Creating perspective views for rendering purposes

00:01

A picture is worth a thousand words.

00:03

Seeing is believing.

00:05

These adages clearly point out that a well rendered image can be a very effective tool for presenting your design intent to clients.

00:14

And Revit does a pretty good job at rendering.

00:18

Now, at some point perhaps, Revit will be able to render designated views automatically.

00:25

But for now, let's look at the process of rendering in Revit,

00:29

applying materials and lighting for effective presentation tools.

00:35

In this video, we'll be looking at setting up views for Revit for rendering purposes.

00:41

So, let's jump into Revit.

00:45

Here, in Revit 2024, we'll open up the small medical center model.

00:51

On the second floor, there is a break room that I want to create a rendering of to be able to present it to my client.

00:58

So, I open up the second-floor floorplan and here in the lower left corner is the break room.

01:04

To generate perspectives, I don't really like working on the main floor plan.

01:09

So therefore, I'm going to create a call out for the break room on which I can make my settings,

01:15

and it won't affect the overall second floor floorplan.

01:19

So, I go to my view tab and under my create panel,

01:23

I click on call out and let's just draw a rectangle around this break room.

01:29

And if I double click on this bubble for the callout, I launch the view.

01:37

By default, it's called Second Floor - Callout 1.

01:40

So, let's change that.

01:42

In my properties, I scroll down to view name and call it SECOND FLOOR - BREAKROOM.

01:50

I have two options to place a camera.

01:53

One can be in my view tab on the 3D view pulldown camera,

01:58

or the second is in my quick access bar on my 3D default pull down and camera.

02:07

It's prompting me for the location of the camera and noticing the options I can control the offset.

02:14

Currently, it's 5 ft 6 inches from the second-floor level.

02:18

That's fine.

02:19

So, I position the camera here in the corner and now it's prompting me for the target.

02:25

You want to make sure that you include everything.

02:29

So, I'm going to stretch my camera target out beyond the walls to make sure that I have all the walls.

02:37

So, here's the resulting 3D view.

02:40

First thing I want to do again is to change the view name from 3D view 1 to SECOND FLOOR - BREAKROOM,

02:48

which will be housed under the 3D views.

02:52

So, on my project browser under 3D views, we see second floor break room.

02:58

I click on the crop region and I can enlarge the crop region by dragging the grips.

03:04

You notice each time I do that the view gets a little bit more distorted.

03:08

I can reset that by going to my contextual ribbon under modify cameras and click on "Reset target".

03:17

To fine tune my view, I like using my navigation wheel. What I can do is I can change my vantage point by clicking on "Look",

03:26

clicking and dragging and looking around.

03:32

I can move my camera up and down and I can walk by changing the camera position.

03:42

I can also zoom in and out and then I click on the X in the upper right corner to close out of my navigation wheel.

03:52

Next thing I want to do is to change my visual style.

03:56

I could use one of these presets.

04:00

However, I'm going to go to graphic display options and fine tune this.

04:06

My style is going to be set to realistic. I expand shadows and click on "Cast Shadows",

04:15

"Show Ambient Shadows". For my lighting,

04:21

I'm going to have it set to Interior Sun and Artificial.

04:27

I'll crank up my sun intensity to about 90%. For my background,

04:35

I want to set my background to sky, even though this is an interior perspective through the windows,

04:41

you'll be able to see the sky.

04:44

I want to save this as a view template rendering interior so I can use it for other perspectives.

04:53

Confirm that it will be stored under my 3D views and walkthrough.

05:01

Click "Apply" and "OK".

05:05

We see that some of the materials have already been applied.

05:09

For example, my countertop has some wood grain on it.

05:14

My floor looks like concrete but I want to fine tune the materials which will be done in the next video.

Video transcript

00:01

A picture is worth a thousand words.

00:03

Seeing is believing.

00:05

These adages clearly point out that a well rendered image can be a very effective tool for presenting your design intent to clients.

00:14

And Revit does a pretty good job at rendering.

00:18

Now, at some point perhaps, Revit will be able to render designated views automatically.

00:25

But for now, let's look at the process of rendering in Revit,

00:29

applying materials and lighting for effective presentation tools.

00:35

In this video, we'll be looking at setting up views for Revit for rendering purposes.

00:41

So, let's jump into Revit.

00:45

Here, in Revit 2024, we'll open up the small medical center model.

00:51

On the second floor, there is a break room that I want to create a rendering of to be able to present it to my client.

00:58

So, I open up the second-floor floorplan and here in the lower left corner is the break room.

01:04

To generate perspectives, I don't really like working on the main floor plan.

01:09

So therefore, I'm going to create a call out for the break room on which I can make my settings,

01:15

and it won't affect the overall second floor floorplan.

01:19

So, I go to my view tab and under my create panel,

01:23

I click on call out and let's just draw a rectangle around this break room.

01:29

And if I double click on this bubble for the callout, I launch the view.

01:37

By default, it's called Second Floor - Callout 1.

01:40

So, let's change that.

01:42

In my properties, I scroll down to view name and call it SECOND FLOOR - BREAKROOM.

01:50

I have two options to place a camera.

