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00:02
In this lesson, we're going to create toolpath patterns.
00:06
After completing this lesson, you'll be able to: Create a toolpath pattern and identify tool order during pattern creation.
00:14
In Fusion 360, we want to work with our fsae rim front setup.
00:19
At this point, we've created a 3D adaptive which is applied to the entire rim.
00:24
But then we have operations that are focusing solely on one area of the design.
00:29
Before we begin patterning, we want to make sure that the order of operations makes sense.
00:35
So in this case, we have tool number 4 which is our 1/2” flat endmill for our 3D adaptive and our 2D contour.
00:41
Then we move on to tool number 3 which was our 1/4” ball endmill.
00:45
And tool number 5 which is a 1/4” flat and then back to tool number 3.
00:51
This operational change for tool number 5 doesn't make sense since we have to go back to the ball endmill.
00:58
But we can't put tool number 5 after the scallop because we need to do the roughing first.
01:04
We then have a pencil and then we go back to the pocketing operation that uses tool number 5.
01:09
So in order to make this as efficient as possible, we need to consider the order of operations.
01:16
Because we will be patterning these operations, we can't move the 2D pocket and 2D contour up into the mix of all the other operations.
01:24
However, we can move this a little bit sooner.
01:28
We can put it up just after our 2D contour.
01:32
So that way we're doing a 2D contour with a 1/2” flat.
01:35
We’ll make a tool change to clean out that part of the spoke,
01:39
and then we'll move into the ball endmill which is used for cleaning out some of these other areas.
01:45
Now you will also remember early on when we are programming this part,
01:49
I talked about using the scallop operation to clean out the base of this in this case the mounting flange.
01:56
The reason that we did that was because of the tool change.
01:59
But now we have this 1/4” flat endmill, which means that realistically we can go back and we can clean this up with the flat endmill,
02:06
instead of using that ball endmill.
02:08
But for the purposes of this lesson, I'm going to continue on with the order of operations that we have moving all the way down to the pencil.
02:16
Then we have our 2D pocket and 2D contour which takes care of the mounting holes.
02:21
And then we have the drilling operation.
02:23
The drilling operation can happen quite a bit sooner as well.
02:26
So I'm going to bring that all the way up after the 3D adaptive.
02:30
So now we're creating the 3D adaptive, we’re then drilling, we're moving on to our 2D contour and our 3D.
02:38
Then we're moving on to scalloping and finishing off all these different areas.
02:43
So now we need to identify which operations are going to be part of a pattern.
02:47
We're going to start with our 2D contour and move all the way down to our pencil.
02:52
Making sure that we select all of these operations, we can then go in and create a new pattern.
02:58
This can also be done by right clicking on the operations in the browser.
03:02
Once we select new pattern, we need to determine the type of pattern and in this case, it will be circular.
03:08
The axis is going to be the center of the part and the number of instances is going to be 8, going all the way around 360 degrees.
03:17
We're using equal spacing and we're keeping the original and then we have the available option to change how it's ordered.
03:24
By default it's going to order by tool, which means that it will do all the operations that use the 1/4” flat first,
03:31
then it'll go and will use all the operations that use the 1/4” ball before moving on to the 1/8” ball endmill.
03:38
We can also order by operation or we can preserve the order in which we programmed it.
03:44
It makes the most sense because we have so many instances for us to order by tool.
03:49
This means it's going to work in this original area where we programmed it and then it's going to move all the way back around.
03:55
And this makes sense because it's going to end back at the original,
03:59
which means that the tool change will happen when the tool is in the area it needs to machine.
04:04
In post process, we have the available option to override a WCS offset.
04:10
In this case, we're going to be using the same WCS so we don't want to use this option.
04:14
But it is available if we're patterning and we want to use say a G55 and G56 for multiple fixture locations.
04:23
We're going to say OK, allow it to generate and then we want to make sure that we simulate the entire set of operations before we save this.
04:32
Notice that it says it's pending for our 2D pocket and contour and that's because it's still calculating all of these adaptive operations.
04:41
Remember that these operations are model based, but they are model based but it's all based on the original.
04:48
It's simply taking exactly what we did and it's patterning it around.
04:52
So if you don't put the correct number of instances or the geometry changes for some reason,
04:58
these patterns are going to match the original and it's not going to match your geometry.
05:03
Once we're happy with that, let's go ahead and select everything and simulate.
05:07
I'm going to jump past the 3D adaptive, I’m going to jump past the drilling and then I'm going to begin jumping past the 2D contour.
