Practice exercise

In this practice, you’ll create 2D Contour, 2D Pocket, and 2D Adaptive Clearing toolpaths for open and closed pockets.

  • Analyze toolpath selection for an open pocket.
  • Analyze toolpath selection for a closed pocket.

Exercise

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00:00

This is a practice exercise, video solution for this practice exercise.

00:05

We want to begin with the supply data set tool pa selection dot F 3D.

00:09

Oftentimes when machining apart,

00:11

picking the right tool path is critical to getting the correct results.

00:16

So in this practice,

00:17

we're gonna be taking a look at three scenarios and we're gonna

00:20

talk about different tool paths and why we might make those selections.

00:23

First.

00:24

When we look at this part,

00:25

we've got three identical open pockets and three identical closed pockets.

00:31

Now there are multiple approaches that we can take for machining this geometry.

00:34

And for the purposes of this practice, we're going to focus only on two D selections.

00:39

The two main go to tool paths are gonna be

00:42

the two D adaptive clearing and the two D pocket.

00:46

While these are going to be the best choices to get started,

00:49

we could also remove this material with something like a two D contour.

00:54

We could even potentially use a facing tool path.

00:57

So to get started, let's first take a look at the closed pockets

01:01

and how A two D adaptive A two D pocket and A two D contour handle these geometries.

01:06

Let's first get started with the two D contour.

01:09

We're going to be using tool number seven, which is preloaded into this data set

01:13

for our geometry.

01:14

On A two D contour, we can select a face or we can select an edge or a contour on a part.

01:20

If we select a face fusion will automatically extrapolate the contour for us.

01:26

From here, we're going to move on to our passes section.

01:30

A two D contour can be used both as a roughing and a finishing tool path,

01:34

which gives it a nice benefit allowing us to create a finishing pass.

01:39

We can do multiple finishing passes.

01:41

If we are trying to use it as a roughing tool path.

01:43

For example, we can have two finishing tool paths with a step over of 0.05.

01:49

We can also alter the finishing feed rate so we can use a higher feed

01:53

rate for roughing and then we can use a slower feed rate for finishing.

01:57

We also have some options for things like finishing overlap,

02:00

preventing the start and stop point on a finishing tool path at the same location.

02:05

We're going to leave these both set to zero for now,

02:08

we can enable roughing tool paths which allows us to create a roughing path.

02:13

In most cases,

02:13

the maximum step over is a value calculated just below the diameter of our tool.

02:18

I'm gonna reduce this a bit to 0.25 and I'm

02:22

going to increase the number of step overs to two.

02:24

I'm gonna leave all the other options as default.

02:27

But notice that we do have some additional things like linking parameters.

02:30

If you are using a two D contour as a roughing and a finishing tool path, generally,

02:35

you would want to ramp in or provide a he

02:38

entry. In

02:39

this case,

02:40

we can turn on ramp in as one of our options

02:42

and then everything else will leave as default and say,

02:44

OK,

02:45

notice that

02:46

instantly we're machining on the incorrect side of the tool path,

02:50

we can fix this a few different ways. But let's double click on the tool path.

02:55

Go back into our contour selection

02:58

and note that currently we're machining the outside of this area.

03:03

This oftentimes happens when we make a face contour selection

03:07

and we may need to reverse the machining direction.

03:10

We do have a drop down here that allows us to select chains,

03:12

face contours and pockets.

03:14

We're gonna use the pocket selection instead of the face contour selection

03:18

and say, OK,

03:20

and then with our face contour, we'll simply hit X to delete it and say, OK,

03:25

when we regenerate the tool path,

03:26

because now it knows it's a pocket and not a face contour,

03:29

it's able to calculate the tool path correctly on the inside.

03:33

So

03:34

this is a tool path that does allow us to

03:36

use both roughing and finishing in the same tool path.

03:39

We can use a ramped entry,

03:41

moving around the part and we can include multiple finishing passes if needed.

03:46

Let's go ahead and move on to the two D pocket.

03:49

A two D pocket is similar to two D contour.

03:52

It's a tool path that can be used both for finishing and roughing operations.

03:57

If we select a pocket

03:58

and move over to our passes. Section

04:01

note that stock to leave is on by default.

