Use 2.5 axis toolpaths to finish caliper surfaces

00:02

Use 2.5 axis tool paths to finish caliber surfaces.

00:07

After completing this video, you'll be able to

00:09

use two D pocket to finish caliber faces

00:12

and use two D contour to finish mounting bosses

00:17

in fusion 3 60. Let's carry on with the data set. From the previous example.

00:21

At this point, we've used an adaptive clearing to remove material from the top hat.

00:26

We've used a facing tool path to get the material down to the top of the part.

00:30

And we've used an adaptive to remove extra material on the part as well

00:35

at this stage.

00:35

The next thing that we need to do is we need to

00:37

take a look at finishing some of the areas of the caliper.

00:41

Remember that we left 0.03 or 30 thou on both the faces as

00:46

well as the sides of all the different areas of the caliper.

00:49

So in order to finish both the side faces and the bottom faces,

00:53

we're gonna be using the two D pocket tool path.

00:56

This is a great way for us to finish off these areas because it will allow us

00:60

to cut both the faces of the areas as well as the sides of our parts.

01:04

We're gonna make sure that we're using tool number eight, which is a Bullnose Mill

01:08

and this will allow us to leave that small radius on all these extra corners

01:13

to get started.

01:14

We're going to navigate to our geometry selection

01:16

and we're going to select this top face.

01:19

We can add additional selections of various pockets that we want to add.

01:23

Noting that those are going to be highlighted in blue and it's

01:26

going to show the darker edge noting that these are open pockets.

01:30

We're gonna move to our heights making sure

01:32

that these are based off the selected contour.

01:35

Then we're gonna move over to our passes section

01:37

and we're going to turn off stock to leave since

01:39

we will be using this as a finishing tool path.

01:42

If we want to,

01:43

we can do multiple depths if we don't want to take the full 0.03 cut in one pass.

01:49

Well, it's not strictly required.

01:50

We can turn that on and play around with this option.

01:53

I'm gonna say 0.02 for the maximum roughing step down.

01:57

And we're gonna say, OK, to take a look at the results,

02:00

this will allow us to create those two D tool paths.

02:03

And you can see that we've got quite a bit of motion going on.

02:07

What ends up happening is we're creating these cuts at 0.02 and

02:11

it's going through multiple steps before it gets to that final depth.

02:15

This obviously adds quite a bit of time that we don't need.

02:18

Let's right. Click on the tool path, go back to edit and take a look at our geometry

02:23

inside of here, we can toggle on rest machining. However, with two D tool paths,

02:27

the rest machining is not model aware.

02:30

This means that it's taking a look at the material that's removed

02:33

by a tool value that we enter in that dialog box.

02:36

So in order for us to finish off these areas, we're gonna toggle off multiple depths,

02:40

say OK, and allow it to regenerate.

02:43

This will allow us to go through and do this in a single pass,

02:46

clearing off those areas and leaving that small radius in the corner.

02:50

One thing that we are noticing here is that we've got

02:52

a gouge or collision issue on the side of the part,

02:56

this is likely done from a lead in or a

02:58

lead out issue coming around the corner of our part.

03:02

This is something that we need to take a look at

03:04

and we want to do this individually for those areas.

03:07

So we're gonna double click on the pocket tool path,

03:09

go to our geometry and deselect these two faces.

03:13

Now, if we reelect it, it thinks that we're gonna be adding extra pockets.

03:17

So what we want to do is find those inside of

03:20

our menu and hit the X to remove it from our selection

03:24

as we scroll through, we can see the first pocket,

03:27

the second pocket and the third pocket

03:29

decide which ones we want to remove and then simply say, ok,

03:33

we'll allow the impro stock to update, make sure that the preview looks ok.

03:37

And then we can move on to finishing off these areas

03:41

while we can try to do this with a two D pocket.

03:43

We can also do this specifically with a two D contour.

03:46

Let's explore what each of those looks like.

03:48

First, we're gonna select two D pocket,

03:51

we're gonna select this area.

03:53

We're gonna move into our linking parameters and we're gonna

03:56

take a look at our lead in and lead outs

03:58

note that we can control these individually.

