Description
A rig does not always start out using bones for the main animation. Sometimes we use other methods—and then we have to find a way to make everything work together. In this presentation, we'll cover such a project. We'll look at the methods used to get the final animation done while still keep everything so procedural that any further changes on the animation can be implemented without any problems.
Key Learnings
- Discover tools in 3ds Max that may be less known.
- Learn new ways of rigging and animating.
- Learn about embracing alternate abstract workflows when the standard techniques don't work.
- Learn how to add secondary animation in an unusual way that allows much more freedom by creating a special kind of rig.