














Transcript
00:02
In this lesson, we will create a distributed design.
00:06
After completing this lesson, you'll be able to demonstrate how to create a derived part and create a distributed design.
00:15
In Fusion 360, we want to make sure that we have both multi-axis multiple setups as well as a soft jaw fixture data sets uploaded.
00:23
I do want to note that the multi-axis multiple setups is the same design that we were working with before we started applying the multi-axis contour.
00:32
Also note that the soft jaw fixture is a similar fixture to what we're working with.
00:36
However, it has an attached set of soft jaws on top.
00:40
What we want to talk about is the workflow needed in order to create both derived and distributed designs and when you might use one over the other.
00:49
So to get started, we first want to go back to our design workspace,
00:53
and we want to understand what a distributed design is as opposed to a derived design.
00:59
The first thing that I want to note is we have our fixture assembly, we have our stock, and we have this stock prep fixture that is inside the design.
01:08
The stock prep fixture is used to hold the stock and allow us to cut the features needed to clamp it into its final fixture.
01:16
So the stock pipe fixture isn't needed for most of our machining at this point, but it is something that still handy to have inside of this design.
01:25
When we talk about creating a distributed design, that means that we have externally linked designs inside of the design we're working on.
01:33
That is similar to how the fixture assembly in the stock pep fixture came to be inside of this assembly.
01:40
They were dragged and dropped and placed in here and then ultimately the links were broken.
01:45
To do this, we simply need to go into our data panel, we need to find the design we want to insert and simply drag it into the canvas area.
01:54
When we do this, it's placed in the design, and it automatically initiates the move copy tool.
01:60
In our case, if we rotate this around and we take a look at the positioning,
02:04
the fixture and the soft jaws are actually at a correct orientation for the link that we need to machine,
02:10
which means that we don't need to do any moving or adjusting of its position.
02:15
As long as we rotate it around, and it looks like it's positioned correctly.
02:18
We can say ‘okay’.
02:20
This is one of the benefits of having the parts designed in their appropriate locations.
02:26
Now that we have it in here, you'll notice that we have a link icon.
02:30
The link icon means that there is a link to an external design.
02:35
Also note there is a pencil icon because we have what's called edit in place functionality.
02:40
We can actually edit this design in place without breaking the link.
02:45
However, when we're using fixtures, especially a soft jaw fixture, and we want to talk about making those adjustments to any geometry.
02:53
In this case, the soft jaws.
02:55
We don't want to have that link back to the original design if it's going to be used over and over again in this manner.
03:01
So in this case, what I like to do is go back and actually break the link.
03:07
An alternative method that we could use is to simply have a fixture,
03:13
and then the soft jaws be their own components that we drag in and we break the link to.
03:18
That would be a more usable method of doing this process over and over again.
03:23
When we break the link, what we're actually doing is bringing all of the different design elements.
03:29
In this case, the sketches, the features, the components directly into our design.
03:35
This means that we can move this around freely.
03:38
We can explore any joints that have been applied at a specific level of the design.
03:43
You'll notice that there are linked sliders, there's jaw distance, there's all kinds of things in here,
03:48
and we can revert its position back and work with it in this static position.
03:54
Now that we have all those elements in, we do want to make sure that we saved us but now we want to talk about what a derive is,
04:01
and in order to talk about a derive, I'm going to work inside of the soft jaw fixture.
04:06
This has a single component which has subcomponents in it, the front and rear jaws.
04:12
This again is free to move about inside of here but we could take the sub plate, for example, and ground it.
04:18
And then we could take a look at some of the joints that are applied to this design.
04:23
What we really want to focus on, however, instead of joints is deriving some of these components out to their own file.
04:30
So in our case, the soft jaw is going to be the critical element here, so I'm going to select it, go to Create and select Derive.
04:39
It tells us that we need to make sure that we're saved and currently up to date in our design,
04:44
so we'll save and continue and then drive is going to initiate one of two options.
04:50
We can either create a new design or we can add it to an existing design.
