














In this practice, you’ll create 2D Contour, 2D Pocket, and 2D Adaptive Clearing toolpaths for open and closed pockets.
Exercise
Transcript
00:00
This is a practice exercise, video solution for this practice exercise.
00:05
We want to begin with the supply data set tool pa selection dot F 3D.
00:09
Oftentimes when machining apart,
00:11
picking the right tool path is critical to getting the correct results.
00:16
So in this practice,
00:17
we're gonna be taking a look at three scenarios and we're gonna
00:20
talk about different tool paths and why we might make those selections.
00:23
First.
00:24
When we look at this part,
00:25
we've got three identical open pockets and three identical closed pockets.
00:31
Now there are multiple approaches that we can take for machining this geometry.
00:34
And for the purposes of this practice, we're going to focus only on two D selections.
00:39
The two main go to tool paths are gonna be
00:42
the two D adaptive clearing and the two D pocket.
00:46
While these are going to be the best choices to get started,
00:49
we could also remove this material with something like a two D contour.
00:54
We could even potentially use a facing tool path.
00:57
So to get started, let's first take a look at the closed pockets
01:01
and how A two D adaptive A two D pocket and A two D contour handle these geometries.
01:06
Let's first get started with the two D contour.
01:09
We're going to be using tool number seven, which is preloaded into this data set
01:13
for our geometry.
01:14
On A two D contour, we can select a face or we can select an edge or a contour on a part.
01:20
If we select a face fusion will automatically extrapolate the contour for us.
01:26
From here, we're going to move on to our passes section.
01:30
A two D contour can be used both as a roughing and a finishing tool path,
01:34
which gives it a nice benefit allowing us to create a finishing pass.
01:39
We can do multiple finishing passes.
01:41
If we are trying to use it as a roughing tool path.
01:43
For example, we can have two finishing tool paths with a step over of 0.05.
01:49
We can also alter the finishing feed rate so we can use a higher feed
01:53
rate for roughing and then we can use a slower feed rate for finishing.
01:57
We also have some options for things like finishing overlap,
02:00
preventing the start and stop point on a finishing tool path at the same location.
02:05
We're going to leave these both set to zero for now,
02:08
we can enable roughing tool paths which allows us to create a roughing path.
02:13
In most cases,
02:13
the maximum step over is a value calculated just below the diameter of our tool.
02:18
I'm gonna reduce this a bit to 0.25 and I'm
02:22
going to increase the number of step overs to two.
02:24
I'm gonna leave all the other options as default.
02:27
But notice that we do have some additional things like linking parameters.
02:30
If you are using a two D contour as a roughing and a finishing tool path, generally,
02:35
you would want to ramp in or provide a he
02:38
entry. In
02:39
this case,
02:40
we can turn on ramp in as one of our options
02:42
and then everything else will leave as default and say,
02:44
OK,
02:45
notice that
02:46
instantly we're machining on the incorrect side of the tool path,
02:50
we can fix this a few different ways. But let's double click on the tool path.
02:55
Go back into our contour selection
02:58
and note that currently we're machining the outside of this area.
03:03
This oftentimes happens when we make a face contour selection
03:07
and we may need to reverse the machining direction.
03:10
We do have a drop down here that allows us to select chains,
03:12
face contours and pockets.
03:14
We're gonna use the pocket selection instead of the face contour selection
03:18
and say, OK,
03:20
and then with our face contour, we'll simply hit X to delete it and say, OK,
03:25
when we regenerate the tool path,
03:26
because now it knows it's a pocket and not a face contour,
03:29
it's able to calculate the tool path correctly on the inside.
03:33
So
03:34
this is a tool path that does allow us to
03:36
use both roughing and finishing in the same tool path.
03:39
We can use a ramped entry,
03:41
moving around the part and we can include multiple finishing passes if needed.
03:46
Let's go ahead and move on to the two D pocket.
03:49
A two D pocket is similar to two D contour.
03:52
It's a tool path that can be used both for finishing and roughing operations.
03:57
If we select a pocket
03:58
and move over to our passes. Section
04:01
note that stock to leave is on by default.