04:04

When we're using a two D pocket tool path, generally,

04:06

it thinks that it's going to be a roughing tool path,

04:09

which means it's gonna leave stock behind

04:12

requiring you to go back and create a finishing tool path.

04:14

However, for us, we're gonna turn that off and we're gonna turn on finishing passes,

04:20

we're gonna have two finishing passes just like we did with

04:22

our two D contour and leave all the other settings.

04:24

As is

04:26

note that our maximum step over value is 0.3 we're going to reset this 2.25.

04:31

We also are going to move into our linking

04:33

parameters and note that with our linking parameters,

04:36

it's going to be using a heal

04:38

entry by default,

04:39

but we do have some additional options such as following the profile of our contour,

04:45

which is similar to the ramp option on A two D contour.

04:48

So because of this, I'm going to use the profile option and say, OK,

04:52

to give us a very similar result to our two D contour.

04:55

If I select both tool paths.

04:57

You'll note that they look nearly identical.

04:60

And this is because the two D contour and the two D pocket in this instance,

05:04

are going to provide the same results

05:06

where they begin to differ is when the pocket is larger,

05:09

a two D pocket tool path will machine the bottom

05:12

face of our part as well as the side walls.

05:15

Two D contour is really only looking at the side walls.

05:18

And in this case,

05:19

we're only able to machine the entire floor of the part just based

05:22

on the size of the pocket and the tool that we're using.

05:25

Let's go ahead and take a look at our last option, which is two D adaptive clearing.

05:30

Once again using the same tool,

05:32

making our same selection and moving over to our passes section,

05:36

we're gonna turn off stock to leave.

05:37

But it's important to note that a two D adaptive clearing

05:40

tool path is not generally considered a finishing tool path.

05:44

Generally,

05:44

you would use it only for roughing and you'd come back with either

05:47

a two D pocket or A two D contour to finish your geometry.

05:51

But in all fairness to compare these, let's go ahead and turn that off.

05:55

We don't need to worry about multiple depths.

05:56

We're making a fairly small cut relative to our tool, so we can do this at full depth.

06:01

And in our linking parameters note that it's going

06:03

to be doing a helical ramp by default.

06:05

And there's no option for us to follow the contour.

06:08

And this is because a two D adaptive clearing is using a tral

06:12

motion. It's not based off the profile that we have selected.

06:16

So if we zoom in a little bit and

06:17

we take a look at the motion of the tool,

06:20

the tool is moving around this pocket based on the

06:23

available space using a consistent load or chip thickness,

06:28

that load is going to minimize the wear on the tool preventing us from overloading.

06:32

When we get into things like corners,

06:34

this is something that a two D contour in a two

06:37

D pocket does not really allow us to do efficiently.

06:40

If we go back into our two D adaptive

06:42

and go back to our passes section, we have this optimal load

06:46

right now. 0.2 is the optimal load.

06:48

And if we make this something quite a bit smaller,

06:50

you'll notice that we get a lot more tool motion.

06:53

This means that the engagement of the tool is only 0.05.

06:58

By default,

06:59

the 0.2 is just under the radius value of our tool that's going

07:03

to be the most efficient when we're talking about a half inch tool,

07:06

but not all machines will have the horsepower and not all

07:09

tools will have the geometry to be able to use that.

07:11

So make sure that you pay attention to the tool manufacturer

07:14

specifications before you use a large value for that optimal load.

07:18

So when we're talking about these two options, really,

07:21

when we're two D contour and two D pocket are very similar.

07:24

In this case,

07:25

the two D adaptive is going to be the best option in

07:28

nearly all cases for clearing or roughing a pocket like this.

07:32

It's not going to be perfect in every case. But in most cases, it will,

07:37

let's go ahead and take a look at see how each of these handles open contours.

07:41

So once again, we're gonna start with our two D contour.

07:44

This time, I'm gonna select this bottom edge rather than the bottom face.

07:48

And this is considered an open chain.

07:50

When we have an open chain for a two D contour,

07:52

it is able to extend the start and the end meaning that

07:56

we can come in from the outside and move our way in

07:59

when we take a look at our passes, you'll notice once again,

08:02

we have roughing passes and finishing passes.

