














Transcript
00:01
Free form modeling.
00:03
After completing this lecture, you'll be able to
00:05
understand freeform modeling and fusion,
00:07
describe the freeform workflow and identify the use of freeform modeling.
00:13
So first let's talk about what is freeform modeling.
00:16
Freeform modeling uses a subdivision surface vertices,
00:20
edges and faces on a subdivision surface can be edited.
00:23
Editing a freeform body involves translating rotating and scaling selections,
00:28
complex organic shapes can be created and edited quickly.
00:33
So let's talk about freeform creation.
00:35
Freeform bodies can be created with primitives or from sketches.
00:39
Primitives are going to be created based on a
00:42
starting shape and basic input such as length,
00:44
width, height and face divisions,
00:46
sketch based creation uses a single or multiple sketches
00:50
to create the base shape for freeform modification.
00:54
Next, let's talk about some common modification tools
00:57
modification tools are used to adjust the shape of a freeform body,
01:01
add geometry to a freeform body or to remove geometry from a freeform body.
01:06
Some of the commonly used freeform tools include edit form,
01:10
insert, edge,
01:11
insert point,
01:13
merge edge
01:15
bridge,
01:16
fill hole,
01:17
weld vertices, crease,
01:20
bevel, edge
01:21
slide edge
01:22
and flatten.
01:25
Next, let's talk about the freeform workflow.
01:28
It all begins with creating a shape,
01:30
whether this comes from a sketch or using primitives.
01:34
Next, we'll edit the shape with the least number of divisions,
01:37
the fewer number of divisions on your subdivided body,
01:40
the easier it'll be for you to control your shape and maintain good quality surfaces
01:44
as needed. We can begin to add more edges for the required geometry.
01:49
Then we can either finish the free form model as an open surface
01:52
or we can fill in the ends which will create a solid body.
01:56
Either these options will work fine.
01:57
And when working in the design workspace,
01:59
we can continue with solid or surface tools.
02:05
So when to use freeform modeling,
02:07
freeform modeling is great for quick
02:09
concept generation of complex organic shapes,
02:12
but it does have its limitations.
02:14
Freeform modeling is direct modeling.
02:16
So no history is captured while editing a freeform body.
02:19
Freeform modeling is less precise than traditional
02:22
sketch and feature based parametric modeling,
02:25
you don't generally use freeform modeling. If critical dimensions are required,
02:29
while freeform modeling can be used for extremely complex models,
02:33
the more divisions the body has the harder it
02:35
will be to control the shape with quality surfaces,
02:38
consider the complexity of your design.
02:40
And if multi body approach can be used when creating multiple
02:43
freeform shapes and simply joining them together later with surfacing tools.
02:48
So in conclusion,
02:49
freeform modeling can be used to generate
02:52
complex organic shapes quicker than traditional methods.
02:55
Freeform modeling can be used to create
02:57
surfaces and solids for further modification.
02:59
Freeform modeling is not as precise as
03:02
a design approach when using prismatic shapes
03:05
and freeform modeling does not capture history and is a direct modeling approach.
00:01
Free form modeling.
00:03
After completing this lecture, you'll be able to
00:05
understand freeform modeling and fusion,
00:07
describe the freeform workflow and identify the use of freeform modeling.
00:13
So first let's talk about what is freeform modeling.
00:16
Freeform modeling uses a subdivision surface vertices,
00:20
edges and faces on a subdivision surface can be edited.
00:23
Editing a freeform body involves translating rotating and scaling selections,
00:28
complex organic shapes can be created and edited quickly.
00:33
So let's talk about freeform creation.
00:35
Freeform bodies can be created with primitives or from sketches.
00:39
Primitives are going to be created based on a
00:42
starting shape and basic input such as length,
00:44
width, height and face divisions,
00:46
sketch based creation uses a single or multiple sketches
00:50
to create the base shape for freeform modification.
00:54
Next, let's talk about some common modification tools
00:57
modification tools are used to adjust the shape of a freeform body,
01:01
add geometry to a freeform body or to remove geometry from a freeform body.
01:06
Some of the commonly used freeform tools include edit form,
01:10
insert, edge,
01:11
insert point,
01:13
merge edge
01:15
bridge,
01:16
fill hole,
01:17
weld vertices, crease,
01:20
bevel, edge
01:21
slide edge
01:22
and flatten.
01:25
Next, let's talk about the freeform workflow.
01:28
It all begins with creating a shape,
01:30
whether this comes from a sketch or using primitives.
01:34
Next, we'll edit the shape with the least number of divisions,
01:37
the fewer number of divisions on your subdivided body,
01:40
the easier it'll be for you to control your shape and maintain good quality surfaces
01:44
as needed. We can begin to add more edges for the required geometry.
01:49
Then we can either finish the free form model as an open surface
01:52
or we can fill in the ends which will create a solid body.
01:56
Either these options will work fine.
01:57
And when working in the design workspace,
01:59
we can continue with solid or surface tools.
02:05
So when to use freeform modeling,
02:07
freeform modeling is great for quick
02:09
concept generation of complex organic shapes,
02:12
but it does have its limitations.
02:14
Freeform modeling is direct modeling.
02:16
So no history is captured while editing a freeform body.
02:19
Freeform modeling is less precise than traditional
02:22
sketch and feature based parametric modeling,
02:25
you don't generally use freeform modeling. If critical dimensions are required,
02:29
while freeform modeling can be used for extremely complex models,
02:33
the more divisions the body has the harder it
02:35
will be to control the shape with quality surfaces,
02:38
consider the complexity of your design.
02:40
And if multi body approach can be used when creating multiple
02:43
freeform shapes and simply joining them together later with surfacing tools.
02:48
So in conclusion,
02:49
freeform modeling can be used to generate
02:52
complex organic shapes quicker than traditional methods.
02:55
Freeform modeling can be used to create
02:57
surfaces and solids for further modification.
02:59
Freeform modeling is not as precise as
03:02
a design approach when using prismatic shapes
03:05
and freeform modeling does not capture history and is a direct modeling approach.
After completing this video, you’ll be able to: