














Transcript
00:02
In this lesson, we're going to create a 3D scallop toolpath on a fillet.
00:07
After completing this lesson, you'll be able to: Create a 3D scallop toolpath and use Avoid Touch Surfaces.
00:15
For this lesson, we’ll be using our fsae rim front setup.
00:19
We've already taken a look at clearing out the majority of the material using 2D and 3D contours as well as a 3D scallop to clean out a flat area.
00:29
But now we want to talk about using a 3D scallop to clean out an external or an external edge fillet.
00:36
Now these are two different approaches or uses to the scallop operation.
00:40
So we want to make sure that we understand the differences that we need to go through when we're setting them up.
00:45
To get started, we're going to use our 3D drop-down and select Scallop.
00:49
We'll be using that same 1/4” ball and again aluminum finishing.
00:54
For our geometry in this case, what we're going to be using is Avoid Touch Surfaces, but specifically we want to use touch surfaces.
01:03
This means that we're going to select specific areas that we want to focus on.
01:08
And in this case, we want to make sure that we're selecting just the surfaces of interest.
01:14
If you make too many selections, if you accidentally select the entire body,
01:18
then make sure that you restart your selection and you only grab the surfaces.
01:23
Whenever you hover the cursor over an edge, it will try to default to selecting the entire body.
01:29
So we need to make sure that we are using just those faces.
01:34
I also want to note that some of the options that get turned on by default, such as machine areas using boundaries.
01:41
So I want that to be my option because I'm not going to actually select a machining boundary.
01:46
I want to use these surfaces.
01:48
And I'm going to change my boundary overlap to be 0.125, that's half of my tool.
01:54
And I want to allow the tool to move around and have enough freedom to be able to cut that geometry.
01:60
In the Passes section, I also want to make some adjustments to this default value for stepover.
02:05
I'm going to use a relatively small value because we're dealing with a small external fillet.
02:11
I'm going to have to make a lot of passes to clean that up.
02:15
We're gonna say OK, and allow it to generate. So you can see that the scallop is moving back and forth along those surfaces based on our selection.
02:24
This is a great way to clean up this fillet.
02:26
But let's take a look at Simulate to make sure that it works as we assume.
02:31
I'm going to hit Play and allow it to move back and forth and just take a look at how it's cutting the geometry.
02:38
We can speed it up and you can see that it's moving back and forth cleaning up that based on those passes we set.
02:44
What we want to make sure happens here is that the tool cuts all the way down the fillet.
02:50
Everything looks pretty good, there's a small remnant here, but I'm pretty happy with the results.
02:55
We can spend a little bit more time adjusting some of those settings,
02:59
but this is a great first pass for this operation and allowing it to clean up that geometry.
03:05
If we do want to make any adjustments, we can extend that boundary just a little bit more and we have 0.125.
03:13
We can maybe take it up to 0.15, a little bit more than half of that tool.
03:17
That should allow the tool to go just a little bit farther and clean up that geometry.
03:22
So once again, I'm happy with the results.
03:24
Everything looks pretty good.
03:26
And inside of this in-process stock, we can turn off the cutting moves and take a look at the results.
03:32
The resolution from in-process stock is going to be lower.
03:35
The mess generated is going to be lower than that in Simulate.
03:39
So when we're looking at this, we shouldn't be too concerned with the surface finish here, but more in the fact that the geometry has been machined.
03:47
We haven't made any adjustments to the toolpath past those initial selections.
03:51
And again, I'm happy with this result.
03:53
So I'm going to go back to more of an isometric view.
03:56
I'm gonna fit to screen and I'm going to save this so I can move on to my next step.
00:02
In this lesson, we're going to create a 3D scallop toolpath on a fillet.
00:07
After completing this lesson, you'll be able to: Create a 3D scallop toolpath and use Avoid Touch Surfaces.
00:15
For this lesson, we’ll be using our fsae rim front setup.
00:19
We've already taken a look at clearing out the majority of the material using 2D and 3D contours as well as a 3D scallop to clean out a flat area.
00:29
But now we want to talk about using a 3D scallop to clean out an external or an external edge fillet.
00:36
Now these are two different approaches or uses to the scallop operation.
00:40
So we want to make sure that we understand the differences that we need to go through when we're setting them up.
00:45
To get started, we're going to use our 3D drop-down and select Scallop.
00:49
We'll be using that same 1/4” ball and again aluminum finishing.
00:54
For our geometry in this case, what we're going to be using is Avoid Touch Surfaces, but specifically we want to use touch surfaces.
01:03
This means that we're going to select specific areas that we want to focus on.
01:08
And in this case, we want to make sure that we're selecting just the surfaces of interest.
01:14
If you make too many selections, if you accidentally select the entire body,
01:18
then make sure that you restart your selection and you only grab the surfaces.
01:23
Whenever you hover the cursor over an edge, it will try to default to selecting the entire body.
01:29
So we need to make sure that we are using just those faces.
01:34
I also want to note that some of the options that get turned on by default, such as machine areas using boundaries.
01:41
So I want that to be my option because I'm not going to actually select a machining boundary.
01:46
I want to use these surfaces.
01:48
And I'm going to change my boundary overlap to be 0.125, that's half of my tool.
01:54
And I want to allow the tool to move around and have enough freedom to be able to cut that geometry.
01:60
In the Passes section, I also want to make some adjustments to this default value for stepover.
02:05
I'm going to use a relatively small value because we're dealing with a small external fillet.
02:11
I'm going to have to make a lot of passes to clean that up.
02:15
We're gonna say OK, and allow it to generate. So you can see that the scallop is moving back and forth along those surfaces based on our selection.
02:24
This is a great way to clean up this fillet.
02:26
But let's take a look at Simulate to make sure that it works as we assume.
02:31
I'm going to hit Play and allow it to move back and forth and just take a look at how it's cutting the geometry.
02:38
We can speed it up and you can see that it's moving back and forth cleaning up that based on those passes we set.
02:44
What we want to make sure happens here is that the tool cuts all the way down the fillet.
02:50
Everything looks pretty good, there's a small remnant here, but I'm pretty happy with the results.
02:55
We can spend a little bit more time adjusting some of those settings,
02:59
but this is a great first pass for this operation and allowing it to clean up that geometry.
03:05
If we do want to make any adjustments, we can extend that boundary just a little bit more and we have 0.125.
03:13
We can maybe take it up to 0.15, a little bit more than half of that tool.
03:17
That should allow the tool to go just a little bit farther and clean up that geometry.
03:22
So once again, I'm happy with the results.
03:24
Everything looks pretty good.
03:26
And inside of this in-process stock, we can turn off the cutting moves and take a look at the results.
03:32
The resolution from in-process stock is going to be lower.
03:35
The mess generated is going to be lower than that in Simulate.
03:39
So when we're looking at this, we shouldn't be too concerned with the surface finish here, but more in the fact that the geometry has been machined.
03:47
We haven't made any adjustments to the toolpath past those initial selections.
03:51
And again, I'm happy with this result.
03:53
So I'm going to go back to more of an isometric view.
03:56
I'm gonna fit to screen and I'm going to save this so I can move on to my next step.
Step-by-step guide