














Transcript
00:02
Use 2.5 axis tool paths to finish caliber surfaces.
00:07
After completing this video, you'll be able to
00:09
use two D pocket to finish caliber faces
00:12
and use two D contour to finish mounting bosses
00:17
in fusion 3 60. Let's carry on with the data set. From the previous example.
00:21
At this point, we've used an adaptive clearing to remove material from the top hat.
00:26
We've used a facing tool path to get the material down to the top of the part.
00:30
And we've used an adaptive to remove extra material on the part as well
00:35
at this stage.
00:35
The next thing that we need to do is we need to
00:37
take a look at finishing some of the areas of the caliper.
00:41
Remember that we left 0.03 or 30 thou on both the faces as
00:46
well as the sides of all the different areas of the caliper.
00:49
So in order to finish both the side faces and the bottom faces,
00:53
we're gonna be using the two D pocket tool path.
00:56
This is a great way for us to finish off these areas because it will allow us
00:60
to cut both the faces of the areas as well as the sides of our parts.
01:04
We're gonna make sure that we're using tool number eight, which is a Bullnose Mill
01:08
and this will allow us to leave that small radius on all these extra corners
01:13
to get started.
01:14
We're going to navigate to our geometry selection
01:16
and we're going to select this top face.
01:19
We can add additional selections of various pockets that we want to add.
01:23
Noting that those are going to be highlighted in blue and it's
01:26
going to show the darker edge noting that these are open pockets.
01:30
We're gonna move to our heights making sure
01:32
that these are based off the selected contour.
01:35
Then we're gonna move over to our passes section
01:37
and we're going to turn off stock to leave since
01:39
we will be using this as a finishing tool path.
01:42
If we want to,
01:43
we can do multiple depths if we don't want to take the full 0.03 cut in one pass.
01:49
Well, it's not strictly required.
01:50
We can turn that on and play around with this option.
01:53
I'm gonna say 0.02 for the maximum roughing step down.
01:57
And we're gonna say, OK, to take a look at the results,
02:00
this will allow us to create those two D tool paths.
02:03
And you can see that we've got quite a bit of motion going on.
02:07
What ends up happening is we're creating these cuts at 0.02 and
02:11
it's going through multiple steps before it gets to that final depth.
02:15
This obviously adds quite a bit of time that we don't need.
02:18
Let's right. Click on the tool path, go back to edit and take a look at our geometry
02:23
inside of here, we can toggle on rest machining. However, with two D tool paths,
02:27
the rest machining is not model aware.
02:30
This means that it's taking a look at the material that's removed
02:33
by a tool value that we enter in that dialog box.
02:36
So in order for us to finish off these areas, we're gonna toggle off multiple depths,
02:40
say OK, and allow it to regenerate.
02:43
This will allow us to go through and do this in a single pass,
02:46
clearing off those areas and leaving that small radius in the corner.
02:50
One thing that we are noticing here is that we've got
02:52
a gouge or collision issue on the side of the part,
02:56
this is likely done from a lead in or a
02:58
lead out issue coming around the corner of our part.
03:02
This is something that we need to take a look at
03:04
and we want to do this individually for those areas.
03:07
So we're gonna double click on the pocket tool path,
03:09
go to our geometry and deselect these two faces.
03:13
Now, if we reelect it, it thinks that we're gonna be adding extra pockets.
03:17
So what we want to do is find those inside of
03:20
our menu and hit the X to remove it from our selection
03:24
as we scroll through, we can see the first pocket,
03:27
the second pocket and the third pocket
03:29
decide which ones we want to remove and then simply say, ok,
03:33
we'll allow the impro stock to update, make sure that the preview looks ok.
03:37
And then we can move on to finishing off these areas
03:41
while we can try to do this with a two D pocket.
03:43
We can also do this specifically with a two D contour.
03:46
Let's explore what each of those looks like.
03:48
First, we're gonna select two D pocket,
03:51
we're gonna select this area.
03:53
We're gonna move into our linking parameters and we're gonna
03:56
take a look at our lead in and lead outs
03:58
note that we can control these individually.
04:01
In this case, we've got a lead in and a lead out that are linked as the same value
04:05
we're gonna toggle off, same as lead in because the lead in wasn't the problem for us.
04:10
When we take a look at our lead out,
04:12
we have a horizontal lead out of 0.05 a sweep angle
04:15
of 90 degrees and a linear lead out distance of 0.05.
04:20
So when we take a look at these values,
04:22
these are going to be driving away at a tangent direction
04:26
from this edge which is pushing us into this corner.
04:30
So we're going to start by reducing these values
04:32
to a much smaller number in this case,
04:36
And we're going to regenerate this
04:38
when we took a look at the preview. Now we no longer have a gouge in that corner.
04:43
We want to make sure that the material is removed properly.
04:47
So we do need to double check that stock to leave was not turned on
04:50
in the passes section. Stock to leave is going to be on by default for this tool path.
04:55
Once it regenerates, we can see that we now still have that collision.
04:59
So let's right. Click on this tool path, select delete
05:02
and let's try this with a two D contour.
05:05
The two D contour will use the same tool.
05:08
And we're gonna go ahead and select this bottom edge.
05:11
When we use this chain.
05:12
Once again, we want to make sure that we're not taking a look at leaving stock behind,
05:16
but we will need to do this with roughing passes
05:20
because a two D contour is simply gonna follow this.
05:22
It doesn't know that there's additional geometry here to remove.
05:25
So we're gonna toggle on roughing passes
05:27
knowing that this is a half inch tool, we're gonna set passes at 0.2
05:32
and include two stepovers.
05:34
We still need to take care of the linking parameters,
05:37
the lead in and the lead out values.
05:39
If we simply turn off the lead in and the lead out
05:43
and generate this tool path,
05:45
the tool is gonna come in and out
05:46
without causing any issues colliding with the geometry.
05:50
Remember that our two D tool paths are not model aware,
05:53
they're only going to be machining where we specify,
05:56
we can see that a little bit of material is left on this corner
05:59
and we might potentially have an issue with the lead
06:02
in and lead out not cutting the geometry properly.
06:05
This is something that we can verify later,
06:07
but we do need to make an adjustment to those offset values in our multiple passes.
06:12
So instead of doing two passes,
06:14
we could do three or we could increase the maximum step over
06:17
value to be half of the tool or a little bit larger.
06:20
I'm gonna say, OK,
06:22
at 0.22 take a look at the preview and note that we still have some material here.
06:27
Let's modify this one more time and then we can add the additional contour to it
06:32
in the passes section. I'm going to increase this to a number of step over of three.
06:36
And in the geometry section, we want to add the chain on the other side
06:41
will say OK and take a look at the results.
06:45
Now, everything appears to be machined properly using the two D contour tool.
06:50
This might not be the most efficient tool because we are spending
06:53
a lot of time outside of the part without really machining anything.
06:58
There are additional options and things that we can do in tool paths.
07:01
For example, inside of our geometry section,
07:04
we can toggle on stock contours
07:07
instead of using the stock contour as the rectangle we can use
07:10
a silhouette of the part or we can make a selection.
07:14
We're going to use the outside loops say OK,
07:17
and then allow it to regenerate.
07:19
Now, our two D contour is not coming farther out. It's spending less time cutting.
07:24
However, you will note that we do have some potential problems here.
07:28
The tool is now rapiding or cutting through the center of our part.
07:32
This is obviously a problem and it is something that we need to address and deal with.
07:37
So we need to play around with the settings.
07:39
But in this case,
07:40
the easiest option is for me to turn off the stock contours and
07:43
allow it to go back to simply cutting how we originally planned.
07:47
The amount of time that we're going to save on a small part like this for a
07:51
single run is really not worth the time and effort spent to optimize the tool path.
07:56
If you are setting things up for production,
07:59
then it makes sense to spend as much time as you can to optimize your tool paths,
08:03
using sketches to create a boundary for the tool
08:06
path or potentially using things like stock contours.
08:09
In this case,
08:10
we're gonna go back to our named view and make sure that we save this before we move on.
