














Transcript
00:02
Champ for edges.
00:04
After completing this video, you'll be able to
00:07
use Chamfer to deer
00:08
all edges of the caliper
00:12
in Fusion 3 60. Let's carry on with the data set. From our previous example.
00:16
At this point, we need to take care of some of the final finishing operations.
00:20
We've done our two D adaptive to remove the top hat.
00:23
We've used facing to go all the way down to the top of our part.
00:26
We've used our 3D adaptive to rough the rest of the
00:29
caliper out our two D pocket to finish off the various faces
00:33
and a two D contour to finish off the mounting tabs and
00:36
then a two D bore to take care of our counter bore.
00:40
At this stage, we really have our champ on the top of the piston or the button area.
00:45
And then we also have to deer
00:47
the rest of the hard edges
00:49
while some of this detail is not included on a detailed drawing or in the 3D model.
00:54
Oftentimes you'll see notes like break all edges or a specific
00:58
champ amount that you need to use on all sharp corners.
01:01
Very rarely will you have a 3D model that you machine
01:05
that will not have some sort of deer
01:07
or champ on all of the sharp edges.
01:10
So make sure that you do take a close look
01:12
at any prints or models that you are machining.
01:15
In some cases, you might have a model champ.
01:18
And in this case, when we take a look at using tools like a two D champ for tool path,
01:23
we can set the value for our champ for width at zero based on our selection.
01:28
So the first thing that we need to do
01:29
is make sure that we're using the appropriate tool.
01:31
In this case, tool number two, which is our champ for
01:34
MLL
01:35
for our geometry. We're gonna select the top edge
01:38
and then when we move on to our passes section,
01:42
the champ for width value is gonna be zero.
01:44
Whenever we have a model champ,
01:46
that width value will be zero.
01:48
If we have a sharp corner,
01:50
then the width value is gonna be the width of whatever champ or
01:53
deeper we want to use
01:55
the tip offset again,
01:56
is gonna dictate how far down the tip of the tool is gonna drop below our edge.
02:01
In this case,
02:02
we need to be careful and make sure that this amount
02:05
is going to be large enough for whatever tool we have
02:08
for ours.
02:09
We're gonna set this at 0.06 and we can leave the chan for clearance at 0.025 and say,
02:15
OK.
02:16
Using in process stock, we want to validate the champ
02:19
to make sure that it works and we can see exactly where the center of the tool is.
02:23
Remember that we have options to turn on and show the tool on cursor.
02:27
So you can hold the tool here and you can make
02:30
sure that you are cutting with the tool far enough down.
02:33
In this case, I might want to increase that offset.
02:36
So I'm a little bit higher up on the tool,
02:38
gonna toggle off the show tool on cursor which is also control and t
02:42
right. Click on the tool path and make an edit
02:45
this time. Instead of using 0.06 I'm gonna set this 2.09 and regenerate
02:51
once more,
02:52
we can go back down and show the tool and just make sure
02:55
that we're not being too high or too low on that Chamfer Mill.
02:59
Again,
02:59
there are reasons why we want to dictate where
03:01
this happens on the position of our tool.
03:04
In this case,
03:05
we wanna make sure we're not too far down because then we're
03:07
getting outside of where the cutting flutes are or too far up.
03:11
It will also change the surface speed of the tool on the part.
03:15
So again, it's important that we are in a correct area of the tool whenever possible.
03:21
The next thing that we need to do is we need to add a two D Chamfer that will allow us to
03:25
deeper, all the sharp corners.
03:27
So from the two D menu, once more, we're gonna select two D champ
03:30
using the same tool,
03:32
we're gonna select the outside and all the inside edges of all the holes
03:37
we're gonna move our way around
03:40
and note that as we rotate the model around,
03:42
we also want to take care of the geometry on the backside.
03:46
Remember that we used a Bullnose mill to finish off this corner,
03:49
which means there is a small filet in that area
03:52
for our geometry. We need to make sure in the passes section that we do enter whatever
03:57
cham
03:57
width we want. In this case, 0.01 a relatively small debt,
04:02
the champ for tip offset. Again, this is going to be critical.
04:05
We need to make sure that we are using a
04:08
portion of the tool that can actually clear the surrounding geometry
04:12
for us. Again, I'm gonna go down to 0.09 for the tip offset and say, OK,
04:17
we'll be able to get a preview on the screen and see
04:20
exactly where the deeper or the chand tool path is cutting.
04:24
We can see it is able to cut all the way around here.
04:26
And if we look down here,
04:28
it's able to cut into that small filet that was left by the Bullnose Mill.
04:32
Everything so far looks pretty good.
04:35
I'm happy with the results. So I'm gonna go back to a home view,
04:39
gonna click on the activate option to go back to my name,
04:42
view and make sure that I save this before moving on.
