Switch shaders and variants in Alias

00:03

I've got all the new shades applied to my model.

00:06

And now, I'd like to create a shader variation for the body.

00:09

To do this, I'll click on the body color,

00:12

select a New Switch Shader,

00:14

and it's automatically added to the new switch shader.

00:19

Next, I'll

00:20

drag the red metallic shader onto the switch,

00:23

which adds it to the list of shades in the switch.

00:27

Then I'll middle mouse button drag and drop the switch shader onto the body,

00:31

replacing the single red car paint.

00:36

Switch shaders work together with Variants to allow

00:38

you to quickly change between shader variations.

00:42

Position your model in a view you'd like for

00:44

your thumbnail, and then go to the Variant Lister

00:47

and create new variant to capture the

00:49

model with the current switch shader assignment.

00:53

I'm just going to use this for a shader variation,

00:55

so I'll turn off the Camera mask to avoid changing views when I select the variant.

01:02

Next,

01:02

we'll select the gray metallic shader in the switch shader editor to make it active,

01:06

and then create New Variant, which captures the model with this new shader applied.

01:13

You can continue to add shaders to the switch

01:15

shader to create additional shader variations of your model.

Video transcript

00:03

I've got all the new shades applied to my model.

00:06

And now, I'd like to create a shader variation for the body.

00:09

To do this, I'll click on the body color,

00:12

select a New Switch Shader,

00:14

and it's automatically added to the new switch shader.

00:19

Next, I'll

00:20

drag the red metallic shader onto the switch,

00:23

which adds it to the list of shades in the switch.

00:27

Then I'll middle mouse button drag and drop the switch shader onto the body,

00:31

replacing the single red car paint.

00:36

Switch shaders work together with Variants to allow

00:38

you to quickly change between shader variations.

00:42

Position your model in a view you'd like for

00:44

your thumbnail, and then go to the Variant Lister

00:47

and create new variant to capture the

00:49

model with the current switch shader assignment.

00:53

I'm just going to use this for a shader variation,

00:55

so I'll turn off the Camera mask to avoid changing views when I select the variant.

01:02

Next,

01:02

we'll select the gray metallic shader in the switch shader editor to make it active,

01:06

and then create New Variant, which captures the model with this new shader applied.

01:13

You can continue to add shaders to the switch

01:15

shader to create additional shader variations of your model.

Video quiz

Required for course completion

Which of the following shaders is used to create additional shader variations?

(Select one)
Select an answer

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