Machine a blended rib

00:02

machine a blended rib.

00:05

After completing this video, you'll be able to use three D. Flow, use three D.

00:09

Scallop and identify stock removal

00:13

Infusion 3 60. Let's carry on with our three axis sample up to dataset.

00:18

We've used our three D. Adaptive to rough and semi finished our part.

00:22

We've used a three D scallop to finish both the bowl and dome features.

00:26

And now we need to focus our attention on this blended rib feature.

00:30

Now this blended rib feature is a feature that

00:32

is going to require a couple of different strategies.

00:35

We're going to think about this in two different steps.

00:38

We want to focus our attention first on this outer face and evaluate a flow tool path.

00:43

Then we want to take a look at how well the scallop tool path does,

00:46

finishing all the geometry as a single operation.

00:49

So from our three D. Menu let's select three D. Flow.

00:53

The flow tool path is something that can be used on

00:56

complex geometry and it's controlled based on our face selection.

01:00

This is an important distinction because if we select a large and a small face,

01:05

the number of stepovers can be drastically different and the

01:08

surface finish going across those faces can be compromised.

01:11

But let's go ahead and start by selecting our quarter inch ball in mill.

01:15

And for our geometry we're going to select these two faces.

01:19

The first thing to note is the direction of the red arrows. This is the U. V.

01:23

Direction or the direction of the surface.

01:26

So lines we want to make sure that the red arrows are

01:29

pointing in the direction we want our tool to travel next.

01:33

We're going to move on to our passes section.

01:35

The passes section looks a little bit different than some of our other tool paths.

01:39

Using a flow tool path is going to require you

01:42

to indicate the number of stepovers while other tool paths

01:45

will give you a step over amount or a cusp

01:47

height that you can use to drive the tool path.

01:50

In this case we're going to indicate 15

01:52

stepovers and say okay and preview the tool path

01:56

when we take a look at the results,

01:57

you can see that we're getting really large cups across the part and

02:01

if I use F seven to bring the tool path preview on,

02:04

we can see just how the tool path is moving.

02:06

The tool does stop when it gets to the end of these

02:09

surfaces and it performs rapid movements to get to the next section,

02:13

Let's right click and Let's edit our tool path and increase

02:16

the number of step overs in the past is section 2:30.

02:20

Once we increase those 2:30 we now have a much finer resolution step over.

02:25

You can see that we are cutting down into the bottom of the

02:28

part slightly and that's because we haven't finished off our flat areas,

02:32

that's something that we'll approach in just a minute.

02:35

So with a tool path like this.

02:37

If we were to edit the tool path and increase the number of faces we selected,

02:41

for example, if we wanted to include the small faces on the side,

02:44

notice that we're having problems with the direction of the

02:48

curves

02:48

and if we use F71 thing you'll notice is that the number

02:52

of stepovers on that small triangular face is going to be 30,

02:56

which is equal to the same number of step overs on this large face.

02:59

Because of that,

02:60

we need to be careful when we're using the flow tool path and

03:03

it really should be used or reserved for large surface areas or complex faces

03:08

that are struggling with other strategies.

03:10

So for right now I'm going to right click and suppress this tool path.

03:14

And then I want to focus on how the 3D scallop works on this case,

03:18

we're going to select three D scallop.

03:20

Once again we're gonna use our quarter inch ball and once

03:22

again we are going to use our avoid touch surface options.

03:25

We could also contain it within a selected region.

03:29

But using avoid touch surfaces is a good way for us

03:31

to identify all the surfaces that we want a machine.

03:36

I'm going to rotate the model to make sure

03:37

that I do select that small triangular face.

03:41

Let's go ahead and rotate to the other side and make sure

03:43

that we grab all the faces on this side as well.

03:48

Once we have all the faces selected we can move on to our passes section.

03:52

Once again the step over value is going to be driving the overall contour.

03:57

So I'm going to reduce this 2.001 for my step over, which is relatively small,

04:02

and we're going to say, Okay,

04:04

We can see that once the tool path has been generated,

04:06

we have quite a few traces that we have on the screen,

04:09

so I'm gonna hit F- 7 to hide those.