04:04
When we're using a two D pocket tool path, generally,
04:06
it thinks that it's going to be a roughing tool path,
04:09
which means it's gonna leave stock behind
04:12
requiring you to go back and create a finishing tool path.
04:14
However, for us, we're gonna turn that off and we're gonna turn on finishing passes,
04:20
we're gonna have two finishing passes just like we did with
04:22
our two D contour and leave all the other settings.
04:24
As is
04:26
note that our maximum step over value is 0.3 we're going to reset this 2.25.
04:31
We also are going to move into our linking
04:33
parameters and note that with our linking parameters,
04:36
it's going to be using a heal
04:38
entry by default,
04:39
but we do have some additional options such as following the profile of our contour,
04:45
which is similar to the ramp option on A two D contour.
04:48
So because of this, I'm going to use the profile option and say, OK,
04:52
to give us a very similar result to our two D contour.
04:55
If I select both tool paths.
04:57
You'll note that they look nearly identical.
04:60
And this is because the two D contour and the two D pocket in this instance,
05:04
are going to provide the same results
05:06
where they begin to differ is when the pocket is larger,
05:09
a two D pocket tool path will machine the bottom
05:12
face of our part as well as the side walls.
05:15
Two D contour is really only looking at the side walls.
05:18
And in this case,
05:19
we're only able to machine the entire floor of the part just based
05:22
on the size of the pocket and the tool that we're using.
05:25
Let's go ahead and take a look at our last option, which is two D adaptive clearing.
05:30
Once again using the same tool,
05:32
making our same selection and moving over to our passes section,
05:36
we're gonna turn off stock to leave.
05:37
But it's important to note that a two D adaptive clearing
05:40
tool path is not generally considered a finishing tool path.
05:44
Generally,
05:44
you would use it only for roughing and you'd come back with either
05:47
a two D pocket or A two D contour to finish your geometry.
05:51
But in all fairness to compare these, let's go ahead and turn that off.
05:55
We don't need to worry about multiple depths.
05:56
We're making a fairly small cut relative to our tool, so we can do this at full depth.
06:01
And in our linking parameters note that it's going
06:03
to be doing a helical ramp by default.
06:05
And there's no option for us to follow the contour.
06:08
And this is because a two D adaptive clearing is using a tral
06:12
motion. It's not based off the profile that we have selected.
06:16
So if we zoom in a little bit and
06:17
we take a look at the motion of the tool,
06:20
the tool is moving around this pocket based on the
06:23
available space using a consistent load or chip thickness,
06:28
that load is going to minimize the wear on the tool preventing us from overloading.
06:32
When we get into things like corners,
06:34
this is something that a two D contour in a two
06:37
D pocket does not really allow us to do efficiently.
06:40
If we go back into our two D adaptive
06:42
and go back to our passes section, we have this optimal load
06:46
right now. 0.2 is the optimal load.
06:48
And if we make this something quite a bit smaller,
06:50
you'll notice that we get a lot more tool motion.
06:53
This means that the engagement of the tool is only 0.05.
06:58
By default,
06:59
the 0.2 is just under the radius value of our tool that's going
07:03
to be the most efficient when we're talking about a half inch tool,
07:06
but not all machines will have the horsepower and not all
07:09
tools will have the geometry to be able to use that.
07:11
So make sure that you pay attention to the tool manufacturer
07:14
specifications before you use a large value for that optimal load.
07:18
So when we're talking about these two options, really,
07:21
when we're two D contour and two D pocket are very similar.
07:24
In this case,
07:25
the two D adaptive is going to be the best option in
07:28
nearly all cases for clearing or roughing a pocket like this.
07:32
It's not going to be perfect in every case. But in most cases, it will,
07:37
let's go ahead and take a look at see how each of these handles open contours.
07:41
So once again, we're gonna start with our two D contour.
07:44
This time, I'm gonna select this bottom edge rather than the bottom face.
07:48
And this is considered an open chain.
07:50
When we have an open chain for a two D contour,
07:52
it is able to extend the start and the end meaning that
07:56
we can come in from the outside and move our way in
07:59
when we take a look at our passes, you'll notice once again,
08:02
we have roughing passes and finishing passes.
