Keyframe animation tools in Alias

00:00

To animate objects in Alias, I need to work with the Animation Editor.

00:05

This has got playback controls and a timeline with a playhead that I can drag to position.

00:13

And a list of items in the scene, which can be filtered to only display the picked objects, which makes the Animation Editor easier to work with.

00:22

It's a simple keyframe animation, so the default workflow is to first position the playhead on the timeline,

00:29

and then set the keyframe either from the menu, Set Keyframe tools, or using the right mouse button on the object in the list.

00:38

So now, the Parameters icon is highlighted, and I get a diamond symbol for the keyframe here.

00:45

So, then I'll move the playhead again, move the sphere, and then set a second keyframe.

00:53

And this now gives me a linear bar between the two keyframes, which I can play back.

00:58

And the speed of the playback is determined by these Frames per Second setting.

01:03

And if that's set at 0, it just goes as fast as it can.

01:06

So, I'm going to put, say, 50, just so that I get a reliable playback.

01:12

And if the Range is not selected, it just loops between the 1st and the last keyframe.

01:19

So, my ball is moving, but it's not yet rolling.

01:24

So, let's have a look down at the parameter level, and you can see the keyframes have been set for all of the transform parameters,

01:31

but only the X translation is actually changing.

01:34

So, I can use the Delete Static Actions tools here to get rid of all the unused channels.

01:41

And now, if I use Set Keyframe down at this parameter level, it's only going to set the keyframes for that particular parameter.

01:48

So, I can set it at 0 at the beginning, and then on the final keyframe, I'll give it some rotation, and then set that second keyframe.

01:58

And if I play that back, it's now rolling somewhat.

02:03

But if I want to change any of the values on any of these parameter keyframes,

02:06

I can use my right mouse to access that rotation and increase it to, say, 360°.

02:13

And that's looking better.

02:15

So, I could continue to edit that parameter value or, up at the Summary Bar level,

02:21

I can shorten or lengthen the entire animation to speed it up or slow it down, or I can drag the whole bar to adjust the timing.

02:30

Now, if I want to navigate within the animation editor window, I've got two options.

02:35

The first is to use my normal Shift+Alt, middle, and right mouse button for zooming and panning.

02:42

And this will work in the main Channels window.

02:45

The second option is to use the scroll button, so in the main area it'll zoom in and out,

02:50

on the timeline it will scroll left and right, and on the object list, it'll go up and down as normal.

02:58

And then to delete the animation, I'll typically go back to the starting frame and then just use the right mouse button to say Clear Animation.

03:07

Or, you can use one of the Delete tools on the menu if you want more options.

Video transcript

00:00

To animate objects in Alias, I need to work with the Animation Editor.

00:05

This has got playback controls and a timeline with a playhead that I can drag to position.

00:13

And a list of items in the scene, which can be filtered to only display the picked objects, which makes the Animation Editor easier to work with.

00:22

It's a simple keyframe animation, so the default workflow is to first position the playhead on the timeline,

00:29

and then set the keyframe either from the menu, Set Keyframe tools, or using the right mouse button on the object in the list.

00:38

So now, the Parameters icon is highlighted, and I get a diamond symbol for the keyframe here.

00:45

So, then I'll move the playhead again, move the sphere, and then set a second keyframe.

00:53

And this now gives me a linear bar between the two keyframes, which I can play back.

00:58

And the speed of the playback is determined by these Frames per Second setting.

01:03

And if that's set at 0, it just goes as fast as it can.

01:06

So, I'm going to put, say, 50, just so that I get a reliable playback.

01:12

And if the Range is not selected, it just loops between the 1st and the last keyframe.

01:19

So, my ball is moving, but it's not yet rolling.

01:24

So, let's have a look down at the parameter level, and you can see the keyframes have been set for all of the transform parameters,

01:31

but only the X translation is actually changing.

01:34

So, I can use the Delete Static Actions tools here to get rid of all the unused channels.

01:41

And now, if I use Set Keyframe down at this parameter level, it's only going to set the keyframes for that particular parameter.

01:48

So, I can set it at 0 at the beginning, and then on the final keyframe, I'll give it some rotation, and then set that second keyframe.

01:58

And if I play that back, it's now rolling somewhat.

02:03

But if I want to change any of the values on any of these parameter keyframes,

02:06

I can use my right mouse to access that rotation and increase it to, say, 360°.

02:13

And that's looking better.

02:15

So, I could continue to edit that parameter value or, up at the Summary Bar level,

02:21

I can shorten or lengthen the entire animation to speed it up or slow it down, or I can drag the whole bar to adjust the timing.

02:30

Now, if I want to navigate within the animation editor window, I've got two options.

02:35

The first is to use my normal Shift+Alt, middle, and right mouse button for zooming and panning.

02:42

And this will work in the main Channels window.

02:45

The second option is to use the scroll button, so in the main area it'll zoom in and out,

02:50

on the timeline it will scroll left and right, and on the object list, it'll go up and down as normal.

02:58

And then to delete the animation, I'll typically go back to the starting frame and then just use the right mouse button to say Clear Animation.

03:07

Or, you can use one of the Delete tools on the menu if you want more options.

Video quiz

Required for course completion

Which of the following tools in the Animation Editor is used to create a rolling movement when creating keyframe simulations for proof of concept?

(Select one)
Select an answer

1/1 questions left unanswered

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