08:05

I'm gonna have the roughing pass be fairly large in this case at 0.35.

08:11

And we're gonna try to do two step overs for roughing

08:14

on finishing passes.

08:16

We do want to include multiple finishing passes in this instance.

08:19

And then we're gonna move on to our linking parameters.

08:22

The linking parameters right now are based on a lead in sweep angle.

08:27

If we just simply say, OK, and see what we produce,

08:29

you'll notice that the sweep angle is

08:31

coming horizontally and then curving its way in

08:35

for a two D contour to enter an open side pocket like this.

08:38

Generally,

08:39

what we would want to do is we would want to use an open chain like we have selected

08:43

and we would want to extend the in and the out.

08:47

And let's increase our fragment distance here.

08:49

We're going to make this a bit larger to 0.5.

08:51

This will be the entire tool outside of the part.

08:54

And we'll say, OK,

08:56

now you can see that the tool both starts and finishes well, outside the part,

09:01

the blue lines are gonna be our feed lines.

09:03

The green lines are, are linking into and out of the transitions.

09:07

And then we've got our red and our yellow lines.

09:09

These are gonna be our linking parameters where we jump from one path to

09:13

the other or whether we're transitioning into and out of that tool path.

09:18

So once again, we can

09:20

effectively machine all the geometry.

09:22

However, this is not the most efficient way to do it.

09:25

Let's take a look at what A two D pocket will do. In this case,

09:29

this time again, we're going to select the face.

09:31

It's gonna automatically pull those contours for us

09:34

and it knows that it's open geometry.

09:36

By default

09:37

in the passes section,

09:38

we're gonna turn off stock to leave and enable finishing passes.

09:42

Once again doing two finishing passes

09:44

and in our linking parameters,

09:46

we're gonna leave all of our linking parameters the same and just say, OK,

09:50

and see what the default tool path is.

09:52

Once again, this looks very similar to our two D contour.

09:56

You'll notice that by default with the two D pocket,

09:58

it automatically extended the entry and exit of our

10:01

tool paths without having to add any additional parameters.

10:05

Let's go ahead and do the same thing. Taking a look at two D adaptive

10:09

with two D adaptive clearing with all the same settings,

10:12

disabling stock to leave and saying, OK,

10:15

this also will allow us to enter from the outside of the part.

10:19

However, it's not doing a simple extension of the outside path

10:23

because again, this is really meant to be a roughing tool path.

10:26

One that you would go back with a two D pocket or a two D contour.

10:30

So this allows us once again to use that troyo

10:32

motion,

10:33

keeping a consistent load on the tool.

10:36

When we're talking about using a two D pocket or a two D contour,

10:39

those are going to be using an offset value from our selected edge.

10:44

And that's going to change the tool load as we go around the part,

10:48

as it gets into a corner and it engages more material,

10:51

the tool load is going to go up and as it exits those corners,

10:54

the tool load will go down.

10:56

So how would we machine this geometry in practice?

10:59

Well, once again, generally, what we would do is a two D adaptive tool path.

11:04

However, we would leave stock to leave turned on,

11:07

leaving a small amount of material on both the floor and the wall of the part.

11:12

When we do this, we would come back with something like a two D pocket

11:16

and we would make the same selection

11:18

note that we have a rest machining option.

11:21

But in two D, when we're talking about 2.5 access tool paths,

11:25

rest machining is calculated based on material left behind with

11:28

a tool diameter doesn't really work in our case.

11:31

So what we would want to do is take a look at our passes,

11:35

turn off stock to leave and we would want to do a finishing pass on the outside

11:40

when we select finishing passes and we do one finishing pass and say, OK,

11:45

this will allow us to come in and make that pass on the floor of our part

11:49

and then go back and finish the walls.

11:52

This is much more efficient when we're talking about a closed pocket.

11:55

And if we have a tool that's large enough such as a one

11:58

inch N mill in this case or a three quarter inch end mill,

12:01

we could simply go in with a two D contour and clear everything out as once.

12:08

So whenever you're exploring creating tool paths on a part,

12:11

make sure that you evaluate which tool path you have available,

12:14

the type of tool you're using the geometry that you're cutting

12:17

and whether or not you're making the most efficient use

12:20

of that tool and the removal of the material.

Video transcript

00:00

This is a practice exercise, video solution for this practice exercise.

00:05

We want to begin with the supply data set tool pa selection dot F 3D.

00:09

Oftentimes when machining apart,

00:11

picking the right tool path is critical to getting the correct results.

00:16

So in this practice,

00:17

we're gonna be taking a look at three scenarios and we're gonna

00:20

talk about different tool paths and why we might make those selections.

00:23

First.

00:24

When we look at this part,

00:25

we've got three identical open pockets and three identical closed pockets.

00:31

Now there are multiple approaches that we can take for machining this geometry.

00:34

And for the purposes of this practice, we're going to focus only on two D selections.

00:39

The two main go to tool paths are gonna be

00:42

the two D adaptive clearing and the two D pocket.

00:46

While these are going to be the best choices to get started,

00:49

we could also remove this material with something like a two D contour.

00:54

We could even potentially use a facing tool path.

00:57

So to get started, let's first take a look at the closed pockets

01:01

and how A two D adaptive A two D pocket and A two D contour handle these geometries.

01:06

Let's first get started with the two D contour.

01:09

We're going to be using tool number seven, which is preloaded into this data set

01:13

for our geometry.

01:14

On A two D contour, we can select a face or we can select an edge or a contour on a part.

01:20

If we select a face fusion will automatically extrapolate the contour for us.

01:26

From here, we're going to move on to our passes section.

01:30

A two D contour can be used both as a roughing and a finishing tool path,

01:34

which gives it a nice benefit allowing us to create a finishing pass.

01:39

We can do multiple finishing passes.

01:41

If we are trying to use it as a roughing tool path.

01:43

For example, we can have two finishing tool paths with a step over of 0.05.

01:49

We can also alter the finishing feed rate so we can use a higher feed

01:53

rate for roughing and then we can use a slower feed rate for finishing.

01:57

We also have some options for things like finishing overlap,

02:00

preventing the start and stop point on a finishing tool path at the same location.

02:05

We're going to leave these both set to zero for now,

02:08

we can enable roughing tool paths which allows us to create a roughing path.

02:13

In most cases,

02:13

the maximum step over is a value calculated just below the diameter of our tool.

02:18

I'm gonna reduce this a bit to 0.25 and I'm

02:22

going to increase the number of step overs to two.

02:24

I'm gonna leave all the other options as default.

02:27

But notice that we do have some additional things like linking parameters.

02:30

If you are using a two D contour as a roughing and a finishing tool path, generally,

02:35

you would want to ramp in or provide a he

02:38

entry. In

02:39

this case,

02:40

we can turn on ramp in as one of our options

02:42

and then everything else will leave as default and say,

02:44

OK,

02:45

notice that

02:46

instantly we're machining on the incorrect side of the tool path,

02:50

we can fix this a few different ways. But let's double click on the tool path.

02:55

Go back into our contour selection

02:58

and note that currently we're machining the outside of this area.

03:03

This oftentimes happens when we make a face contour selection

03:07

and we may need to reverse the machining direction.

03:10

We do have a drop down here that allows us to select chains,

03:12

face contours and pockets.

03:14

We're gonna use the pocket selection instead of the face contour selection

03:18

and say, OK,

03:20

and then with our face contour, we'll simply hit X to delete it and say, OK,

03:25

when we regenerate the tool path,

03:26

because now it knows it's a pocket and not a face contour,

03:29

it's able to calculate the tool path correctly on the inside.

03:33

So

03:34

this is a tool path that does allow us to

03:36

use both roughing and finishing in the same tool path.

03:39

We can use a ramped entry,

03:41

moving around the part and we can include multiple finishing passes if needed.

03:46

Let's go ahead and move on to the two D pocket.

03:49

A two D pocket is similar to two D contour.

03:52

It's a tool path that can be used both for finishing and roughing operations.

03:57

If we select a pocket

03:58

and move over to our passes. Section

04:01

note that stock to leave is on by default.