04:12

The resolution of the finished product looks pretty good,

04:15

but it's always important that we take a look at our machining time.

04:18

This operation alone is going to take 20 minutes because of that .001 step amount.

04:24

And this is where we need to find a

04:25

balance of surface finish relative to our machining time.

04:29

Let's go ahead and edit the scallop operation.

04:32

Let's take a look at our passes section and instead of .001,

04:36

let's take a look at .009 is our step over.

04:40

While that might not seem like a much larger number.

04:42

This can have a pretty big effect on the overall machining time.

04:47

We take a look at this, you can see we went from 22 minutes to just under 2.5 minutes.

04:53

So this can have a big effect.

04:55

Just making a small change to that value and we still have a relatively

04:59

good surface finish compared to the amount of passes and time were spent machining.

05:04

You can see that the scallop operation does take

05:07

a slightly a different approach to the passes.

05:09

So you will get some knitting lines or some seams between the different tool paths.

05:14

Keeping this in mind,

05:16

there are some potential changes options or things

05:18

that we can do to alleviate those problems.

05:20

So it's always a good idea to evaluate the different

05:23

options that you have inside of your tool paths,

05:26

there are feed optimizations and smoothing options that we could use as

05:31

a tool goes into and out of rounded corners for example.

05:34

And smoothing operations that can be used to

05:36

reduce the program size by turning on smoothing,

05:40

we can reduce the number of steps that we have for our curves.

05:44

So those options can help the overall quality of your

05:47

surfaces by affecting the way in which the tool goes into

05:52

and out of those rounded corners and also limiting the

05:54

number of changes in direction that the tool is taking,

05:57

which can also have an effect on your surface finish and surface quality.

06:02

Keep in mind also that most of these

06:04

strategies are available as multi access strategies.

06:07

So if you do have the available access to

06:13

you are able to control things like the tool,

06:16

access the collision avoidance and tool access limits as

06:20

the tool goes across this geometry for right now.

06:23

However,

06:23

let's go ahead and make sure that we do okay this and let's make

06:27

sure that we save our operations before we move on to the next step.

Video transcript

00:02

machine a blended rib.

00:05

After completing this video, you'll be able to use three D. Flow, use three D.

00:09

Scallop and identify stock removal

00:13

Infusion 3 60. Let's carry on with our three axis sample up to dataset.

00:18

We've used our three D. Adaptive to rough and semi finished our part.

00:22

We've used a three D scallop to finish both the bowl and dome features.

00:26

And now we need to focus our attention on this blended rib feature.

00:30

Now this blended rib feature is a feature that

00:32

is going to require a couple of different strategies.

00:35

We're going to think about this in two different steps.

00:38

We want to focus our attention first on this outer face and evaluate a flow tool path.

00:43

Then we want to take a look at how well the scallop tool path does,

00:46

finishing all the geometry as a single operation.

00:49

So from our three D. Menu let's select three D. Flow.

00:53

The flow tool path is something that can be used on

00:56

complex geometry and it's controlled based on our face selection.

01:00

This is an important distinction because if we select a large and a small face,

01:05

the number of stepovers can be drastically different and the

01:08

surface finish going across those faces can be compromised.

01:11

But let's go ahead and start by selecting our quarter inch ball in mill.

01:15

And for our geometry we're going to select these two faces.

01:19

The first thing to note is the direction of the red arrows. This is the U. V.

01:23

Direction or the direction of the surface.

01:26

So lines we want to make sure that the red arrows are

01:29

pointing in the direction we want our tool to travel next.

01:33

We're going to move on to our passes section.

01:35

The passes section looks a little bit different than some of our other tool paths.

01:39

Using a flow tool path is going to require you

01:42

to indicate the number of stepovers while other tool paths

01:45

will give you a step over amount or a cusp

01:47

height that you can use to drive the tool path.

01:50

In this case we're going to indicate 15

01:52

stepovers and say okay and preview the tool path

01:56

when we take a look at the results,

01:57

you can see that we're getting really large cups across the part and

02:01

if I use F seven to bring the tool path preview on,

02:04

we can see just how the tool path is moving.

