Preparing to Create Lighting Fixture Families (4:02 min)

00:01

Preparing to Create Lighting Fixture Families in Revit.

00:04

In this video, we're going to review some existing lighting

00:07

fixture families and discuss the process of efficiently creating

00:11

new lighting fixture families.

00:16

I'm in a simple Revit model where

00:18

I've added several lighting fixture

00:20

families that come with Revit.

00:22

These families are all face based

00:24

and can be placed on any surface regardless of its orientation.

00:29

In this case, they're placed on a ceiling,

00:32

but they could be placed on walls, roofs, beams,

00:35

and even reference planes that you want to add into the model.

00:39

Using a face based family is important when you're working

00:42

with a linked model where you cannot insert a ceiling or wall

00:45

based family through the link.

00:49

I'm going to select one of the fixtures and edit that family.

00:54

You can see that the family looks

00:56

like it's upside down, a feature of working with face

00:59

based lighting fixtures.

01:02

When I open the elevation's front view,

01:05

there is an extrusion that symbolizes the face.

01:10

This element does not display when you place the fixture,

01:13

but it needs to remain in the family file.

01:16

There is also a connecter element, and the light source,

01:21

as well as the model elements that make up the fixture

01:24

itself.

01:26

In properties, I'm going to click Family Types.

01:30

And you can see that a variety of parameters

01:32

have been added to this fixture.

01:35

Some of them are built in, such as this lamp fixture.

01:43

Others have been added directly to the family as a family

01:48

parameter.

01:55

If you're going to make new lighting fixture families,

01:57

there are several things that can make the process simpler.

02:01

First of all, create a base file,

02:03

kind of like a template file for each of the typical styles

02:07

of fixtures.

02:09

For example, surface recessed and suspended.

02:13

There are parameters that fit each of these.

02:17

So, here's an example of a surface fixture your template.

02:21

It should be face based as we discussed earlier, and include

02:25

an electrical connector and a generic light source.

02:32

And you can see here, when I selected the light source,

02:35

that it is right now just set to generic for its photometric web

02:39

file.

02:42

You also need to add parameters to that template file.

02:46

This example still uses family parameters,

02:49

but it's much better to use shared parameters.

02:52

That way, you can have the same parameters and multiple models,

02:56

and they can be used in schedules and in tags.

03:02

It's also good to have a separate family

03:05

for the lighting fixture geometry,

03:07

such as a circular fixture zone shown here.

03:11

I could have several different fixture

03:12

styles that could all be applied to the same template.

03:19

You can now use the face based template

03:22

that includes the light source and electrical connector

03:25

as the base to compile a new lighting

03:28

fixture with a nested model for the fixture geometry.

03:32

And if you need them, you can also nest-in custom annotation

03:36

symbols.

03:37

You will then assign the correct location for the light source

03:41

and update it with the correct photometric IES file

03:45

to finish off your custom light fixture.

03:49

So, having a base template can save you time

03:52

and make creating lighting fixtures much more efficient.

Video transcript

00:01

Preparing to Create Lighting Fixture Families in Revit.

00:04

In this video, we're going to review some existing lighting

00:07

fixture families and discuss the process of efficiently creating

00:11

new lighting fixture families.

00:16

I'm in a simple Revit model where

00:18

I've added several lighting fixture

00:20

families that come with Revit.

00:22

These families are all face based

00:24

and can be placed on any surface regardless of its orientation.

00:29

In this case, they're placed on a ceiling,

00:32

but they could be placed on walls, roofs, beams,

00:35

and even reference planes that you want to add into the model.

00:39

Using a face based family is important when you're working

00:42

with a linked model where you cannot insert a ceiling or wall

00:45

based family through the link.

00:49

I'm going to select one of the fixtures and edit that family.

00:54

You can see that the family looks

00:56

like it's upside down, a feature of working with face

00:59

based lighting fixtures.

01:02

When I open the elevation's front view,

01:05

there is an extrusion that symbolizes the face.

01:10

This element does not display when you place the fixture,

01:13

but it needs to remain in the family file.

01:16

There is also a connecter element, and the light source,

01:21

as well as the model elements that make up the fixture

01:24

itself.

01:26

In properties, I'm going to click Family Types.

01:30

And you can see that a variety of parameters

01:32

have been added to this fixture.

01:35

Some of them are built in, such as this lamp fixture.

01:43

Others have been added directly to the family as a family

01:48

parameter.

01:55

If you're going to make new lighting fixture families,

01:57

there are several things that can make the process simpler.

02:01

First of all, create a base file,

02:03

kind of like a template file for each of the typical styles

02:07

of fixtures.

02:09

For example, surface recessed and suspended.

02:13

There are parameters that fit each of these.

02:17

So, here's an example of a surface fixture your template.

02:21

It should be face based as we discussed earlier, and include

02:25

an electrical connector and a generic light source.

02:32

And you can see here, when I selected the light source,

02:35

that it is right now just set to generic for its photometric web

02:39

file.

02:42

You also need to add parameters to that template file.

02:46

This example still uses family parameters,

02:49

but it's much better to use shared parameters.

02:52

That way, you can have the same parameters and multiple models,

02:56

and they can be used in schedules and in tags.

03:02

It's also good to have a separate family

03:05

for the lighting fixture geometry,

03:07

such as a circular fixture zone shown here.

03:11

I could have several different fixture

03:12

styles that could all be applied to the same template.

03:19

You can now use the face based template

03:22

that includes the light source and electrical connector

03:25

as the base to compile a new lighting

03:28

fixture with a nested model for the fixture geometry.

03:32

And if you need them, you can also nest-in custom annotation

03:36

symbols.

03:37

You will then assign the correct location for the light source

03:41

and update it with the correct photometric IES file

03:45

to finish off your custom light fixture.

03:49

So, having a base template can save you time

03:52

and make creating lighting fixtures much more efficient.

Try it: Preparing to Create Lighting Fixture Families in Revit

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