05:16
And notice that when I do this, it's moving its way around all of them while still on this individual operation.
05:23
Then it's going to move on to the adaptive.
05:25
It's going to clear out the internal spokes for each one of these.
05:29
Then it's going to move on to the ball endmill.
05:32
And notice that when it does this, it's focusing on one area.
05:36
Because it's using the same tool, it's going to create the operations in this area before it moves on to that next pocket.
05:44
So you can see how it's moving around the part and again, it's focusing on those areas with the same tool before it moves on to the next spoke.
05:52
When we get to the end and we begin using the 2D pocket operation, you can see that we finally machined all the geometry,
06:02
and it will take a little bit of time for the simulation to catch up if you are jumping ahead of these operations like I am.
06:08
You can see that it's working its way through these pockets and has a little bit of work to finish off here.
06:14
And then it has the pencil operation that it needs to do in here before finally moving on to the pocket and the 2D contour.
06:21
Once again, there is more that we can always do.
06:25
We haven't really dealt with any tolerances and we haven't looked at any problem areas of the program.
06:32
We have fixed a few things along the way, but there's still a little bit of cleanup work that we could do, we could spend more time.
06:38
You'll also notice that we do have a collides with stock warning that happens over here.
06:44
This is at the very end when it's taking a look at using the pencil mill operation, it says it's colliding.
06:52
So that's something that we would also want to go back and just investigate and address if there is any problems.
06:58
I'm happy with the way that this program has turned out so far.
07:02
And again, it does allow us to go back in and analyze everything that we've done.
07:09
Now that we have an entire program to cut the entire part from our stock,
07:13
I also want to go in right click and I want to take a look at the machining time.
07:17
I want to see how long I can expect it takes to cut this part.
07:22
And right now to cut the entire rim, the total feed time is a little bit over an hour.
07:27
You'll see that the total machining time is an hour and 14 minutes.
07:32
So that's not bad but obviously we can always make adjustments.
07:35
We can speed the tools up if they can handle it, if the machine can handle it and if our fixture can handle it.
07:41
But at this point again, I'm happy with what we have and I'm just investigating all the operations we created.
07:47
Let's make sure that we save this before we move on to the next step.
00:02
In this lesson, we're going to create toolpath patterns.
00:06
After completing this lesson, you'll be able to: Create a toolpath pattern and identify tool order during pattern creation.
00:14
In Fusion 360, we want to work with our fsae rim front setup.
00:19
At this point, we've created a 3D adaptive which is applied to the entire rim.
00:24
But then we have operations that are focusing solely on one area of the design.
00:29
Before we begin patterning, we want to make sure that the order of operations makes sense.
00:35
So in this case, we have tool number 4 which is our 1/2” flat endmill for our 3D adaptive and our 2D contour.
00:41
Then we move on to tool number 3 which was our 1/4” ball endmill.
00:45
And tool number 5 which is a 1/4” flat and then back to tool number 3.
00:51
This operational change for tool number 5 doesn't make sense since we have to go back to the ball endmill.
00:58
But we can't put tool number 5 after the scallop because we need to do the roughing first.
01:04
We then have a pencil and then we go back to the pocketing operation that uses tool number 5.
01:09
So in order to make this as efficient as possible, we need to consider the order of operations.
01:16
Because we will be patterning these operations, we can't move the 2D pocket and 2D contour up into the mix of all the other operations.
01:24
However, we can move this a little bit sooner.
01:28
We can put it up just after our 2D contour.
01:32
So that way we're doing a 2D contour with a 1/2” flat.
01:35
We’ll make a tool change to clean out that part of the spoke,
01:39
and then we'll move into the ball endmill which is used for cleaning out some of these other areas.
01:45
Now you will also remember early on when we are programming this part,
01:49
I talked about using the scallop operation to clean out the base of this in this case the mounting flange.
01:56
The reason that we did that was because of the tool change.
01:59
But now we have this 1/4” flat endmill, which means that realistically we can go back and we can clean this up with the flat endmill,
02:06
instead of using that ball endmill.
02:08
But for the purposes of this lesson, I'm going to continue on with the order of operations that we have moving all the way down to the pencil.
02:16
Then we have our 2D pocket and 2D contour which takes care of the mounting holes.
02:21
And then we have the drilling operation.
02:23
The drilling operation can happen quite a bit sooner as well.
02:26
So I'm going to bring that all the way up after the 3D adaptive.