04:55
If we wanted to place the soft jaw, for example, in our multi-axis setup,
04:59
we would simply select Add-To Existing Design and determine which design we wanted to place it in.
05:04
However, in this case, we want to just create a new one, so we understand what's happening.
05:09
We already have our front soft jaw selected,
05:11
and we can even determine if we want to bring in any parameters that are saved in the component or the favorites.
05:17
These are going to be things like user parameters that were created under the modified change parameters dialog.
05:23
For this example, we're simply going to say ‘okay’.
05:27
Now you'll note that we have a new unsaved document and inside of it is single component, which is our front soft jaw.
05:33
If we expand this, we have bodies, we have a sketches folder which shows the initial sketch,
05:39
but what we don't have is control over any of those design elements.
05:44
Now, what happens when we create a derive is a little opposite to what happens when we create a distributed design.
05:51
A derive means that we're pulling a design element out of a bigger assembly and placing it in its own design.
05:58
When we do this, we're free to make modifications to it.
06:01
We can add additional cuts to it, we can make adjustments and still retain that link back to the original.
06:08
So this is why I said a derive is likely a good option for a soft jaw,
06:13
because you can maintain the link to the original size, any design, location type features, thread sizes.
06:20
All of these elements can be linked back to original designs,
06:24
and then we can have this updated derive where we add our specific cuts that will help us hold our complex parts.
06:32
The workflow that you should consider is really going to be dependent upon your starting point.
06:38
If you're given an individual design that has one body in it, then making a derive or distributed design doesn't necessarily make sense.
06:46
However, if you're starting with a larger complex assembly and you need to pull out individual pieces to machine,
06:52
making that derive is a great way to maintain that link to the original.
06:57
We can also right click on this and break the link, just like we did originally when we were talking about using that distributed design.
07:05
When we break the link, we no longer can relate back to that original,
07:09
but now it will bring in more design elements that were used to create this geometry.
07:15
In our case, we're not going to be saving that derive.
07:17
You’re really focused on making the distribute design, pulling in that soft jaw fixture.
07:23
Once we make sure that this design is saved, I want to go back to my Home view, and then we can move onto the next step.
00:02
In this lesson, we will create a distributed design.
00:06
After completing this lesson, you'll be able to demonstrate how to create a derived part and create a distributed design.
00:15
In Fusion 360, we want to make sure that we have both multi-axis multiple setups as well as a soft jaw fixture data sets uploaded.
00:23
I do want to note that the multi-axis multiple setups is the same design that we were working with before we started applying the multi-axis contour.
00:32
Also note that the soft jaw fixture is a similar fixture to what we're working with.
00:36
However, it has an attached set of soft jaws on top.
00:40
What we want to talk about is the workflow needed in order to create both derived and distributed designs and when you might use one over the other.
00:49
So to get started, we first want to go back to our design workspace,
00:53
and we want to understand what a distributed design is as opposed to a derived design.
00:59
The first thing that I want to note is we have our fixture assembly, we have our stock, and we have this stock prep fixture that is inside the design.
01:08
The stock prep fixture is used to hold the stock and allow us to cut the features needed to clamp it into its final fixture.
01:16
So the stock pipe fixture isn't needed for most of our machining at this point, but it is something that still handy to have inside of this design.
01:25
When we talk about creating a distributed design, that means that we have externally linked designs inside of the design we're working on.
01:33
That is similar to how the fixture assembly in the stock pep fixture came to be inside of this assembly.
01:40
They were dragged and dropped and placed in here and then ultimately the links were broken.
01:45
To do this, we simply need to go into our data panel, we need to find the design we want to insert and simply drag it into the canvas area.
01:54
When we do this, it's placed in the design, and it automatically initiates the move copy tool.
01:60
In our case, if we rotate this around and we take a look at the positioning,
02:04
the fixture and the soft jaws are actually at a correct orientation for the link that we need to machine,
02:10
which means that we don't need to do any moving or adjusting of its position.
02:15
As long as we rotate it around, and it looks like it's positioned correctly.
02:18
We can say ‘okay’.
02:20
This is one of the benefits of having the parts designed in their appropriate locations.
02:26
Now that we have it in here, you'll notice that we have a link icon.