01:53

One can be in my view tab on the 3D view pulldown camera,

01:58

or the second is in my quick access bar on my 3D default pull down and camera.

02:07

It's prompting me for the location of the camera and noticing the options I can control the offset.

02:14

Currently, it's 5 ft 6 inches from the second-floor level.

02:18

That's fine.

02:19

So, I position the camera here in the corner and now it's prompting me for the target.

02:25

You want to make sure that you include everything.

02:29

So, I'm going to stretch my camera target out beyond the walls to make sure that I have all the walls.

02:37

So, here's the resulting 3D view.

02:40

First thing I want to do again is to change the view name from 3D view 1 to SECOND FLOOR - BREAKROOM,

02:48

which will be housed under the 3D views.

02:52

So, on my project browser under 3D views, we see second floor break room.

02:58

I click on the crop region and I can enlarge the crop region by dragging the grips.

03:04

You notice each time I do that the view gets a little bit more distorted.

03:08

I can reset that by going to my contextual ribbon under modify cameras and click on "Reset target".

03:17

To fine tune my view, I like using my navigation wheel. What I can do is I can change my vantage point by clicking on "Look",

03:26

clicking and dragging and looking around.

03:32

I can move my camera up and down and I can walk by changing the camera position.

03:42

I can also zoom in and out and then I click on the X in the upper right corner to close out of my navigation wheel.

03:52

Next thing I want to do is to change my visual style.

03:56

I could use one of these presets.

04:00

However, I'm going to go to graphic display options and fine tune this.

04:06

My style is going to be set to realistic. I expand shadows and click on "Cast Shadows",

04:15

"Show Ambient Shadows". For my lighting,

04:21

I'm going to have it set to Interior Sun and Artificial.

04:27

I'll crank up my sun intensity to about 90%. For my background,

04:35

I want to set my background to sky, even though this is an interior perspective through the windows,

04:41

you'll be able to see the sky.

04:44

I want to save this as a view template rendering interior so I can use it for other perspectives.

04:53

Confirm that it will be stored under my 3D views and walkthrough.

05:01

Click "Apply" and "OK".

05:05

We see that some of the materials have already been applied.

05:09

For example, my countertop has some wood grain on it.

05:14

My floor looks like concrete but I want to fine tune the materials which will be done in the next video.

Create a perspective view - Exercise

A perspective view is basically a view of the room as if you were standing there looking at the room as a first person. Perspective views are the best way to get your design to an actual storyboard, or at least into a presentation. You can render any 3D view, but a perspective view is best suited to capture your design intent.

To create a perspective view, follow these steps:

  1. Open Revit. 
  2. Open the Small Medical Center.rvt model from your project files. 
  3. In the Project Browser, open the SECOND FLOOR floor plan and zoom in to the break room in the lower-left corner of the view. 
  4. In the View tab>Create panel, select Callout. 
  5. Draw a rectangular callout as shown below.



  6. Double-click on the callout bubble to make the callout view active. 
  7. In Properties, rename the view SECOND FLOOR BREAKROOM
  8. In the View tab>Create panel, expand 3D View and select Camera. (You can also access this from the Quick Access toolbar, as shown below.) 
  9. For the first point, click a point in the lower-right corner of the room. 
  10. For the second point, click a point that is beyond the walls of your view (as shown below). This ensures the perspective will be as wide as possible to capture as much of the room within the view as it can.



  11. You now have a perspective view of your room. In Properties, rename the view SECOND FLOOR BREAKROOM. Note that it is available in the Project Browser under the 3D Views branch. 
  12. Click on the crop region. Note how it surrounds the view and has four blue circular grips that appear, as shown below.



  13. Pick and hold the blue grips and drag the extents until you have the widest possible view that makes sense.  
  14. As you resize the crop region, the display gets distorted. Once you have the proper size for the crop region, in the contextual tab>Camera panel, select Reset Target.



  15. In the Navigation Bar, select the Navigation Wheel.



  16. In the Navigation Wheel, do the following: 
    1. Click the Look section and drag your mouse around the screen to change your target. Release the mouse. 
    2. Click the Walk section and drag your mouse around the screen to change your camera position. Release the mouse. 
    3. Click the Up/Down section and drag your mouse up and down the screen to change the elevation (eye level) of the camera. Release the mouse. 
    4. Click the Zoom section and drag your mouse around the screen to change the focal area of the camera. Release the mouse. 
  17. In the View Control Toolbar, in the Visibility Graphics drop-down list, select Graphic Display Options…, as shown below.



  18.  In the Graphic Display Options dialog box, set the following (as shown below): 
    1. Set the Style to Realistic
    2. Select both Cast Shadows and Show Ambient Shadows
    3. In the Lighting area, set the Scheme to Interior: Sun and Artificial
    4. Set the Sun intensity to around 90
    5. Click Save as View Template…. In the New View Template dialog box, enter Rendering - Interior for the name and click OK.
    6. Click OK to close the Graphic Display Options dialog box.



  19. The view is rendered with the settings you just set. Note that there are some materials already in the model – others will be added in the next exercise.
  20. Save the model.
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