Rendering lecture

00:01

Rendering.

00:03

After completing this lecture, you'll be able to understand rendering and fusion,

00:07

describe the workflow for rendering and identify rendering settings and options.

00:13

First, we need to start by understanding what is a render

00:17

a render is an image or animation with photorealistic qualities.

00:21

This will vary greatly from what we see in the design workspace.

00:24

While we're creating our designs,

00:26

rendered images use more advanced lighting and materials that are displayed.

00:29

While creating your design

00:31

renders can be static images or turntable animations

00:34

and renders are used for design and product visualization.

00:39

So how are renders created

00:41

rendering an image in fusion? 360 can be done in real time using the in canvas render.

00:46

You can use a renderer using local resources in

00:49

the background or it can be computed on the cloud

00:52

rendering.

00:52

An image is a process of ray tracing which calculates the

00:55

light reflections and shadows in each pixel of that image.

00:59

Higher quality renderings, calculate each pixel over more iterations.

01:03

And while in general allowing a render to calculate

01:06

for longer will produce a higher quality image,

01:08

there will be a point of diminishing returns.

01:12

So next we need to talk about the rendering workflow.

01:15

Once you're in the render workspace,

01:17

you begin by applying or adjusting appearances to

01:20

each body or component in your design.

01:22

Next, you'll set up the scene environment camera and ground plane.

01:26

This controls things like the direction the light's coming from.

01:29

Whether or not we see an environment and whether or not the

01:31

ground plane has reflections or even if it's displayed at all.

01:35

If you need to add decals,

01:37

you can use the decal option to apply images directly on top of your design.

01:41

Next, if you need to adjust textures for things like wood grain or composites,

01:46

you can use the texture map.

01:47

This allows you to adjust the way the texture is projected onto the model

01:52

and you can also manipulate its position.

01:54

This is helpful if there are key aspects of things like

01:57

wood grain that you want to display in a certain area.

02:00

Next step is to modify the position of your model inside of the canvas area.

02:06

Once you have it at a good orientation, it's also helpful to create named views.

02:10

So you can always go back to that orientation.

02:13

Last,

02:13

we wanna make sure that we begin the render process by doing a test render using

02:18

in canvas rendering before moving to a final locally or on the cloud rendered image.

02:23

The in canvas render again will use ray tracing

02:26

that happens in real time on the screen.

02:28

It's great to do a final check for things like material settings,

02:31

the render locally or on the cloud will

02:34

help because this happens in the background and

02:36

allows you to create more render setups and

02:38

calculate multiple renders at the same time,

02:42

post render options.

02:44

After a render image has been created,

02:46

you can download the image post process the

02:48

image or create a render turntable animation,

02:52

local rendering.

02:53

And most cloud rendering is free but turntable rendering

02:56

and animations generally use flex tokens or cloud credits.

02:59

Keep in mind that these vary based on the settings.

03:02

For example, the number of frames and the image size and quality

03:06

images can be downloaded with or without the background image.

03:10

So if you need to create a render,

03:12

you can download it with the background image

03:13

as well as one with a transparent background.

03:16

This can be helpful when repurposing images and marketing displays and websites.

03:22

So in conclusion,

03:23

rendered images are used to visualize a design in a more realistic way

03:27

rendered images use high-quality appearances, lighting and backgrounds,

03:32

rendered images can be processed locally or in the cloud as a background task,

03:37

rendered images can be post process download or

03:40

rendered as turntable animations.

Video transcript

00:01

Rendering.

00:03

After completing this lecture, you'll be able to understand rendering and fusion,

00:07

describe the workflow for rendering and identify rendering settings and options.

00:13

First, we need to start by understanding what is a render

00:17

a render is an image or animation with photorealistic qualities.

00:21

This will vary greatly from what we see in the design workspace.

00:24

While we're creating our designs,

00:26

rendered images use more advanced lighting and materials that are displayed.

00:29

While creating your design

00:31

renders can be static images or turntable animations

00:34

and renders are used for design and product visualization.

00:39

So how are renders created

00:41

rendering an image in fusion? 360 can be done in real time using the in canvas render.

00:46

You can use a renderer using local resources in

00:49

the background or it can be computed on the cloud

00:52

rendering.

00:52

An image is a process of ray tracing which calculates the

00:55

light reflections and shadows in each pixel of that image.

00:59

Higher quality renderings, calculate each pixel over more iterations.

01:03

And while in general allowing a render to calculate

01:06

for longer will produce a higher quality image,

01:08

there will be a point of diminishing returns.

01:12

So next we need to talk about the rendering workflow.

01:15

Once you're in the render workspace,

01:17

you begin by applying or adjusting appearances to

01:20

each body or component in your design.

01:22

Next, you'll set up the scene environment camera and ground plane.

01:26

This controls things like the direction the light's coming from.

01:29

Whether or not we see an environment and whether or not the

01:31

ground plane has reflections or even if it's displayed at all.

01:35

If you need to add decals,

01:37

you can use the decal option to apply images directly on top of your design.

01:41

Next, if you need to adjust textures for things like wood grain or composites,

01:46

you can use the texture map.

01:47

This allows you to adjust the way the texture is projected onto the model

01:52

and you can also manipulate its position.

01:54

This is helpful if there are key aspects of things like

01:57

wood grain that you want to display in a certain area.

02:00

Next step is to modify the position of your model inside of the canvas area.

02:06

Once you have it at a good orientation, it's also helpful to create named views.

02:10

So you can always go back to that orientation.

02:13

Last,

02:13

we wanna make sure that we begin the render process by doing a test render using

02:18

in canvas rendering before moving to a final locally or on the cloud rendered image.

02:23

The in canvas render again will use ray tracing

02:26

that happens in real time on the screen.

02:28

It's great to do a final check for things like material settings,

02:31

the render locally or on the cloud will

02:34

help because this happens in the background and

02:36

allows you to create more render setups and

02:38

calculate multiple renders at the same time,

02:42

post render options.

02:44

After a render image has been created,

02:46

you can download the image post process the

02:48

image or create a render turntable animation,

02:52

local rendering.

02:53

And most cloud rendering is free but turntable rendering

02:56

and animations generally use flex tokens or cloud credits.

02:59

Keep in mind that these vary based on the settings.

03:02

For example, the number of frames and the image size and quality

03:06

images can be downloaded with or without the background image.

03:10

So if you need to create a render,

03:12

you can download it with the background image

03:13

as well as one with a transparent background.

03:16

This can be helpful when repurposing images and marketing displays and websites.

03:22

So in conclusion,

03:23

rendered images are used to visualize a design in a more realistic way

03:27

rendered images use high-quality appearances, lighting and backgrounds,

03:32

rendered images can be processed locally or in the cloud as a background task,

03:37

rendered images can be post process download or

03:40

rendered as turntable animations.

After completing this video, you’ll be able to:

  • Understand rendering in Fusion.
  • Describe the workflow for rendering.
  • Identify rendering settings and options.
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