08:05
I'm gonna have the roughing pass be fairly large in this case at 0.35.
08:11
And we're gonna try to do two step overs for roughing
08:14
on finishing passes.
08:16
We do want to include multiple finishing passes in this instance.
08:19
And then we're gonna move on to our linking parameters.
08:22
The linking parameters right now are based on a lead in sweep angle.
08:27
If we just simply say, OK, and see what we produce,
08:29
you'll notice that the sweep angle is
08:31
coming horizontally and then curving its way in
08:35
for a two D contour to enter an open side pocket like this.
08:38
Generally,
08:39
what we would want to do is we would want to use an open chain like we have selected
08:43
and we would want to extend the in and the out.
08:47
And let's increase our fragment distance here.
08:49
We're going to make this a bit larger to 0.5.
08:51
This will be the entire tool outside of the part.
08:54
And we'll say, OK,
08:56
now you can see that the tool both starts and finishes well, outside the part,
09:01
the blue lines are gonna be our feed lines.
09:03
The green lines are, are linking into and out of the transitions.
09:07
And then we've got our red and our yellow lines.
09:09
These are gonna be our linking parameters where we jump from one path to
09:13
the other or whether we're transitioning into and out of that tool path.
09:18
So once again, we can
09:20
effectively machine all the geometry.
09:22
However, this is not the most efficient way to do it.
09:25
Let's take a look at what A two D pocket will do. In this case,
09:29
this time again, we're going to select the face.
09:31
It's gonna automatically pull those contours for us
09:34
and it knows that it's open geometry.
09:36
By default
09:37
in the passes section,
09:38
we're gonna turn off stock to leave and enable finishing passes.
09:42
Once again doing two finishing passes
09:44
and in our linking parameters,
09:46
we're gonna leave all of our linking parameters the same and just say, OK,
09:50
and see what the default tool path is.
09:52
Once again, this looks very similar to our two D contour.
09:56
You'll notice that by default with the two D pocket,
09:58
it automatically extended the entry and exit of our
10:01
tool paths without having to add any additional parameters.
10:05
Let's go ahead and do the same thing. Taking a look at two D adaptive
10:09
with two D adaptive clearing with all the same settings,
10:12
disabling stock to leave and saying, OK,
10:15
this also will allow us to enter from the outside of the part.
10:19
However, it's not doing a simple extension of the outside path
10:23
because again, this is really meant to be a roughing tool path.
10:26
One that you would go back with a two D pocket or a two D contour.
10:30
So this allows us once again to use that troyo
10:32
motion,
10:33
keeping a consistent load on the tool.
10:36
When we're talking about using a two D pocket or a two D contour,
10:39
those are going to be using an offset value from our selected edge.
10:44
And that's going to change the tool load as we go around the part,
10:48
as it gets into a corner and it engages more material,
10:51
the tool load is going to go up and as it exits those corners,
10:54
the tool load will go down.
10:56
So how would we machine this geometry in practice?
10:59
Well, once again, generally, what we would do is a two D adaptive tool path.
11:04
However, we would leave stock to leave turned on,
11:07
leaving a small amount of material on both the floor and the wall of the part.
11:12
When we do this, we would come back with something like a two D pocket
11:16
and we would make the same selection
11:18
note that we have a rest machining option.
11:21
But in two D, when we're talking about 2.5 access tool paths,
11:25
rest machining is calculated based on material left behind with
11:28
a tool diameter doesn't really work in our case.
11:31
So what we would want to do is take a look at our passes,
11:35
turn off stock to leave and we would want to do a finishing pass on the outside
11:40
when we select finishing passes and we do one finishing pass and say, OK,
11:45
this will allow us to come in and make that pass on the floor of our part
11:49
and then go back and finish the walls.
11:52
This is much more efficient when we're talking about a closed pocket.
11:55
And if we have a tool that's large enough such as a one
11:58
inch N mill in this case or a three quarter inch end mill,
12:01
we could simply go in with a two D contour and clear everything out as once.