02:30
The link icon means that there is a link to an external design.
02:35
Also note there is a pencil icon because we have what's called edit in place functionality.
02:40
We can actually edit this design in place without breaking the link.
02:45
However, when we're using fixtures, especially a soft jaw fixture, and we want to talk about making those adjustments to any geometry.
02:53
In this case, the soft jaws.
02:55
We don't want to have that link back to the original design if it's going to be used over and over again in this manner.
03:01
So in this case, what I like to do is go back and actually break the link.
03:07
An alternative method that we could use is to simply have a fixture,
03:13
and then the soft jaws be their own components that we drag in and we break the link to.
03:18
That would be a more usable method of doing this process over and over again.
03:23
When we break the link, what we're actually doing is bringing all of the different design elements.
03:29
In this case, the sketches, the features, the components directly into our design.
03:35
This means that we can move this around freely.
03:38
We can explore any joints that have been applied at a specific level of the design.
03:43
You'll notice that there are linked sliders, there's jaw distance, there's all kinds of things in here,
03:48
and we can revert its position back and work with it in this static position.
03:54
Now that we have all those elements in, we do want to make sure that we saved us but now we want to talk about what a derive is,
04:01
and in order to talk about a derive, I'm going to work inside of the soft jaw fixture.
04:06
This has a single component which has subcomponents in it, the front and rear jaws.
04:12
This again is free to move about inside of here but we could take the sub plate, for example, and ground it.
04:18
And then we could take a look at some of the joints that are applied to this design.
04:23
What we really want to focus on, however, instead of joints is deriving some of these components out to their own file.
04:30
So in our case, the soft jaw is going to be the critical element here, so I'm going to select it, go to Create and select Derive.
04:39
It tells us that we need to make sure that we're saved and currently up to date in our design,
04:44
so we'll save and continue and then drive is going to initiate one of two options.
04:50
We can either create a new design or we can add it to an existing design.
04:55
If we wanted to place the soft jaw, for example, in our multi-axis setup,
04:59
we would simply select Add-To Existing Design and determine which design we wanted to place it in.
05:04
However, in this case, we want to just create a new one, so we understand what's happening.
05:09
We already have our front soft jaw selected,
05:11
and we can even determine if we want to bring in any parameters that are saved in the component or the favorites.
05:17
These are going to be things like user parameters that were created under the modified change parameters dialog.
05:23
For this example, we're simply going to say ‘okay’.
05:27
Now you'll note that we have a new unsaved document and inside of it is single component, which is our front soft jaw.
05:33
If we expand this, we have bodies, we have a sketches folder which shows the initial sketch,
05:39
but what we don't have is control over any of those design elements.
05:44
Now, what happens when we create a derive is a little opposite to what happens when we create a distributed design.
05:51
A derive means that we're pulling a design element out of a bigger assembly and placing it in its own design.
05:58
When we do this, we're free to make modifications to it.
06:01
We can add additional cuts to it, we can make adjustments and still retain that link back to the original.
06:08
So this is why I said a derive is likely a good option for a soft jaw,
06:13
because you can maintain the link to the original size, any design, location type features, thread sizes.
06:20
All of these elements can be linked back to original designs,
06:24
and then we can have this updated derive where we add our specific cuts that will help us hold our complex parts.
06:32
The workflow that you should consider is really going to be dependent upon your starting point.
06:38
If you're given an individual design that has one body in it, then making a derive or distributed design doesn't necessarily make sense.
06:46
However, if you're starting with a larger complex assembly and you need to pull out individual pieces to machine,
06:52
making that derive is a great way to maintain that link to the original.
06:57
We can also right click on this and break the link, just like we did originally when we were talking about using that distributed design.
07:05
When we break the link, we no longer can relate back to that original,
07:09
but now it will bring in more design elements that were used to create this geometry.
07:15
In our case, we're not going to be saving that derive.
07:17
You’re really focused on making the distribute design, pulling in that soft jaw fixture.
07:23
Once we make sure that this design is saved, I want to go back to my Home view, and then we can move onto the next step.
Step-by-step guide