00:02
Use 2.5 axis tool paths to finish caliber surfaces.
00:07
After completing this video, you'll be able to
00:09
use two D pocket to finish caliber faces
00:12
and use two D contour to finish mounting bosses
00:17
in fusion 3 60. Let's carry on with the data set. From the previous example.
00:21
At this point, we've used an adaptive clearing to remove material from the top hat.
00:26
We've used a facing tool path to get the material down to the top of the part.
00:30
And we've used an adaptive to remove extra material on the part as well
00:35
at this stage.
00:35
The next thing that we need to do is we need to
00:37
take a look at finishing some of the areas of the caliper.
00:41
Remember that we left 0.03 or 30 thou on both the faces as
00:46
well as the sides of all the different areas of the caliper.
00:49
So in order to finish both the side faces and the bottom faces,
00:53
we're gonna be using the two D pocket tool path.
00:56
This is a great way for us to finish off these areas because it will allow us
00:60
to cut both the faces of the areas as well as the sides of our parts.
01:04
We're gonna make sure that we're using tool number eight, which is a Bullnose Mill
01:08
and this will allow us to leave that small radius on all these extra corners
01:13
to get started.
01:14
We're going to navigate to our geometry selection
01:16
and we're going to select this top face.
01:19
We can add additional selections of various pockets that we want to add.
01:23
Noting that those are going to be highlighted in blue and it's
01:26
going to show the darker edge noting that these are open pockets.
01:30
We're gonna move to our heights making sure
01:32
that these are based off the selected contour.
01:35
Then we're gonna move over to our passes section
01:37
and we're going to turn off stock to leave since
01:39
we will be using this as a finishing tool path.
01:42
If we want to,
01:43
we can do multiple depths if we don't want to take the full 0.03 cut in one pass.
01:49
Well, it's not strictly required.
01:50
We can turn that on and play around with this option.
01:53
I'm gonna say 0.02 for the maximum roughing step down.
01:57
And we're gonna say, OK, to take a look at the results,
02:00
this will allow us to create those two D tool paths.
02:03
And you can see that we've got quite a bit of motion going on.
02:07
What ends up happening is we're creating these cuts at 0.02 and
02:11
it's going through multiple steps before it gets to that final depth.
02:15
This obviously adds quite a bit of time that we don't need.
02:18
Let's right. Click on the tool path, go back to edit and take a look at our geometry
02:23
inside of here, we can toggle on rest machining. However, with two D tool paths,
02:27
the rest machining is not model aware.
02:30
This means that it's taking a look at the material that's removed
02:33
by a tool value that we enter in that dialog box.
02:36
So in order for us to finish off these areas, we're gonna toggle off multiple depths,
02:40
say OK, and allow it to regenerate.
02:43
This will allow us to go through and do this in a single pass,
02:46
clearing off those areas and leaving that small radius in the corner.
02:50
One thing that we are noticing here is that we've got
02:52
a gouge or collision issue on the side of the part,
02:56
this is likely done from a lead in or a
02:58
lead out issue coming around the corner of our part.
03:02
This is something that we need to take a look at
03:04
and we want to do this individually for those areas.
03:07
So we're gonna double click on the pocket tool path,
03:09
go to our geometry and deselect these two faces.
03:13
Now, if we reelect it, it thinks that we're gonna be adding extra pockets.
03:17
So what we want to do is find those inside of
03:20
our menu and hit the X to remove it from our selection
03:24
as we scroll through, we can see the first pocket,
03:27
the second pocket and the third pocket
03:29
decide which ones we want to remove and then simply say, ok,
03:33
we'll allow the impro stock to update, make sure that the preview looks ok.
03:37
And then we can move on to finishing off these areas
03:41
while we can try to do this with a two D pocket.
03:43
We can also do this specifically with a two D contour.
03:46
Let's explore what each of those looks like.
03:48
First, we're gonna select two D pocket,
03:51
we're gonna select this area.
03:53
We're gonna move into our linking parameters and we're gonna
03:56
take a look at our lead in and lead outs
03:58
note that we can control these individually.
04:01
In this case, we've got a lead in and a lead out that are linked as the same value
04:05
we're gonna toggle off, same as lead in because the lead in wasn't the problem for us.
04:10
When we take a look at our lead out,
04:12
we have a horizontal lead out of 0.05 a sweep angle
04:15
of 90 degrees and a linear lead out distance of 0.05.
04:20
So when we take a look at these values,
04:22
these are going to be driving away at a tangent direction
04:26
from this edge which is pushing us into this corner.
04:30
So we're going to start by reducing these values
04:32
to a much smaller number in this case,
04:36
And we're going to regenerate this
04:38
when we took a look at the preview. Now we no longer have a gouge in that corner.
04:43
We want to make sure that the material is removed properly.
04:47
So we do need to double check that stock to leave was not turned on
04:50
in the passes section. Stock to leave is going to be on by default for this tool path.
04:55
Once it regenerates, we can see that we now still have that collision.
04:59
So let's right. Click on this tool path, select delete
05:02
and let's try this with a two D contour.
05:05
The two D contour will use the same tool.
05:08
And we're gonna go ahead and select this bottom edge.
05:11
When we use this chain.
05:12
Once again, we want to make sure that we're not taking a look at leaving stock behind,
05:16
but we will need to do this with roughing passes
05:20
because a two D contour is simply gonna follow this.
05:22
It doesn't know that there's additional geometry here to remove.
05:25
So we're gonna toggle on roughing passes
05:27
knowing that this is a half inch tool, we're gonna set passes at 0.2
05:32
and include two stepovers.
05:34
We still need to take care of the linking parameters,
05:37
the lead in and the lead out values.
05:39
If we simply turn off the lead in and the lead out
05:43
and generate this tool path,
05:45
the tool is gonna come in and out
05:46
without causing any issues colliding with the geometry.
05:50
Remember that our two D tool paths are not model aware,
05:53
they're only going to be machining where we specify,
05:56
we can see that a little bit of material is left on this corner
05:59
and we might potentially have an issue with the lead
06:02
in and lead out not cutting the geometry properly.
06:05
This is something that we can verify later,
06:07
but we do need to make an adjustment to those offset values in our multiple passes.
06:12
So instead of doing two passes,
06:14
we could do three or we could increase the maximum step over
06:17
value to be half of the tool or a little bit larger.
06:20
I'm gonna say, OK,
06:22
at 0.22 take a look at the preview and note that we still have some material here.
06:27
Let's modify this one more time and then we can add the additional contour to it
06:32
in the passes section. I'm going to increase this to a number of step over of three.
06:36
And in the geometry section, we want to add the chain on the other side
06:41
will say OK and take a look at the results.
06:45
Now, everything appears to be machined properly using the two D contour tool.
06:50
This might not be the most efficient tool because we are spending
06:53
a lot of time outside of the part without really machining anything.
06:58
There are additional options and things that we can do in tool paths.
07:01
For example, inside of our geometry section,
07:04
we can toggle on stock contours
07:07
instead of using the stock contour as the rectangle we can use
07:10
a silhouette of the part or we can make a selection.
07:14
We're going to use the outside loops say OK,
07:17
and then allow it to regenerate.
07:19
Now, our two D contour is not coming farther out. It's spending less time cutting.
07:24
However, you will note that we do have some potential problems here.
07:28
The tool is now rapiding or cutting through the center of our part.
07:32
This is obviously a problem and it is something that we need to address and deal with.
07:37
So we need to play around with the settings.
07:39
But in this case,
07:40
the easiest option is for me to turn off the stock contours and
07:43
allow it to go back to simply cutting how we originally planned.
07:47
The amount of time that we're going to save on a small part like this for a
07:51
single run is really not worth the time and effort spent to optimize the tool path.
07:56
If you are setting things up for production,
07:59
then it makes sense to spend as much time as you can to optimize your tool paths,
08:03
using sketches to create a boundary for the tool
08:06
path or potentially using things like stock contours.
08:09
In this case,
08:10
we're gonna go back to our named view and make sure that we save this before we move on.
After completing this video, you'll be able to:
Step-by-step guide