














In this practice you’ll create a blueprint for a caliper adapter bracket using the model you created in a previous practice.
Learning objectives:
Exercise
Transcript
00:01
This is a practice exercise video solution
00:04
for this practice exercise.
00:05
We want to carry on with the caliper bracket that you modeled.
00:08
If you had any difficulties,
00:10
you can upload the supplied data set caliper bracket dot F 3D.
00:14
We want to create a detailed drawing of this part.
00:16
So we're going to begin by navigating to
00:18
the drawing workspace and select from design.
00:21
We wanna make sure that we're creating a new drawing from scratch.
00:24
And in this case,
00:25
we're going to use the A SME standard which
00:27
will give us a third angle projection drawing setting.
00:31
We're gonna use units as inch because that's what we model the part in.
00:34
And our sheet size is gonna be b 17 by 11,
00:38
we'll say, OK, and the new detailed drawing will be created.
00:41
The first thing that we'll note is the size of
00:43
our part is relatively small compared to our drawing.
00:46
So the first thing I want to do is change my scale to 1 to 1.
00:50
I'm also gonna change the style to visible edges
00:53
only and I'm gonna leave my tangent edges off.
00:56
I'm gonna place this in the lower left hand corner.
00:59
Remember that third angle projection means that top will
01:02
be above and our right will be to the right
01:04
will say, OK, and place our view
01:07
next, we're going to use our projected view.
01:10
We're going to select our base view and create
01:12
a projected view above and to the right,
01:14
as well as an asymmetric view.
01:17
We're gonna select the green check mark and say, OK,
01:20
remember when creating your detailed drawing views,
01:22
you want to create views that are needed to represent the final part
01:26
and not any more unless it's strictly required for geometry purposes.
01:31
Now that we have the base, detailed drawing views,
01:34
we can begin adding some additional geometry and dimensions.
01:38
The first thing that I want to do is add my center marks.
01:41
I'm going to select all the holes on my part,
01:43
add a few center marks as well as this large arc here.
01:47
This is gonna be helpful as we dimension the center point of that arc.
01:51
Next, I'm gonna begin adding some dimensions.
01:54
I'm gonna zoom in a little bit and I want to begin
01:56
by dimension the vertical height or difference between these two holes.
02:00
This is gonna be quarter inch.
02:02
Next, I wanna dimension the horizontal distance or position between them
02:07
and I wanna dimension the outside diameter as well as the outside radius on this one.
02:12
Here,
02:13
we also want to give a radius value for this large arc
02:17
and we need to represent the distance to this from the horizontal.
02:22
This is gonna be 0.31.
02:24
We want to make sure we capture the whole diameter of this through hole.
02:28
And also that we capture any thread dimensions.
02:31
We have a text option called hole and thread note,
02:34
which allows us to select a hole that was created using the thread tool in fusion 3 60.
02:39
This tells us that we have two times or two
02:42
different holes that are three eights by 16th UN C.
02:46
This is a course thread with a three B fit.
02:49
This tells us all that we need to know about that hole.
02:51
When we're programming it,
02:52
we want to use a drill bit that's applicable for whatever tapping cycle we're using.
02:58
At this point,
02:58
we want to make sure that we identify all additional dimensions or features.
03:03
When we were modeling this part,
03:04
there was a note on the detailed drawing that told us that all of
03:07
the external edges of the part had Tang Agency with the surrounding bosses.
03:11
Now we could go through and we could
03:13
add dimensions for each of these different areas.
03:16
For example, we could use dimension from this vertical line
03:19
to the center point here. You can see that this is 1.07.
03:24
And while that's perfectly valid,
03:26
we might want to use notes like Tang Agency with external
03:29
bosses to make the dimension a little cleaner and easier to read
03:33
if we place this dimension and then hit escape to get off a dimension tool,
03:37
we can always reposition this later.
03:39
It's important that we make our drawings clean and easy to read.
03:43
If you have any dimensions that are overlapping,
03:45
consider using the dimension break tool found at the bottom of our dimension menu.
03:50
At this point, we need to add a few more dimensions.