00:02
Champ for edges.
00:04
After completing this video, you'll be able to
00:07
use Chamfer to deer
00:08
all edges of the caliper
00:12
in Fusion 3 60. Let's carry on with the data set. From our previous example.
00:16
At this point, we need to take care of some of the final finishing operations.
00:20
We've done our two D adaptive to remove the top hat.
00:23
We've used facing to go all the way down to the top of our part.
00:26
We've used our 3D adaptive to rough the rest of the
00:29
caliper out our two D pocket to finish off the various faces
00:33
and a two D contour to finish off the mounting tabs and
00:36
then a two D bore to take care of our counter bore.
00:40
At this stage, we really have our champ on the top of the piston or the button area.
00:45
And then we also have to deer
00:47
the rest of the hard edges
00:49
while some of this detail is not included on a detailed drawing or in the 3D model.
00:54
Oftentimes you'll see notes like break all edges or a specific
00:58
champ amount that you need to use on all sharp corners.
01:01
Very rarely will you have a 3D model that you machine
01:05
that will not have some sort of deer
01:07
or champ on all of the sharp edges.
01:10
So make sure that you do take a close look
01:12
at any prints or models that you are machining.
01:15
In some cases, you might have a model champ.
01:18
And in this case, when we take a look at using tools like a two D champ for tool path,
01:23
we can set the value for our champ for width at zero based on our selection.
01:28
So the first thing that we need to do
01:29
is make sure that we're using the appropriate tool.
01:31
In this case, tool number two, which is our champ for
01:34
MLL
01:35
for our geometry. We're gonna select the top edge
01:38
and then when we move on to our passes section,
01:42
the champ for width value is gonna be zero.
01:44
Whenever we have a model champ,
01:46
that width value will be zero.
01:48
If we have a sharp corner,
01:50
then the width value is gonna be the width of whatever champ or
01:53
deeper we want to use
01:55
the tip offset again,
01:56
is gonna dictate how far down the tip of the tool is gonna drop below our edge.
02:01
In this case,
02:02
we need to be careful and make sure that this amount
02:05
is going to be large enough for whatever tool we have
02:08
for ours.
02:09
We're gonna set this at 0.06 and we can leave the chan for clearance at 0.025 and say,
02:15
OK.
02:16
Using in process stock, we want to validate the champ
02:19
to make sure that it works and we can see exactly where the center of the tool is.
02:23
Remember that we have options to turn on and show the tool on cursor.
02:27
So you can hold the tool here and you can make
02:30
sure that you are cutting with the tool far enough down.
02:33
In this case, I might want to increase that offset.
02:36
So I'm a little bit higher up on the tool,
02:38
gonna toggle off the show tool on cursor which is also control and t
02:42
right. Click on the tool path and make an edit
02:45
this time. Instead of using 0.06 I'm gonna set this 2.09 and regenerate
02:51
once more,
02:52
we can go back down and show the tool and just make sure
02:55
that we're not being too high or too low on that Chamfer Mill.
02:59
Again,
02:59
there are reasons why we want to dictate where
03:01
this happens on the position of our tool.
03:04
In this case,
03:05
we wanna make sure we're not too far down because then we're
03:07
getting outside of where the cutting flutes are or too far up.
03:11
It will also change the surface speed of the tool on the part.
03:15
So again, it's important that we are in a correct area of the tool whenever possible.
03:21
The next thing that we need to do is we need to add a two D Chamfer that will allow us to
03:25
deeper, all the sharp corners.
03:27
So from the two D menu, once more, we're gonna select two D champ
03:30
using the same tool,
03:32
we're gonna select the outside and all the inside edges of all the holes
03:37
we're gonna move our way around
03:40
and note that as we rotate the model around,
03:42
we also want to take care of the geometry on the backside.
03:46
Remember that we used a Bullnose mill to finish off this corner,
03:49
which means there is a small filet in that area
03:52
for our geometry. We need to make sure in the passes section that we do enter whatever
03:57
cham
03:57
width we want. In this case, 0.01 a relatively small debt,
04:02
the champ for tip offset. Again, this is going to be critical.
04:05
We need to make sure that we are using a
04:08
portion of the tool that can actually clear the surrounding geometry
04:12
for us. Again, I'm gonna go down to 0.09 for the tip offset and say, OK,
04:17
we'll be able to get a preview on the screen and see
04:20
exactly where the deeper or the chand tool path is cutting.
04:24
We can see it is able to cut all the way around here.
04:26
And if we look down here,
04:28
it's able to cut into that small filet that was left by the Bullnose Mill.
04:32
Everything so far looks pretty good.
04:35
I'm happy with the results. So I'm gonna go back to a home view,
04:39
gonna click on the activate option to go back to my name,
04:42
view and make sure that I save this before moving on.
After completing this video, you'll be able to:
Step-by-step guide