04:01

In this case, we've got a lead in and a lead out that are linked as the same value

04:05

we're gonna toggle off, same as lead in because the lead in wasn't the problem for us.

04:10

When we take a look at our lead out,

04:12

we have a horizontal lead out of 0.05 a sweep angle

04:15

of 90 degrees and a linear lead out distance of 0.05.

04:20

So when we take a look at these values,

04:22

these are going to be driving away at a tangent direction

04:26

from this edge which is pushing us into this corner.

04:30

So we're going to start by reducing these values

04:32

to a much smaller number in this case,

04:36

And we're going to regenerate this

04:38

when we took a look at the preview. Now we no longer have a gouge in that corner.

04:43

We want to make sure that the material is removed properly.

04:47

So we do need to double check that stock to leave was not turned on

04:50

in the passes section. Stock to leave is going to be on by default for this tool path.

04:55

Once it regenerates, we can see that we now still have that collision.

04:59

So let's right. Click on this tool path, select delete

05:02

and let's try this with a two D contour.

05:05

The two D contour will use the same tool.

05:08

And we're gonna go ahead and select this bottom edge.

05:11

When we use this chain.

05:12

Once again, we want to make sure that we're not taking a look at leaving stock behind,

05:16

but we will need to do this with roughing passes

05:20

because a two D contour is simply gonna follow this.

05:22

It doesn't know that there's additional geometry here to remove.

05:25

So we're gonna toggle on roughing passes

05:27

knowing that this is a half inch tool, we're gonna set passes at 0.2

05:32

and include two stepovers.

05:34

We still need to take care of the linking parameters,

05:37

the lead in and the lead out values.

05:39

If we simply turn off the lead in and the lead out

05:43

and generate this tool path,

05:45

the tool is gonna come in and out

05:46

without causing any issues colliding with the geometry.

05:50

Remember that our two D tool paths are not model aware,

05:53

they're only going to be machining where we specify,

05:56

we can see that a little bit of material is left on this corner

05:59

and we might potentially have an issue with the lead

06:02

in and lead out not cutting the geometry properly.

06:05

This is something that we can verify later,

06:07

but we do need to make an adjustment to those offset values in our multiple passes.

06:12

So instead of doing two passes,

06:14

we could do three or we could increase the maximum step over

06:17

value to be half of the tool or a little bit larger.

06:20

I'm gonna say, OK,

06:22

at 0.22 take a look at the preview and note that we still have some material here.

06:27

Let's modify this one more time and then we can add the additional contour to it

06:32

in the passes section. I'm going to increase this to a number of step over of three.

06:36

And in the geometry section, we want to add the chain on the other side

06:41

will say OK and take a look at the results.

06:45

Now, everything appears to be machined properly using the two D contour tool.

06:50

This might not be the most efficient tool because we are spending

06:53

a lot of time outside of the part without really machining anything.

06:58

There are additional options and things that we can do in tool paths.

07:01

For example, inside of our geometry section,

07:04

we can toggle on stock contours

07:07

instead of using the stock contour as the rectangle we can use

07:10

a silhouette of the part or we can make a selection.

07:14

We're going to use the outside loops say OK,

07:17

and then allow it to regenerate.

07:19

Now, our two D contour is not coming farther out. It's spending less time cutting.

07:24

However, you will note that we do have some potential problems here.

07:28

The tool is now rapiding or cutting through the center of our part.

07:32

This is obviously a problem and it is something that we need to address and deal with.

07:37

So we need to play around with the settings.

07:39

But in this case,

07:40

the easiest option is for me to turn off the stock contours and

07:43

allow it to go back to simply cutting how we originally planned.

07:47

The amount of time that we're going to save on a small part like this for a

07:51

single run is really not worth the time and effort spent to optimize the tool path.

07:56

If you are setting things up for production,

07:59

then it makes sense to spend as much time as you can to optimize your tool paths,

08:03

using sketches to create a boundary for the tool

08:06

path or potentially using things like stock contours.

08:09

In this case,

08:10

we're gonna go back to our named view and make sure that we save this before we move on.

Video transcript

00:02

Use 2.5 axis tool paths to finish caliber surfaces.

00:07

After completing this video, you'll be able to

00:09

use two D pocket to finish caliber faces

00:12

and use two D contour to finish mounting bosses

00:17

in fusion 3 60. Let's carry on with the data set. From the previous example.

00:21

At this point, we've used an adaptive clearing to remove material from the top hat.

00:26

We've used a facing tool path to get the material down to the top of the part.

00:30

And we've used an adaptive to remove extra material on the part as well

00:35

at this stage.

00:35

The next thing that we need to do is we need to

00:37

take a look at finishing some of the areas of the caliper.

00:41

Remember that we left 0.03 or 30 thou on both the faces as

00:46

well as the sides of all the different areas of the caliper.

00:49

So in order to finish both the side faces and the bottom faces,

00:53

we're gonna be using the two D pocket tool path.

00:56

This is a great way for us to finish off these areas because it will allow us

00:60

to cut both the faces of the areas as well as the sides of our parts.

01:04

We're gonna make sure that we're using tool number eight, which is a Bullnose Mill

01:08

and this will allow us to leave that small radius on all these extra corners

01:13

to get started.

01:14

We're going to navigate to our geometry selection

01:16

and we're going to select this top face.

01:19

We can add additional selections of various pockets that we want to add.

01:23

Noting that those are going to be highlighted in blue and it's

01:26

going to show the darker edge noting that these are open pockets.

01:30

We're gonna move to our heights making sure

01:32

that these are based off the selected contour.

01:35

Then we're gonna move over to our passes section

01:37

and we're going to turn off stock to leave since

01:39

we will be using this as a finishing tool path.

01:42

If we want to,

01:43

we can do multiple depths if we don't want to take the full 0.03 cut in one pass.

01:49

Well, it's not strictly required.

01:50

We can turn that on and play around with this option.

01:53

I'm gonna say 0.02 for the maximum roughing step down.

01:57

And we're gonna say, OK, to take a look at the results,

02:00

this will allow us to create those two D tool paths.

02:03

And you can see that we've got quite a bit of motion going on.

02:07

What ends up happening is we're creating these cuts at 0.02 and

02:11

it's going through multiple steps before it gets to that final depth.

02:15

This obviously adds quite a bit of time that we don't need.

02:18

Let's right. Click on the tool path, go back to edit and take a look at our geometry

02:23

inside of here, we can toggle on rest machining. However, with two D tool paths,

02:27

the rest machining is not model aware.

02:30

This means that it's taking a look at the material that's removed

02:33

by a tool value that we enter in that dialog box.

02:36

So in order for us to finish off these areas, we're gonna toggle off multiple depths,

02:40

say OK, and allow it to regenerate.

02:43

This will allow us to go through and do this in a single pass,

02:46

clearing off those areas and leaving that small radius in the corner.

02:50

One thing that we are noticing here is that we've got

02:52

a gouge or collision issue on the side of the part,

02:56

this is likely done from a lead in or a

02:58

lead out issue coming around the corner of our part.

03:02

This is something that we need to take a look at

03:04

and we want to do this individually for those areas.

03:07

So we're gonna double click on the pocket tool path,

03:09

go to our geometry and deselect these two faces.

03:13

Now, if we reelect it, it thinks that we're gonna be adding extra pockets.

03:17

So what we want to do is find those inside of

03:20

our menu and hit the X to remove it from our selection

03:24

as we scroll through, we can see the first pocket,

03:27

the second pocket and the third pocket

03:29

decide which ones we want to remove and then simply say, ok,

03:33

we'll allow the impro stock to update, make sure that the preview looks ok.

03:37

And then we can move on to finishing off these areas

03:41

while we can try to do this with a two D pocket.

03:43

We can also do this specifically with a two D contour.

03:46

Let's explore what each of those looks like.

03:48

First, we're gonna select two D pocket,

03:51

we're gonna select this area.

03:53

We're gonna move into our linking parameters and we're gonna

03:56

take a look at our lead in and lead outs

03:58

note that we can control these individually.

04:01

In this case, we've got a lead in and a lead out that are linked as the same value

04:05

we're gonna toggle off, same as lead in because the lead in wasn't the problem for us.

