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00:06
So in this video, we're going to kick off our discussion on the creation of corridors in Civil 3D.
00:11
But before we can create any corridors, we first have to have the backbone to a corridor, which is an assembly.
00:18
So we're going to go ahead and create three different assemblies for our drawing.
00:22
And in order to create assemblies, what you have to do is you need to navigate up to the Home tab of the ribbon bar,
00:26
get into the Create Design section and dropdown the Assembly tab.
00:31
From here, we're going to go ahead and select Create Assembly.
00:35
And inside of here, we're going to choose a name.
00:38
So we're going to create three of them. I'm going to call one of them, Dev-No Target.
00:46
We're going to create a Dev-No Target, a Dev-Target, and then a cul-de-sac.
00:52
So I'm going to do Dev-No Target now.
00:54
We're going to go with basic and all codes.
00:56
So this is the assembly style and there are codes that's associated with assemblies.
01:00
So the code sets have to deal with certain links and points inside of our assembly.
01:06
And I'll show you in a second what those links and points are, and then we can deal with these later.
01:13
So I want to go ahead and click "OK".
01:14
And so what Civil 3D is now going to ask me to do is specify an assembly baseline location.
01:18
An assembly baseline is basically where you build your assembly off of, so where you're going to link that assembly on to your alignment.
01:27
So we're going to go ahead and select below our profile and Civil 3D automatically zooms in on this baseline for us because,
01:35
as you'll see it a little bit when we zoom out, these baselines are pretty small.
01:39
So to build off this baseline, the next thing we need to do is we need to open a new toolbar that we haven't used before.
01:45
And up inside of your Palettes window, you're going to go ahead and click on this Tool Palettes button.
01:50
And inside the Tool Palettes button, you're going to get a new window that looks like this and it has assembly pieces, so subassemblies.
02:01
So inside of here, under common assemblies, you can pick fully created roads and just select them,
02:07
and then change the parameters and place them into your drawing.
02:11
And that's great for some instances, if you needed to do something very fast.
02:15
But for our application, we have a very specific roadway.
02:19
So we're going to go ahead and go into this basic imperial basic sub-assembly section.
02:25
And so what I'm going to do is I'm going to build this based off of basic lane first.
02:30
Basic lane doesn't have any targets.
02:32
It's just a width, depth, and slope requirements.
02:35
So every time you select one of these objects, this parameter window shows up over here with all the different parameters,
02:41
for the subassembly piece that you've just selected.
02:45
So I'm going to select basic lane.
02:46
I'm going to start working from the baseline and go right.
02:49
And so these are being built as you're driving down the centerline of your road.
02:54
So we're going to go to the right first.
02:56
We're going to go at a width of, we know our road is 15 feet wide, I'm not going to change the depth, and I'm going to leave the slope as negative 2%.
03:04
So from there, I'm going to go ahead and get back into my drawing window and I will now select my baseline.
03:11
I can select anywhere on this baseline and it will place my basic lane at the center point of that baseline.
03:18
So I selected the baseline, it placed my lane in here.
03:21
And so when I was talking about the code sets for this assembly, I talked about saying links and points and shapes.
03:31
So inside of this, if you zoom in closely, it's a little hard to see at the top here,
03:37
but at the bottom you can see it very well, there's a line here that's in yellow and then there's a purple shape.
03:42
So you have links which are the lines, you have shapes which are the colors, and then you have points which are these round circles here.
03:50
And so all of these code to a specific point on your corridor when you build your corridor.
03:56
So we're going to go ahead and now choose a curb to go into our roads.
04:00
So I'm going to select a curb.
04:02
I'm going to make sure it's on the right side and then I'm going to check my settings.
04:06
I'm going to have a gutter width of 1.5 feet and a curb width of 0.5 feet.
04:10
So I'm going to go ahead and select this upper point here, that's my link point for my subassemblies.
04:15
So I'm going to go ahead and select it and it now places a curb in for me.
04:19
Now I'm going to go to a basic sidewalk.
04:21
I'm going to go here, select Basic Sidewalk.
04:23
I'm going to go scroll down and I'm going to look at the side to make sure I'm on the right, and then I'm going to look at the width.
