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00:01
Rendering.
00:03
After completing this lecture, you'll be able to understand rendering and fusion,
00:07
describe the workflow for rendering and identify rendering settings and options.
00:13
First, we need to start by understanding what is a render
00:17
a render is an image or animation with photorealistic qualities.
00:21
This will vary greatly from what we see in the design workspace.
00:24
While we're creating our designs,
00:26
rendered images use more advanced lighting and materials that are displayed.
00:29
While creating your design
00:31
renders can be static images or turntable animations
00:34
and renders are used for design and product visualization.
00:39
So how are renders created
00:41
rendering an image in fusion? 360 can be done in real time using the in canvas render.
00:46
You can use a renderer using local resources in
00:49
the background or it can be computed on the cloud
00:52
rendering.
00:52
An image is a process of ray tracing which calculates the
00:55
light reflections and shadows in each pixel of that image.
00:59
Higher quality renderings, calculate each pixel over more iterations.
01:03
And while in general allowing a render to calculate
01:06
for longer will produce a higher quality image,
01:08
there will be a point of diminishing returns.
01:12
So next we need to talk about the rendering workflow.
01:15
Once you're in the render workspace,
01:17
you begin by applying or adjusting appearances to
01:20
each body or component in your design.
01:22
Next, you'll set up the scene environment camera and ground plane.
01:26
This controls things like the direction the light's coming from.
01:29
Whether or not we see an environment and whether or not the
01:31
ground plane has reflections or even if it's displayed at all.
01:35
If you need to add decals,
01:37
you can use the decal option to apply images directly on top of your design.
01:41
Next, if you need to adjust textures for things like wood grain or composites,
01:46
you can use the texture map.
01:47
This allows you to adjust the way the texture is projected onto the model
01:52
and you can also manipulate its position.
01:54
This is helpful if there are key aspects of things like
01:57
wood grain that you want to display in a certain area.
02:00
Next step is to modify the position of your model inside of the canvas area.
02:06
Once you have it at a good orientation, it's also helpful to create named views.
02:10
So you can always go back to that orientation.
02:13
Last,
02:13
we wanna make sure that we begin the render process by doing a test render using
02:18
in canvas rendering before moving to a final locally or on the cloud rendered image.
02:23
The in canvas render again will use ray tracing
02:26
that happens in real time on the screen.
02:28
It's great to do a final check for things like material settings,
02:31
the render locally or on the cloud will
02:34
help because this happens in the background and
02:36
allows you to create more render setups and
02:38
calculate multiple renders at the same time,
02:42
post render options.
02:44
After a render image has been created,
02:46
you can download the image post process the
02:48
image or create a render turntable animation,
02:52
local rendering.
02:53
And most cloud rendering is free but turntable rendering
02:56
and animations generally use flex tokens or cloud credits.
02:59
Keep in mind that these vary based on the settings.
03:02
For example, the number of frames and the image size and quality
03:06
images can be downloaded with or without the background image.
03:10
So if you need to create a render,
03:12
you can download it with the background image
03:13
as well as one with a transparent background.
03:16
This can be helpful when repurposing images and marketing displays and websites.
03:22
So in conclusion,
03:23
rendered images are used to visualize a design in a more realistic way
03:27
rendered images use high-quality appearances, lighting and backgrounds,
03:32
rendered images can be processed locally or in the cloud as a background task,
03:37
rendered images can be post process download or
03:40
rendered as turntable animations.
00:01
Rendering.
00:03
After completing this lecture, you'll be able to understand rendering and fusion,
00:07
describe the workflow for rendering and identify rendering settings and options.
00:13
First, we need to start by understanding what is a render
00:17
a render is an image or animation with photorealistic qualities.
00:21
This will vary greatly from what we see in the design workspace.
00:24
While we're creating our designs,
00:26
rendered images use more advanced lighting and materials that are displayed.
00:29
While creating your design
00:31
renders can be static images or turntable animations
00:34
and renders are used for design and product visualization.
00:39
So how are renders created
00:41
rendering an image in fusion? 360 can be done in real time using the in canvas render.
00:46
You can use a renderer using local resources in
00:49
the background or it can be computed on the cloud
00:52
rendering.
00:52
An image is a process of ray tracing which calculates the
00:55
light reflections and shadows in each pixel of that image.
00:59
Higher quality renderings, calculate each pixel over more iterations.
01:03
And while in general allowing a render to calculate
01:06
for longer will produce a higher quality image,
01:08
there will be a point of diminishing returns.
01:12
So next we need to talk about the rendering workflow.
01:15
Once you're in the render workspace,
01:17
you begin by applying or adjusting appearances to
01:20
each body or component in your design.
01:22
Next, you'll set up the scene environment camera and ground plane.
01:26
This controls things like the direction the light's coming from.
01:29
Whether or not we see an environment and whether or not the
01:31
ground plane has reflections or even if it's displayed at all.
01:35
If you need to add decals,
01:37
you can use the decal option to apply images directly on top of your design.
01:41
Next, if you need to adjust textures for things like wood grain or composites,
01:46
you can use the texture map.
01:47
This allows you to adjust the way the texture is projected onto the model
01:52
and you can also manipulate its position.
01:54
This is helpful if there are key aspects of things like
01:57
wood grain that you want to display in a certain area.
02:00
Next step is to modify the position of your model inside of the canvas area.
02:06
Once you have it at a good orientation, it's also helpful to create named views.
02:10
So you can always go back to that orientation.
02:13
Last,
02:13
we wanna make sure that we begin the render process by doing a test render using
02:18
in canvas rendering before moving to a final locally or on the cloud rendered image.
02:23
The in canvas render again will use ray tracing
02:26
that happens in real time on the screen.
02:28
It's great to do a final check for things like material settings,
02:31
the render locally or on the cloud will
02:34
help because this happens in the background and
02:36
allows you to create more render setups and
02:38
calculate multiple renders at the same time,
02:42
post render options.
02:44
After a render image has been created,
02:46
you can download the image post process the
02:48
image or create a render turntable animation,
02:52
local rendering.
02:53
And most cloud rendering is free but turntable rendering
02:56
and animations generally use flex tokens or cloud credits.
02:59
Keep in mind that these vary based on the settings.
03:02
For example, the number of frames and the image size and quality
03:06
images can be downloaded with or without the background image.
03:10
So if you need to create a render,
03:12
you can download it with the background image
03:13
as well as one with a transparent background.
03:16
This can be helpful when repurposing images and marketing displays and websites.
03:22
So in conclusion,
03:23
rendered images are used to visualize a design in a more realistic way
03:27
rendered images use high-quality appearances, lighting and backgrounds,
03:32
rendered images can be processed locally or in the cloud as a background task,
03:37
rendered images can be post process download or
03:40
rendered as turntable animations.
After completing this video, you’ll be able to: