














In this exercise, you'll practice how to create finishing toolpaths for a rim design.
Exercise
Transcript
00:01
This is a practice exercise video solution.
00:07
For this practice, we're going to use type 2 rim setup.
00:11
Before we get started, we're going to navigate to the Design workspace.
00:15
We're gonna take a look at Rim Front Type2.
00:18
And we're going to begin by dragging the timeline marker just before the split body.
00:23
We want to create an offset surface by going to the Surface Tools, Offset and grabbing the bottom here.
00:30
We want to offset this at least far enough so that a 1/4” ball endmill can get down and cut the sides of some of the openings.
00:38
So this means that I want to go down at least an 1/8”.
00:42
So I'm going to go down 0.2in for inch and say OK.
00:47
We're going to make sure that we drag the timeline marker back to the end.
00:50
And I want to go into my Bodies folder and I'm going to rename this Offset Body.
00:56
That way, I can easily understand what it is when I begin working with it.
01:00
I also want to make sure that I create a new sketch on the top face of the rim and I'm going to use P on the keyboard to project edges.
01:10
I need to create a bounding area for a pencil mill.
01:13
So I want to make sure that I select these edges and you might need to move the cursor around a bit.
01:19
And once we've projected all those edges, we can use our line tool to connect the openings.
01:25
Once we have our closed boundary, we can navigate our way back to the Manufacture workspace, expand the Named Views and double click on Setup1.
01:34
Now we're going to go into 3D and create a 3D scallop operation.
01:39
We're going to go into our VMC1 Library and select a 1/4” ball endmill with aluminum finishing.
01:48
For our containment region for our geometry, we want to select the upper edge of the fillet that's opening this pocket.
01:55
Then for Avoid Touch Surfaces, we want to expand our model, expand our component ant select the offset body.
02:03
We'll leave all the other settings as they come in by default,
02:07
with contact only selected, machine areas using boundaries and there's a 0.025 boundary overlap.
02:14
We’ll say OK and allow it to create that scallop operation.
02:18
Next, we're going to go into 3D and create a 3D pencil operation.
02:22
And this is going to be using an 1/8” ball endmill from our VMC1 Library.
02:27
Once again, we'll do aluminum finishing.
02:29
And in this case, we need to make sure we understand that the 1/8” ball end is actually not the same size as this fillet.
02:37
If you measure this fillet, it's a metric value.
02:39
So we need to be aware of that difference when we're creating this pencil operation.
02:44
What we want to do here is we want to use our sketch as the containment boundary.
02:48
This is going to mean that we're just looking in this area and not the entire model.
02:53
Then for our passes, we want to make sure that we understand the over thickness, in this case 0.016,
03:00
is the difference between the radius of the fillet and the radius of the tool that we're using.
03:06
I'm going to limit the number of stepovers and I'm going to set this at 4, allowing it to machine four passes on this fillet.
03:14
The last adjustment that I want to make is going to be in the keep tool down area.
03:18
So this maximum stay down distance, I want to make sure that the tool stays down at least in the 2.625” range,
03:26
which means that it will have less rapid movements away from the part.
03:30
So once again, it's looking in this area and it's working its way around.
03:34
Now let's take a look at the scallop and the pencil operations with Simulate.
03:40
We can play through these using fast forward to see how it approaches cutting this geometry.
03:53
Once we get closer to the pencil operation, I'm going to slow it down so we can see the pencil going back and forth.
03:59
You can see that it's making the number of passes that we specified, cleaning up that fillet area.
04:08
Once we're all done and we're happy with the results, let's make sure that we go back to our Setup1 Named View and that we save the file.
00:01
This is a practice exercise video solution.
00:07
For this practice, we're going to use type 2 rim setup.
00:11
Before we get started, we're going to navigate to the Design workspace.
00:15
We're gonna take a look at Rim Front Type2.
00:18
And we're going to begin by dragging the timeline marker just before the split body.
00:23
We want to create an offset surface by going to the Surface Tools, Offset and grabbing the bottom here.
00:30
We want to offset this at least far enough so that a 1/4” ball endmill can get down and cut the sides of some of the openings.
00:38
So this means that I want to go down at least an 1/8”.
00:42
So I'm going to go down 0.2in for inch and say OK.
00:47
We're going to make sure that we drag the timeline marker back to the end.
00:50
And I want to go into my Bodies folder and I'm going to rename this Offset Body.
00:56
That way, I can easily understand what it is when I begin working with it.
01:00
I also want to make sure that I create a new sketch on the top face of the rim and I'm going to use P on the keyboard to project edges.
01:10
I need to create a bounding area for a pencil mill.
01:13
So I want to make sure that I select these edges and you might need to move the cursor around a bit.
01:19
And once we've projected all those edges, we can use our line tool to connect the openings.
01:25
Once we have our closed boundary, we can navigate our way back to the Manufacture workspace, expand the Named Views and double click on Setup1.
01:34
Now we're going to go into 3D and create a 3D scallop operation.
01:39
We're going to go into our VMC1 Library and select a 1/4” ball endmill with aluminum finishing.
01:48
For our containment region for our geometry, we want to select the upper edge of the fillet that's opening this pocket.
01:55
Then for Avoid Touch Surfaces, we want to expand our model, expand our component ant select the offset body.
02:03
We'll leave all the other settings as they come in by default,
02:07
with contact only selected, machine areas using boundaries and there's a 0.025 boundary overlap.
02:14
We’ll say OK and allow it to create that scallop operation.
02:18
Next, we're going to go into 3D and create a 3D pencil operation.
02:22
And this is going to be using an 1/8” ball endmill from our VMC1 Library.
02:27
Once again, we'll do aluminum finishing.
02:29
And in this case, we need to make sure we understand that the 1/8” ball end is actually not the same size as this fillet.
02:37
If you measure this fillet, it's a metric value.
02:39
So we need to be aware of that difference when we're creating this pencil operation.
02:44
What we want to do here is we want to use our sketch as the containment boundary.
02:48
This is going to mean that we're just looking in this area and not the entire model.
02:53
Then for our passes, we want to make sure that we understand the over thickness, in this case 0.016,
03:00
is the difference between the radius of the fillet and the radius of the tool that we're using.
03:06
I'm going to limit the number of stepovers and I'm going to set this at 4, allowing it to machine four passes on this fillet.
03:14
The last adjustment that I want to make is going to be in the keep tool down area.
03:18
So this maximum stay down distance, I want to make sure that the tool stays down at least in the 2.625” range,
03:26
which means that it will have less rapid movements away from the part.
03:30
So once again, it's looking in this area and it's working its way around.
03:34
Now let's take a look at the scallop and the pencil operations with Simulate.
03:40
We can play through these using fast forward to see how it approaches cutting this geometry.
03:53
Once we get closer to the pencil operation, I'm going to slow it down so we can see the pencil going back and forth.
03:59
You can see that it's making the number of passes that we specified, cleaning up that fillet area.
04:08
Once we're all done and we're happy with the results, let's make sure that we go back to our Setup1 Named View and that we save the file.