03:52
We need to know what the overall height of our part is.
03:55
So from here, we need to decide which view is going to best represent that
03:59
this can be done on either this front view or the right side view.
04:03
Either option is perfectly fine.
04:05
But again, we don't want to replicate information on the detailed drawing.
04:09
We only want to place it in a single location whenever possible.
04:13
So here you can see this is a very clean and easy way for us to see this information.
04:17
Any additional detailed drawing views can be placed for clarity.
04:22
But if you have enough information to create a part from just these views,
04:25
it's important that we do leave it at that.
04:28
I'm gonna go ahead and hit escape and I'm gonna
04:30
place a text note in the upper right hand corner.
04:35
I'm gonna make sure that we note that
04:36
all external edges
04:41
have tangs
04:44
with each boss.
04:47
This will allow us to see this note when we're creating our part
04:51
and make it easier for us to identify how the geometry was created.
04:55
Once again,
04:55
we could use dimensions to represent the angles between each of these edges,
04:60
but sometimes notes for things like Tang agency between
05:03
bosses is a much easier way to model a part
05:07
at this point.
05:07
We also need to make sure that we identify anything needed inside of our title block.
05:12
By default, the project is going to come from the project in your data panel.
05:16
You might want to click on this attribute, delete what's there
05:19
and rename this project.
05:22
We're gonna call this Caliper project
05:25
practices.
05:27
The part is our Caliper bracket
05:29
and we can add additional information such as a drawing number.
05:33
In this case, we're gonna use CB for caliper bracket, dash one dash oo one,
05:39
the rev or revision is going to be the letter A.
05:42
And once we're done adding all these details,
05:45
you can go ahead and select finish properties.
05:48
All the information has now been added to our detailed drawing.
05:51
You can make adjustments to your detailed drawing for clarity.
05:53
And once you're done, make sure that you do save it
05:56
again,
05:57
make sure that you do note the location and the location of your
05:60
drawing is going to be restricted to certain different projects and sub folders.
06:05
Make sure that you do identify the correct
06:06
project and location when saving your bracket drawing.
06:12
Once your detailed drawing is saved,
06:13
let's go ahead and move on to the next challenge.
00:01
This is a practice exercise video solution
00:04
for this practice exercise.
00:05
We want to carry on with the caliper bracket that you modeled.
00:08
If you had any difficulties,
00:10
you can upload the supplied data set caliper bracket dot F 3D.
00:14
We want to create a detailed drawing of this part.
00:16
So we're going to begin by navigating to
00:18
the drawing workspace and select from design.
00:21
We wanna make sure that we're creating a new drawing from scratch.
00:24
And in this case,
00:25
we're going to use the A SME standard which
00:27
will give us a third angle projection drawing setting.
00:31
We're gonna use units as inch because that's what we model the part in.
00:34
And our sheet size is gonna be b 17 by 11,
00:38
we'll say, OK, and the new detailed drawing will be created.
00:41
The first thing that we'll note is the size of
00:43
our part is relatively small compared to our drawing.
00:46
So the first thing I want to do is change my scale to 1 to 1.
00:50
I'm also gonna change the style to visible edges
00:53
only and I'm gonna leave my tangent edges off.
00:56
I'm gonna place this in the lower left hand corner.
00:59
Remember that third angle projection means that top will
01:02
be above and our right will be to the right
01:04
will say, OK, and place our view
01:07
next, we're going to use our projected view.
01:10
We're going to select our base view and create
01:12
a projected view above and to the right,
01:14
as well as an asymmetric view.
01:17
We're gonna select the green check mark and say, OK,
01:20
remember when creating your detailed drawing views,
01:22
you want to create views that are needed to represent the final part
01:26
and not any more unless it's strictly required for geometry purposes.
01:31
Now that we have the base, detailed drawing views,
01:34
we can begin adding some additional geometry and dimensions.
01:38
The first thing that I want to do is add my center marks.
01:41
I'm going to select all the holes on my part,
01:43
add a few center marks as well as this large arc here.
01:47
This is gonna be helpful as we dimension the center point of that arc.
01:51
Next, I'm gonna begin adding some dimensions.
