














Transcript
00:02
Create rendered images and turntable animations.
00:06
After completing this video,
00:08
you'll be able to create a rendered image and create a turntable animation
00:14
in fusion 3 60.
00:15
Let's carry on with our design from the previous video, our render scene set up at
00:19
this point. We've already set up our scene.
00:22
We have our glasses in place and we have the appearances applied.
00:26
The next step for us is to create
00:28
our rendered images and talk about turntable animations
00:31
to create a rendered image. We have three main options.
00:35
We can do an in canvas render which allows for in canvas ray tracing.
00:39
This is going through each pixel of the design and calculating
00:43
how the light is bouncing and how the shadows are forming.
00:46
The longer we allow this to go,
00:49
the better the quality will be up until a certain point.
00:53
You can see that it's calculating the number
00:55
of iterations that's happening as it goes.
00:57
And this is the same thing that happens when we do a local or an in cloud render.
01:02
One of the main benefits of using the in canvas render is the ability for us to preview
01:07
the appearances and make sure that the scene set
01:10
up the orientation and all the appearances are correct.
01:13
Before we commit to doing a full render,
01:15
you can also use these in canvas renders as your final renders.
01:19
But keep in mind the amount of iterations that you will have to go
01:23
through is going to be dependent upon
01:25
the lighting and material choices that you have
01:28
any shiny or reflective materials or any materials that you're looking through.
01:32
Like the lenses of the glasses
01:34
will take more time to calculate.
01:37
In addition to that, we also have to keep in mind that
01:40
creating these renders using the in canvas render setting
01:44
will consume the resources of your machine.
01:46
Meaning that you can no longer use fusion.
01:48
You can't rotate the model, you can't make any edits until that render is done
01:53
for our purposes.
01:54
I'm gonna stop the in canvas render and I'm gonna move over to the render option
01:59
with the render option. We have two main choices here.
02:03
We can do a local render which will use the local machine
02:06
or we can use the cloud render
02:09
using the cloud render will offload that render to a cloud
02:12
server and it doesn't use any of your local resources.
02:16
This is helpful because you can get it to do multiple renders at
02:19
the same time and you can just wait for those to be processed
02:22
with each of these. We do have quality settings, we have image size settings.
02:27
For example, we're using a 16 by nine.
02:30
And we want to think about what that final size needs to look like
02:33
when I select 1920 by 10 80.
02:36
And I'm using a final quality setting, then I can go ahead and select render.
02:41
Keep in mind that in general you'll notice or you need to pay attention to
02:45
tokens and cloud credits that are needed for renders.
02:49
In some cases, you'll find that the renders are free to do.
02:52
And in other cases, when we get to the turntable animation,
02:55
you'll note that there will be a requirement for cloud credits.
02:59
The amount of time it takes a render to happen on the cloud does vary based on usage.
03:05
So if the servers are busy,
03:07
you might find that it takes more than a couple of minutes to create your renders.
03:11
If there's not a lot going on, you might find that it only takes a minute or two.
03:14
Now, as soon as that render starts, you will also see a progress bar.
03:19
But keep in mind that this progress bar is
03:22
going to determine how long this render is taking
03:25
and it might hang at the end or it might hang at the beginning.
03:29
It's not going to be an elapsed time.
03:31
Just kind of tells you where in the process that is
03:35
while we're waiting on that render. I'm gonna go back to my second view
03:38
and I'm gonna render this one as well. All the same settings are there.
03:42
I'm simply gonna select render.
03:44
And now I have a second item down here in my gallery
03:47
and I can simply wait for both of those to be rendered.
03:52
Now, the first render is done, we're gonna select it and take a look.
03:56
So overall this render looks pretty good.
03:58
We can see the reflection and you can also see how the reflection
04:02
is a little bit blurred compared to the actual render.
04:06
So I think that this is an excellent result and there
04:08
are a couple of options that we want to talk about here
04:11
with the cloud render. We have post processing options.
04:15
Now, post processing allows us to do a few things on the fly.
04:19
So we can play around with things like the saturation.
04:23
And you can see that we're getting a
04:24
much different result as we increase the saturation,
04:28
we can also play around with things like bloom amount.
04:32
Now bloom is going to be what happens when we have
04:36
light bouncing off a shiny object.
04:39
So this bloom amount can give an aspect of realism to your designs,
04:44
especially if you're dealing with
04:46
a design that has reflective surfaces like the lens of a glasses.
04:50
I'm gonna increase that saturation amount just a little bit.
04:53
I'm gonna take it back to about a 0.94.
04:56
And also note we have an exposure value,
04:58
we can increase or decrease the exposure value and
05:01
play around until we're happy with the results.
