














Transcript
00:02
Cut an external contour.
00:05
After completing this video, you'll be able to
00:08
create a two D contour tool path to rough caliper geometry
00:11
and create a two D contour tool path to finish caliper geometry
00:17
in fusion 3 60. Let's carry on with the data set from our previous example.
00:21
At this stage, we've created a 3D adaptive tool path
00:24
and I'm going to temporarily hide our tool path visibility
00:28
so we can just see the in process stock.
00:31
We've done a good job of removing a lot of the material.
00:34
And now we need to go back in and refine and finish off various areas
00:38
depending on the part you're machining and
00:40
where the areas have critical tolerances would dictate
00:43
the order of operations that you typically do in order to remove that material.
00:48
For this part.
00:49
What we're gonna do next is use a two D contour tool
00:51
path to clear and finish out the outside of our part.
00:55
Remember our 3D adaptive and even two D adaptive tool paths
00:59
are going to be roughing tool paths.
01:00
We're gonna use them to efficiently remove a lot of material and
01:04
come back with other tool paths to finish off those areas.
01:07
So in order to do that,
01:08
we're gonna get started from our two D dropdown and select two D contour.
01:12
Also note that this is one of the default tool paths on our toolbar.
01:15
So we can select it here as well.
01:18
We're gonna carry on with tool number seven.
01:20
So we don't need to make any tool selection,
01:22
but we're gonna move on to our geometry tab.
01:25
There are multiple ways in which we can select this.
01:27
But one issue that we have with this part
01:30
is the fact that there is no external contour that we
01:33
can just select for the entire outside of our part.
01:36
What we need is an entire silhouette of the part.
01:40
What you can do is create a two D sketch or you can use some
01:44
of the options that we have here to select the silhouette of our part.
01:48
So for example, if we use a silhouette selection,
01:51
we can see on the screen exactly what's displayed.
01:54
This gives us an entire outside silhouette of the
01:56
part without having to create any additional geometry.
01:59
We do have a couple of options. We can do just the outer loops.
02:02
If we want to avoid the holes,
02:04
we can do just the inner loops or we can do both for this option.
02:08
We want to use the outer loops only and also note that we can do start outside,
02:13
start inside or always stay out or in
02:16
because we only have the outside contours of the silhouette.
02:19
We're just gonna leave the side option to start outside and say, ok,
02:24
now that we have this selected, we can move on to our next tab,
02:27
which is going to be our heights
02:29
because the bottom height is based off the selected contour and fusion 3 60
02:34
defaults this to be all the way at the top of our part,
02:37
we need to change this from our selected contour to use a selection.
02:42
We're gonna select the bottom of the vice.
02:44
And remember we had that offset for our 3d adaptive of 0.05.
02:49
We also left enough stock on the bottom of 0.01.
02:53
So we need to make sure that we match this value of 0.06.
02:57
This way our tool is not going to be engaging stock that we left at the bottom
03:01
and doing a cut around the bottom of our stock.
03:03
We're gonna get exactly the same amount of
03:05
material that was left behind from our adaptive.
03:08
It also could be possible for us to leave just a little bit
03:11
more so that the tool is definitely not engaging anything on the bottom.
03:16
The reason that we might want to do this is to avoid smearing underneath
03:20
the bottom of our tool or potentially
03:21
pulling chips up and affecting our surface finish
03:24
for this part. I think it's gonna be fine. So we're gonna go ahead and run with 0.06
03:30
as we move over to our passes section. We need to determine how we want to cut the part.
03:35
We're gonna leave the sideways compensation at left, which is gonna be our default
03:39
and then our compensation type is gonna stay in computer.
03:43
There are a couple of options here that you should be aware of in computer means that
03:47
the tool path that gets exported from fusion 3 60 into our NC program
03:52
is going to be the center of the defined diameter of our tool.
03:56
This means that if there's any compensation that needs to happen at the control,
03:60
it can't happen
04:01
because it's all done in the code.
04:04
If we use the in control option,
04:06
this means that the compensation for the diameter or
04:09
the radius of that tool is going to be
04:11
done in the control and the code is going
04:13
to output the exact location of our selected contour.
04:16
So if you're using G 41 or G 42 to control the compensation or potentially where
04:22
you would want to look at the in control where or inverse ware options here
04:26
we're gonna be using in computer and we're going to assume that the
04:29
diameter of our tool at the machine matches the diameter in fusion.
04:34
We also have various options here where we can
04:36
modify things such as the finish feed rate.