02:06

The tool does stop when it gets to the end of these

02:09

surfaces and it performs rapid movements to get to the next section,

02:13

Let's right click and Let's edit our tool path and increase

02:16

the number of step overs in the past is section 2:30.

02:20

Once we increase those 2:30 we now have a much finer resolution step over.

02:25

You can see that we are cutting down into the bottom of the

02:28

part slightly and that's because we haven't finished off our flat areas,

02:32

that's something that we'll approach in just a minute.

02:35

So with a tool path like this.

02:37

If we were to edit the tool path and increase the number of faces we selected,

02:41

for example, if we wanted to include the small faces on the side,

02:44

notice that we're having problems with the direction of the

02:48

curves

02:48

and if we use F71 thing you'll notice is that the number

02:52

of stepovers on that small triangular face is going to be 30,

02:56

which is equal to the same number of step overs on this large face.

02:59

Because of that,

02:60

we need to be careful when we're using the flow tool path and

03:03

it really should be used or reserved for large surface areas or complex faces

03:08

that are struggling with other strategies.

03:10

So for right now I'm going to right click and suppress this tool path.

03:14

And then I want to focus on how the 3D scallop works on this case,

03:18

we're going to select three D scallop.

03:20

Once again we're gonna use our quarter inch ball and once

03:22

again we are going to use our avoid touch surface options.

03:25

We could also contain it within a selected region.

03:29

But using avoid touch surfaces is a good way for us

03:31

to identify all the surfaces that we want a machine.

03:36

I'm going to rotate the model to make sure

03:37

that I do select that small triangular face.

03:41

Let's go ahead and rotate to the other side and make sure

03:43

that we grab all the faces on this side as well.

03:48

Once we have all the faces selected we can move on to our passes section.

03:52

Once again the step over value is going to be driving the overall contour.

03:57

So I'm going to reduce this 2.001 for my step over, which is relatively small,

04:02

and we're going to say, Okay,

04:04

We can see that once the tool path has been generated,

04:06

we have quite a few traces that we have on the screen,

04:09

so I'm gonna hit F- 7 to hide those.

04:12

The resolution of the finished product looks pretty good,

04:15

but it's always important that we take a look at our machining time.

04:18

This operation alone is going to take 20 minutes because of that .001 step amount.

04:24

And this is where we need to find a

04:25

balance of surface finish relative to our machining time.

04:29

Let's go ahead and edit the scallop operation.

04:32

Let's take a look at our passes section and instead of .001,

04:36

let's take a look at .009 is our step over.

04:40

While that might not seem like a much larger number.

04:42

This can have a pretty big effect on the overall machining time.

04:47

We take a look at this, you can see we went from 22 minutes to just under 2.5 minutes.

04:53

So this can have a big effect.

04:55

Just making a small change to that value and we still have a relatively

04:59

good surface finish compared to the amount of passes and time were spent machining.

05:04

You can see that the scallop operation does take

05:07

a slightly a different approach to the passes.

05:09

So you will get some knitting lines or some seams between the different tool paths.

05:14

Keeping this in mind,

05:16

there are some potential changes options or things

05:18

that we can do to alleviate those problems.

05:20

So it's always a good idea to evaluate the different

05:23

options that you have inside of your tool paths,

05:26

there are feed optimizations and smoothing options that we could use as

05:31

a tool goes into and out of rounded corners for example.

05:34

And smoothing operations that can be used to

05:36

reduce the program size by turning on smoothing,

05:40

we can reduce the number of steps that we have for our curves.

05:44

So those options can help the overall quality of your

05:47

surfaces by affecting the way in which the tool goes into

05:52

and out of those rounded corners and also limiting the

05:54

number of changes in direction that the tool is taking,

05:57

which can also have an effect on your surface finish and surface quality.

06:02

Keep in mind also that most of these

06:04

strategies are available as multi access strategies.

06:07

So if you do have the available access to

06:13

you are able to control things like the tool,

06:16

access the collision avoidance and tool access limits as

06:20

the tool goes across this geometry for right now.

06:23

However,

06:23

let's go ahead and make sure that we do okay this and let's make

06:27

sure that we save our operations before we move on to the next step.

Step-by-step guide

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