Create rendered images and turntable animations

00:02

Create rendered images and turntable animations.

00:06

After completing this video,

00:08

you'll be able to create a rendered image and create a turntable animation

00:14

in fusion 3 60.

00:15

Let's carry on with our design from the previous video, our render scene set up at

00:19

this point. We've already set up our scene.

00:22

We have our glasses in place and we have the appearances applied.

00:26

The next step for us is to create

00:28

our rendered images and talk about turntable animations

00:31

to create a rendered image. We have three main options.

00:35

We can do an in canvas render which allows for in canvas ray tracing.

00:39

This is going through each pixel of the design and calculating

00:43

how the light is bouncing and how the shadows are forming.

00:46

The longer we allow this to go,

00:49

the better the quality will be up until a certain point.

00:53

You can see that it's calculating the number

00:55

of iterations that's happening as it goes.

00:57

And this is the same thing that happens when we do a local or an in cloud render.

01:02

One of the main benefits of using the in canvas render is the ability for us to preview

01:07

the appearances and make sure that the scene set

01:10

up the orientation and all the appearances are correct.

01:13

Before we commit to doing a full render,

01:15

you can also use these in canvas renders as your final renders.

01:19

But keep in mind the amount of iterations that you will have to go

01:23

through is going to be dependent upon

01:25

the lighting and material choices that you have

01:28

any shiny or reflective materials or any materials that you're looking through.

01:32

Like the lenses of the glasses

01:34

will take more time to calculate.

01:37

In addition to that, we also have to keep in mind that

01:40

creating these renders using the in canvas render setting

01:44

will consume the resources of your machine.

01:46

Meaning that you can no longer use fusion.

01:48

You can't rotate the model, you can't make any edits until that render is done

01:53

for our purposes.

01:54

I'm gonna stop the in canvas render and I'm gonna move over to the render option

01:59

with the render option. We have two main choices here.

02:03

We can do a local render which will use the local machine

02:06

or we can use the cloud render

02:09

using the cloud render will offload that render to a cloud

02:12

server and it doesn't use any of your local resources.

02:16

This is helpful because you can get it to do multiple renders at

02:19

the same time and you can just wait for those to be processed

02:22

with each of these. We do have quality settings, we have image size settings.

02:27

For example, we're using a 16 by nine.

02:30

And we want to think about what that final size needs to look like

02:33

when I select 1920 by 10 80.

02:36

And I'm using a final quality setting, then I can go ahead and select render.

02:41

Keep in mind that in general you'll notice or you need to pay attention to

02:45

tokens and cloud credits that are needed for renders.

02:49

In some cases, you'll find that the renders are free to do.

02:52

And in other cases, when we get to the turntable animation,

02:55

you'll note that there will be a requirement for cloud credits.

02:59

The amount of time it takes a render to happen on the cloud does vary based on usage.

03:05

So if the servers are busy,

03:07

you might find that it takes more than a couple of minutes to create your renders.

03:11

If there's not a lot going on, you might find that it only takes a minute or two.

03:14

Now, as soon as that render starts, you will also see a progress bar.

03:19

But keep in mind that this progress bar is

03:22

going to determine how long this render is taking

03:25

and it might hang at the end or it might hang at the beginning.

03:29

It's not going to be an elapsed time.

03:31

Just kind of tells you where in the process that is

03:35

while we're waiting on that render. I'm gonna go back to my second view

03:38

and I'm gonna render this one as well. All the same settings are there.

03:42

I'm simply gonna select render.

03:44

And now I have a second item down here in my gallery

03:47

and I can simply wait for both of those to be rendered.

03:52

Now, the first render is done, we're gonna select it and take a look.

03:56

So overall this render looks pretty good.

03:58

We can see the reflection and you can also see how the reflection

04:02

is a little bit blurred compared to the actual render.

04:06

So I think that this is an excellent result and there

04:08

are a couple of options that we want to talk about here

04:11

with the cloud render. We have post processing options.

04:15

Now, post processing allows us to do a few things on the fly.

04:19

So we can play around with things like the saturation.

