














Transcript
00:01
Create and modify sketches part one.
00:04
After completing this video,
00:05
you'll be able to
00:06
create advanced sketch entities,
00:08
create intersection curves,
00:09
and create advanced sketch constraints.
00:14
To get started in Fusion,
00:15
we want to open the supply dataset,
00:17
Sketch sample.
00:19
F3D.
00:20
When we take a look at this file,
00:21
it only has a single sketch currently and a couple
00:23
of other features that were added in the timeline.
00:26
Things like an extrude,
00:27
a filet,
00:28
a pattern,
00:29
as well as a new plane that was created.
00:32
In this video specifically,
00:33
we're gonna talk about sketches and some of the sketch
00:36
options that we have available to us in Fusion.
00:39
For example,
00:39
making parameters and linking those to sketches.
00:43
The first thing that we want to explore are intersection curves.
00:47
So to get started,
00:47
we're going to select the visible construction plane,
00:50
right click,
00:50
and create a new sketch.
00:53
When we think about intersection curves,
00:54
there's a couple of things that we need to understand about fusion.
00:57
I'm gonna rotate this model,
00:59
and I'm gonna use the slice option inside the sketch palette.
01:03
The slice option is going to be a temporary section view through the model.
01:07
The section view happens on the sketch plane that's currently active.
01:11
While fusion does allow us to create 3D sketches for all of our sketches,
01:15
in this case,
01:15
we want that option turned off and look at this just as a 2D sketch.
01:20
When we look at this as a 2D sketch,
01:22
we can go to our Create menu
01:24
down to Project Include,
01:25
and we can use the intersect option.
01:28
When we enable the intersect option,
01:30
we can either select specific faces or use
01:33
the bodies's option to select entire solid bodies.
01:36
The projection link will ensure that we have a
01:38
link between the solid body and the sketch itself.
01:41
We can say,
01:42
OK,
01:43
and if I temporarily hide the solid body,
01:45
we can see that we're left behind a sketch
01:48
that has 4 separate entities.
01:51
Uh,
01:51
the reason that this is 4 separate arcs instead of a single circle is because
01:55
there were 4 individual faces on the body that we use the intersection on.
01:60
If we toggle off the slice option,
02:02
we can see that our intersection curve is being created.
02:05
The intersection tool is extremely handy when trying
02:08
to get information about a solid body or surface
02:12
that is cut on our section plane.
02:15
Make sure that we understand that the intersection curve
02:17
isn't the only way that we can get intersections.
02:20
The intersection curve
02:22
option
02:23
allows us to have intersections between multiple 2D sketches
02:27
and create a 3D curve.
02:29
This requires us to have 3 individual sketches,
02:32
and we can talk about that a little bit more.
02:34
But to understand this better,
02:36
let's go ahead and finish the sketch,
02:39
and let's create a new sketch.
02:41
We're going to create a new sketch on our front plane,
02:44
and we're going to simply use a line.
02:47
I'm gonna create a line that's going up at an angle.
02:50
And then we'll finish this and finish the sketch.
02:53
Next,
02:53
we're going to create a 3rd sketch.
02:55
This time,
02:56
pick any plane you want.
02:57
I'm going to use the top plane
02:59
and rotate this around.
03:01
Let's hide the solid body for now and go to our create menu
03:04
to project include
03:05
an intersection curve.
03:07
The intersection curve differs from intersect,
03:10
because we're not looking at the intersection of our sketch plane in a solid body.
03:14
In this case,
03:15
what we're looking at is the intersection of curves with a curve or a face.
03:20
For example,
03:21
if we take this set of arcs here,
03:24
As we begin to select them,
03:26
notice that our first selection can only be a single curve,
03:30
and it automatically goes to selecting the other three curves for our projection.
03:34
So let's go ahead and cancel this out,
03:36
and instead,
03:37
let's go ahead and select one of the curves,
03:39
and for the curve or face,
03:41
we'll select this one up here.
03:43
What ends up happening is now what we're doing
03:45
is we're projecting this curve normal to its sketch plane
03:49
to the intersection of our secondary curve normal to each sketch plane.
03:54
So if we look at this from the front,
03:55
it simply looks like the line that we created.
03:58
If we look at it from the top,
03:60
it simply looks like the arc we selected.
04:02
But if we rotate this around,
04:04
we can start to see that what we've done is we've projected this arc into 3D
04:08
based on the projection of other curves.