04:04

When we're using a two D pocket tool path, generally,

04:06

it thinks that it's going to be a roughing tool path,

04:09

which means it's gonna leave stock behind

04:12

requiring you to go back and create a finishing tool path.

04:14

However, for us, we're gonna turn that off and we're gonna turn on finishing passes,

04:20

we're gonna have two finishing passes just like we did with

04:22

our two D contour and leave all the other settings.

04:24

As is

04:26

note that our maximum step over value is 0.3 we're going to reset this 2.25.

04:31

We also are going to move into our linking

04:33

parameters and note that with our linking parameters,

04:36

it's going to be using a heal

04:38

entry by default,

04:39

but we do have some additional options such as following the profile of our contour,

04:45

which is similar to the ramp option on A two D contour.

04:48

So because of this, I'm going to use the profile option and say, OK,

04:52

to give us a very similar result to our two D contour.

04:55

If I select both tool paths.

04:57

You'll note that they look nearly identical.

04:60

And this is because the two D contour and the two D pocket in this instance,

05:04

are going to provide the same results

05:06

where they begin to differ is when the pocket is larger,

05:09

a two D pocket tool path will machine the bottom

05:12

face of our part as well as the side walls.

05:15

Two D contour is really only looking at the side walls.

05:18

And in this case,

05:19

we're only able to machine the entire floor of the part just based

05:22

on the size of the pocket and the tool that we're using.

05:25

Let's go ahead and take a look at our last option, which is two D adaptive clearing.

05:30

Once again using the same tool,

05:32

making our same selection and moving over to our passes section,

05:36

we're gonna turn off stock to leave.

05:37

But it's important to note that a two D adaptive clearing

05:40

tool path is not generally considered a finishing tool path.

05:44

Generally,

05:44

you would use it only for roughing and you'd come back with either

05:47

a two D pocket or A two D contour to finish your geometry.

05:51

But in all fairness to compare these, let's go ahead and turn that off.

05:55

We don't need to worry about multiple depths.

05:56

We're making a fairly small cut relative to our tool, so we can do this at full depth.

06:01

And in our linking parameters note that it's going

06:03

to be doing a helical ramp by default.

06:05

And there's no option for us to follow the contour.

06:08

And this is because a two D adaptive clearing is using a tral

06:12

motion. It's not based off the profile that we have selected.

06:16

So if we zoom in a little bit and

06:17

we take a look at the motion of the tool,

06:20

the tool is moving around this pocket based on the

06:23

available space using a consistent load or chip thickness,

06:28

that load is going to minimize the wear on the tool preventing us from overloading.

06:32

When we get into things like corners,

06:34

this is something that a two D contour in a two

06:37

D pocket does not really allow us to do efficiently.

06:40

If we go back into our two D adaptive

06:42

and go back to our passes section, we have this optimal load

06:46

right now. 0.2 is the optimal load.

06:48

And if we make this something quite a bit smaller,

06:50

you'll notice that we get a lot more tool motion.

06:53

This means that the engagement of the tool is only 0.05.

06:58

By default,

06:59

the 0.2 is just under the radius value of our tool that's going

07:03

to be the most efficient when we're talking about a half inch tool,

07:06

but not all machines will have the horsepower and not all

07:09

tools will have the geometry to be able to use that.

07:11

So make sure that you pay attention to the tool manufacturer

07:14

specifications before you use a large value for that optimal load.

07:18

So when we're talking about these two options, really,

07:21

when we're two D contour and two D pocket are very similar.

07:24

In this case,

07:25

the two D adaptive is going to be the best option in

07:28

nearly all cases for clearing or roughing a pocket like this.

07:32

It's not going to be perfect in every case. But in most cases, it will,

07:37

let's go ahead and take a look at see how each of these handles open contours.

07:41

So once again, we're gonna start with our two D contour.

07:44

This time, I'm gonna select this bottom edge rather than the bottom face.

07:48

And this is considered an open chain.

07:50

When we have an open chain for a two D contour,

07:52

it is able to extend the start and the end meaning that

07:56

we can come in from the outside and move our way in

07:59

when we take a look at our passes, you'll notice once again,

08:02

we have roughing passes and finishing passes.

08:05

I'm gonna have the roughing pass be fairly large in this case at 0.35.

