, and we'll discuss the use of space warps to affect the motion of the particles. We will also examine the Point Cache and particle rendering.
Key Learnings
- Learn how to create Particle Flows to simulate fountains and other water features
- Learn how to use space warps to create custom effects with particle flows
- Learn how to add Point Cache to effectively work with large numbers of particles
- Learn how to apply materials and render particle systems using the mental ray renderer