Operational states

00:02

In this lesson, we're going to discuss operational states.

00:06

After completing this lesson, you'll be able to: modify the state of an operation and describe operation state differences.

00:15

In Fusion 360, we're going to be working with our fsae rim front setup.

00:20

And now we want to talk about operational states that are associated with our toolpaths.

00:25

For example if a specific operation isn't needed in every instance of the program,

00:32

we might want to change its operational state and use it differently in different programs.

00:37

Let's talk about the three different operational states we have and what they mean.

00:42

To get to an operational state, for example the last 2D contour, we simply right click on it and then we have three options.

00:51

We have Suppress, Protect and Optional.

00:55

When we suppress an operation, what we're really doing is we're telling Fusion to ignore it.

01:01

It's going to ignore it when we're simulating.

01:03

It's going to ignore it when it's posting and it'll ignore it when it's regenerating.

01:08

This is important because when we're using 3D operations, many of them are based on rest machining,

01:15

which means it's looking at the operations that happened before and the current state of the stock.

01:20

So if there's something that we don't want to use, we’ll need to suppress it to make sure that it's ignored in all those cases.

01:27

Protect is a great option when you have an operation that's been machined and proven.

01:33

So in some cases, you might want to protect to block model updates.

01:37

This means if you make a change to the actual design, the operation won't be prompted to regenerate and it won't update.

01:45

So if you have a known good operation and you want to continue to program off of that, then you want to make sure that you protected.

01:51

The last state that we have here is something called optional.

01:56

Now the optional state will allow us to tag the operation in the code.

02:01

Now, it's important to note that not all post processors or controllers support this.

02:05

But if they do, we're able to tag it so that when it runs in the machine it can be optionally skipped.

02:13

When we use these options, such as optional, it's going to place the specific icon to the left of it.

02:20

It'll still post in the code, it will still be used for regenerating stock.

02:24

It'll just have this optional tag that goes along the code when it's post processed.

02:29

When we protect an operation, you'll notice that the icon changes to a lock.

02:33

This tells us that it's protected.

02:35

This means that model updates won't affect it.

02:38

And it will be here in its current state inside of this browser, inside of the program.

02:44

And the last option to suppress means that we're going to simply ignore this operation.

02:52

In this case, we're gonna un suppress it and then we need to regenerate it by going to actions and regenerate,

02:58

or using Control or Command G on the keyboard.

03:01

Now that we've taken a look at all these operational states, you should have a better idea of what these do and when you should be able to use them.

03:08

For our purposes, we're going to leave all of our operations as default without any operational state changes.

03:14

But let's make sure that we save this when we move on.

Video transcript

00:02

In this lesson, we're going to discuss operational states.

00:06

After completing this lesson, you'll be able to: modify the state of an operation and describe operation state differences.

00:15

In Fusion 360, we're going to be working with our fsae rim front setup.

00:20

And now we want to talk about operational states that are associated with our toolpaths.

00:25

For example if a specific operation isn't needed in every instance of the program,

00:32

we might want to change its operational state and use it differently in different programs.

00:37

Let's talk about the three different operational states we have and what they mean.

00:42

To get to an operational state, for example the last 2D contour, we simply right click on it and then we have three options.

00:51

We have Suppress, Protect and Optional.

00:55

When we suppress an operation, what we're really doing is we're telling Fusion to ignore it.

01:01

It's going to ignore it when we're simulating.

01:03

It's going to ignore it when it's posting and it'll ignore it when it's regenerating.

01:08

This is important because when we're using 3D operations, many of them are based on rest machining,

01:15

which means it's looking at the operations that happened before and the current state of the stock.

01:20

So if there's something that we don't want to use, we’ll need to suppress it to make sure that it's ignored in all those cases.

01:27

Protect is a great option when you have an operation that's been machined and proven.

01:33

So in some cases, you might want to protect to block model updates.

01:37

This means if you make a change to the actual design, the operation won't be prompted to regenerate and it won't update.

01:45

So if you have a known good operation and you want to continue to program off of that, then you want to make sure that you protected.

01:51

The last state that we have here is something called optional.

01:56

Now the optional state will allow us to tag the operation in the code.

02:01

Now, it's important to note that not all post processors or controllers support this.

02:05

But if they do, we're able to tag it so that when it runs in the machine it can be optionally skipped.

02:13

When we use these options, such as optional, it's going to place the specific icon to the left of it.

02:20

It'll still post in the code, it will still be used for regenerating stock.

02:24

It'll just have this optional tag that goes along the code when it's post processed.

02:29

When we protect an operation, you'll notice that the icon changes to a lock.

02:33

This tells us that it's protected.

02:35

This means that model updates won't affect it.

02:38

And it will be here in its current state inside of this browser, inside of the program.

02:44

And the last option to suppress means that we're going to simply ignore this operation.

02:52

In this case, we're gonna un suppress it and then we need to regenerate it by going to actions and regenerate,

02:58

or using Control or Command G on the keyboard.

03:01

Now that we've taken a look at all these operational states, you should have a better idea of what these do and when you should be able to use them.

03:08

For our purposes, we're going to leave all of our operations as default without any operational state changes.

03:14

But let's make sure that we save this when we move on.

Video quiz

Which operation state would be used on a known good toolpath that has already been cut and you want to preserve from regenerating based on model updates?

(Select one)
Select an answer

1/1 questions left unanswered

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