04:39
If we want to speed up or slow down the tool for the final pass,
04:43
notice that we can also repeat the finish pass
04:45
allowing it to go back through a second time.
04:48
And this again can help us with surface finish or potential chatter issues.
04:53
Keep in mind that the finish speed and how much material is left behind.
04:57
Those are all things that are going to affect this finish cut.
04:60
But also the tool that we're using the flute,
05:03
the helix angle, the material type, the feeds and speeds.
05:06
All of these are going to have an effect on the overall finish of your part.
05:11
So all these different factors will come from a little bit of time
05:14
at the machine as well as making sure you understand your tools,
05:17
your machine, the horsepower of your spindle,
05:19
how well the part is hold and many other factors
05:23
as we go down. Also note that there are plenty of other options.
05:26
But some of the main options that we want to
05:27
talk about are things like roughing passes and multiple depths.
05:31
Keep in mind that we can toggle these options on to do roughing passes,
05:36
but we have already gone through and done a 3D Adaptive.
05:39
So there's really no reason for us to take care of these.
05:42
We're gonna leave these options off as we will be exploring using two
05:45
D contour with multiple depths and roughing passes in a future video.
05:50
Last we have our linking parameters and these are going to
05:53
look a little bit different than our 3D adaptive tool path
05:56
because we now have more control over things like the horizontal lead.
05:59
In in this case,
06:01
the angle and the radius value the distance whether or
06:04
not we lead in and lead out the same.
06:06
And if we want to use ramping with our tool, once again,
06:09
in fusion 3 60 you can hover over these options and
06:12
get a tool tip that'll tell you what is going on
06:14
and what the settings will do.
06:16
For this example, let's say, OK. And let's take a look at this tool path.
06:20
I want to toggle back on my tool path display using F seven.
06:23
And we can see that the tool comes all the way to the bottom.
06:27
It's entering from outside of the stock,
06:29
which is perfect and it's moving around our part.
06:32
This gives us a good idea as to what that finish
06:35
pass is doing and remember that we repeated the finish pass.
06:38
But because it's in the same exact position,
06:40
it only appears that it's going around once we'll be able to
06:43
validate that a little bit later when we take a look at simulation
06:47
for now, let's go back to our name. View.
06:49
We're gonna click the activate button next to
06:51
one, make sure we save before moving on to the next step.
00:02
Cut an external contour.
00:05
After completing this video, you'll be able to
00:08
create a two D contour tool path to rough caliper geometry
00:11
and create a two D contour tool path to finish caliper geometry
00:17
in fusion 3 60. Let's carry on with the data set from our previous example.
00:21
At this stage, we've created a 3D adaptive tool path
00:24
and I'm going to temporarily hide our tool path visibility
00:28
so we can just see the in process stock.
00:31
We've done a good job of removing a lot of the material.
00:34
And now we need to go back in and refine and finish off various areas
00:38
depending on the part you're machining and
00:40
where the areas have critical tolerances would dictate
00:43
the order of operations that you typically do in order to remove that material.
00:48
For this part.
00:49
What we're gonna do next is use a two D contour tool
00:51
path to clear and finish out the outside of our part.
00:55
Remember our 3D adaptive and even two D adaptive tool paths
00:59
are going to be roughing tool paths.
01:00
We're gonna use them to efficiently remove a lot of material and
01:04
come back with other tool paths to finish off those areas.
01:07
So in order to do that,
01:08
we're gonna get started from our two D dropdown and select two D contour.
01:12
Also note that this is one of the default tool paths on our toolbar.
01:15
So we can select it here as well.
01:18
We're gonna carry on with tool number seven.
01:20
So we don't need to make any tool selection,
01:22
but we're gonna move on to our geometry tab.
01:25
There are multiple ways in which we can select this.
01:27
But one issue that we have with this part
01:30
is the fact that there is no external contour that we
01:33
can just select for the entire outside of our part.
01:36
What we need is an entire silhouette of the part.
01:40
What you can do is create a two D sketch or you can use some
01:44
of the options that we have here to select the silhouette of our part.
01:48
So for example, if we use a silhouette selection,
01:51
we can see on the screen exactly what's displayed.
01:54
This gives us an entire outside silhouette of the
01:56
part without having to create any additional geometry.
01:59
We do have a couple of options. We can do just the outer loops.
02:02
If we want to avoid the holes,
02:04
we can do just the inner loops or we can do both for this option.
02:08
We want to use the outer loops only and also note that we can do start outside,
02:13
start inside or always stay out or in
02:16
because we only have the outside contours of the silhouette.
