Visualization in Alias

00:02

You can visualize a model by using the Hardware Shade tool from the Visualize menu

00:07

or by accessing it on the marking menu where it works as a toggle.

00:13

All the materials lights and environment editors are here on the Viz menu

00:17

and they can be used in the Default Workspace, or optionally,

00:20

you can switch to the Visualize Workspace

00:23

which has them already opened and docked.

00:26

So I'm gonna start by turning off the grid display here on the Show menu.

00:31

Then over here is the Shader Lister

00:33

and on the settings, I can control the size of the preview.

00:38

And then to apply a material to the model,

00:41

I can drag it with the left mouse button to put it onto a single surface

00:45

or with the middle mouse button to swap the whole shader

00:49

or I can drag it onto a layer tab.

00:54

To create a new shader, I select one

00:57

and use the right mouse to do a duplicate.

01:00

And then I'll just double-click or open the Shader Editor here

01:04

and now I can change the properties. So let's just change the color, for example.

01:11

And the preview ball shows any other changes I make to the shader.

01:16

This time, I'll select the geometry first

01:19

and then I can use the right mouse button to assign the shader

01:23

or use this small shortcut icon here.

01:27

Or I can look for a shader over here in this library

01:30

and then just drag it directly onto the model

01:33

and that will then get added to the shader list.

01:38

This first shader is the environment shown with this icon

01:42

and again, just double-click or switch to the Environment Editor tab here

01:47

I can add a backdrop image or simply change the background color.

01:51

But nothing happens in the scene until we open

01:54

the Hardware Shade settings and turn on Show Background.

01:59

Back here in the ground plane settings,

02:01

the shadows are turned on. But again, we don't see the effect in the scene

02:05

until I turn on Ground Plane in Hardware Shade.

02:11

This default environment is a bit boring, so if I scroll up to the top of the library,

02:16

I can bring in a more interesting one.

02:19

But again,

02:19

I don't see the reflections until I turn on Use Environment in Hardware Shade.

02:25

So I might want to toggle the model off to hide the wireframe

02:28

and maybe try another environment

02:32

so it can create a dramatic image or it can keep things more subtle.

02:38

And here in the Hardware Shade,

02:39

you've got other options for quality and these preset lights.

02:46

And finally, I'm using anti-aliasing

02:47

here to improve the quality of the shaded edges.

Video transcript

00:02

You can visualize a model by using the Hardware Shade tool from the Visualize menu

00:07

or by accessing it on the marking menu where it works as a toggle.

00:13

All the materials lights and environment editors are here on the Viz menu

00:17

and they can be used in the Default Workspace, or optionally,

00:20

you can switch to the Visualize Workspace

00:23

which has them already opened and docked.

00:26

So I'm gonna start by turning off the grid display here on the Show menu.

00:31

Then over here is the Shader Lister

00:33

and on the settings, I can control the size of the preview.

00:38

And then to apply a material to the model,

00:41

I can drag it with the left mouse button to put it onto a single surface

00:45

or with the middle mouse button to swap the whole shader

00:49

or I can drag it onto a layer tab.

00:54

To create a new shader, I select one

00:57

and use the right mouse to do a duplicate.

01:00

And then I'll just double-click or open the Shader Editor here

01:04

and now I can change the properties. So let's just change the color, for example.

01:11

And the preview ball shows any other changes I make to the shader.

01:16

This time, I'll select the geometry first

01:19

and then I can use the right mouse button to assign the shader

01:23

or use this small shortcut icon here.

01:27

Or I can look for a shader over here in this library

01:30

and then just drag it directly onto the model

01:33

and that will then get added to the shader list.

01:38

This first shader is the environment shown with this icon

01:42

and again, just double-click or switch to the Environment Editor tab here

01:47

I can add a backdrop image or simply change the background color.

01:51

But nothing happens in the scene until we open

01:54

the Hardware Shade settings and turn on Show Background.

01:59

Back here in the ground plane settings,

02:01

the shadows are turned on. But again, we don't see the effect in the scene

02:05

until I turn on Ground Plane in Hardware Shade.

02:11

This default environment is a bit boring, so if I scroll up to the top of the library,

02:16

I can bring in a more interesting one.

02:19

But again,

02:19

I don't see the reflections until I turn on Use Environment in Hardware Shade.

02:25

So I might want to toggle the model off to hide the wireframe

02:28

and maybe try another environment

02:32

so it can create a dramatic image or it can keep things more subtle.

02:38

And here in the Hardware Shade,

02:39

you've got other options for quality and these preset lights.

02:46

And finally, I'm using anti-aliasing

02:47

here to improve the quality of the shaded edges.

Video quiz

Required for course completion

In the Ground Plane settings, you select Shadows and adjust the Shadow Blur, but nothing changes in the scene. Which steps should you follow to show the shadows?

(Select one)
Select an answer

1/1 questions left unanswered

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