Create and modify sketches — part 1

00:01

Create and modify sketches part one.

00:04

After completing this video,

00:05

you'll be able to

00:06

create advanced sketch entities,

00:08

create intersection curves,

00:09

and create advanced sketch constraints.

00:14

To get started in Fusion,

00:15

we want to open the supply dataset,

00:17

Sketch sample.

00:19

F3D.

00:20

When we take a look at this file,

00:21

it only has a single sketch currently and a couple

00:23

of other features that were added in the timeline.

00:26

Things like an extrude,

00:27

a filet,

00:28

a pattern,

00:29

as well as a new plane that was created.

00:32

In this video specifically,

00:33

we're gonna talk about sketches and some of the sketch

00:36

options that we have available to us in Fusion.

00:39

For example,

00:39

making parameters and linking those to sketches.

00:43

The first thing that we want to explore are intersection curves.

00:47

So to get started,

00:47

we're going to select the visible construction plane,

00:50

right click,

00:50

and create a new sketch.

00:53

When we think about intersection curves,

00:54

there's a couple of things that we need to understand about fusion.

00:57

I'm gonna rotate this model,

00:59

and I'm gonna use the slice option inside the sketch palette.

01:03

The slice option is going to be a temporary section view through the model.

01:07

The section view happens on the sketch plane that's currently active.

01:11

While fusion does allow us to create 3D sketches for all of our sketches,

01:15

in this case,

01:15

we want that option turned off and look at this just as a 2D sketch.

01:20

When we look at this as a 2D sketch,

01:22

we can go to our Create menu

01:24

down to Project Include,

01:25

and we can use the intersect option.

01:28

When we enable the intersect option,

01:30

we can either select specific faces or use

01:33

the bodies's option to select entire solid bodies.

01:36

The projection link will ensure that we have a

01:38

link between the solid body and the sketch itself.

01:41

We can say,

01:42

OK,

01:43

and if I temporarily hide the solid body,

01:45

we can see that we're left behind a sketch

01:48

that has 4 separate entities.

01:51

Uh,

01:51

the reason that this is 4 separate arcs instead of a single circle is because

01:55

there were 4 individual faces on the body that we use the intersection on.

01:60

If we toggle off the slice option,

02:02

we can see that our intersection curve is being created.

02:05

The intersection tool is extremely handy when trying

02:08

to get information about a solid body or surface

02:12

that is cut on our section plane.

02:15

Make sure that we understand that the intersection curve

02:17

isn't the only way that we can get intersections.

02:20

The intersection curve

02:22

option

02:23

allows us to have intersections between multiple 2D sketches

02:27

and create a 3D curve.

02:29

This requires us to have 3 individual sketches,

02:32

and we can talk about that a little bit more.

02:34

But to understand this better,

02:36

let's go ahead and finish the sketch,

02:39

and let's create a new sketch.

02:41

We're going to create a new sketch on our front plane,

02:44

and we're going to simply use a line.

02:47

I'm gonna create a line that's going up at an angle.

02:50

And then we'll finish this and finish the sketch.

02:53

Next,

02:53

we're going to create a 3rd sketch.

02:55

This time,

02:56

pick any plane you want.

02:57

I'm going to use the top plane

02:59

and rotate this around.

03:01

Let's hide the solid body for now and go to our create menu

03:04

to project include

03:05

an intersection curve.

03:07

The intersection curve differs from intersect,

03:10

because we're not looking at the intersection of our sketch plane in a solid body.

03:14

In this case,

03:15

what we're looking at is the intersection of curves with a curve or a face.

03:20

For example,

03:21

if we take this set of arcs here,

03:24

As we begin to select them,

03:26

notice that our first selection can only be a single curve,

03:30

and it automatically goes to selecting the other three curves for our projection.

03:34

So let's go ahead and cancel this out,

03:36

and instead,

03:37

let's go ahead and select one of the curves,

03:39

and for the curve or face,

03:41

we'll select this one up here.

03:43

What ends up happening is now what we're doing

03:45

is we're projecting this curve normal to its sketch plane

03:49

to the intersection of our secondary curve normal to each sketch plane.

03:54

So if we look at this from the front,

03:55

it simply looks like the line that we created.

03:58

If we look at it from the top,

03:60

it simply looks like the arc we selected.

04:02

But if we rotate this around,

04:04

we can start to see that what we've done is we've projected this arc into 3D

04:08

based on the projection of other curves.

04:11

I'm gonna select cancel because we don't need to say this,

04:13

and then we can finish our sketch.

04:15

Let's go ahead and hide sketch 4 and sketch 3,

04:18

as they aren't needed for the rest of our examples,

04:20

and we'll bring back the solid body.

04:22

So mainly we want to make sure we understand that we can create an intersection

04:26

of our sketch plane and a solid body for this example,

04:30

or we can create an intersection curve

04:32

that is a projection of different curves into 3D

04:36

based on their normal or or their sketch plane projection.

04:41

Now that we have a basic understanding of the intersection,

04:44

let's also talk about projections.

04:46

I'm going to select the top face of this part,

04:48

right click,

04:48

and create a new sketch.

04:50

In this case,

04:51

what we want to do is go to project include and project.

04:55

Note that by default project has a shortcut key P on the keyboard.

04:59

For this,

04:59

what I'm going to do is I'm going to select the arcs that we created

05:02

with our intersection curve by just working

05:04

my way around and making those selections.

05:08

What the projection tool will allow us to do is project curves or solid bodies,

05:13

in this case a silhouette of a solid body,

05:16

onto our current sketch plane.

05:18

When we do this,

05:19

what we're doing is instead of creating an intersection between

05:22

our sketch plane and let's say a solid body,

05:25

what we're doing is we're taking that geometry and

05:27

we're projecting it up to our current sketch plane.

05:30

This can be extremely handy for transferring things like

05:33

bolt hole locations or specific geometry from one body

05:37

to a sketch plane creating a secondary body.

05:41

Now that we've got a basic understanding of intersections,

05:44

intersection curves,

05:44

and projections,

05:45

let's talk a little bit more about advanced sketch entities.

05:49

So when we consider

05:50

advanced sketch entities are typically going to be things like splines,

05:54

conic curves,

05:55

or blend curves.

05:57

The blend curve is actually found on the modify menu under blend curve.

06:00

That'll create a curvature continuous or tangent curve between two selections.

06:05

This is going to be very similar to us creating a spline between two things.

06:09

To better understand these,

06:11

let's start by selecting conic curve.

06:13

A conic curve allows us to start by selecting two points,

06:17

then we'll select a third point,

06:18

and finally,

06:19

we'll define what's called the row value.

06:21

The conic row value,

06:23

or the conic curve in general,

06:25

is going to be a section or slice through a cylindrical cone

06:29

that's cut at an angle.

06:31

The higher this conic row value is going all the way up to 0.99,

06:35

The closer to vertical we are at slicing through that cone directly in its center.

06:40

The closer to zero this is,

06:42

the further that plane angle is going to be,

06:44

and the closer we are to a horizontal line.

06:47

So,

06:48

these conic curves are a great way to get started,

06:50

creating a very nice curvature continuous curve

06:53

that can be used as the starting point for geometry.

06:56

I'm going to right click and select OK to create that curve.

06:60

Next,

07:00

I'm going to create a line.

07:02

When we create a line,

07:03

a line doesn't have any curvature.

07:05

It's not curvature continuous.

07:07

There's going to be zero radius of curvature on it.

07:11

If we create something like an arc,

07:14

an arc has a consistent radius of curvature.

07:17

We generally will define an arc by a radius value.

07:21

An arc that's completely 360 degrees is going to be a circle.

07:26

So,

07:26

when we think about curves in general,

07:28

we've got lines with zero radius of curvature,

07:31

we've got an arc that has a consistent radius,

07:34

then we've got tools like a conic curve that has a variable radius of curvature,

07:39

and this is defined by ar conic row value.

07:42

When we get into some of these other advanced sketch entities like our splines,

07:46

we've got fitpoint and control point splines.

07:49

A fitpoint spline is a spine that has points that lay directly on it.

07:53

If I start at the end of my conic curve,

07:55

for example,

07:57

and I end at my straight line,

07:59

It just simply looks like it's a straight line itself.

08:03

But if we had escape to get off our spine tool and we take a look at these green handles,

08:07

what these handles are doing is they're defining the tangency direction

08:11

and the weight.

08:12

We can snap that or apply a constraint such as colinear or tangent or parallel

08:19

to some other geometry like a line.

08:21

We also have the option to select tangent

08:24

and apply it to a curve,

08:26

and this will automatically determine the direction of that handle.

08:30

If we use other constraints like curvature,

08:32

this will help us define the constraints such as the tangency direction,

08:37

but also the weight of that handle.

08:39

I'm gonna hit escape to get off of this since we already applied tangency,

08:43

and we can control that tangency by moving and manipulating the tangency handle,

08:47

which is also going to change the control points for our conic curve.

08:52

When we think about the other spine type that we have available,

08:55

this is called a control point spine.

08:58

Now,

08:58

a control point spine is very similar in nature to a foot point spine.

09:02

However,

09:03

this is going to have an external cage

09:06

that's going to control the tangency direction of the spine.

09:10

So we can build out

09:11

complex curves with this external cage structure,

09:14

or we can build out complex curves with these internal point structures.

09:19

Now

09:19

our fit point spine example only used to start at an end point,

09:22

but in reality it can have multiple internal points.

09:26

But in general,

09:27

when you create complex curves,

09:28

you want to limit the number of control points

09:31

we have because the more control points we add,

09:33

the harder it's going to be to control the curvature of our curves.

09:37

We can see this by turning on curvature combs and inspecting these.

09:41

Once we have curvature combs on,

09:43

we can manipulate the handles and see how they change the curvature,

09:47

which is going to be an indicator of the radius of curvature and also the direction.

09:52

When the curvature comb crosses the spine,

09:54

this is going to represent an inflection point where we

09:57

go from convex to concave on our spine itself.

10:01

Working with advanced sketch entities like splines,

10:04

conic curves,

10:05

and even blend curves can be a very difficult task and does require a good bit of time.

10:10

The main thing that we want to understand for our certification

10:13

is going to be the differences between some of these entities,

10:16

for example,

10:17

a fit point spline having points laying on the curve,

10:20

and having these handles that we use to control

10:22

the tangency direction and the weight or influence.

10:25

While as a control point spine has this external cage that's gonna be

10:29

used to drive the tangency and the overall weight of that tangency,

10:33

however,

10:34

it's just done in a different fashion.

10:36

Because the sketching topic is going to be so large,

10:39

we're going to break this up into two separate videos.

10:41

So that'll conclude our look at intersection curves,

10:44

intersections,

10:45

projections,

10:46

as well as using some more of these advanced sketch entities.

10:49

So make sure that you have a good understanding at

10:52

this point on the basics of things like spine creation,

10:55

as well as the ability to create intersections and projections.

10:59

Once you're done,

10:60

make sure that you do save your design before moving on to the next step.

Video transcript

00:01

Create and modify sketches part one.

00:04

After completing this video,

00:05

you'll be able to

00:06

create advanced sketch entities,

00:08

create intersection curves,

00:09

and create advanced sketch constraints.

00:14

To get started in Fusion,

00:15

we want to open the supply dataset,

00:17

Sketch sample.

00:19

F3D.

00:20

When we take a look at this file,

00:21

it only has a single sketch currently and a couple

00:23

of other features that were added in the timeline.

00:26

Things like an extrude,

00:27

a filet,

00:28

a pattern,

00:29

as well as a new plane that was created.

00:32

In this video specifically,

00:33

we're gonna talk about sketches and some of the sketch

00:36

options that we have available to us in Fusion.

00:39

For example,

00:39

making parameters and linking those to sketches.

00:43

The first thing that we want to explore are intersection curves.

00:47

So to get started,

00:47

we're going to select the visible construction plane,

00:50

right click,

00:50

and create a new sketch.

00:53

When we think about intersection curves,

00:54

there's a couple of things that we need to understand about fusion.

00:57

I'm gonna rotate this model,

00:59

and I'm gonna use the slice option inside the sketch palette.

01:03

The slice option is going to be a temporary section view through the model.

01:07

The section view happens on the sketch plane that's currently active.

01:11

While fusion does allow us to create 3D sketches for all of our sketches,

01:15

in this case,

01:15

we want that option turned off and look at this just as a 2D sketch.

01:20

When we look at this as a 2D sketch,

01:22

we can go to our Create menu

01:24

down to Project Include,

01:25

and we can use the intersect option.

01:28

When we enable the intersect option,

01:30

we can either select specific faces or use

01:33

the bodies's option to select entire solid bodies.

01:36

The projection link will ensure that we have a

01:38

link between the solid body and the sketch itself.

01:41

We can say,

01:42

OK,

01:43

and if I temporarily hide the solid body,

01:45

we can see that we're left behind a sketch

01:48

that has 4 separate entities.

01:51

Uh,

01:51

the reason that this is 4 separate arcs instead of a single circle is because

01:55

there were 4 individual faces on the body that we use the intersection on.

01:60

If we toggle off the slice option,

02:02

we can see that our intersection curve is being created.

02:05

The intersection tool is extremely handy when trying

02:08

to get information about a solid body or surface

02:12

that is cut on our section plane.

02:15

Make sure that we understand that the intersection curve

02:17

isn't the only way that we can get intersections.

02:20

The intersection curve

02:22

option

02:23

allows us to have intersections between multiple 2D sketches

02:27

and create a 3D curve.

02:29

This requires us to have 3 individual sketches,

02:32

and we can talk about that a little bit more.

02:34

But to understand this better,

02:36

let's go ahead and finish the sketch,

02:39

and let's create a new sketch.

02:41

We're going to create a new sketch on our front plane,

02:44

and we're going to simply use a line.

02:47

I'm gonna create a line that's going up at an angle.

02:50

And then we'll finish this and finish the sketch.

02:53

Next,

02:53

we're going to create a 3rd sketch.

02:55

This time,

02:56

pick any plane you want.

02:57

I'm going to use the top plane

02:59

and rotate this around.

03:01

Let's hide the solid body for now and go to our create menu

03:04

to project include

03:05

an intersection curve.

03:07

The intersection curve differs from intersect,

03:10

because we're not looking at the intersection of our sketch plane in a solid body.

03:14

In this case,

03:15

what we're looking at is the intersection of curves with a curve or a face.

03:20

For example,

03:21

if we take this set of arcs here,

03:24

As we begin to select them,

03:26

notice that our first selection can only be a single curve,

03:30

and it automatically goes to selecting the other three curves for our projection.

03:34

So let's go ahead and cancel this out,

03:36

and instead,

03:37

let's go ahead and select one of the curves,

03:39

and for the curve or face,

03:41

we'll select this one up here.

03:43

What ends up happening is now what we're doing

03:45

is we're projecting this curve normal to its sketch plane

03:49

to the intersection of our secondary curve normal to each sketch plane.

03:54

So if we look at this from the front,

03:55

it simply looks like the line that we created.

03:58

If we look at it from the top,

03:60

it simply looks like the arc we selected.

04:02

But if we rotate this around,

04:04

we can start to see that what we've done is we've projected this arc into 3D

04:08

based on the projection of other curves.

04:11

I'm gonna select cancel because we don't need to say this,

04:13

and then we can finish our sketch.

04:15

Let's go ahead and hide sketch 4 and sketch 3,

04:18

as they aren't needed for the rest of our examples,

04:20

and we'll bring back the solid body.

04:22

So mainly we want to make sure we understand that we can create an intersection

04:26

of our sketch plane and a solid body for this example,

04:30

or we can create an intersection curve

04:32

that is a projection of different curves into 3D

04:36

based on their normal or or their sketch plane projection.

04:41

Now that we have a basic understanding of the intersection,

04:44

let's also talk about projections.

04:46

I'm going to select the top face of this part,

04:48

right click,

04:48

and create a new sketch.

04:50

In this case,

04:51

what we want to do is go to project include and project.

04:55

Note that by default project has a shortcut key P on the keyboard.

04:59

For this,

04:59

what I'm going to do is I'm going to select the arcs that we created

05:02

with our intersection curve by just working

05:04

my way around and making those selections.

05:08

What the projection tool will allow us to do is project curves or solid bodies,

05:13

in this case a silhouette of a solid body,

05:16

onto our current sketch plane.

05:18

When we do this,

05:19

what we're doing is instead of creating an intersection between

05:22

our sketch plane and let's say a solid body,

05:25

what we're doing is we're taking that geometry and

05:27

we're projecting it up to our current sketch plane.

05:30

This can be extremely handy for transferring things like

05:33

bolt hole locations or specific geometry from one body

05:37

to a sketch plane creating a secondary body.

05:41

Now that we've got a basic understanding of intersections,

05:44

intersection curves,

05:44

and projections,

05:45

let's talk a little bit more about advanced sketch entities.

05:49

So when we consider

05:50

advanced sketch entities are typically going to be things like splines,

05:54

conic curves,

05:55

or blend curves.

05:57

The blend curve is actually found on the modify menu under blend curve.

06:00

That'll create a curvature continuous or tangent curve between two selections.

06:05

This is going to be very similar to us creating a spline between two things.

06:09

To better understand these,

06:11

let's start by selecting conic curve.

06:13

A conic curve allows us to start by selecting two points,

06:17

then we'll select a third point,

06:18

and finally,

06:19

we'll define what's called the row value.

06:21

The conic row value,

06:23

or the conic curve in general,

06:25

is going to be a section or slice through a cylindrical cone

06:29

that's cut at an angle.

06:31

The higher this conic row value is going all the way up to 0.99,

06:35

The closer to vertical we are at slicing through that cone directly in its center.

06:40

The closer to zero this is,

06:42

the further that plane angle is going to be,

06:44

and the closer we are to a horizontal line.

06:47

So,

06:48

these conic curves are a great way to get started,

06:50

creating a very nice curvature continuous curve

06:53

that can be used as the starting point for geometry.

06:56

I'm going to right click and select OK to create that curve.

06:60

Next,

07:00

I'm going to create a line.

07:02

When we create a line,

07:03

a line doesn't have any curvature.

07:05

It's not curvature continuous.

07:07

There's going to be zero radius of curvature on it.

07:11

If we create something like an arc,

07:14

an arc has a consistent radius of curvature.

07:17

We generally will define an arc by a radius value.

07:21

An arc that's completely 360 degrees is going to be a circle.

07:26

So,

07:26

when we think about curves in general,

07:28

we've got lines with zero radius of curvature,

07:31

we've got an arc that has a consistent radius,

07:34

then we've got tools like a conic curve that has a variable radius of curvature,

07:39

and this is defined by ar conic row value.

07:42

When we get into some of these other advanced sketch entities like our splines,

07:46

we've got fitpoint and control point splines.

07:49

A fitpoint spline is a spine that has points that lay directly on it.

07:53

If I start at the end of my conic curve,

07:55

for example,

07:57

and I end at my straight line,

07:59

It just simply looks like it's a straight line itself.

08:03

But if we had escape to get off our spine tool and we take a look at these green handles,

08:07

what these handles are doing is they're defining the tangency direction

08:11

and the weight.

08:12

We can snap that or apply a constraint such as colinear or tangent or parallel

08:19

to some other geometry like a line.

08:21

We also have the option to select tangent

08:24

and apply it to a curve,

08:26

and this will automatically determine the direction of that handle.

08:30

If we use other constraints like curvature,

08:32

this will help us define the constraints such as the tangency direction,

08:37

but also the weight of that handle.

08:39

I'm gonna hit escape to get off of this since we already applied tangency,

08:43

and we can control that tangency by moving and manipulating the tangency handle,

08:47

which is also going to change the control points for our conic curve.

08:52

When we think about the other spine type that we have available,

08:55

this is called a control point spine.

08:58

Now,

08:58

a control point spine is very similar in nature to a foot point spine.

09:02

However,

09:03

this is going to have an external cage

09:06

that's going to control the tangency direction of the spine.

09:10

So we can build out

09:11

complex curves with this external cage structure,

09:14

or we can build out complex curves with these internal point structures.

09:19

Now

09:19

our fit point spine example only used to start at an end point,

09:22

but in reality it can have multiple internal points.

09:26

But in general,

09:27

when you create complex curves,

09:28

you want to limit the number of control points

09:31

we have because the more control points we add,

09:33

the harder it's going to be to control the curvature of our curves.

09:37

We can see this by turning on curvature combs and inspecting these.

09:41

Once we have curvature combs on,

09:43

we can manipulate the handles and see how they change the curvature,

09:47

which is going to be an indicator of the radius of curvature and also the direction.

09:52

When the curvature comb crosses the spine,

09:54

this is going to represent an inflection point where we

09:57

go from convex to concave on our spine itself.

10:01

Working with advanced sketch entities like splines,

10:04

conic curves,

10:05

and even blend curves can be a very difficult task and does require a good bit of time.

10:10

The main thing that we want to understand for our certification

10:13

is going to be the differences between some of these entities,

10:16

for example,

10:17

a fit point spline having points laying on the curve,

10:20

and having these handles that we use to control

10:22

the tangency direction and the weight or influence.

10:25

While as a control point spine has this external cage that's gonna be

10:29

used to drive the tangency and the overall weight of that tangency,

10:33

however,

10:34

it's just done in a different fashion.

10:36

Because the sketching topic is going to be so large,

10:39

we're going to break this up into two separate videos.

10:41

So that'll conclude our look at intersection curves,

10:44

intersections,

10:45

projections,

10:46

as well as using some more of these advanced sketch entities.

10:49

So make sure that you have a good understanding at

10:52

this point on the basics of things like spine creation,

10:55

as well as the ability to create intersections and projections.

10:59

Once you're done,

10:60

make sure that you do save your design before moving on to the next step.

After completing this lesson, you will be able to:

  • Create advanced sketch entities.
  • Create intersection curves.
  • Create advanced sketch constraints.

Video quiz

Which sketch tool is used to create a 3D sketch curve based on the projection of two 2D curves?

(Select one)
Select an answer

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