Structural Materials

00:01

SIMON DICKINSON: Hello.

00:02

My name is Simon Dickinson.

00:04

Let's now look at structural materials.

00:07

In this video, we are going to look

00:10

at how we can create new materials,

00:13

set the graphical appearance, apply

00:17

physical assets and finally, material libraries.

00:22

Materials in Revit are extremely powerful.

00:24

And it is a misconception that they

00:27

are just there to set hatch patterns and photorealism.

00:31

Materials in Revit have both physical and thermal assets

00:35

that can be added to them.

00:36

This adds additional functionality to the material,

00:40

allowing for both structural and thermal analysis.

00:45

The Materials icon is accessed from the Manage ribbon.

00:48

The materials that are listed in the top left window

00:51

are the materials that are part of the template stroke

00:54

project we have open.

00:56

The materials in the bottom left window

00:58

are materials that are stored in our libraries.

01:02

Please note, only materials that are in the template stroke

01:05

project can be edited.

01:08

To create new material, we first need

01:11

to duplicate an existing one.

01:14

Right click on the material and choose duplicate.

01:18

We can now rename the duplicate material.

01:24

We can now configure the Identity and Graphics

01:27

tabs of the material.

01:30

The Identity tab allows us to set

01:32

information, such as the manufacturer

01:34

and cost of the material.

01:36

The Graphics tab allows us to set

01:38

things, such as our hatch pattern for both surface

01:41

and cut and the shading color.

01:50

We can now configure our material assets.

01:53

Be aware that unlike the Identity and Graphics

01:56

tabs, which are unique to the material,

01:59

the assets that are assigned to this material are not unique

02:03

and may be assigned to multiple materials.

02:07

So changing it here may affect multiple materials.

02:12

So before making changes, it is good practice

02:15

to duplicate or replace the asset with one

02:18

from the library.

02:21

If a physical asset tab does not exist,

02:24

then you can click the plus sign on the top

02:27

and choose Physical from the dropdown.

02:31

Please note that depending on the asset used,

02:34

different options will be available.

02:37

For example, using a concrete asset

02:41

will allow us to change the concrete attributes.

02:44

And a steel asset will have steel attributes.

02:51

Materials can be dragged back to the library once changed

02:55

for use in other projects.

02:58

New material libraries can be created

03:00

by clicking on the plus button in the bottom left.

Video transcript

00:01

SIMON DICKINSON: Hello.

00:02

My name is Simon Dickinson.

00:04

Let's now look at structural materials.

00:07

In this video, we are going to look

00:10

at how we can create new materials,

00:13

set the graphical appearance, apply

00:17

physical assets and finally, material libraries.

00:22

Materials in Revit are extremely powerful.

00:24

And it is a misconception that they

00:27

are just there to set hatch patterns and photorealism.

00:31

Materials in Revit have both physical and thermal assets

00:35

that can be added to them.

00:36

This adds additional functionality to the material,

00:40

allowing for both structural and thermal analysis.

00:45

The Materials icon is accessed from the Manage ribbon.

00:48

The materials that are listed in the top left window

00:51

are the materials that are part of the template stroke

00:54

project we have open.

00:56

The materials in the bottom left window

00:58

are materials that are stored in our libraries.

01:02

Please note, only materials that are in the template stroke

01:05

project can be edited.

01:08

To create new material, we first need

01:11

to duplicate an existing one.

01:14

Right click on the material and choose duplicate.

01:18

We can now rename the duplicate material.

01:24

We can now configure the Identity and Graphics

01:27

tabs of the material.

01:30

The Identity tab allows us to set

01:32

information, such as the manufacturer

01:34

and cost of the material.

01:36

The Graphics tab allows us to set

01:38

things, such as our hatch pattern for both surface

01:41

and cut and the shading color.

01:50

We can now configure our material assets.

01:53

Be aware that unlike the Identity and Graphics

01:56

tabs, which are unique to the material,

01:59

the assets that are assigned to this material are not unique

02:03

and may be assigned to multiple materials.

02:07

So changing it here may affect multiple materials.

02:12

So before making changes, it is good practice

02:15

to duplicate or replace the asset with one

02:18

from the library.

02:21

If a physical asset tab does not exist,

02:24

then you can click the plus sign on the top

02:27

and choose Physical from the dropdown.

02:31

Please note that depending on the asset used,

02:34

different options will be available.

02:37

For example, using a concrete asset

02:41

will allow us to change the concrete attributes.

02:44

And a steel asset will have steel attributes.

02:51

Materials can be dragged back to the library once changed

02:55

for use in other projects.

02:58

New material libraries can be created

03:00

by clicking on the plus button in the bottom left.

Try it: Create a Structural Material

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