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00:02
In this lesson, we're going to talk about WCS offset versus toolpath pattern.
00:08
After completing this lesson, you'll be able to use multiple WCS offsets.
00:14
In Fusion 360, we want to carry on with our 3+2 manufacturer.
00:19
We've already taken a look at creating an NC program for this design, which has a G54 and a G55 WCS.
00:27
These are setup based on specific information in the setup.
00:33
If we go to the setup for G55 up, you'll notice that the WCS offset is 2.
00:40
We can use different methods to create WCS offsets.
00:44
For example, if we wanted to take the entire pattern from G54, we could go to set up, and we could create a new pattern.
00:54
This can be linear based on some sort of angular reference.
00:58
We can have a direction spacing, we can have a number of instances, and we can also override the WCS.
01:07
For example, if I wanted this to be G56, I would set the offset at three.
01:13
This new pattern is going to show us a little bit of a different instance than when we create a specific offset.
01:22
So in this case, we've created a pattern as it moves over to this position, that's going to output a G56.
01:31
If we wanted to control this a different way, we could go into the setup.
01:35
In this case for G55, I'm going to edit, I'm going to go to my WCS offset, and I'm going to start this at four.
01:44
I'm going to use multiple WCS offsets.
01:47
The number of instances is going to be three, and it's going to increment it one time each instance.
01:54
We can also preserve the order, order by operation or order by tool.
01:59
When we adjust the WCS offset, what we're actually doing is we're outputting the exact same code,
02:05
but each time it's going to reference a different coordinate system.
02:09
In this case, we have two models in this specific instance, so we can visually see the difference between G54 and G55.
02:18
However, if we were to post this code using the same Haas trunnion output...
02:27
and we take a look at the code.
02:29
You see here that we're starting at G57.
02:33
If we do a find and we take a look for G58, you can see that we've got our 2D pocket again.
02:40
If we look for G59, once again, we've got our 2D pocket.
02:44
So what we've done is we've output the same code multiple times using the multiple WCS offsets.
02:51
So when we're creating a pattern in our program, we can override the WCS and pattern that a specific distance away.
03:00
And even though we have a specific distance away, we can use that WCS offset to ultimately control how far away that is on our physical machine.
03:10
However, if you're planning on outputting the same exact code to multiple locations, it's a good idea to represent that physically and digitally.
03:20
Having this digital twin will help us better identify any potential collisions.
03:25
And then using the multiple WCS offsets can simplify the output, so you don't have to replicate the code multiple times.
03:33
There are many different ways to do this, and there are reasons why you would choose one over the other based on your specific instances.
03:40
So it really comes down to the specific parts that your machining and whether or not creating a pattern and overriding the WCS,
03:48
manually copying the entire setup to a new location or using the WCS offset inside of our setup is going to be the best option.
03:58
From here, let's make sure that we save this before moving on to the next step.
00:02
In this lesson, we're going to talk about WCS offset versus toolpath pattern.
00:08
After completing this lesson, you'll be able to use multiple WCS offsets.
00:14
In Fusion 360, we want to carry on with our 3+2 manufacturer.
00:19
We've already taken a look at creating an NC program for this design, which has a G54 and a G55 WCS.
00:27
These are setup based on specific information in the setup.
00:33
If we go to the setup for G55 up, you'll notice that the WCS offset is 2.
00:40
We can use different methods to create WCS offsets.
00:44
For example, if we wanted to take the entire pattern from G54, we could go to set up, and we could create a new pattern.
00:54
This can be linear based on some sort of angular reference.
00:58
We can have a direction spacing, we can have a number of instances, and we can also override the WCS.
01:07
For example, if I wanted this to be G56, I would set the offset at three.
01:13
This new pattern is going to show us a little bit of a different instance than when we create a specific offset.
01:22
So in this case, we've created a pattern as it moves over to this position, that's going to output a G56.
01:31
If we wanted to control this a different way, we could go into the setup.
01:35
In this case for G55, I'm going to edit, I'm going to go to my WCS offset, and I'm going to start this at four.
01:44
I'm going to use multiple WCS offsets.
01:47
The number of instances is going to be three, and it's going to increment it one time each instance.
01:54
We can also preserve the order, order by operation or order by tool.
01:59
When we adjust the WCS offset, what we're actually doing is we're outputting the exact same code,
02:05
but each time it's going to reference a different coordinate system.
02:09
In this case, we have two models in this specific instance, so we can visually see the difference between G54 and G55.
02:18
However, if we were to post this code using the same Haas trunnion output...
02:27
and we take a look at the code.
02:29
You see here that we're starting at G57.
02:33
If we do a find and we take a look for G58, you can see that we've got our 2D pocket again.
02:40
If we look for G59, once again, we've got our 2D pocket.
02:44
So what we've done is we've output the same code multiple times using the multiple WCS offsets.
02:51
So when we're creating a pattern in our program, we can override the WCS and pattern that a specific distance away.
03:00
And even though we have a specific distance away, we can use that WCS offset to ultimately control how far away that is on our physical machine.
03:10
However, if you're planning on outputting the same exact code to multiple locations, it's a good idea to represent that physically and digitally.
03:20
Having this digital twin will help us better identify any potential collisions.
03:25
And then using the multiple WCS offsets can simplify the output, so you don't have to replicate the code multiple times.
03:33
There are many different ways to do this, and there are reasons why you would choose one over the other based on your specific instances.
03:40
So it really comes down to the specific parts that your machining and whether or not creating a pattern and overriding the WCS,
03:48
manually copying the entire setup to a new location or using the WCS offset inside of our setup is going to be the best option.
03:58
From here, let's make sure that we save this before moving on to the next step.
Step-by-step guide