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00:02
In this lesson, we're going to discuss operational states.
00:06
After completing this lesson, you'll be able to: modify the state of an operation and describe operation state differences.
00:15
In Fusion 360, we're going to be working with our fsae rim front setup.
00:20
And now we want to talk about operational states that are associated with our toolpaths.
00:25
For example if a specific operation isn't needed in every instance of the program,
00:32
we might want to change its operational state and use it differently in different programs.
00:37
Let's talk about the three different operational states we have and what they mean.
00:42
To get to an operational state, for example the last 2D contour, we simply right click on it and then we have three options.
00:51
We have Suppress, Protect and Optional.
00:55
When we suppress an operation, what we're really doing is we're telling Fusion to ignore it.
01:01
It's going to ignore it when we're simulating.
01:03
It's going to ignore it when it's posting and it'll ignore it when it's regenerating.
01:08
This is important because when we're using 3D operations, many of them are based on rest machining,
01:15
which means it's looking at the operations that happened before and the current state of the stock.
01:20
So if there's something that we don't want to use, we’ll need to suppress it to make sure that it's ignored in all those cases.
01:27
Protect is a great option when you have an operation that's been machined and proven.
01:33
So in some cases, you might want to protect to block model updates.
01:37
This means if you make a change to the actual design, the operation won't be prompted to regenerate and it won't update.
01:45
So if you have a known good operation and you want to continue to program off of that, then you want to make sure that you protected.
01:51
The last state that we have here is something called optional.
01:56
Now the optional state will allow us to tag the operation in the code.
02:01
Now, it's important to note that not all post processors or controllers support this.
02:05
But if they do, we're able to tag it so that when it runs in the machine it can be optionally skipped.
02:13
When we use these options, such as optional, it's going to place the specific icon to the left of it.
02:20
It'll still post in the code, it will still be used for regenerating stock.
02:24
It'll just have this optional tag that goes along the code when it's post processed.
02:29
When we protect an operation, you'll notice that the icon changes to a lock.
02:33
This tells us that it's protected.
02:35
This means that model updates won't affect it.
02:38
And it will be here in its current state inside of this browser, inside of the program.
02:44
And the last option to suppress means that we're going to simply ignore this operation.
02:52
In this case, we're gonna un suppress it and then we need to regenerate it by going to actions and regenerate,
02:58
or using Control or Command G on the keyboard.
03:01
Now that we've taken a look at all these operational states, you should have a better idea of what these do and when you should be able to use them.
03:08
For our purposes, we're going to leave all of our operations as default without any operational state changes.
03:14
But let's make sure that we save this when we move on.
00:02
In this lesson, we're going to discuss operational states.
00:06
After completing this lesson, you'll be able to: modify the state of an operation and describe operation state differences.
00:15
In Fusion 360, we're going to be working with our fsae rim front setup.
00:20
And now we want to talk about operational states that are associated with our toolpaths.
00:25
For example if a specific operation isn't needed in every instance of the program,
00:32
we might want to change its operational state and use it differently in different programs.
00:37
Let's talk about the three different operational states we have and what they mean.
00:42
To get to an operational state, for example the last 2D contour, we simply right click on it and then we have three options.
00:51
We have Suppress, Protect and Optional.
00:55
When we suppress an operation, what we're really doing is we're telling Fusion to ignore it.
01:01
It's going to ignore it when we're simulating.
01:03
It's going to ignore it when it's posting and it'll ignore it when it's regenerating.
01:08
This is important because when we're using 3D operations, many of them are based on rest machining,
01:15
which means it's looking at the operations that happened before and the current state of the stock.
01:20
So if there's something that we don't want to use, we’ll need to suppress it to make sure that it's ignored in all those cases.
01:27
Protect is a great option when you have an operation that's been machined and proven.
01:33
So in some cases, you might want to protect to block model updates.
01:37
This means if you make a change to the actual design, the operation won't be prompted to regenerate and it won't update.
01:45
So if you have a known good operation and you want to continue to program off of that, then you want to make sure that you protected.
01:51
The last state that we have here is something called optional.
01:56
Now the optional state will allow us to tag the operation in the code.
02:01
Now, it's important to note that not all post processors or controllers support this.
02:05
But if they do, we're able to tag it so that when it runs in the machine it can be optionally skipped.
02:13
When we use these options, such as optional, it's going to place the specific icon to the left of it.
02:20
It'll still post in the code, it will still be used for regenerating stock.
02:24
It'll just have this optional tag that goes along the code when it's post processed.
02:29
When we protect an operation, you'll notice that the icon changes to a lock.
02:33
This tells us that it's protected.
02:35
This means that model updates won't affect it.
02:38
And it will be here in its current state inside of this browser, inside of the program.
02:44
And the last option to suppress means that we're going to simply ignore this operation.
02:52
In this case, we're gonna un suppress it and then we need to regenerate it by going to actions and regenerate,
02:58
or using Control or Command G on the keyboard.
03:01
Now that we've taken a look at all these operational states, you should have a better idea of what these do and when you should be able to use them.
03:08
For our purposes, we're going to leave all of our operations as default without any operational state changes.
03:14
But let's make sure that we save this when we move on.
Step-by-step guide