Cut an external contour

00:02

Cut an external contour.

00:05

After completing this video, you'll be able to

00:08

create a two D contour tool path to rough caliper geometry

00:11

and create a two D contour tool path to finish caliper geometry

00:17

in fusion 3 60. Let's carry on with the data set from our previous example.

00:21

At this stage, we've created a 3D adaptive tool path

00:24

and I'm going to temporarily hide our tool path visibility

00:28

so we can just see the in process stock.

00:31

We've done a good job of removing a lot of the material.

00:34

And now we need to go back in and refine and finish off various areas

00:38

depending on the part you're machining and

00:40

where the areas have critical tolerances would dictate

00:43

the order of operations that you typically do in order to remove that material.

00:48

For this part.

00:49

What we're gonna do next is use a two D contour tool

00:51

path to clear and finish out the outside of our part.

00:55

Remember our 3D adaptive and even two D adaptive tool paths

00:59

are going to be roughing tool paths.

01:00

We're gonna use them to efficiently remove a lot of material and

01:04

come back with other tool paths to finish off those areas.

01:07

So in order to do that,

01:08

we're gonna get started from our two D dropdown and select two D contour.

01:12

Also note that this is one of the default tool paths on our toolbar.

01:15

So we can select it here as well.

01:18

We're gonna carry on with tool number seven.

01:20

So we don't need to make any tool selection,

01:22

but we're gonna move on to our geometry tab.

01:25

There are multiple ways in which we can select this.

01:27

But one issue that we have with this part

01:30

is the fact that there is no external contour that we

01:33

can just select for the entire outside of our part.

01:36

What we need is an entire silhouette of the part.

01:40

What you can do is create a two D sketch or you can use some

01:44

of the options that we have here to select the silhouette of our part.

01:48

So for example, if we use a silhouette selection,

01:51

we can see on the screen exactly what's displayed.

01:54

This gives us an entire outside silhouette of the

01:56

part without having to create any additional geometry.

01:59

We do have a couple of options. We can do just the outer loops.

02:02

If we want to avoid the holes,

02:04

we can do just the inner loops or we can do both for this option.

02:08

We want to use the outer loops only and also note that we can do start outside,

02:13

start inside or always stay out or in

02:16

because we only have the outside contours of the silhouette.

02:19

We're just gonna leave the side option to start outside and say, ok,

02:24

now that we have this selected, we can move on to our next tab,

02:27

which is going to be our heights

02:29

because the bottom height is based off the selected contour and fusion 3 60

02:34

defaults this to be all the way at the top of our part,

02:37

we need to change this from our selected contour to use a selection.

02:42

We're gonna select the bottom of the vice.

02:44

And remember we had that offset for our 3d adaptive of 0.05.

02:49

We also left enough stock on the bottom of 0.01.

02:53

So we need to make sure that we match this value of 0.06.

02:57

This way our tool is not going to be engaging stock that we left at the bottom

03:01

and doing a cut around the bottom of our stock.

03:03

We're gonna get exactly the same amount of

03:05

material that was left behind from our adaptive.

03:08

It also could be possible for us to leave just a little bit

03:11

more so that the tool is definitely not engaging anything on the bottom.

03:16

The reason that we might want to do this is to avoid smearing underneath

03:20

the bottom of our tool or potentially

03:21

pulling chips up and affecting our surface finish

03:24

for this part. I think it's gonna be fine. So we're gonna go ahead and run with 0.06

03:30

as we move over to our passes section. We need to determine how we want to cut the part.

03:35

We're gonna leave the sideways compensation at left, which is gonna be our default

03:39

and then our compensation type is gonna stay in computer.

03:43

There are a couple of options here that you should be aware of in computer means that

03:47

the tool path that gets exported from fusion 3 60 into our NC program

03:52

is going to be the center of the defined diameter of our tool.

03:56

This means that if there's any compensation that needs to happen at the control,

03:60

it can't happen

04:01

because it's all done in the code.

04:04

If we use the in control option,

04:06

this means that the compensation for the diameter or

04:09

the radius of that tool is going to be

04:11

done in the control and the code is going

04:13

to output the exact location of our selected contour.

04:16

So if you're using G 41 or G 42 to control the compensation or potentially where

04:22

you would want to look at the in control where or inverse ware options here

04:26

we're gonna be using in computer and we're going to assume that the

04:29

diameter of our tool at the machine matches the diameter in fusion.

04:34

We also have various options here where we can

04:36

modify things such as the finish feed rate.

04:39

If we want to speed up or slow down the tool for the final pass,

04:43

notice that we can also repeat the finish pass

04:45

allowing it to go back through a second time.

