














Transcript
00:03
Create patterns.
00:05
After completing this video, you'll be able to create a rectangular pattern,
00:09
a circular pattern and a pattern on a path.
00:13
In fusion 3 60 we want to begin by taking a look at the supplied data set patterns
00:19
inside of this data set, we have three bodies and in the sketches folder,
00:22
we have a sketch called path.
00:25
We're going to be taking a look at creating
00:26
patterns and we're going to be looking specifically at feature
00:30
and face patterns in this design as well as doing a body pattern on a path
00:36
to get started. We're going to be looking at rectangular patterns
00:39
and it's important to identify how specific things were created.
00:43
So for example, if I select this face in this cut out,
00:47
notice that it highlights a feature in the timeline.
00:50
This shows me that I have a sketch
00:52
and that I have a feature that was created.
00:55
Also note that I have a hole here and the hole was created with that whole feature.
00:60
This is going to be important as we begin creating
01:02
patterns and determine what our selection process looks like.
01:05
So to begin, we're going to select rectangular pattern and similar to sketching,
01:10
we have multiple type options that we can toggle back and
01:14
forth between depending on which pattern we want to use.
01:17
The first thing that we're gonna be looking at is rectangular pattern of features.
01:22
I want to begin by selecting the feature in the timeline
01:25
and then the axis uh I'm gonna select the X axis or one of these linear edges
01:31
and then I want to begin dragging this out
01:34
as we get a little bit further.
01:36
I do want to take a look at the extent I can change this to a spacing option
01:41
which will dictate the amount of space between each of the objects.
01:44
I'm gonna set this to 38 millimeters, change the direction to symmetric
01:48
and increase the number to five.
01:51
Once I say OK, this is going to allow me to add those details to the design.
01:57
I'm gonna repeat that process with a rectangular
01:59
pattern once again doing features but selecting the whole
02:03
the axis once again is going to be the X axis.
02:06
So I'm going to hold down the left mouse button,
02:08
make sure that I select X and begin dragging this out.
02:12
Once again,
02:13
I want to use spacing and I'm gonna set this at the same spacing for 38 millimeters,
02:18
change this to symmetric and increase this to a number of five.
02:23
This allows me to add the holes at the
02:24
exact same spacing that I did the original pattern.
02:28
Now even though this original feature was created,
02:31
I am able to use the pattern as well as
02:34
the original feature in other tools like a mirror.
02:37
So if we select mirror,
02:39
change the object type to features,
02:42
if we select the first pattern
02:45
and the mirror plane, this is going to be our XZ plane.
02:50
Notice that it emits the middle object
02:52
under objects, we need to go back and also select the original extrude.
02:57
And that original extrude is going to be added to the selection.
03:00
That way we're patterning all of the separate pieces.
03:04
So keep in mind that the patterns are not
03:06
going to include the original or the seed feature.
03:09
If you decide to do something else like another pattern or a mirror,
03:13
let's hide the rectangular pattern and let's
03:15
focus our attention on the circular pattern.
03:18
When we take a look at the circular pattern, it highlights this as its feature.
03:23
But you'll note that the hole was actually created
03:26
as the original feature inside of that extrude.
03:29
This means that if I go to create a pattern based on the feature,
03:32
it's not going to work.
03:33
What I want to do instead is take a look at using a circular pattern
03:38
and change my object type to faces.
03:40
I'm gonna select the inside face for my axis. I'll be selecting Z
03:45
and I can use the onscreen manipulators to drag and add more or less holes.
03:50
We're gonna set it to eight instances
03:54
and we'll say, OK.
03:55
So even though the original hole was included inside of that first sketch,
04:00
we were able to pattern its face,
04:03
you can see the small tooth cut out is actually an extrude.
04:07
So we can use the circular pattern of that feature.
04:10
If we preselect a feature,
04:12
it'll default to a feature object type with it already selected.
04:15
We just need to pick the axis of revolution
04:18
and then begin increasing it until we have the correct number.
04:22
For this example,
04:23
I'm gonna go all the way to 50 instances and note that we get a warning
04:27
at some point, you'll be adding too many instances.
04:30
And there is a fear of the calculation time.
04:33
How long it's going to take for it to compute?
04:35
This is a fairly simple extrude so I can take this up without fear of the calculation.
04:40
But just note that it is going to take a little bit longer.
04:44
If it's trying to adjust each instance,
04:47
we're gonna change the compute type option to optimized and say, OK,
04:52
so this allows me to add that feature and it does do away with that warning.