12:08
So whenever you're exploring creating tool paths on a part,
12:11
make sure that you evaluate which tool path you have available,
12:14
the type of tool you're using the geometry that you're cutting
12:17
and whether or not you're making the most efficient use
12:20
of that tool and the removal of the material.
00:00
This is a practice exercise, video solution for this practice exercise.
00:05
We want to begin with the supply data set tool pa selection dot F 3D.
00:09
Oftentimes when machining apart,
00:11
picking the right tool path is critical to getting the correct results.
00:16
So in this practice,
00:17
we're gonna be taking a look at three scenarios and we're gonna
00:20
talk about different tool paths and why we might make those selections.
00:23
First.
00:24
When we look at this part,
00:25
we've got three identical open pockets and three identical closed pockets.
00:31
Now there are multiple approaches that we can take for machining this geometry.
00:34
And for the purposes of this practice, we're going to focus only on two D selections.
00:39
The two main go to tool paths are gonna be
00:42
the two D adaptive clearing and the two D pocket.
00:46
While these are going to be the best choices to get started,
00:49
we could also remove this material with something like a two D contour.
00:54
We could even potentially use a facing tool path.
00:57
So to get started, let's first take a look at the closed pockets
01:01
and how A two D adaptive A two D pocket and A two D contour handle these geometries.
01:06
Let's first get started with the two D contour.
01:09
We're going to be using tool number seven, which is preloaded into this data set
01:13
for our geometry.
01:14
On A two D contour, we can select a face or we can select an edge or a contour on a part.
01:20
If we select a face fusion will automatically extrapolate the contour for us.
01:26
From here, we're going to move on to our passes section.
01:30
A two D contour can be used both as a roughing and a finishing tool path,
01:34
which gives it a nice benefit allowing us to create a finishing pass.
01:39
We can do multiple finishing passes.
01:41
If we are trying to use it as a roughing tool path.
01:43
For example, we can have two finishing tool paths with a step over of 0.05.
01:49
We can also alter the finishing feed rate so we can use a higher feed
01:53
rate for roughing and then we can use a slower feed rate for finishing.
01:57
We also have some options for things like finishing overlap,
02:00
preventing the start and stop point on a finishing tool path at the same location.
02:05
We're going to leave these both set to zero for now,
02:08
we can enable roughing tool paths which allows us to create a roughing path.
02:13
In most cases,
02:13
the maximum step over is a value calculated just below the diameter of our tool.
02:18
I'm gonna reduce this a bit to 0.25 and I'm
02:22
going to increase the number of step overs to two.
02:24
I'm gonna leave all the other options as default.
02:27
But notice that we do have some additional things like linking parameters.
02:30
If you are using a two D contour as a roughing and a finishing tool path, generally,
02:35
you would want to ramp in or provide a he
02:38
entry. In
02:39
this case,
02:40
we can turn on ramp in as one of our options
02:42
and then everything else will leave as default and say,
02:44
OK,
02:45
notice that
02:46
instantly we're machining on the incorrect side of the tool path,
02:50
we can fix this a few different ways. But let's double click on the tool path.
02:55
Go back into our contour selection
02:58
and note that currently we're machining the outside of this area.
03:03
This oftentimes happens when we make a face contour selection
03:07
and we may need to reverse the machining direction.
03:10
We do have a drop down here that allows us to select chains,
03:12
face contours and pockets.
03:14
We're gonna use the pocket selection instead of the face contour selection
03:18
and say, OK,
03:20
and then with our face contour, we'll simply hit X to delete it and say, OK,
03:25
when we regenerate the tool path,
03:26
because now it knows it's a pocket and not a face contour,
03:29
it's able to calculate the tool path correctly on the inside.
03:33
So
03:34
this is a tool path that does allow us to
03:36
use both roughing and finishing in the same tool path.
03:39
We can use a ramped entry,
03:41
moving around the part and we can include multiple finishing passes if needed.
03:46
Let's go ahead and move on to the two D pocket.
03:49
A two D pocket is similar to two D contour.
03:52
It's a tool path that can be used both for finishing and roughing operations.
