














Transcript
00:02
create and modify solid and surface features.
00:06
After completing this video, you'll be able to create extrude features.
00:10
Using driven height options, create a patch surface,
00:13
apply filets and champers to a model.
00:15
Split bodies and faces
00:20
infusion 3 60.
00:21
Let's get started with the supply dataset locking fixture dot f three D.
00:25
We want to begin by exploring some of the more advanced extrude options that we have.
00:30
So to get started.
00:31
Make sure that in the sketches, folder the key feature sketches visible.
00:35
And then we want to select, create extrude.
00:38
The first thing that we want to do is we want
00:40
to note that we're going to be selecting closed profiles.
00:43
Extrude can also be used on open profiles using the thin extrude option
00:49
from here.
00:49
Once we have our profile selected as we begin to drag these down,
00:53
they'll create new solid bodies
00:55
until it begins to overlap or intersect with another body.
00:59
Note in the operation section we have new body until we get
01:02
down to an overlapping region and then it automatically defaults to join.
01:07
If we overlap more of the body, it will default to cutting
01:12
So we can see here how it changes. Just by using the onscreen manipulator
01:16
as the dimension dialog is active for the distance of our extrude.
01:21
If we were to select a face or vertex,
01:23
it's going to automatically measure that distance for
01:26
us and in put it in the distance.
01:28
Dialogue.
01:29
This however, is not a parametric relationship.
01:32
It's a one time measurement that happens when we make our selection.
01:36
We can change the extent type to be to object and we can select a face.
01:42
And in this case this will maintain a parametric relationship.
01:46
This means that if the model happens to change before this point in our timeline,
01:50
that key feature extrude would update based on our selection.
01:54
At this point. Let's go ahead and select joint.
01:58
Next we want to create a fill it by going to modify and selecting Philip.
02:03
We're going to grab a single edge and begin to drag this in 2.05.
02:07
After we make that selection note,
02:09
we're no longer able to select another edge unless we hold down the control key,
02:14
we can move around and even select through solid bodies,
02:17
making sure that we have all the additional edges.
02:19
We want to apply the fill it to.
02:21
Once we've applied those, we can select Okay
02:25
next we want to take a look at using split
02:27
body and split face and figure out how these differ.
02:30
When we select split body,
02:32
we're gonna be cutting a solid body with either a splitting tool that could be a
02:37
surface a face that belongs to that solid body or another solid body a plane.
02:43
Or in some instances we might be using a sketch as a split tool.
02:47
We're going to select the body. Then navigate to our splitting tools.
02:50
And let's select this face here.
02:52
Note that by default it's going to extend the
02:55
splitting tool which will cut through any solid geometry.
02:58
Once we say, okay, if we expand the bodies folder,
03:00
we have the original body and we have four additional pieces that have been removed
03:06
for right now,
03:06
I'm going to select and hit delete on the keyboard to undo that split feature
03:11
from the modified drop down. We also have split face and a silhouette. Split.
03:16
We're going to explore splitting face and in this case the faces
03:20
to split are going to be the inside faces of this part
03:24
and are splitting tool is going to be one of the default planes.
03:28
If you have any difficulty selecting this,
03:30
hold down the left mouse button and then you
03:32
can find Y Z plane directly through there.
03:36
We're going to select OK
03:38
and note now in the bodies folder we still have a single body.
03:41
However, these faces have been divided up
03:44
using split face is a great way to separate different faces
03:48
on a body that you may want to use for modification.
03:50
Later
03:52
let's go ahead and select the split feature and hit delete
03:56
next from modify.
03:57
We want to select champ for I'm going to select all the upper edges of the part.
04:01
I'm going to select these inside edges.
04:04
Once again, we can select through solid geometry
04:07
And this upper outside edge.
04:09
I'm gonna put a chance for of .02 and select OK.
04:15
With that chant for applied.
04:16
We can now see that all of those upper
04:18
edges have been smooth and added that pampered feature.
04:22
Next let's rotate around to the bottom of the part.
04:25
There are sometimes when you're preparing a model for
04:27
manufacturer that you might want to remove certain features.
04:31
Fusion 360 has direct editing tools which will allow us to
04:34
remove certain features like these tapped holes or these counter boards.
04:39
In this case we don't actually want to remove the feature.
04:41
But what we want to do is we want to create a patch that will cover them.
04:45
This can be helpful in cases of three D.
04:47
Manufacturing or creating a three D tool path to
04:50
prevent the tool from dropping into those holes.
04:53
To do that.
04:53
We want to navigate to our surface tools,
04:56
select patch and we can create a patch over that hole.
04:60
I'm going to select.
05:01
Okay, but note that we can also use the patch tool on the entire outside border.
05:06
This is going to create one large face that will
05:09
cover all the holes in times of programming tool paths,
05:13
it can often be easier to patch an entire face rather than each individual surface.
05:18
This is because it's much easier in the selection process in fusion 360
05:22
to use that as a constraint for preventing the tool from dropping in.
05:27
Either option will work just fine.
05:28
Just note that with the single hole option,
05:31
you will need to repeat it three more times in order to create all of those patches.
05:36
Another important note is that anytime we create a body a sketch or even a feature,
05:40
we can rename these.
05:42
So for example, Body seven,
05:44
we can call this our base patch and that base patch will be
05:48
more representative when we use it later on in a tool path.
05:51
There are other things that we can do and other
05:53
options in each of these features that we can explore.
05:56
If we double click on the patch,
05:58
note that each of these has a connected option next to it,
06:01
which can be tangent or curvature based.
06:03
We can also click an option to group all edges together and
06:07
add tangent C to all of them at the same time.
06:10
This can be problematic based on your selection.
06:13
For example,
06:13
this outside Edge here is not using the correct reference for a tangent C.
06:19
So in this case we would want to make sure that we flip the tangent C.
06:22
And we would have to do that individually for those edges.
06:25
We can see Edge seven here,
06:27
we would need to find edge seven inside of our dialogue
06:30
and once we find Edge seven we can change tangent C.
06:33
And flip the direction for that specific edge you can see here this makes a
06:37
much nicer patch but in the end this is not the result that we need
06:43
let's go ahead and navigate back to a home view and
06:45
make sure that we do save the design before moving on
00:02
create and modify solid and surface features.
00:06
After completing this video, you'll be able to create extrude features.
00:10
Using driven height options, create a patch surface,
00:13
apply filets and champers to a model.
00:15
Split bodies and faces
00:20
infusion 3 60.
00:21
Let's get started with the supply dataset locking fixture dot f three D.
00:25
We want to begin by exploring some of the more advanced extrude options that we have.
00:30
So to get started.
00:31
Make sure that in the sketches, folder the key feature sketches visible.
00:35
And then we want to select, create extrude.
00:38
The first thing that we want to do is we want
00:40
to note that we're going to be selecting closed profiles.
00:43
Extrude can also be used on open profiles using the thin extrude option
00:49
from here.
00:49
Once we have our profile selected as we begin to drag these down,
00:53
they'll create new solid bodies
00:55
until it begins to overlap or intersect with another body.
00:59
Note in the operation section we have new body until we get
01:02
down to an overlapping region and then it automatically defaults to join.
01:07
If we overlap more of the body, it will default to cutting
01:12
So we can see here how it changes. Just by using the onscreen manipulator
01:16
as the dimension dialog is active for the distance of our extrude.
01:21
If we were to select a face or vertex,
01:23
it's going to automatically measure that distance for
01:26
us and in put it in the distance.
01:28
Dialogue.
01:29
This however, is not a parametric relationship.
01:32
It's a one time measurement that happens when we make our selection.
01:36
We can change the extent type to be to object and we can select a face.
01:42
And in this case this will maintain a parametric relationship.
01:46
This means that if the model happens to change before this point in our timeline,
01:50
that key feature extrude would update based on our selection.
01:54
At this point. Let's go ahead and select joint.
01:58
Next we want to create a fill it by going to modify and selecting Philip.
02:03
We're going to grab a single edge and begin to drag this in 2.05.
02:07
After we make that selection note,
02:09
we're no longer able to select another edge unless we hold down the control key,
02:14
we can move around and even select through solid bodies,
02:17
making sure that we have all the additional edges.
02:19
We want to apply the fill it to.