04:30
I know that I have enough distance in my alignment to be able to go from my centerline to my property boundary, and have a 8 foot sidewalk in here.
04:40
So I'm going to go ahead and change my width to 8 feet.
04:43
I'm going to leave the depth as 0.33.
04:46
I'm not going to change the buffer widths or anything like that.
04:48
And I'm going to go ahead and hit "Enter".
04:50
And then I'm going to place my sidewalk at the top of the curb here.
04:54
And then the last thing that we have to do in order to be able to make this corridor tied to our existing surface is,
05:01
to add in some form of a cut and fill slope.
05:04
So I'm going to go with the basic side slope cut ditch.
05:07
And then I'm going to go ahead and change the parameters.
05:10
And so inside of these parameters, this one is a little more in depth.
05:13
We have cut slopes and fill slopes and what those slope ratios are.
05:16
We have a foreslope ratio and a foreslope width.
05:21
And so the foreslopes and the bottom width and the backslopes, all have to do with this ditch, this basic side slope and cut ditch.
05:30
So when you're cutting, this entity will create a ditch in your cut section.
05:37
So if I don't want to have that ditch because I know that I'm going to be very close to the existing surface,
05:43
what I can go ahead and do is I can change these foreslope widths and bottom widths and backslope widths.
05:49
And I'm going to go ahead and do that, I'm going to change all of these to 0.
05:52
And that way, it doesn't matter what my foreslopes are and my backslopes are, I'm just going to have 0, so it will never show up.
06:00
So I'm going to go ahead and leave those, and then I'm going to select the edge of my sidewalk.
06:06
And it's going to place in this entity that looks like my cut slope layout mode and my fill slope layout mode.
06:12
Now from here, what you can do is I could go back and I could do all of these objects and build them to the left,
06:19
like I did to this, built it to the right.
06:21
Or what you can do is you can drop a window across all of these and then you can right click and you can choose to mirror.
06:29
And so if I choose Mirror, then it will ask me to select a marker point within assembly for mirrored subassemblies.
06:34
And if I select the baseline, it will mirror my road about the center.
06:39
So moving on from here, I'm going to go a little bit faster.
06:42
I'm going to get out of that window completely.
06:44
I'm going to go back into my assemblies, I'm going to create another assembly.
06:48
I'm going to create a Dev-Target.
06:51
Because when we're building our corridors, we're going to talk about building a corridor with no targets,
06:56
and then we're going to talk about building a corridor with targets.
06:58
So we're going to do a Dev-Target.
06:60
I'm going to leave all these options the same. I'm going to click "OK".
07:02
I'm going to place a new location for a new baseline right here.
07:06
Civil 3D zooms in for me. I open my Tool Palettes. I'm going to go ahead, go back up.
07:10
Now I'm going to use this basic lane transition, and from here I'm going to scroll down, I'm going to set my default parameters.
07:17
But we're going to end up using targets so this default width isn't necessarily that big of a deal.
07:22
But the one thing I do need to make sure I'm going to do to make sure my targets work correctly is,
07:26
set this transition here to this bottom choice, change offset and elevation.
07:32
You have an option for hold offset and elevation, hold elevation-change offset, hold grade-change offset, and hold offset-change elevation.
07:41
We want to change both the offset and the elevation because we're going to base it on an alignment with a profile.
07:46
So we want to change the location and the elevation for our targets.
07:51
So we're going to go ahead and select Change offset and elevation and we're going to build to the right.
07:56
And we're going to insert the crown, so we're going to go ahead and select it.
07:59
Then we're going to go to our curb and gutter again.
08:03
And we're going to go to the right, and we're going to build it off the top.
08:07
And then we're going to go to our sidewalk.
08:12
And we're going to make sure that our width is set to 8 feet.
08:17
So we're going to set our width for our sidewalk at 8 feet.
08:21
And we're going to place that on the back of the sidewalk and then we're going to go to our basic side slope cut ditch.
08:25
And we are going to scroll down and set our foreslope width to 0, our bottom width to 0, and our backslope width to 0.
08:33
And then I'm going to go ahead and add that to the back of my sidewalk.