01:54
I'm gonna zoom in a little bit and I want to begin
01:56
by dimension the vertical height or difference between these two holes.
02:00
This is gonna be quarter inch.
02:02
Next, I wanna dimension the horizontal distance or position between them
02:07
and I wanna dimension the outside diameter as well as the outside radius on this one.
02:12
Here,
02:13
we also want to give a radius value for this large arc
02:17
and we need to represent the distance to this from the horizontal.
02:22
This is gonna be 0.31.
02:24
We want to make sure we capture the whole diameter of this through hole.
02:28
And also that we capture any thread dimensions.
02:31
We have a text option called hole and thread note,
02:34
which allows us to select a hole that was created using the thread tool in fusion 3 60.
02:39
This tells us that we have two times or two
02:42
different holes that are three eights by 16th UN C.
02:46
This is a course thread with a three B fit.
02:49
This tells us all that we need to know about that hole.
02:51
When we're programming it,
02:52
we want to use a drill bit that's applicable for whatever tapping cycle we're using.
02:58
At this point,
02:58
we want to make sure that we identify all additional dimensions or features.
03:03
When we were modeling this part,
03:04
there was a note on the detailed drawing that told us that all of
03:07
the external edges of the part had Tang Agency with the surrounding bosses.
03:11
Now we could go through and we could
03:13
add dimensions for each of these different areas.
03:16
For example, we could use dimension from this vertical line
03:19
to the center point here. You can see that this is 1.07.
03:24
And while that's perfectly valid,
03:26
we might want to use notes like Tang Agency with external
03:29
bosses to make the dimension a little cleaner and easier to read
03:33
if we place this dimension and then hit escape to get off a dimension tool,
03:37
we can always reposition this later.
03:39
It's important that we make our drawings clean and easy to read.
03:43
If you have any dimensions that are overlapping,
03:45
consider using the dimension break tool found at the bottom of our dimension menu.
03:50
At this point, we need to add a few more dimensions.
03:52
We need to know what the overall height of our part is.
03:55
So from here, we need to decide which view is going to best represent that
03:59
this can be done on either this front view or the right side view.
04:03
Either option is perfectly fine.
04:05
But again, we don't want to replicate information on the detailed drawing.
04:09
We only want to place it in a single location whenever possible.
04:13
So here you can see this is a very clean and easy way for us to see this information.
04:17
Any additional detailed drawing views can be placed for clarity.
04:22
But if you have enough information to create a part from just these views,
04:25
it's important that we do leave it at that.
04:28
I'm gonna go ahead and hit escape and I'm gonna
04:30
place a text note in the upper right hand corner.
04:35
I'm gonna make sure that we note that
04:36
all external edges
04:41
have tangs
04:44
with each boss.
04:47
This will allow us to see this note when we're creating our part
04:51
and make it easier for us to identify how the geometry was created.
04:55
Once again,
04:55
we could use dimensions to represent the angles between each of these edges,
04:60
but sometimes notes for things like Tang agency between
05:03
bosses is a much easier way to model a part
05:07
at this point.
05:07
We also need to make sure that we identify anything needed inside of our title block.
05:12
By default, the project is going to come from the project in your data panel.
05:16
You might want to click on this attribute, delete what's there
05:19
and rename this project.
05:22
We're gonna call this Caliper project
05:25
practices.
05:27
The part is our Caliper bracket
05:29
and we can add additional information such as a drawing number.
05:33
In this case, we're gonna use CB for caliper bracket, dash one dash oo one,
05:39
the rev or revision is going to be the letter A.
05:42
And once we're done adding all these details,
05:45
you can go ahead and select finish properties.
05:48
All the information has now been added to our detailed drawing.
05:51
You can make adjustments to your detailed drawing for clarity.
05:53
And once you're done, make sure that you do save it
05:56
again,
05:57
make sure that you do note the location and the location of your
05:60
drawing is going to be restricted to certain different projects and sub folders.
06:05
Make sure that you do identify the correct
06:06
project and location when saving your bracket drawing.
06:12
Once your detailed drawing is saved,
06:13
let's go ahead and move on to the next challenge.