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00:00
To animate objects in Alias, I need to work with the Animation Editor.
00:05
This has got playback controls and a timeline with a playhead that I can drag to position.
00:13
And a list of items in the scene, which can be filtered to only display the picked objects, which makes the Animation Editor easier to work with.
00:22
It's a simple keyframe animation, so the default workflow is to first position the playhead on the timeline,
00:29
and then set the keyframe either from the menu, Set Keyframe tools, or using the right mouse button on the object in the list.
00:38
So now, the Parameters icon is highlighted, and I get a diamond symbol for the keyframe here.
00:45
So, then I'll move the playhead again, move the sphere, and then set a second keyframe.
00:53
And this now gives me a linear bar between the two keyframes, which I can play back.
00:58
And the speed of the playback is determined by these Frames per Second setting.
01:03
And if that's set at 0, it just goes as fast as it can.
01:06
So, I'm going to put, say, 50, just so that I get a reliable playback.
01:12
And if the Range is not selected, it just loops between the 1st and the last keyframe.
01:19
So, my ball is moving, but it's not yet rolling.
01:24
So, let's have a look down at the parameter level, and you can see the keyframes have been set for all of the transform parameters,
01:31
but only the X translation is actually changing.
01:34
So, I can use the Delete Static Actions tools here to get rid of all the unused channels.
01:41
And now, if I use Set Keyframe down at this parameter level, it's only going to set the keyframes for that particular parameter.
01:48
So, I can set it at 0 at the beginning, and then on the final keyframe, I'll give it some rotation, and then set that second keyframe.
01:58
And if I play that back, it's now rolling somewhat.
02:03
But if I want to change any of the values on any of these parameter keyframes,
02:06
I can use my right mouse to access that rotation and increase it to, say, 360°.
02:13
And that's looking better.
02:15
So, I could continue to edit that parameter value or, up at the Summary Bar level,
02:21
I can shorten or lengthen the entire animation to speed it up or slow it down, or I can drag the whole bar to adjust the timing.
02:30
Now, if I want to navigate within the animation editor window, I've got two options.
02:35
The first is to use my normal Shift+Alt, middle, and right mouse button for zooming and panning.
02:42
And this will work in the main Channels window.
02:45
The second option is to use the scroll button, so in the main area it'll zoom in and out,
02:50
on the timeline it will scroll left and right, and on the object list, it'll go up and down as normal.
02:58
And then to delete the animation, I'll typically go back to the starting frame and then just use the right mouse button to say Clear Animation.
03:07
Or, you can use one of the Delete tools on the menu if you want more options.
00:00
To animate objects in Alias, I need to work with the Animation Editor.
00:05
This has got playback controls and a timeline with a playhead that I can drag to position.
00:13
And a list of items in the scene, which can be filtered to only display the picked objects, which makes the Animation Editor easier to work with.
00:22
It's a simple keyframe animation, so the default workflow is to first position the playhead on the timeline,
00:29
and then set the keyframe either from the menu, Set Keyframe tools, or using the right mouse button on the object in the list.
00:38
So now, the Parameters icon is highlighted, and I get a diamond symbol for the keyframe here.
00:45
So, then I'll move the playhead again, move the sphere, and then set a second keyframe.
00:53
And this now gives me a linear bar between the two keyframes, which I can play back.
00:58
And the speed of the playback is determined by these Frames per Second setting.
01:03
And if that's set at 0, it just goes as fast as it can.
01:06
So, I'm going to put, say, 50, just so that I get a reliable playback.
01:12
And if the Range is not selected, it just loops between the 1st and the last keyframe.
01:19
So, my ball is moving, but it's not yet rolling.
01:24
So, let's have a look down at the parameter level, and you can see the keyframes have been set for all of the transform parameters,
01:31
but only the X translation is actually changing.
01:34
So, I can use the Delete Static Actions tools here to get rid of all the unused channels.
01:41
And now, if I use Set Keyframe down at this parameter level, it's only going to set the keyframes for that particular parameter.
01:48
So, I can set it at 0 at the beginning, and then on the final keyframe, I'll give it some rotation, and then set that second keyframe.
01:58
And if I play that back, it's now rolling somewhat.
02:03
But if I want to change any of the values on any of these parameter keyframes,
02:06
I can use my right mouse to access that rotation and increase it to, say, 360°.
02:13
And that's looking better.
02:15
So, I could continue to edit that parameter value or, up at the Summary Bar level,
02:21
I can shorten or lengthen the entire animation to speed it up or slow it down, or I can drag the whole bar to adjust the timing.
02:30
Now, if I want to navigate within the animation editor window, I've got two options.
02:35
The first is to use my normal Shift+Alt, middle, and right mouse button for zooming and panning.
02:42
And this will work in the main Channels window.
02:45
The second option is to use the scroll button, so in the main area it'll zoom in and out,
02:50
on the timeline it will scroll left and right, and on the object list, it'll go up and down as normal.
02:58
And then to delete the animation, I'll typically go back to the starting frame and then just use the right mouse button to say Clear Animation.
03:07
Or, you can use one of the Delete tools on the menu if you want more options.
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