08:38
And then I'm going to get out of this, drop a window across, right click, Mirror, select my baseline, and now I have my non-targeted and my targeted.
08:49
Now we're going to go through one last item.
08:51
We're going to create an assembly for our cul-de-sac.
08:55
And so this is a more advanced method of creating assemblies, but we'll use that later.
09:02
So I'm going to go ahead and call my assembly Cul-de-sac.
09:09
And then I'm going to leave all of my assembly styles and my code set styles the same.
09:13
I'm going to click "OK".
09:15
I'm going to place my baseline.
09:17
Civil 3D's going to zoom in.
09:18
I'm going to open my Tool Palette again.
09:20
This time I'm going to do a basic lane transition, but what I'm going to do is I'm going to build it to the right from here.
09:27
I'm going to place it in at 15 feet, even though we're going to use the target.
09:32
But I'm going to change my default slope to 2 instead of -2, and I'm also going to change it to change offset and elevation.
09:41
Now the other thing that we're changing now is we are going to be building this from an edge of travel way,
09:47
so I'm going to change my crown to Edge of Travel Way, and then I'm going to select my alignment baseline.
09:53
So now I'm placing my lane in here.
09:56
I'm now going to go and select by curb and gutter,
09:59
but because we're going to be placing this roadway based off of the edge of pavement, we're going to place our gutter on the left hand side.
10:05
So I'm going to select my side, I'm going to hit go to left, and then I'm going to leave everything else the same.
10:11
And I'm going to select my baseline.
10:13
And then I'm going to go to my sidewalk.
10:16
I'm going to build to the left.
10:19
I'm going to put in a width of 8 feet.
10:22
And then I'm going to place it on the back of my curb.
10:25
And then I'm going to go to my basic side slope cut ditch.
10:27
I'm going to modify my widths to 0 for foreslope, 0 for bottom, and 0 for backslope width.
10:35
And then I'm going to place it on the back of my sidewalk.
10:38
And I am going to hit "Enter".
10:41
And you'll see why this works out when we build our corridor in an advanced mode,
10:46
but we are going to not need an entire road to build this section of our roadway.
00:06
So in this video, we're going to kick off our discussion on the creation of corridors in Civil 3D.
00:11
But before we can create any corridors, we first have to have the backbone to a corridor, which is an assembly.
00:18
So we're going to go ahead and create three different assemblies for our drawing.
00:22
And in order to create assemblies, what you have to do is you need to navigate up to the Home tab of the ribbon bar,
00:26
get into the Create Design section and dropdown the Assembly tab.
00:31
From here, we're going to go ahead and select Create Assembly.
00:35
And inside of here, we're going to choose a name.
00:38
So we're going to create three of them. I'm going to call one of them, Dev-No Target.
00:46
We're going to create a Dev-No Target, a Dev-Target, and then a cul-de-sac.
00:52
So I'm going to do Dev-No Target now.
00:54
We're going to go with basic and all codes.
00:56
So this is the assembly style and there are codes that's associated with assemblies.
01:00
So the code sets have to deal with certain links and points inside of our assembly.
01:06
And I'll show you in a second what those links and points are, and then we can deal with these later.
01:13
So I want to go ahead and click "OK".
01:14
And so what Civil 3D is now going to ask me to do is specify an assembly baseline location.
01:18
An assembly baseline is basically where you build your assembly off of, so where you're going to link that assembly on to your alignment.
01:27
So we're going to go ahead and select below our profile and Civil 3D automatically zooms in on this baseline for us because,
01:35
as you'll see it a little bit when we zoom out, these baselines are pretty small.
01:39
So to build off this baseline, the next thing we need to do is we need to open a new toolbar that we haven't used before.
01:45
And up inside of your Palettes window, you're going to go ahead and click on this Tool Palettes button.
01:50
And inside the Tool Palettes button, you're going to get a new window that looks like this and it has assembly pieces, so subassemblies.
02:01
So inside of here, under common assemblies, you can pick fully created roads and just select them,
02:07
and then change the parameters and place them into your drawing.
02:11
And that's great for some instances, if you needed to do something very fast.
02:15
But for our application, we have a very specific roadway.
02:19
So we're going to go ahead and go into this basic imperial basic sub-assembly section.