04:10

When we take a look at our lead out,

04:12

we have a horizontal lead out of 0.05 a sweep angle

04:15

of 90 degrees and a linear lead out distance of 0.05.

04:20

So when we take a look at these values,

04:22

these are going to be driving away at a tangent direction

04:26

from this edge which is pushing us into this corner.

04:30

So we're going to start by reducing these values

04:32

to a much smaller number in this case,

04:36

And we're going to regenerate this

04:38

when we took a look at the preview. Now we no longer have a gouge in that corner.

04:43

We want to make sure that the material is removed properly.

04:47

So we do need to double check that stock to leave was not turned on

04:50

in the passes section. Stock to leave is going to be on by default for this tool path.

04:55

Once it regenerates, we can see that we now still have that collision.

04:59

So let's right. Click on this tool path, select delete

05:02

and let's try this with a two D contour.

05:05

The two D contour will use the same tool.

05:08

And we're gonna go ahead and select this bottom edge.

05:11

When we use this chain.

05:12

Once again, we want to make sure that we're not taking a look at leaving stock behind,

05:16

but we will need to do this with roughing passes

05:20

because a two D contour is simply gonna follow this.

05:22

It doesn't know that there's additional geometry here to remove.

05:25

So we're gonna toggle on roughing passes

05:27

knowing that this is a half inch tool, we're gonna set passes at 0.2

05:32

and include two stepovers.

05:34

We still need to take care of the linking parameters,

05:37

the lead in and the lead out values.

05:39

If we simply turn off the lead in and the lead out

05:43

and generate this tool path,

05:45

the tool is gonna come in and out

05:46

without causing any issues colliding with the geometry.

05:50

Remember that our two D tool paths are not model aware,

05:53

they're only going to be machining where we specify,

05:56

we can see that a little bit of material is left on this corner

05:59

and we might potentially have an issue with the lead

06:02

in and lead out not cutting the geometry properly.

06:05

This is something that we can verify later,

06:07

but we do need to make an adjustment to those offset values in our multiple passes.

06:12

So instead of doing two passes,

06:14

we could do three or we could increase the maximum step over

06:17

value to be half of the tool or a little bit larger.

06:20

I'm gonna say, OK,

06:22

at 0.22 take a look at the preview and note that we still have some material here.

06:27

Let's modify this one more time and then we can add the additional contour to it

06:32

in the passes section. I'm going to increase this to a number of step over of three.

06:36

And in the geometry section, we want to add the chain on the other side

06:41

will say OK and take a look at the results.

06:45

Now, everything appears to be machined properly using the two D contour tool.

06:50

This might not be the most efficient tool because we are spending

06:53

a lot of time outside of the part without really machining anything.

06:58

There are additional options and things that we can do in tool paths.

07:01

For example, inside of our geometry section,

07:04

we can toggle on stock contours

07:07

instead of using the stock contour as the rectangle we can use

07:10

a silhouette of the part or we can make a selection.

07:14

We're going to use the outside loops say OK,

07:17

and then allow it to regenerate.

07:19

Now, our two D contour is not coming farther out. It's spending less time cutting.

07:24

However, you will note that we do have some potential problems here.

07:28

The tool is now rapiding or cutting through the center of our part.

07:32

This is obviously a problem and it is something that we need to address and deal with.

07:37

So we need to play around with the settings.

07:39

But in this case,

07:40

the easiest option is for me to turn off the stock contours and

07:43

allow it to go back to simply cutting how we originally planned.

07:47

The amount of time that we're going to save on a small part like this for a

07:51

single run is really not worth the time and effort spent to optimize the tool path.

07:56

If you are setting things up for production,

07:59

then it makes sense to spend as much time as you can to optimize your tool paths,

08:03

using sketches to create a boundary for the tool

08:06

path or potentially using things like stock contours.

08:09

In this case,

08:10

we're gonna go back to our named view and make sure that we save this before we move on.

After completing this video, you'll be able to: 

  • Use 2D Pocket to finish caliper faces.
  • Use 2D Contour to finish mounting bosses.

Video quiz

Which type of tool is ideal to finish the face of a planar pocket, the vertical wall of a boss, and leave behind a corner radius between them?

(Select one)
Select an answer

1/1 questions left unanswered

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