04:48

And this again can help us with surface finish or potential chatter issues.

04:53

Keep in mind that the finish speed and how much material is left behind.

04:57

Those are all things that are going to affect this finish cut.

04:60

But also the tool that we're using the flute,

05:03

the helix angle, the material type, the feeds and speeds.

05:06

All of these are going to have an effect on the overall finish of your part.

05:11

So all these different factors will come from a little bit of time

05:14

at the machine as well as making sure you understand your tools,

05:17

your machine, the horsepower of your spindle,

05:19

how well the part is hold and many other factors

05:23

as we go down. Also note that there are plenty of other options.

05:26

But some of the main options that we want to

05:27

talk about are things like roughing passes and multiple depths.

05:31

Keep in mind that we can toggle these options on to do roughing passes,

05:36

but we have already gone through and done a 3D Adaptive.

05:39

So there's really no reason for us to take care of these.

05:42

We're gonna leave these options off as we will be exploring using two

05:45

D contour with multiple depths and roughing passes in a future video.

05:50

Last we have our linking parameters and these are going to

05:53

look a little bit different than our 3D adaptive tool path

05:56

because we now have more control over things like the horizontal lead.

05:59

In in this case,

06:01

the angle and the radius value the distance whether or

06:04

not we lead in and lead out the same.

06:06

And if we want to use ramping with our tool, once again,

06:09

in fusion 3 60 you can hover over these options and

06:12

get a tool tip that'll tell you what is going on

06:14

and what the settings will do.

06:16

For this example, let's say, OK. And let's take a look at this tool path.

06:20

I want to toggle back on my tool path display using F seven.

06:23

And we can see that the tool comes all the way to the bottom.

06:27

It's entering from outside of the stock,

06:29

which is perfect and it's moving around our part.

06:32

This gives us a good idea as to what that finish

06:35

pass is doing and remember that we repeated the finish pass.

06:38

But because it's in the same exact position,

06:40

it only appears that it's going around once we'll be able to

06:43

validate that a little bit later when we take a look at simulation

06:47

for now, let's go back to our name. View.

06:49

We're gonna click the activate button next to

06:51

one, make sure we save before moving on to the next step.

Video transcript

00:02

Cut an external contour.

00:05

After completing this video, you'll be able to

00:08

create a two D contour tool path to rough caliper geometry

00:11

and create a two D contour tool path to finish caliper geometry

00:17

in fusion 3 60. Let's carry on with the data set from our previous example.

00:21

At this stage, we've created a 3D adaptive tool path

00:24

and I'm going to temporarily hide our tool path visibility

00:28

so we can just see the in process stock.

00:31

We've done a good job of removing a lot of the material.

00:34

And now we need to go back in and refine and finish off various areas

00:38

depending on the part you're machining and

00:40

where the areas have critical tolerances would dictate

00:43

the order of operations that you typically do in order to remove that material.

00:48

For this part.

00:49

What we're gonna do next is use a two D contour tool

00:51

path to clear and finish out the outside of our part.

00:55

Remember our 3D adaptive and even two D adaptive tool paths

00:59

are going to be roughing tool paths.

01:00

We're gonna use them to efficiently remove a lot of material and

01:04

come back with other tool paths to finish off those areas.

01:07

So in order to do that,

01:08

we're gonna get started from our two D dropdown and select two D contour.

01:12

Also note that this is one of the default tool paths on our toolbar.

01:15

So we can select it here as well.

01:18

We're gonna carry on with tool number seven.

01:20

So we don't need to make any tool selection,

01:22

but we're gonna move on to our geometry tab.

01:25

There are multiple ways in which we can select this.

01:27

But one issue that we have with this part

01:30

is the fact that there is no external contour that we

01:33

can just select for the entire outside of our part.

01:36

What we need is an entire silhouette of the part.

01:40

What you can do is create a two D sketch or you can use some

01:44

of the options that we have here to select the silhouette of our part.

01:48

So for example, if we use a silhouette selection,

01:51

we can see on the screen exactly what's displayed.

01:54

This gives us an entire outside silhouette of the

01:56

part without having to create any additional geometry.

01:59

We do have a couple of options. We can do just the outer loops.

02:02

If we want to avoid the holes,

02:04

we can do just the inner loops or we can do both for this option.

02:08

We want to use the outer loops only and also note that we can do start outside,

02:13

start inside or always stay out or in

02:16

because we only have the outside contours of the silhouette.

02:19

We're just gonna leave the side option to start outside and say, ok,

02:24

now that we have this selected, we can move on to our next tab,

02:27

which is going to be our heights

02:29

because the bottom height is based off the selected contour and fusion 3 60

02:34

defaults this to be all the way at the top of our part,

02:37

we need to change this from our selected contour to use a selection.