05:04
Once I select apply
05:06
note that we now have two instances of that design.
05:10
If we expand it, we've got the original and then we've got the processed version.
05:15
So as we bounce back and forth between the two,
05:18
you can see the bloom gives a little bit of that haze effect.
05:22
And also it has lightened up the scene a bit
05:26
with each of these, those settings are only available post processing.
05:30
Once we've done a cloud render,
05:32
we also have the option to download and we can pick whether or
05:35
not we want a transparent background and we can pick the format type.
05:39
If you pick transparent background, this only leaves you with two format types.
05:43
But if you leave the background as is, then you can pick any of these four.
05:48
I'm gonna select PNG and download this data set
05:53
once you have a location,
05:55
I'm gonna rename this to be my glasses render.
06:00
And now I have that version downloaded.
06:03
Keep in mind that when you are downloading these data sets that information.
06:08
So for example,
06:09
if you're using a color for a background as opposed to the environment,
06:13
then downloading as a transparent background can be really helpful,
06:18
especially if you need to put these images on a website
06:21
or put them over something else in a different environment.
06:24
But when you have options like a reflective floor or
06:28
you're dealing with an environment that has a lot of texture
06:31
that can be quite a bit more difficult
06:34
once we have a render complete. We also now have the option to render as a turntable
06:40
quick note as well if you have a motion study in an assembly.
06:44
So for example, if we have joints on these earpieces and we fold them in and out
06:50
and we have that as a motion study,
06:51
we would be able to render that motion study as well.
06:55
With render settings for our turntable, we can determine the number of frames,
06:59
the quality and the image size,
07:02
higher frame count,
07:03
higher quality and a larger image will require more tokens or cloud credits.
07:08
Notice that this is gonna cost 12 cloud credits for me to be able to render this.
07:13
If I go down to a standard quality with only six frames,
07:16
it only requires one cloud credit.
07:18
If we drop the size of this down, let's say that we go to 9 60
07:23
you can see now we're able to do this without any cloud credits.
07:27
Let's go ahead and re
07:28
render this as a turntable and we'll take a look at that turntable when it's done
07:33
for now, let's close this out.
07:35
We're gonna back out of the render gallery and
07:37
we're gonna take a look at our second render.
07:39
Whenever we have renders in the render gallery,
07:42
if they're in the same exact view position or orientation,
07:46
they will be in a subset of those images.
07:49
And you can see here that we're able to expand this and take a look,
07:53
but
07:54
we want to back out and make sure that we note
07:56
that we have quality and we have turntables shown here.
08:00
When we take a look at these different images.
08:02
If we were to create a custom orientation, one that we hadn't saved,
08:07
let's say that we rotated around here.
08:09
And we wanted to render this image.
08:11
Once we render this image using all the same settings,
08:14
we can drag and drop that into this position on the left.
08:18
And every time you save your design, it will re
08:21
render that image.
08:22
Now, this can be helpful if you are changing things like decals,
08:25
appearances or materials around
08:27
and you want to maintain a up to date current version specific render,
08:32
then you can do that by dragging and dropping that into this section here.
08:37
And every time we save the design, it will re render that one for us.
08:42
Let's go ahead and take a look at this render here.
08:44
Everything looks pretty good.
08:45
I'm going to go ahead and download this one as well as a PNG
08:49
and I'm just going to allow it to
08:51
name it, whatever it comes up as which will bring up the name of the design,
08:55
the date the time
08:57
and it'll have a customized view and a number after it.
09:01
Now that we've seen that let's go ahead and take a look at the turntable animation.
09:06
Now, turntable animation with six frames is going to be pretty jumpy.
09:10
But if you do it with 36 frames. It will be a much smoother animation
09:15
as it rotates around.
09:16
Also note that we can manually rotate it around by holding down the left mouse button
09:21
and going back and forth between the different positions.
09:25
Once you have a turntable animation,
09:27
you can download that as an html viewer document as a video or as a zip file.
09:33
Downloading an image as an html viewer does give you some additional
09:37
functionality if you want to work on putting that into a website,
09:41
for example,
09:42
where somebody has the ability to manually move that around on their own,
09:46
that is possible, but it does take a good bit of work
09:49
for our purposes here. I think that's it for rendering.
09:52
We've played around with a couple of different
09:54
options in terms of setting up your renders,
09:57
setting up your scenes, setting up your appearances
09:60
and taking a look at the final quality settings for how we create these renders
10:04
overall. I'm pretty happy with this render.
10:07
You could certainly play around with it quite a
10:08
bit more play around with the camera perspective,
10:11
the different scenes, the lighting and the materials.
10:15
But at this point,
10:16
let's make sure that everything that we've done to date is saved before we move on.
00:02
Create rendered images and turntable animations.
00:06
After completing this video,
00:08
you'll be able to create a rendered image and create a turntable animation
00:14
in fusion 3 60.
00:15
Let's carry on with our design from the previous video, our render scene set up at
00:19
this point. We've already set up our scene.
00:22
We have our glasses in place and we have the appearances applied.
00:26
The next step for us is to create
00:28
our rendered images and talk about turntable animations
00:31
to create a rendered image. We have three main options.
00:35
We can do an in canvas render which allows for in canvas ray tracing.
00:39
This is going through each pixel of the design and calculating
00:43
how the light is bouncing and how the shadows are forming.
00:46
The longer we allow this to go,
00:49
the better the quality will be up until a certain point.
00:53
You can see that it's calculating the number
00:55
of iterations that's happening as it goes.
00:57
And this is the same thing that happens when we do a local or an in cloud render.
01:02
One of the main benefits of using the in canvas render is the ability for us to preview
01:07
the appearances and make sure that the scene set
01:10
up the orientation and all the appearances are correct.
01:13
Before we commit to doing a full render,
01:15
you can also use these in canvas renders as your final renders.
01:19
But keep in mind the amount of iterations that you will have to go
01:23
through is going to be dependent upon
01:25
the lighting and material choices that you have
01:28
any shiny or reflective materials or any materials that you're looking through.
01:32
Like the lenses of the glasses
01:34
will take more time to calculate.
01:37
In addition to that, we also have to keep in mind that
01:40
creating these renders using the in canvas render setting
01:44
will consume the resources of your machine.
01:46
Meaning that you can no longer use fusion.
01:48
You can't rotate the model, you can't make any edits until that render is done
01:53
for our purposes.
01:54
I'm gonna stop the in canvas render and I'm gonna move over to the render option
01:59
with the render option. We have two main choices here.
02:03
We can do a local render which will use the local machine
02:06
or we can use the cloud render
02:09
using the cloud render will offload that render to a cloud
02:12
server and it doesn't use any of your local resources.
02:16
This is helpful because you can get it to do multiple renders at
02:19
the same time and you can just wait for those to be processed
02:22
with each of these. We do have quality settings, we have image size settings.
02:27
For example, we're using a 16 by nine.
02:30
And we want to think about what that final size needs to look like
02:33
when I select 1920 by 10 80.
02:36
And I'm using a final quality setting, then I can go ahead and select render.
02:41
Keep in mind that in general you'll notice or you need to pay attention to
02:45
tokens and cloud credits that are needed for renders.
02:49
In some cases, you'll find that the renders are free to do.
02:52
And in other cases, when we get to the turntable animation,
02:55
you'll note that there will be a requirement for cloud credits.
02:59
The amount of time it takes a render to happen on the cloud does vary based on usage.
03:05
So if the servers are busy,
03:07
you might find that it takes more than a couple of minutes to create your renders.
03:11
If there's not a lot going on, you might find that it only takes a minute or two.
03:14
Now, as soon as that render starts, you will also see a progress bar.
03:19
But keep in mind that this progress bar is
03:22
going to determine how long this render is taking
03:25
and it might hang at the end or it might hang at the beginning.
03:29
It's not going to be an elapsed time.
03:31
Just kind of tells you where in the process that is
03:35
while we're waiting on that render. I'm gonna go back to my second view
03:38
and I'm gonna render this one as well. All the same settings are there.
03:42
I'm simply gonna select render.
03:44
And now I have a second item down here in my gallery
03:47
and I can simply wait for both of those to be rendered.
03:52
Now, the first render is done, we're gonna select it and take a look.
03:56
So overall this render looks pretty good.
03:58
We can see the reflection and you can also see how the reflection
04:02
is a little bit blurred compared to the actual render.
04:06
So I think that this is an excellent result and there
04:08
are a couple of options that we want to talk about here
04:11
with the cloud render. We have post processing options.
04:15
Now, post processing allows us to do a few things on the fly.
04:19
So we can play around with things like the saturation.
04:23
And you can see that we're getting a
04:24
much different result as we increase the saturation,
04:28
we can also play around with things like bloom amount.
04:32
Now bloom is going to be what happens when we have
04:36
light bouncing off a shiny object.
04:39
So this bloom amount can give an aspect of realism to your designs,
04:44
especially if you're dealing with
04:46
a design that has reflective surfaces like the lens of a glasses.
04:50
I'm gonna increase that saturation amount just a little bit.
04:53
I'm gonna take it back to about a 0.94.
04:56
And also note we have an exposure value,
04:58
we can increase or decrease the exposure value and
05:01
play around until we're happy with the results.
05:04
Once I select apply
05:06
note that we now have two instances of that design.