02:30
So now we're creating the 3D adaptive, we’re then drilling, we're moving on to our 2D contour and our 3D.
02:38
Then we're moving on to scalloping and finishing off all these different areas.
02:43
So now we need to identify which operations are going to be part of a pattern.
02:47
We're going to start with our 2D contour and move all the way down to our pencil.
02:52
Making sure that we select all of these operations, we can then go in and create a new pattern.
02:58
This can also be done by right clicking on the operations in the browser.
03:02
Once we select new pattern, we need to determine the type of pattern and in this case, it will be circular.
03:08
The axis is going to be the center of the part and the number of instances is going to be 8, going all the way around 360 degrees.
03:17
We're using equal spacing and we're keeping the original and then we have the available option to change how it's ordered.
03:24
By default it's going to order by tool, which means that it will do all the operations that use the 1/4” flat first,
03:31
then it'll go and will use all the operations that use the 1/4” ball before moving on to the 1/8” ball endmill.
03:38
We can also order by operation or we can preserve the order in which we programmed it.
03:44
It makes the most sense because we have so many instances for us to order by tool.
03:49
This means it's going to work in this original area where we programmed it and then it's going to move all the way back around.
03:55
And this makes sense because it's going to end back at the original,
03:59
which means that the tool change will happen when the tool is in the area it needs to machine.
04:04
In post process, we have the available option to override a WCS offset.
04:10
In this case, we're going to be using the same WCS so we don't want to use this option.
04:14
But it is available if we're patterning and we want to use say a G55 and G56 for multiple fixture locations.
04:23
We're going to say OK, allow it to generate and then we want to make sure that we simulate the entire set of operations before we save this.
04:32
Notice that it says it's pending for our 2D pocket and contour and that's because it's still calculating all of these adaptive operations.
04:41
Remember that these operations are model based, but they are model based but it's all based on the original.
04:48
It's simply taking exactly what we did and it's patterning it around.
04:52
So if you don't put the correct number of instances or the geometry changes for some reason,
04:58
these patterns are going to match the original and it's not going to match your geometry.
05:03
Once we're happy with that, let's go ahead and select everything and simulate.
05:07
I'm going to jump past the 3D adaptive, I’m going to jump past the drilling and then I'm going to begin jumping past the 2D contour.
05:16
And notice that when I do this, it's moving its way around all of them while still on this individual operation.
05:23
Then it's going to move on to the adaptive.
05:25
It's going to clear out the internal spokes for each one of these.
05:29
Then it's going to move on to the ball endmill.
05:32
And notice that when it does this, it's focusing on one area.
05:36
Because it's using the same tool, it's going to create the operations in this area before it moves on to that next pocket.
05:44
So you can see how it's moving around the part and again, it's focusing on those areas with the same tool before it moves on to the next spoke.
05:52
When we get to the end and we begin using the 2D pocket operation, you can see that we finally machined all the geometry,
06:02
and it will take a little bit of time for the simulation to catch up if you are jumping ahead of these operations like I am.
06:08
You can see that it's working its way through these pockets and has a little bit of work to finish off here.
06:14
And then it has the pencil operation that it needs to do in here before finally moving on to the pocket and the 2D contour.
06:21
Once again, there is more that we can always do.
06:25
We haven't really dealt with any tolerances and we haven't looked at any problem areas of the program.
06:32
We have fixed a few things along the way, but there's still a little bit of cleanup work that we could do, we could spend more time.
06:38
You'll also notice that we do have a collides with stock warning that happens over here.
06:44
This is at the very end when it's taking a look at using the pencil mill operation, it says it's colliding.
06:52
So that's something that we would also want to go back and just investigate and address if there is any problems.
06:58
I'm happy with the way that this program has turned out so far.
07:02
And again, it does allow us to go back in and analyze everything that we've done.
07:09
Now that we have an entire program to cut the entire part from our stock,
07:13
I also want to go in right click and I want to take a look at the machining time.
07:17
I want to see how long I can expect it takes to cut this part.
07:22
And right now to cut the entire rim, the total feed time is a little bit over an hour.
07:27
You'll see that the total machining time is an hour and 14 minutes.
07:32
So that's not bad but obviously we can always make adjustments.
07:35
We can speed the tools up if they can handle it, if the machine can handle it and if our fixture can handle it.
07:41
But at this point again, I'm happy with what we have and I'm just investigating all the operations we created.
07:47
Let's make sure that we save this before we move on to the next step.
Step-by-step guide