02:25
And so what I'm going to do is I'm going to build this based off of basic lane first.
02:30
Basic lane doesn't have any targets.
02:32
It's just a width, depth, and slope requirements.
02:35
So every time you select one of these objects, this parameter window shows up over here with all the different parameters,
02:41
for the subassembly piece that you've just selected.
02:45
So I'm going to select basic lane.
02:46
I'm going to start working from the baseline and go right.
02:49
And so these are being built as you're driving down the centerline of your road.
02:54
So we're going to go to the right first.
02:56
We're going to go at a width of, we know our road is 15 feet wide, I'm not going to change the depth, and I'm going to leave the slope as negative 2%.
03:04
So from there, I'm going to go ahead and get back into my drawing window and I will now select my baseline.
03:11
I can select anywhere on this baseline and it will place my basic lane at the center point of that baseline.
03:18
So I selected the baseline, it placed my lane in here.
03:21
And so when I was talking about the code sets for this assembly, I talked about saying links and points and shapes.
03:31
So inside of this, if you zoom in closely, it's a little hard to see at the top here,
03:37
but at the bottom you can see it very well, there's a line here that's in yellow and then there's a purple shape.
03:42
So you have links which are the lines, you have shapes which are the colors, and then you have points which are these round circles here.
03:50
And so all of these code to a specific point on your corridor when you build your corridor.
03:56
So we're going to go ahead and now choose a curb to go into our roads.
04:00
So I'm going to select a curb.
04:02
I'm going to make sure it's on the right side and then I'm going to check my settings.
04:06
I'm going to have a gutter width of 1.5 feet and a curb width of 0.5 feet.
04:10
So I'm going to go ahead and select this upper point here, that's my link point for my subassemblies.
04:15
So I'm going to go ahead and select it and it now places a curb in for me.
04:19
Now I'm going to go to a basic sidewalk.
04:21
I'm going to go here, select Basic Sidewalk.
04:23
I'm going to go scroll down and I'm going to look at the side to make sure I'm on the right, and then I'm going to look at the width.
04:30
I know that I have enough distance in my alignment to be able to go from my centerline to my property boundary, and have a 8 foot sidewalk in here.
04:40
So I'm going to go ahead and change my width to 8 feet.
04:43
I'm going to leave the depth as 0.33.
04:46
I'm not going to change the buffer widths or anything like that.
04:48
And I'm going to go ahead and hit "Enter".
04:50
And then I'm going to place my sidewalk at the top of the curb here.
04:54
And then the last thing that we have to do in order to be able to make this corridor tied to our existing surface is,
05:01
to add in some form of a cut and fill slope.
05:04
So I'm going to go with the basic side slope cut ditch.
05:07
And then I'm going to go ahead and change the parameters.
05:10
And so inside of these parameters, this one is a little more in depth.
05:13
We have cut slopes and fill slopes and what those slope ratios are.
05:16
We have a foreslope ratio and a foreslope width.
05:21
And so the foreslopes and the bottom width and the backslopes, all have to do with this ditch, this basic side slope and cut ditch.
05:30
So when you're cutting, this entity will create a ditch in your cut section.
05:37
So if I don't want to have that ditch because I know that I'm going to be very close to the existing surface,
05:43
what I can go ahead and do is I can change these foreslope widths and bottom widths and backslope widths.
05:49
And I'm going to go ahead and do that, I'm going to change all of these to 0.
05:52
And that way, it doesn't matter what my foreslopes are and my backslopes are, I'm just going to have 0, so it will never show up.
06:00
So I'm going to go ahead and leave those, and then I'm going to select the edge of my sidewalk.
06:06
And it's going to place in this entity that looks like my cut slope layout mode and my fill slope layout mode.
06:12
Now from here, what you can do is I could go back and I could do all of these objects and build them to the left,
06:19
like I did to this, built it to the right.
06:21
Or what you can do is you can drop a window across all of these and then you can right click and you can choose to mirror.
06:29
And so if I choose Mirror, then it will ask me to select a marker point within assembly for mirrored subassemblies.
06:34
And if I select the baseline, it will mirror my road about the center.
06:39
So moving on from here, I'm going to go a little bit faster.
06:42
I'm going to get out of that window completely.
06:44
I'm going to go back into my assemblies, I'm going to create another assembly.
06:48
I'm going to create a Dev-Target.
06:51
Because when we're building our corridors, we're going to talk about building a corridor with no targets,
06:56
and then we're going to talk about building a corridor with targets.
06:58
So we're going to do a Dev-Target.
06:60
I'm going to leave all these options the same. I'm going to click "OK".
07:02
I'm going to place a new location for a new baseline right here.
07:06
Civil 3D zooms in for me. I open my Tool Palettes. I'm going to go ahead, go back up.
07:10
Now I'm going to use this basic lane transition, and from here I'm going to scroll down, I'm going to set my default parameters.
07:17
But we're going to end up using targets so this default width isn't necessarily that big of a deal.
07:22
But the one thing I do need to make sure I'm going to do to make sure my targets work correctly is,
07:26
set this transition here to this bottom choice, change offset and elevation.
07:32
You have an option for hold offset and elevation, hold elevation-change offset, hold grade-change offset, and hold offset-change elevation.
07:41
We want to change both the offset and the elevation because we're going to base it on an alignment with a profile.
07:46
So we want to change the location and the elevation for our targets.
07:51
So we're going to go ahead and select Change offset and elevation and we're going to build to the right.
07:56
And we're going to insert the crown, so we're going to go ahead and select it.
07:59
Then we're going to go to our curb and gutter again.
08:03
And we're going to go to the right, and we're going to build it off the top.
08:07
And then we're going to go to our sidewalk.
08:12
And we're going to make sure that our width is set to 8 feet.
08:17
So we're going to set our width for our sidewalk at 8 feet.
08:21
And we're going to place that on the back of the sidewalk and then we're going to go to our basic side slope cut ditch.
08:25
And we are going to scroll down and set our foreslope width to 0, our bottom width to 0, and our backslope width to 0.
08:33
And then I'm going to go ahead and add that to the back of my sidewalk.
08:38
And then I'm going to get out of this, drop a window across, right click, Mirror, select my baseline, and now I have my non-targeted and my targeted.
08:49
Now we're going to go through one last item.
08:51
We're going to create an assembly for our cul-de-sac.
08:55
And so this is a more advanced method of creating assemblies, but we'll use that later.
09:02
So I'm going to go ahead and call my assembly Cul-de-sac.
09:09
And then I'm going to leave all of my assembly styles and my code set styles the same.
09:13
I'm going to click "OK".
09:15
I'm going to place my baseline.
09:17
Civil 3D's going to zoom in.
09:18
I'm going to open my Tool Palette again.
09:20
This time I'm going to do a basic lane transition, but what I'm going to do is I'm going to build it to the right from here.
09:27
I'm going to place it in at 15 feet, even though we're going to use the target.
09:32
But I'm going to change my default slope to 2 instead of -2, and I'm also going to change it to change offset and elevation.
09:41
Now the other thing that we're changing now is we are going to be building this from an edge of travel way,
09:47
so I'm going to change my crown to Edge of Travel Way, and then I'm going to select my alignment baseline.
09:53
So now I'm placing my lane in here.
09:56
I'm now going to go and select by curb and gutter,
09:59
but because we're going to be placing this roadway based off of the edge of pavement, we're going to place our gutter on the left hand side.
10:05
So I'm going to select my side, I'm going to hit go to left, and then I'm going to leave everything else the same.
10:11
And I'm going to select my baseline.
10:13
And then I'm going to go to my sidewalk.
10:16
I'm going to build to the left.
10:19
I'm going to put in a width of 8 feet.
10:22
And then I'm going to place it on the back of my curb.
10:25
And then I'm going to go to my basic side slope cut ditch.
10:27
I'm going to modify my widths to 0 for foreslope, 0 for bottom, and 0 for backslope width.
10:35
And then I'm going to place it on the back of my sidewalk.
10:38
And I am going to hit "Enter".
10:41
And you'll see why this works out when we build our corridor in an advanced mode,
10:46
but we are going to not need an entire road to build this section of our roadway.
Step-by-step guide