08:11

And we're gonna try to do two step overs for roughing

08:14

on finishing passes.

08:16

We do want to include multiple finishing passes in this instance.

08:19

And then we're gonna move on to our linking parameters.

08:22

The linking parameters right now are based on a lead in sweep angle.

08:27

If we just simply say, OK, and see what we produce,

08:29

you'll notice that the sweep angle is

08:31

coming horizontally and then curving its way in

08:35

for a two D contour to enter an open side pocket like this.

08:38

Generally,

08:39

what we would want to do is we would want to use an open chain like we have selected

08:43

and we would want to extend the in and the out.

08:47

And let's increase our fragment distance here.

08:49

We're going to make this a bit larger to 0.5.

08:51

This will be the entire tool outside of the part.

08:54

And we'll say, OK,

08:56

now you can see that the tool both starts and finishes well, outside the part,

09:01

the blue lines are gonna be our feed lines.

09:03

The green lines are, are linking into and out of the transitions.

09:07

And then we've got our red and our yellow lines.

09:09

These are gonna be our linking parameters where we jump from one path to

09:13

the other or whether we're transitioning into and out of that tool path.

09:18

So once again, we can

09:20

effectively machine all the geometry.

09:22

However, this is not the most efficient way to do it.

09:25

Let's take a look at what A two D pocket will do. In this case,

09:29

this time again, we're going to select the face.

09:31

It's gonna automatically pull those contours for us

09:34

and it knows that it's open geometry.

09:36

By default

09:37

in the passes section,

09:38

we're gonna turn off stock to leave and enable finishing passes.

09:42

Once again doing two finishing passes

09:44

and in our linking parameters,

09:46

we're gonna leave all of our linking parameters the same and just say, OK,

09:50

and see what the default tool path is.

09:52

Once again, this looks very similar to our two D contour.

09:56

You'll notice that by default with the two D pocket,

09:58

it automatically extended the entry and exit of our

10:01

tool paths without having to add any additional parameters.

10:05

Let's go ahead and do the same thing. Taking a look at two D adaptive

10:09

with two D adaptive clearing with all the same settings,

10:12

disabling stock to leave and saying, OK,

10:15

this also will allow us to enter from the outside of the part.

10:19

However, it's not doing a simple extension of the outside path

10:23

because again, this is really meant to be a roughing tool path.

10:26

One that you would go back with a two D pocket or a two D contour.

10:30

So this allows us once again to use that troyo

10:32

motion,

10:33

keeping a consistent load on the tool.

10:36

When we're talking about using a two D pocket or a two D contour,

10:39

those are going to be using an offset value from our selected edge.

10:44

And that's going to change the tool load as we go around the part,

10:48

as it gets into a corner and it engages more material,

10:51

the tool load is going to go up and as it exits those corners,

10:54

the tool load will go down.

10:56

So how would we machine this geometry in practice?

10:59

Well, once again, generally, what we would do is a two D adaptive tool path.

11:04

However, we would leave stock to leave turned on,

11:07

leaving a small amount of material on both the floor and the wall of the part.

11:12

When we do this, we would come back with something like a two D pocket

11:16

and we would make the same selection

11:18

note that we have a rest machining option.

11:21

But in two D, when we're talking about 2.5 access tool paths,

11:25

rest machining is calculated based on material left behind with

11:28

a tool diameter doesn't really work in our case.

11:31

So what we would want to do is take a look at our passes,

11:35

turn off stock to leave and we would want to do a finishing pass on the outside

11:40

when we select finishing passes and we do one finishing pass and say, OK,

11:45

this will allow us to come in and make that pass on the floor of our part

11:49

and then go back and finish the walls.

11:52

This is much more efficient when we're talking about a closed pocket.

11:55

And if we have a tool that's large enough such as a one

11:58

inch N mill in this case or a three quarter inch end mill,

12:01

we could simply go in with a two D contour and clear everything out as once.

12:08

So whenever you're exploring creating tool paths on a part,

12:11

make sure that you evaluate which tool path you have available,

12:14

the type of tool you're using the geometry that you're cutting

12:17

and whether or not you're making the most efficient use

12:20

of that tool and the removal of the material.

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