02:19
We're just gonna leave the side option to start outside and say, ok,
02:24
now that we have this selected, we can move on to our next tab,
02:27
which is going to be our heights
02:29
because the bottom height is based off the selected contour and fusion 3 60
02:34
defaults this to be all the way at the top of our part,
02:37
we need to change this from our selected contour to use a selection.
02:42
We're gonna select the bottom of the vice.
02:44
And remember we had that offset for our 3d adaptive of 0.05.
02:49
We also left enough stock on the bottom of 0.01.
02:53
So we need to make sure that we match this value of 0.06.
02:57
This way our tool is not going to be engaging stock that we left at the bottom
03:01
and doing a cut around the bottom of our stock.
03:03
We're gonna get exactly the same amount of
03:05
material that was left behind from our adaptive.
03:08
It also could be possible for us to leave just a little bit
03:11
more so that the tool is definitely not engaging anything on the bottom.
03:16
The reason that we might want to do this is to avoid smearing underneath
03:20
the bottom of our tool or potentially
03:21
pulling chips up and affecting our surface finish
03:24
for this part. I think it's gonna be fine. So we're gonna go ahead and run with 0.06
03:30
as we move over to our passes section. We need to determine how we want to cut the part.
03:35
We're gonna leave the sideways compensation at left, which is gonna be our default
03:39
and then our compensation type is gonna stay in computer.
03:43
There are a couple of options here that you should be aware of in computer means that
03:47
the tool path that gets exported from fusion 3 60 into our NC program
03:52
is going to be the center of the defined diameter of our tool.
03:56
This means that if there's any compensation that needs to happen at the control,
03:60
it can't happen
04:01
because it's all done in the code.
04:04
If we use the in control option,
04:06
this means that the compensation for the diameter or
04:09
the radius of that tool is going to be
04:11
done in the control and the code is going
04:13
to output the exact location of our selected contour.
04:16
So if you're using G 41 or G 42 to control the compensation or potentially where
04:22
you would want to look at the in control where or inverse ware options here
04:26
we're gonna be using in computer and we're going to assume that the
04:29
diameter of our tool at the machine matches the diameter in fusion.
04:34
We also have various options here where we can
04:36
modify things such as the finish feed rate.
04:39
If we want to speed up or slow down the tool for the final pass,
04:43
notice that we can also repeat the finish pass
04:45
allowing it to go back through a second time.
04:48
And this again can help us with surface finish or potential chatter issues.
04:53
Keep in mind that the finish speed and how much material is left behind.
04:57
Those are all things that are going to affect this finish cut.
04:60
But also the tool that we're using the flute,
05:03
the helix angle, the material type, the feeds and speeds.
05:06
All of these are going to have an effect on the overall finish of your part.
05:11
So all these different factors will come from a little bit of time
05:14
at the machine as well as making sure you understand your tools,
05:17
your machine, the horsepower of your spindle,
05:19
how well the part is hold and many other factors
05:23
as we go down. Also note that there are plenty of other options.
05:26
But some of the main options that we want to
05:27
talk about are things like roughing passes and multiple depths.
05:31
Keep in mind that we can toggle these options on to do roughing passes,
05:36
but we have already gone through and done a 3D Adaptive.
05:39
So there's really no reason for us to take care of these.
05:42
We're gonna leave these options off as we will be exploring using two
05:45
D contour with multiple depths and roughing passes in a future video.
05:50
Last we have our linking parameters and these are going to
05:53
look a little bit different than our 3D adaptive tool path
05:56
because we now have more control over things like the horizontal lead.
05:59
In in this case,
06:01
the angle and the radius value the distance whether or
06:04
not we lead in and lead out the same.
06:06
And if we want to use ramping with our tool, once again,
06:09
in fusion 3 60 you can hover over these options and
06:12
get a tool tip that'll tell you what is going on
06:14
and what the settings will do.
06:16
For this example, let's say, OK. And let's take a look at this tool path.
06:20
I want to toggle back on my tool path display using F seven.
06:23
And we can see that the tool comes all the way to the bottom.
06:27
It's entering from outside of the stock,
06:29
which is perfect and it's moving around our part.
06:32
This gives us a good idea as to what that finish
06:35
pass is doing and remember that we repeated the finish pass.
06:38
But because it's in the same exact position,
06:40
it only appears that it's going around once we'll be able to
06:43
validate that a little bit later when we take a look at simulation
06:47
for now, let's go back to our name. View.
06:49
We're gonna click the activate button next to
06:51
one, make sure we save before moving on to the next step.
After completing this video, you’ll be able to:
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