04:11
I'm gonna select cancel because we don't need to say this,
04:13
and then we can finish our sketch.
04:15
Let's go ahead and hide sketch 4 and sketch 3,
04:18
as they aren't needed for the rest of our examples,
04:20
and we'll bring back the solid body.
04:22
So mainly we want to make sure we understand that we can create an intersection
04:26
of our sketch plane and a solid body for this example,
04:30
or we can create an intersection curve
04:32
that is a projection of different curves into 3D
04:36
based on their normal or or their sketch plane projection.
04:41
Now that we have a basic understanding of the intersection,
04:44
let's also talk about projections.
04:46
I'm going to select the top face of this part,
04:48
right click,
04:48
and create a new sketch.
04:50
In this case,
04:51
what we want to do is go to project include and project.
04:55
Note that by default project has a shortcut key P on the keyboard.
04:59
For this,
04:59
what I'm going to do is I'm going to select the arcs that we created
05:02
with our intersection curve by just working
05:04
my way around and making those selections.
05:08
What the projection tool will allow us to do is project curves or solid bodies,
05:13
in this case a silhouette of a solid body,
05:16
onto our current sketch plane.
05:18
When we do this,
05:19
what we're doing is instead of creating an intersection between
05:22
our sketch plane and let's say a solid body,
05:25
what we're doing is we're taking that geometry and
05:27
we're projecting it up to our current sketch plane.
05:30
This can be extremely handy for transferring things like
05:33
bolt hole locations or specific geometry from one body
05:37
to a sketch plane creating a secondary body.
05:41
Now that we've got a basic understanding of intersections,
05:44
intersection curves,
05:44
and projections,
05:45
let's talk a little bit more about advanced sketch entities.
05:49
So when we consider
05:50
advanced sketch entities are typically going to be things like splines,
05:54
conic curves,
05:55
or blend curves.
05:57
The blend curve is actually found on the modify menu under blend curve.
06:00
That'll create a curvature continuous or tangent curve between two selections.
06:05
This is going to be very similar to us creating a spline between two things.
06:09
To better understand these,
06:11
let's start by selecting conic curve.
06:13
A conic curve allows us to start by selecting two points,
06:17
then we'll select a third point,
06:18
and finally,
06:19
we'll define what's called the row value.
06:21
The conic row value,
06:23
or the conic curve in general,
06:25
is going to be a section or slice through a cylindrical cone
06:29
that's cut at an angle.
06:31
The higher this conic row value is going all the way up to 0.99,
06:35
The closer to vertical we are at slicing through that cone directly in its center.
06:40
The closer to zero this is,
06:42
the further that plane angle is going to be,
06:44
and the closer we are to a horizontal line.
06:47
So,
06:48
these conic curves are a great way to get started,
06:50
creating a very nice curvature continuous curve
06:53
that can be used as the starting point for geometry.
06:56
I'm going to right click and select OK to create that curve.
06:60
Next,
07:00
I'm going to create a line.
07:02
When we create a line,
07:03
a line doesn't have any curvature.
07:05
It's not curvature continuous.
07:07
There's going to be zero radius of curvature on it.
07:11
If we create something like an arc,
07:14
an arc has a consistent radius of curvature.
07:17
We generally will define an arc by a radius value.
07:21
An arc that's completely 360 degrees is going to be a circle.
07:26
So,
07:26
when we think about curves in general,
07:28
we've got lines with zero radius of curvature,
07:31
we've got an arc that has a consistent radius,
07:34
then we've got tools like a conic curve that has a variable radius of curvature,
07:39
and this is defined by ar conic row value.
07:42
When we get into some of these other advanced sketch entities like our splines,
07:46
we've got fitpoint and control point splines.
07:49
A fitpoint spline is a spine that has points that lay directly on it.
07:53
If I start at the end of my conic curve,
07:55
for example,
07:57
and I end at my straight line,
07:59
It just simply looks like it's a straight line itself.
08:03
But if we had escape to get off our spine tool and we take a look at these green handles,
08:07
what these handles are doing is they're defining the tangency direction
08:11
and the weight.
08:12
We can snap that or apply a constraint such as colinear or tangent or parallel
08:19
to some other geometry like a line.
08:21
We also have the option to select tangent
08:24
and apply it to a curve,
08:26
and this will automatically determine the direction of that handle.
08:30
If we use other constraints like curvature,
08:32
this will help us define the constraints such as the tangency direction,
08:37
but also the weight of that handle.
08:39
I'm gonna hit escape to get off of this since we already applied tangency,
08:43
and we can control that tangency by moving and manipulating the tangency handle,
08:47
which is also going to change the control points for our conic curve.
08:52
When we think about the other spine type that we have available,
08:55
this is called a control point spine.
08:58
Now,
08:58
a control point spine is very similar in nature to a foot point spine.
09:02
However,
09:03
this is going to have an external cage
09:06
that's going to control the tangency direction of the spine.
09:10
So we can build out
09:11
complex curves with this external cage structure,
09:14
or we can build out complex curves with these internal point structures.
09:19
Now
09:19
our fit point spine example only used to start at an end point,
09:22
but in reality it can have multiple internal points.
09:26
But in general,
09:27
when you create complex curves,
09:28
you want to limit the number of control points
09:31
we have because the more control points we add,
09:33
the harder it's going to be to control the curvature of our curves.
09:37
We can see this by turning on curvature combs and inspecting these.
09:41
Once we have curvature combs on,
09:43
we can manipulate the handles and see how they change the curvature,
09:47
which is going to be an indicator of the radius of curvature and also the direction.
09:52
When the curvature comb crosses the spine,
09:54
this is going to represent an inflection point where we
09:57
go from convex to concave on our spine itself.
10:01
Working with advanced sketch entities like splines,
10:04
conic curves,
10:05
and even blend curves can be a very difficult task and does require a good bit of time.
10:10
The main thing that we want to understand for our certification
10:13
is going to be the differences between some of these entities,
10:16
for example,
10:17
a fit point spline having points laying on the curve,
10:20
and having these handles that we use to control
10:22
the tangency direction and the weight or influence.
10:25
While as a control point spine has this external cage that's gonna be
10:29
used to drive the tangency and the overall weight of that tangency,
10:33
however,
10:34
it's just done in a different fashion.
10:36
Because the sketching topic is going to be so large,
10:39
we're going to break this up into two separate videos.
10:41
So that'll conclude our look at intersection curves,
10:44
intersections,
10:45
projections,
10:46
as well as using some more of these advanced sketch entities.
10:49
So make sure that you have a good understanding at
10:52
this point on the basics of things like spine creation,
10:55
as well as the ability to create intersections and projections.
10:59
Once you're done,
10:60
make sure that you do save your design before moving on to the next step.
00:01
Create and modify sketches part one.
00:04
After completing this video,
00:05
you'll be able to
00:06
create advanced sketch entities,
00:08
create intersection curves,
00:09
and create advanced sketch constraints.
00:14
To get started in Fusion,
00:15
we want to open the supply dataset,
00:17
Sketch sample.
00:19
F3D.
00:20
When we take a look at this file,
00:21
it only has a single sketch currently and a couple
00:23
of other features that were added in the timeline.
00:26
Things like an extrude,
00:27
a filet,
00:28
a pattern,
00:29
as well as a new plane that was created.
00:32
In this video specifically,
00:33
we're gonna talk about sketches and some of the sketch
00:36
options that we have available to us in Fusion.
00:39
For example,
00:39
making parameters and linking those to sketches.
00:43
The first thing that we want to explore are intersection curves.
00:47
So to get started,
00:47
we're going to select the visible construction plane,
00:50
right click,
00:50
and create a new sketch.
00:53
When we think about intersection curves,
00:54
there's a couple of things that we need to understand about fusion.
00:57
I'm gonna rotate this model,
00:59
and I'm gonna use the slice option inside the sketch palette.
01:03
The slice option is going to be a temporary section view through the model.
01:07
The section view happens on the sketch plane that's currently active.
01:11
While fusion does allow us to create 3D sketches for all of our sketches,
01:15
in this case,
01:15
we want that option turned off and look at this just as a 2D sketch.
01:20
When we look at this as a 2D sketch,
01:22
we can go to our Create menu
01:24
down to Project Include,
01:25
and we can use the intersect option.
01:28
When we enable the intersect option,
01:30
we can either select specific faces or use
01:33
the bodies's option to select entire solid bodies.
01:36
The projection link will ensure that we have a
01:38
link between the solid body and the sketch itself.
01:41
We can say,
01:42
OK,
01:43
and if I temporarily hide the solid body,
01:45
we can see that we're left behind a sketch
01:48
that has 4 separate entities.
01:51
Uh,
01:51
the reason that this is 4 separate arcs instead of a single circle is because
01:55
there were 4 individual faces on the body that we use the intersection on.
01:60
If we toggle off the slice option,
02:02
we can see that our intersection curve is being created.
02:05
The intersection tool is extremely handy when trying
02:08
to get information about a solid body or surface
02:12
that is cut on our section plane.
02:15
Make sure that we understand that the intersection curve
02:17
isn't the only way that we can get intersections.
02:20
The intersection curve
02:22
option
02:23
allows us to have intersections between multiple 2D sketches
02:27
and create a 3D curve.
02:29
This requires us to have 3 individual sketches,
02:32
and we can talk about that a little bit more.
02:34
But to understand this better,
02:36
let's go ahead and finish the sketch,
02:39
and let's create a new sketch.
02:41
We're going to create a new sketch on our front plane,
02:44
and we're going to simply use a line.
02:47
I'm gonna create a line that's going up at an angle.
02:50
And then we'll finish this and finish the sketch.
02:53
Next,
02:53
we're going to create a 3rd sketch.
02:55
This time,
02:56
pick any plane you want.
02:57
I'm going to use the top plane
02:59
and rotate this around.
03:01
Let's hide the solid body for now and go to our create menu
03:04
to project include
03:05
an intersection curve.
03:07
The intersection curve differs from intersect,
03:10
because we're not looking at the intersection of our sketch plane in a solid body.
03:14
In this case,
03:15
what we're looking at is the intersection of curves with a curve or a face.
03:20
For example,
03:21
if we take this set of arcs here,
03:24
As we begin to select them,
03:26
notice that our first selection can only be a single curve,
03:30
and it automatically goes to selecting the other three curves for our projection.
03:34
So let's go ahead and cancel this out,
03:36
and instead,
03:37
let's go ahead and select one of the curves,
03:39
and for the curve or face,
03:41
we'll select this one up here.
03:43
What ends up happening is now what we're doing
03:45
is we're projecting this curve normal to its sketch plane
03:49
to the intersection of our secondary curve normal to each sketch plane.
03:54
So if we look at this from the front,
03:55
it simply looks like the line that we created.
03:58
If we look at it from the top,
03:60
it simply looks like the arc we selected.
04:02
But if we rotate this around,
04:04
we can start to see that what we've done is we've projected this arc into 3D
04:08
based on the projection of other curves.
04:11
I'm gonna select cancel because we don't need to say this,
04:13
and then we can finish our sketch.
04:15
Let's go ahead and hide sketch 4 and sketch 3,
04:18
as they aren't needed for the rest of our examples,
04:20
and we'll bring back the solid body.
04:22
So mainly we want to make sure we understand that we can create an intersection
04:26
of our sketch plane and a solid body for this example,
04:30
or we can create an intersection curve
04:32
that is a projection of different curves into 3D
04:36
based on their normal or or their sketch plane projection.
04:41
Now that we have a basic understanding of the intersection,
04:44
let's also talk about projections.
04:46
I'm going to select the top face of this part,
04:48
right click,
04:48
and create a new sketch.
04:50
In this case,
04:51
what we want to do is go to project include and project.
04:55
Note that by default project has a shortcut key P on the keyboard.
04:59
For this,
04:59
what I'm going to do is I'm going to select the arcs that we created
05:02
with our intersection curve by just working
05:04
my way around and making those selections.
05:08
What the projection tool will allow us to do is project curves or solid bodies,
05:13
in this case a silhouette of a solid body,
05:16
onto our current sketch plane.
05:18
When we do this,
05:19
what we're doing is instead of creating an intersection between
05:22
our sketch plane and let's say a solid body,
05:25
what we're doing is we're taking that geometry and
05:27
we're projecting it up to our current sketch plane.
05:30
This can be extremely handy for transferring things like
05:33
bolt hole locations or specific geometry from one body
05:37
to a sketch plane creating a secondary body.
05:41
Now that we've got a basic understanding of intersections,
05:44
intersection curves,
05:44
and projections,
05:45
let's talk a little bit more about advanced sketch entities.
05:49
So when we consider
05:50
advanced sketch entities are typically going to be things like splines,
05:54
conic curves,
05:55
or blend curves.
05:57
The blend curve is actually found on the modify menu under blend curve.
06:00
That'll create a curvature continuous or tangent curve between two selections.
06:05
This is going to be very similar to us creating a spline between two things.
06:09
To better understand these,
06:11
let's start by selecting conic curve.
06:13
A conic curve allows us to start by selecting two points,
06:17
then we'll select a third point,
06:18
and finally,
06:19
we'll define what's called the row value.