04:56
Keep in mind when we use those options, like adjust, optimize and identical,
05:01
they will have varying degrees of effects based on the input selection.
05:05
So in this case, it really didn't have much of an effect on the final geometry.
05:09
However, it did affect the compute time.
05:12
So if you're having a pattern with a large number of instances,
05:15
consider checking out the other options.
05:18
The last thing that we want to do is take a look at the path
05:21
and the path body
05:23
we're gonna be using once again a pattern, we're gonna be using pattern on path.
05:28
And this time we want to take the bodies as the object type,
05:32
the object is gonna be this solid body and
05:34
the path is going to be this sketch selection.
05:37
As we begin dragging this out,
05:39
we want to make note of what happens to these as they roll around the corner,
05:44
I'm gonna begin increasing the quantity.
05:47
And for the distance, I'm gonna set this as
05:50
going all the way to the end. So we're gonna pull it all the way to the very end
05:55
and we'll increase this to a number of 10.
05:58
Now,
05:59
you can see that the original orientation of the body and the final orientation
06:03
of the body appear to be the same as we rotate this around.
06:07
You can see that they're in the same orientation.
06:10
Now, this could be the intended outcome and it could be perfectly fine.
06:14
However, we can change some of these options, for example,
06:17
change it to path direction.
06:20
This means as the object gets rotated around
06:23
the orientation of the original body relative to the path
06:27
is going to change
06:29
as it goes around that design.
06:31
Uh this can be extremely handy,
06:33
especially if there are elements of your design that do need
06:35
to rotate and change as it goes along the path.
06:38
This would also work for things like feature and face patterns.
06:42
But in this case, we're just looking at patterning an entire body.
06:46
If we toggle on the suppression option,
06:48
this gives us check boxes which allows us to toggle
06:51
on or off certain entities inside of our pattern.
06:56
So for example,
06:57
if I wanted to turn some of these off and I only
06:59
wanted ones that were closer to the center of the corner,
07:03
then we can toggle them on and off as needed,
07:06
gonna leave two right in the middle and say, OK,
07:09
at any point in time, just like with any other feature, we can double click and go back
07:13
and make changes,
07:14
bringing back some of those others that we already suppressed or
07:17
we can turn off the suppression option to bring them all back
07:22
at this point. Let's go ahead and hide the path sketch,
07:25
go back to a home view and make sure that we do save this design before moving on.
00:03
Create patterns.
00:05
After completing this video, you'll be able to create a rectangular pattern,
00:09
a circular pattern and a pattern on a path.
00:13
In fusion 3 60 we want to begin by taking a look at the supplied data set patterns
00:19
inside of this data set, we have three bodies and in the sketches folder,
00:22
we have a sketch called path.
00:25
We're going to be taking a look at creating
00:26
patterns and we're going to be looking specifically at feature
00:30
and face patterns in this design as well as doing a body pattern on a path
00:36
to get started. We're going to be looking at rectangular patterns
00:39
and it's important to identify how specific things were created.
00:43
So for example, if I select this face in this cut out,
00:47
notice that it highlights a feature in the timeline.
00:50
This shows me that I have a sketch
00:52
and that I have a feature that was created.
00:55
Also note that I have a hole here and the hole was created with that whole feature.
00:60
This is going to be important as we begin creating
01:02
patterns and determine what our selection process looks like.
01:05
So to begin, we're going to select rectangular pattern and similar to sketching,
01:10
we have multiple type options that we can toggle back and
01:14
forth between depending on which pattern we want to use.
01:17
The first thing that we're gonna be looking at is rectangular pattern of features.
01:22
I want to begin by selecting the feature in the timeline
01:25
and then the axis uh I'm gonna select the X axis or one of these linear edges
01:31
and then I want to begin dragging this out
01:34
as we get a little bit further.
01:36
I do want to take a look at the extent I can change this to a spacing option
01:41
which will dictate the amount of space between each of the objects.
01:44
I'm gonna set this to 38 millimeters, change the direction to symmetric
01:48
and increase the number to five.
01:51
Once I say OK, this is going to allow me to add those details to the design.
01:57
I'm gonna repeat that process with a rectangular
01:59
pattern once again doing features but selecting the whole
02:03
the axis once again is going to be the X axis.
02:06
So I'm going to hold down the left mouse button,
02:08
make sure that I select X and begin dragging this out.
02:12
Once again,
02:13
I want to use spacing and I'm gonna set this at the same spacing for 38 millimeters,
02:18
change this to symmetric and increase this to a number of five.
02:23
This allows me to add the holes at the
02:24
exact same spacing that I did the original pattern.
02:28
Now even though this original feature was created,
02:31
I am able to use the pattern as well as
02:34
the original feature in other tools like a mirror.
02:37
So if we select mirror,
02:39
change the object type to features,
02:42
if we select the first pattern
02:45
and the mirror plane, this is going to be our XZ plane.
02:50
Notice that it emits the middle object
02:52
under objects, we need to go back and also select the original extrude.
02:57
And that original extrude is going to be added to the selection.
03:00
That way we're patterning all of the separate pieces.
03:04
So keep in mind that the patterns are not
03:06
going to include the original or the seed feature.
03:09
If you decide to do something else like another pattern or a mirror,
03:13
let's hide the rectangular pattern and let's
03:15
focus our attention on the circular pattern.
03:18
When we take a look at the circular pattern, it highlights this as its feature.
03:23
But you'll note that the hole was actually created
03:26
as the original feature inside of that extrude.
03:29
This means that if I go to create a pattern based on the feature,
03:32
it's not going to work.
03:33
What I want to do instead is take a look at using a circular pattern
03:38
and change my object type to faces.
03:40
I'm gonna select the inside face for my axis. I'll be selecting Z
03:45
and I can use the onscreen manipulators to drag and add more or less holes.
03:50
We're gonna set it to eight instances
03:54
and we'll say, OK.
03:55
So even though the original hole was included inside of that first sketch,
04:00
we were able to pattern its face,
04:03
you can see the small tooth cut out is actually an extrude.
04:07
So we can use the circular pattern of that feature.
04:10
If we preselect a feature,
04:12
it'll default to a feature object type with it already selected.
04:15
We just need to pick the axis of revolution
04:18
and then begin increasing it until we have the correct number.
04:22
For this example,
04:23
I'm gonna go all the way to 50 instances and note that we get a warning
04:27
at some point, you'll be adding too many instances.
04:30
And there is a fear of the calculation time.
04:33
How long it's going to take for it to compute?
04:35
This is a fairly simple extrude so I can take this up without fear of the calculation.
04:40
But just note that it is going to take a little bit longer.
04:44
If it's trying to adjust each instance,
04:47
we're gonna change the compute type option to optimized and say, OK,
04:52
so this allows me to add that feature and it does do away with that warning.
04:56
Keep in mind when we use those options, like adjust, optimize and identical,
05:01
they will have varying degrees of effects based on the input selection.
05:05
So in this case, it really didn't have much of an effect on the final geometry.
05:09
However, it did affect the compute time.
05:12
So if you're having a pattern with a large number of instances,
05:15
consider checking out the other options.
05:18
The last thing that we want to do is take a look at the path
05:21
and the path body
05:23
we're gonna be using once again a pattern, we're gonna be using pattern on path.
05:28
And this time we want to take the bodies as the object type,
05:32
the object is gonna be this solid body and
05:34
the path is going to be this sketch selection.
05:37
As we begin dragging this out,
05:39
we want to make note of what happens to these as they roll around the corner,
05:44
I'm gonna begin increasing the quantity.
05:47
And for the distance, I'm gonna set this as
05:50
going all the way to the end. So we're gonna pull it all the way to the very end
05:55
and we'll increase this to a number of 10.
05:58
Now,
05:59
you can see that the original orientation of the body and the final orientation
06:03
of the body appear to be the same as we rotate this around.
06:07
You can see that they're in the same orientation.
06:10
Now, this could be the intended outcome and it could be perfectly fine.
06:14
However, we can change some of these options, for example,
06:17
change it to path direction.
06:20
This means as the object gets rotated around
06:23
the orientation of the original body relative to the path
06:27
is going to change
06:29
as it goes around that design.
06:31
Uh this can be extremely handy,
06:33
especially if there are elements of your design that do need
06:35
to rotate and change as it goes along the path.
06:38
This would also work for things like feature and face patterns.
06:42
But in this case, we're just looking at patterning an entire body.
06:46
If we toggle on the suppression option,
06:48
this gives us check boxes which allows us to toggle
06:51
on or off certain entities inside of our pattern.
06:56
So for example,
06:57
if I wanted to turn some of these off and I only
06:59
wanted ones that were closer to the center of the corner,
07:03
then we can toggle them on and off as needed,
07:06
gonna leave two right in the middle and say, OK,
07:09
at any point in time, just like with any other feature, we can double click and go back
07:13
and make changes,
07:14
bringing back some of those others that we already suppressed or
07:17
we can turn off the suppression option to bring them all back
07:22
at this point. Let's go ahead and hide the path sketch,
07:25
go back to a home view and make sure that we do save this design before moving on.
After completing this video, you’ll be able to:
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