02:42

We're gonna select the bottom of the vice.

02:44

And remember we had that offset for our 3d adaptive of 0.05.

02:49

We also left enough stock on the bottom of 0.01.

02:53

So we need to make sure that we match this value of 0.06.

02:57

This way our tool is not going to be engaging stock that we left at the bottom

03:01

and doing a cut around the bottom of our stock.

03:03

We're gonna get exactly the same amount of

03:05

material that was left behind from our adaptive.

03:08

It also could be possible for us to leave just a little bit

03:11

more so that the tool is definitely not engaging anything on the bottom.

03:16

The reason that we might want to do this is to avoid smearing underneath

03:20

the bottom of our tool or potentially

03:21

pulling chips up and affecting our surface finish

03:24

for this part. I think it's gonna be fine. So we're gonna go ahead and run with 0.06

03:30

as we move over to our passes section. We need to determine how we want to cut the part.

03:35

We're gonna leave the sideways compensation at left, which is gonna be our default

03:39

and then our compensation type is gonna stay in computer.

03:43

There are a couple of options here that you should be aware of in computer means that

03:47

the tool path that gets exported from fusion 3 60 into our NC program

03:52

is going to be the center of the defined diameter of our tool.

03:56

This means that if there's any compensation that needs to happen at the control,

03:60

it can't happen

04:01

because it's all done in the code.

04:04

If we use the in control option,

04:06

this means that the compensation for the diameter or

04:09

the radius of that tool is going to be

04:11

done in the control and the code is going

04:13

to output the exact location of our selected contour.

04:16

So if you're using G 41 or G 42 to control the compensation or potentially where

04:22

you would want to look at the in control where or inverse ware options here

04:26

we're gonna be using in computer and we're going to assume that the

04:29

diameter of our tool at the machine matches the diameter in fusion.

04:34

We also have various options here where we can

04:36

modify things such as the finish feed rate.

04:39

If we want to speed up or slow down the tool for the final pass,

04:43

notice that we can also repeat the finish pass

04:45

allowing it to go back through a second time.

04:48

And this again can help us with surface finish or potential chatter issues.

04:53

Keep in mind that the finish speed and how much material is left behind.

04:57

Those are all things that are going to affect this finish cut.

04:60

But also the tool that we're using the flute,

05:03

the helix angle, the material type, the feeds and speeds.

05:06

All of these are going to have an effect on the overall finish of your part.

05:11

So all these different factors will come from a little bit of time

05:14

at the machine as well as making sure you understand your tools,

05:17

your machine, the horsepower of your spindle,

05:19

how well the part is hold and many other factors

05:23

as we go down. Also note that there are plenty of other options.

05:26

But some of the main options that we want to

05:27

talk about are things like roughing passes and multiple depths.

05:31

Keep in mind that we can toggle these options on to do roughing passes,

05:36

but we have already gone through and done a 3D Adaptive.

05:39

So there's really no reason for us to take care of these.

05:42

We're gonna leave these options off as we will be exploring using two

05:45

D contour with multiple depths and roughing passes in a future video.

05:50

Last we have our linking parameters and these are going to

05:53

look a little bit different than our 3D adaptive tool path

05:56

because we now have more control over things like the horizontal lead.

05:59

In in this case,

06:01

the angle and the radius value the distance whether or

06:04

not we lead in and lead out the same.

06:06

And if we want to use ramping with our tool, once again,

06:09

in fusion 3 60 you can hover over these options and

06:12

get a tool tip that'll tell you what is going on

06:14

and what the settings will do.

06:16

For this example, let's say, OK. And let's take a look at this tool path.

06:20

I want to toggle back on my tool path display using F seven.

06:23

And we can see that the tool comes all the way to the bottom.

06:27

It's entering from outside of the stock,

06:29

which is perfect and it's moving around our part.

06:32

This gives us a good idea as to what that finish

06:35

pass is doing and remember that we repeated the finish pass.

06:38

But because it's in the same exact position,

06:40

it only appears that it's going around once we'll be able to

06:43

validate that a little bit later when we take a look at simulation

06:47

for now, let's go back to our name. View.

06:49

We're gonna click the activate button next to

06:51

one, make sure we save before moving on to the next step.

After completing this video, you’ll be able to:

  • Create a 2D contour toolpath to rough caliper geometry.
  • Create a 2D contour toolpath to finish caliper geometry.

Video quiz

What can be used to create a silhouette of the external perimeter of a part as an alternative to the options in the Geometry tab of a 2D Contour operation?

(Select one)
Select an answer

1/1 questions left unanswered

Step-by-step guide

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