02:21
Once we've applied those, we can select Okay
02:25
next we want to take a look at using split
02:27
body and split face and figure out how these differ.
02:30
When we select split body,
02:32
we're gonna be cutting a solid body with either a splitting tool that could be a
02:37
surface a face that belongs to that solid body or another solid body a plane.
02:43
Or in some instances we might be using a sketch as a split tool.
02:47
We're going to select the body. Then navigate to our splitting tools.
02:50
And let's select this face here.
02:52
Note that by default it's going to extend the
02:55
splitting tool which will cut through any solid geometry.
02:58
Once we say, okay, if we expand the bodies folder,
03:00
we have the original body and we have four additional pieces that have been removed
03:06
for right now,
03:06
I'm going to select and hit delete on the keyboard to undo that split feature
03:11
from the modified drop down. We also have split face and a silhouette. Split.
03:16
We're going to explore splitting face and in this case the faces
03:20
to split are going to be the inside faces of this part
03:24
and are splitting tool is going to be one of the default planes.
03:28
If you have any difficulty selecting this,
03:30
hold down the left mouse button and then you
03:32
can find Y Z plane directly through there.
03:36
We're going to select OK
03:38
and note now in the bodies folder we still have a single body.
03:41
However, these faces have been divided up
03:44
using split face is a great way to separate different faces
03:48
on a body that you may want to use for modification.
03:50
Later
03:52
let's go ahead and select the split feature and hit delete
03:56
next from modify.
03:57
We want to select champ for I'm going to select all the upper edges of the part.
04:01
I'm going to select these inside edges.
04:04
Once again, we can select through solid geometry
04:07
And this upper outside edge.
04:09
I'm gonna put a chance for of .02 and select OK.
04:15
With that chant for applied.
04:16
We can now see that all of those upper
04:18
edges have been smooth and added that pampered feature.
04:22
Next let's rotate around to the bottom of the part.
04:25
There are sometimes when you're preparing a model for
04:27
manufacturer that you might want to remove certain features.
04:31
Fusion 360 has direct editing tools which will allow us to
04:34
remove certain features like these tapped holes or these counter boards.
04:39
In this case we don't actually want to remove the feature.
04:41
But what we want to do is we want to create a patch that will cover them.
04:45
This can be helpful in cases of three D.
04:47
Manufacturing or creating a three D tool path to
04:50
prevent the tool from dropping into those holes.
04:53
To do that.
04:53
We want to navigate to our surface tools,
04:56
select patch and we can create a patch over that hole.
04:60
I'm going to select.
05:01
Okay, but note that we can also use the patch tool on the entire outside border.
05:06
This is going to create one large face that will
05:09
cover all the holes in times of programming tool paths,
05:13
it can often be easier to patch an entire face rather than each individual surface.
05:18
This is because it's much easier in the selection process in fusion 360
05:22
to use that as a constraint for preventing the tool from dropping in.
05:27
Either option will work just fine.
05:28
Just note that with the single hole option,
05:31
you will need to repeat it three more times in order to create all of those patches.
05:36
Another important note is that anytime we create a body a sketch or even a feature,
05:40
we can rename these.
05:42
So for example, Body seven,
05:44
we can call this our base patch and that base patch will be
05:48
more representative when we use it later on in a tool path.
05:51
There are other things that we can do and other
05:53
options in each of these features that we can explore.
05:56
If we double click on the patch,
05:58
note that each of these has a connected option next to it,
06:01
which can be tangent or curvature based.
06:03
We can also click an option to group all edges together and
06:07
add tangent C to all of them at the same time.
06:10
This can be problematic based on your selection.
06:13
For example,
06:13
this outside Edge here is not using the correct reference for a tangent C.
06:19
So in this case we would want to make sure that we flip the tangent C.
06:22
And we would have to do that individually for those edges.
06:25
We can see Edge seven here,
06:27
we would need to find edge seven inside of our dialogue
06:30
and once we find Edge seven we can change tangent C.
06:33
And flip the direction for that specific edge you can see here this makes a
06:37
much nicer patch but in the end this is not the result that we need
06:43
let's go ahead and navigate back to a home view and
06:45
make sure that we do save the design before moving on
After completing this video, you will be able to:
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