03:57
If we select a pocket
03:58
and move over to our passes. Section
04:01
note that stock to leave is on by default.
04:04
When we're using a two D pocket tool path, generally,
04:06
it thinks that it's going to be a roughing tool path,
04:09
which means it's gonna leave stock behind
04:12
requiring you to go back and create a finishing tool path.
04:14
However, for us, we're gonna turn that off and we're gonna turn on finishing passes,
04:20
we're gonna have two finishing passes just like we did with
04:22
our two D contour and leave all the other settings.
04:24
As is
04:26
note that our maximum step over value is 0.3 we're going to reset this 2.25.
04:31
We also are going to move into our linking
04:33
parameters and note that with our linking parameters,
04:36
it's going to be using a heal
04:38
entry by default,
04:39
but we do have some additional options such as following the profile of our contour,
04:45
which is similar to the ramp option on A two D contour.
04:48
So because of this, I'm going to use the profile option and say, OK,
04:52
to give us a very similar result to our two D contour.
04:55
If I select both tool paths.
04:57
You'll note that they look nearly identical.
04:60
And this is because the two D contour and the two D pocket in this instance,
05:04
are going to provide the same results
05:06
where they begin to differ is when the pocket is larger,
05:09
a two D pocket tool path will machine the bottom
05:12
face of our part as well as the side walls.
05:15
Two D contour is really only looking at the side walls.
05:18
And in this case,
05:19
we're only able to machine the entire floor of the part just based
05:22
on the size of the pocket and the tool that we're using.
05:25
Let's go ahead and take a look at our last option, which is two D adaptive clearing.
05:30
Once again using the same tool,
05:32
making our same selection and moving over to our passes section,
05:36
we're gonna turn off stock to leave.
05:37
But it's important to note that a two D adaptive clearing
05:40
tool path is not generally considered a finishing tool path.
05:44
Generally,
05:44
you would use it only for roughing and you'd come back with either
05:47
a two D pocket or A two D contour to finish your geometry.
05:51
But in all fairness to compare these, let's go ahead and turn that off.
05:55
We don't need to worry about multiple depths.
05:56
We're making a fairly small cut relative to our tool, so we can do this at full depth.
06:01
And in our linking parameters note that it's going
06:03
to be doing a helical ramp by default.
06:05
And there's no option for us to follow the contour.
06:08
And this is because a two D adaptive clearing is using a tral
06:12
motion. It's not based off the profile that we have selected.
06:16
So if we zoom in a little bit and
06:17
we take a look at the motion of the tool,
06:20
the tool is moving around this pocket based on the
06:23
available space using a consistent load or chip thickness,
06:28
that load is going to minimize the wear on the tool preventing us from overloading.
06:32
When we get into things like corners,
06:34
this is something that a two D contour in a two
06:37
D pocket does not really allow us to do efficiently.
06:40
If we go back into our two D adaptive
06:42
and go back to our passes section, we have this optimal load
06:46
right now. 0.2 is the optimal load.
06:48
And if we make this something quite a bit smaller,
06:50
you'll notice that we get a lot more tool motion.
06:53
This means that the engagement of the tool is only 0.05.
06:58
By default,
06:59
the 0.2 is just under the radius value of our tool that's going
07:03
to be the most efficient when we're talking about a half inch tool,
07:06
but not all machines will have the horsepower and not all
07:09
tools will have the geometry to be able to use that.
07:11
So make sure that you pay attention to the tool manufacturer
07:14
specifications before you use a large value for that optimal load.
07:18
So when we're talking about these two options, really,
07:21
when we're two D contour and two D pocket are very similar.
07:24
In this case,
07:25
the two D adaptive is going to be the best option in
07:28
nearly all cases for clearing or roughing a pocket like this.
07:32
It's not going to be perfect in every case. But in most cases, it will,
07:37
let's go ahead and take a look at see how each of these handles open contours.
07:41
So once again, we're gonna start with our two D contour.
07:44
This time, I'm gonna select this bottom edge rather than the bottom face.
07:48
And this is considered an open chain.
07:50
When we have an open chain for a two D contour,
07:52
it is able to extend the start and the end meaning that
07:56
we can come in from the outside and move our way in
07:59
when we take a look at our passes, you'll notice once again,
08:02
we have roughing passes and finishing passes.
08:05
I'm gonna have the roughing pass be fairly large in this case at 0.35.
08:11
And we're gonna try to do two step overs for roughing
08:14
on finishing passes.
08:16
We do want to include multiple finishing passes in this instance.
08:19
And then we're gonna move on to our linking parameters.
08:22
The linking parameters right now are based on a lead in sweep angle.
08:27
If we just simply say, OK, and see what we produce,
08:29
you'll notice that the sweep angle is
08:31
coming horizontally and then curving its way in
08:35
for a two D contour to enter an open side pocket like this.
08:38
Generally,
08:39
what we would want to do is we would want to use an open chain like we have selected
08:43
and we would want to extend the in and the out.
08:47
And let's increase our fragment distance here.
08:49
We're going to make this a bit larger to 0.5.
08:51
This will be the entire tool outside of the part.
08:54
And we'll say, OK,
08:56
now you can see that the tool both starts and finishes well, outside the part,
09:01
the blue lines are gonna be our feed lines.
09:03
The green lines are, are linking into and out of the transitions.
09:07
And then we've got our red and our yellow lines.
09:09
These are gonna be our linking parameters where we jump from one path to
09:13
the other or whether we're transitioning into and out of that tool path.
09:18
So once again, we can
09:20
effectively machine all the geometry.
09:22
However, this is not the most efficient way to do it.
09:25
Let's take a look at what A two D pocket will do. In this case,
09:29
this time again, we're going to select the face.
09:31
It's gonna automatically pull those contours for us
09:34
and it knows that it's open geometry.
09:36
By default
09:37
in the passes section,
09:38
we're gonna turn off stock to leave and enable finishing passes.
09:42
Once again doing two finishing passes
09:44
and in our linking parameters,
09:46
we're gonna leave all of our linking parameters the same and just say, OK,
09:50
and see what the default tool path is.
09:52
Once again, this looks very similar to our two D contour.
09:56
You'll notice that by default with the two D pocket,
09:58
it automatically extended the entry and exit of our
10:01
tool paths without having to add any additional parameters.
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Let's go ahead and do the same thing. Taking a look at two D adaptive
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with two D adaptive clearing with all the same settings,
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disabling stock to leave and saying, OK,
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this also will allow us to enter from the outside of the part.
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However, it's not doing a simple extension of the outside path
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because again, this is really meant to be a roughing tool path.
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One that you would go back with a two D pocket or a two D contour.
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So this allows us once again to use that troyo
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motion,
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keeping a consistent load on the tool.
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When we're talking about using a two D pocket or a two D contour,
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those are going to be using an offset value from our selected edge.
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And that's going to change the tool load as we go around the part,
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as it gets into a corner and it engages more material,
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the tool load is going to go up and as it exits those corners,
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the tool load will go down.
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So how would we machine this geometry in practice?
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Well, once again, generally, what we would do is a two D adaptive tool path.
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However, we would leave stock to leave turned on,
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leaving a small amount of material on both the floor and the wall of the part.
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When we do this, we would come back with something like a two D pocket
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and we would make the same selection
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note that we have a rest machining option.
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But in two D, when we're talking about 2.5 access tool paths,
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rest machining is calculated based on material left behind with
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a tool diameter doesn't really work in our case.
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So what we would want to do is take a look at our passes,
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turn off stock to leave and we would want to do a finishing pass on the outside
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when we select finishing passes and we do one finishing pass and say, OK,
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this will allow us to come in and make that pass on the floor of our part
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and then go back and finish the walls.
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This is much more efficient when we're talking about a closed pocket.
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And if we have a tool that's large enough such as a one
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inch N mill in this case or a three quarter inch end mill,
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we could simply go in with a two D contour and clear everything out as once.
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So whenever you're exploring creating tool paths on a part,
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make sure that you evaluate which tool path you have available,
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the type of tool you're using the geometry that you're cutting
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and whether or not you're making the most efficient use
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of that tool and the removal of the material.