06:21
The conic row value,
06:23
or the conic curve in general,
06:25
is going to be a section or slice through a cylindrical cone
06:29
that's cut at an angle.
06:31
The higher this conic row value is going all the way up to 0.99,
06:35
The closer to vertical we are at slicing through that cone directly in its center.
06:40
The closer to zero this is,
06:42
the further that plane angle is going to be,
06:44
and the closer we are to a horizontal line.
06:47
So,
06:48
these conic curves are a great way to get started,
06:50
creating a very nice curvature continuous curve
06:53
that can be used as the starting point for geometry.
06:56
I'm going to right click and select OK to create that curve.
06:60
Next,
07:00
I'm going to create a line.
07:02
When we create a line,
07:03
a line doesn't have any curvature.
07:05
It's not curvature continuous.
07:07
There's going to be zero radius of curvature on it.
07:11
If we create something like an arc,
07:14
an arc has a consistent radius of curvature.
07:17
We generally will define an arc by a radius value.
07:21
An arc that's completely 360 degrees is going to be a circle.
07:26
So,
07:26
when we think about curves in general,
07:28
we've got lines with zero radius of curvature,
07:31
we've got an arc that has a consistent radius,
07:34
then we've got tools like a conic curve that has a variable radius of curvature,
07:39
and this is defined by ar conic row value.
07:42
When we get into some of these other advanced sketch entities like our splines,
07:46
we've got fitpoint and control point splines.
07:49
A fitpoint spline is a spine that has points that lay directly on it.
07:53
If I start at the end of my conic curve,
07:55
for example,
07:57
and I end at my straight line,
07:59
It just simply looks like it's a straight line itself.
08:03
But if we had escape to get off our spine tool and we take a look at these green handles,
08:07
what these handles are doing is they're defining the tangency direction
08:11
and the weight.
08:12
We can snap that or apply a constraint such as colinear or tangent or parallel
08:19
to some other geometry like a line.
08:21
We also have the option to select tangent
08:24
and apply it to a curve,
08:26
and this will automatically determine the direction of that handle.
08:30
If we use other constraints like curvature,
08:32
this will help us define the constraints such as the tangency direction,
08:37
but also the weight of that handle.
08:39
I'm gonna hit escape to get off of this since we already applied tangency,
08:43
and we can control that tangency by moving and manipulating the tangency handle,
08:47
which is also going to change the control points for our conic curve.
08:52
When we think about the other spine type that we have available,
08:55
this is called a control point spine.
08:58
Now,
08:58
a control point spine is very similar in nature to a foot point spine.
09:02
However,
09:03
this is going to have an external cage
09:06
that's going to control the tangency direction of the spine.
09:10
So we can build out
09:11
complex curves with this external cage structure,
09:14
or we can build out complex curves with these internal point structures.
09:19
Now
09:19
our fit point spine example only used to start at an end point,
09:22
but in reality it can have multiple internal points.
09:26
But in general,
09:27
when you create complex curves,
09:28
you want to limit the number of control points
09:31
we have because the more control points we add,
09:33
the harder it's going to be to control the curvature of our curves.
09:37
We can see this by turning on curvature combs and inspecting these.
09:41
Once we have curvature combs on,
09:43
we can manipulate the handles and see how they change the curvature,
09:47
which is going to be an indicator of the radius of curvature and also the direction.
09:52
When the curvature comb crosses the spine,
09:54
this is going to represent an inflection point where we
09:57
go from convex to concave on our spine itself.
10:01
Working with advanced sketch entities like splines,
10:04
conic curves,
10:05
and even blend curves can be a very difficult task and does require a good bit of time.
10:10
The main thing that we want to understand for our certification
10:13
is going to be the differences between some of these entities,
10:16
for example,
10:17
a fit point spline having points laying on the curve,
10:20
and having these handles that we use to control
10:22
the tangency direction and the weight or influence.
10:25
While as a control point spine has this external cage that's gonna be
10:29
used to drive the tangency and the overall weight of that tangency,
10:33
however,
10:34
it's just done in a different fashion.
10:36
Because the sketching topic is going to be so large,
10:39
we're going to break this up into two separate videos.
10:41
So that'll conclude our look at intersection curves,
10:44
intersections,
10:45
projections,
10:46
as well as using some more of these advanced sketch entities.
10:49
So make sure that you have a good understanding at
10:52
this point on the basics of things like spine creation,
10:55
as well as the ability to create intersections and projections.
10:59
Once you're done,
10:60
make sure that you do save your design before moving on to the next step.