05:10
If we expand it, we've got the original and then we've got the processed version.
05:15
So as we bounce back and forth between the two,
05:18
you can see the bloom gives a little bit of that haze effect.
05:22
And also it has lightened up the scene a bit
05:26
with each of these, those settings are only available post processing.
05:30
Once we've done a cloud render,
05:32
we also have the option to download and we can pick whether or
05:35
not we want a transparent background and we can pick the format type.
05:39
If you pick transparent background, this only leaves you with two format types.
05:43
But if you leave the background as is, then you can pick any of these four.
05:48
I'm gonna select PNG and download this data set
05:53
once you have a location,
05:55
I'm gonna rename this to be my glasses render.
06:00
And now I have that version downloaded.
06:03
Keep in mind that when you are downloading these data sets that information.
06:08
So for example,
06:09
if you're using a color for a background as opposed to the environment,
06:13
then downloading as a transparent background can be really helpful,
06:18
especially if you need to put these images on a website
06:21
or put them over something else in a different environment.
06:24
But when you have options like a reflective floor or
06:28
you're dealing with an environment that has a lot of texture
06:31
that can be quite a bit more difficult
06:34
once we have a render complete. We also now have the option to render as a turntable
06:40
quick note as well if you have a motion study in an assembly.
06:44
So for example, if we have joints on these earpieces and we fold them in and out
06:50
and we have that as a motion study,
06:51
we would be able to render that motion study as well.
06:55
With render settings for our turntable, we can determine the number of frames,
06:59
the quality and the image size,
07:02
higher frame count,
07:03
higher quality and a larger image will require more tokens or cloud credits.
07:08
Notice that this is gonna cost 12 cloud credits for me to be able to render this.
07:13
If I go down to a standard quality with only six frames,
07:16
it only requires one cloud credit.
07:18
If we drop the size of this down, let's say that we go to 9 60
07:23
you can see now we're able to do this without any cloud credits.
07:27
Let's go ahead and re
07:28
render this as a turntable and we'll take a look at that turntable when it's done
07:33
for now, let's close this out.
07:35
We're gonna back out of the render gallery and
07:37
we're gonna take a look at our second render.
07:39
Whenever we have renders in the render gallery,
07:42
if they're in the same exact view position or orientation,
07:46
they will be in a subset of those images.
07:49
And you can see here that we're able to expand this and take a look,
07:53
but
07:54
we want to back out and make sure that we note
07:56
that we have quality and we have turntables shown here.
08:00
When we take a look at these different images.
08:02
If we were to create a custom orientation, one that we hadn't saved,
08:07
let's say that we rotated around here.
08:09
And we wanted to render this image.
08:11
Once we render this image using all the same settings,
08:14
we can drag and drop that into this position on the left.
08:18
And every time you save your design, it will re
08:21
render that image.
08:22
Now, this can be helpful if you are changing things like decals,
08:25
appearances or materials around
08:27
and you want to maintain a up to date current version specific render,
08:32
then you can do that by dragging and dropping that into this section here.
08:37
And every time we save the design, it will re render that one for us.
08:42
Let's go ahead and take a look at this render here.
08:44
Everything looks pretty good.
08:45
I'm going to go ahead and download this one as well as a PNG
08:49
and I'm just going to allow it to
08:51
name it, whatever it comes up as which will bring up the name of the design,
08:55
the date the time
08:57
and it'll have a customized view and a number after it.
09:01
Now that we've seen that let's go ahead and take a look at the turntable animation.
09:06
Now, turntable animation with six frames is going to be pretty jumpy.
09:10
But if you do it with 36 frames. It will be a much smoother animation
09:15
as it rotates around.
09:16
Also note that we can manually rotate it around by holding down the left mouse button
09:21
and going back and forth between the different positions.
09:25
Once you have a turntable animation,
09:27
you can download that as an html viewer document as a video or as a zip file.
09:33
Downloading an image as an html viewer does give you some additional
09:37
functionality if you want to work on putting that into a website,
09:41
for example,
09:42
where somebody has the ability to manually move that around on their own,
09:46
that is possible, but it does take a good bit of work
09:49
for our purposes here. I think that's it for rendering.
09:52
We've played around with a couple of different
09:54
options in terms of setting up your renders,
09:57
setting up your scenes, setting up your appearances
09:60
and taking a look at the final quality settings for how we create these renders
10:04
overall. I'm pretty happy with this render.
10:07
You could certainly play around with it quite a
10:08
bit more play around with the camera perspective,
10:11
the different scenes, the lighting and the materials.
10:15
But at this point,
10:16
let's make sure that everything that we've done to date is saved before we move on.
After completing this video, you’ll be able to:
Step-by-step guide