04:23

And you can see that we're getting a

04:24

much different result as we increase the saturation,

04:28

we can also play around with things like bloom amount.

04:32

Now bloom is going to be what happens when we have

04:36

light bouncing off a shiny object.

04:39

So this bloom amount can give an aspect of realism to your designs,

04:44

especially if you're dealing with

04:46

a design that has reflective surfaces like the lens of a glasses.

04:50

I'm gonna increase that saturation amount just a little bit.

04:53

I'm gonna take it back to about a 0.94.

04:56

And also note we have an exposure value,

04:58

we can increase or decrease the exposure value and

05:01

play around until we're happy with the results.

05:04

Once I select apply

05:06

note that we now have two instances of that design.

05:10

If we expand it, we've got the original and then we've got the processed version.

05:15

So as we bounce back and forth between the two,

05:18

you can see the bloom gives a little bit of that haze effect.

05:22

And also it has lightened up the scene a bit

05:26

with each of these, those settings are only available post processing.

05:30

Once we've done a cloud render,

05:32

we also have the option to download and we can pick whether or

05:35

not we want a transparent background and we can pick the format type.

05:39

If you pick transparent background, this only leaves you with two format types.

05:43

But if you leave the background as is, then you can pick any of these four.

05:48

I'm gonna select PNG and download this data set

05:53

once you have a location,

05:55

I'm gonna rename this to be my glasses render.

06:00

And now I have that version downloaded.

06:03

Keep in mind that when you are downloading these data sets that information.

06:08

So for example,

06:09

if you're using a color for a background as opposed to the environment,

06:13

then downloading as a transparent background can be really helpful,

06:18

especially if you need to put these images on a website

06:21

or put them over something else in a different environment.

06:24

But when you have options like a reflective floor or

06:28

you're dealing with an environment that has a lot of texture

06:31

that can be quite a bit more difficult

06:34

once we have a render complete. We also now have the option to render as a turntable

06:40

quick note as well if you have a motion study in an assembly.

06:44

So for example, if we have joints on these earpieces and we fold them in and out

06:50

and we have that as a motion study,

06:51

we would be able to render that motion study as well.

06:55

With render settings for our turntable, we can determine the number of frames,

06:59

the quality and the image size,

07:02

higher frame count,

07:03

higher quality and a larger image will require more tokens or cloud credits.

07:08

Notice that this is gonna cost 12 cloud credits for me to be able to render this.

07:13

If I go down to a standard quality with only six frames,

07:16

it only requires one cloud credit.

07:18

If we drop the size of this down, let's say that we go to 9 60

07:23

you can see now we're able to do this without any cloud credits.

07:27

Let's go ahead and re

07:28

render this as a turntable and we'll take a look at that turntable when it's done

07:33

for now, let's close this out.

07:35

We're gonna back out of the render gallery and

07:37

we're gonna take a look at our second render.

07:39

Whenever we have renders in the render gallery,

07:42

if they're in the same exact view position or orientation,

07:46

they will be in a subset of those images.

07:49

And you can see here that we're able to expand this and take a look,

07:53

but

07:54

we want to back out and make sure that we note

07:56

that we have quality and we have turntables shown here.

08:00

When we take a look at these different images.

08:02

If we were to create a custom orientation, one that we hadn't saved,

08:07

let's say that we rotated around here.

08:09

And we wanted to render this image.

08:11

Once we render this image using all the same settings,

08:14

we can drag and drop that into this position on the left.

08:18

And every time you save your design, it will re

08:21

render that image.

08:22

Now, this can be helpful if you are changing things like decals,

08:25

appearances or materials around

08:27

and you want to maintain a up to date current version specific render,

08:32

then you can do that by dragging and dropping that into this section here.

08:37

And every time we save the design, it will re render that one for us.

08:42

Let's go ahead and take a look at this render here.

08:44

Everything looks pretty good.

08:45

I'm going to go ahead and download this one as well as a PNG

08:49

and I'm just going to allow it to

08:51

name it, whatever it comes up as which will bring up the name of the design,

08:55

the date the time

08:57

and it'll have a customized view and a number after it.

09:01

Now that we've seen that let's go ahead and take a look at the turntable animation.

09:06

Now, turntable animation with six frames is going to be pretty jumpy.

09:10

But if you do it with 36 frames. It will be a much smoother animation

09:15

as it rotates around.

09:16

Also note that we can manually rotate it around by holding down the left mouse button

09:21

and going back and forth between the different positions.

09:25

Once you have a turntable animation,

09:27

you can download that as an html viewer document as a video or as a zip file.

09:33

Downloading an image as an html viewer does give you some additional

09:37

functionality if you want to work on putting that into a website,

09:41

for example,

09:42

where somebody has the ability to manually move that around on their own,

09:46

that is possible, but it does take a good bit of work

09:49

for our purposes here. I think that's it for rendering.

09:52

We've played around with a couple of different

09:54

options in terms of setting up your renders,

09:57

setting up your scenes, setting up your appearances

09:60

and taking a look at the final quality settings for how we create these renders

10:04

overall. I'm pretty happy with this render.

10:07

You could certainly play around with it quite a

10:08

bit more play around with the camera perspective,

10:11

the different scenes, the lighting and the materials.

10:15

But at this point,

10:16

let's make sure that everything that we've done to date is saved before we move on.

Video transcript

00:02

Create rendered images and turntable animations.

00:06

After completing this video,

00:08

you'll be able to create a rendered image and create a turntable animation

00:14

in fusion 3 60.

00:15

Let's carry on with our design from the previous video, our render scene set up at

00:19

this point. We've already set up our scene.

00:22

We have our glasses in place and we have the appearances applied.

00:26

The next step for us is to create

00:28

our rendered images and talk about turntable animations

00:31

to create a rendered image. We have three main options.

00:35

We can do an in canvas render which allows for in canvas ray tracing.

00:39

This is going through each pixel of the design and calculating

00:43

how the light is bouncing and how the shadows are forming.

00:46

The longer we allow this to go,

00:49

the better the quality will be up until a certain point.

00:53

You can see that it's calculating the number

00:55

of iterations that's happening as it goes.

00:57

And this is the same thing that happens when we do a local or an in cloud render.

01:02

One of the main benefits of using the in canvas render is the ability for us to preview

01:07

the appearances and make sure that the scene set

01:10

up the orientation and all the appearances are correct.

01:13

Before we commit to doing a full render,

01:15

you can also use these in canvas renders as your final renders.

01:19

But keep in mind the amount of iterations that you will have to go

01:23

through is going to be dependent upon

01:25

the lighting and material choices that you have

01:28

any shiny or reflective materials or any materials that you're looking through.

01:32

Like the lenses of the glasses

01:34

will take more time to calculate.

01:37

In addition to that, we also have to keep in mind that

01:40

creating these renders using the in canvas render setting

01:44

will consume the resources of your machine.

01:46

Meaning that you can no longer use fusion.

01:48

You can't rotate the model, you can't make any edits until that render is done

01:53

for our purposes.

01:54

I'm gonna stop the in canvas render and I'm gonna move over to the render option

01:59

with the render option. We have two main choices here.

02:03

We can do a local render which will use the local machine

02:06

or we can use the cloud render

02:09

using the cloud render will offload that render to a cloud

02:12

server and it doesn't use any of your local resources.

02:16

This is helpful because you can get it to do multiple renders at

02:19

the same time and you can just wait for those to be processed

02:22

with each of these. We do have quality settings, we have image size settings.

02:27

For example, we're using a 16 by nine.

02:30

And we want to think about what that final size needs to look like

02:33

when I select 1920 by 10 80.

02:36

And I'm using a final quality setting, then I can go ahead and select render.

02:41

Keep in mind that in general you'll notice or you need to pay attention to

02:45

tokens and cloud credits that are needed for renders.

02:49

In some cases, you'll find that the renders are free to do.

02:52

And in other cases, when we get to the turntable animation,

02:55

you'll note that there will be a requirement for cloud credits.

02:59

The amount of time it takes a render to happen on the cloud does vary based on usage.

03:05

So if the servers are busy,

03:07

you might find that it takes more than a couple of minutes to create your renders.

03:11

If there's not a lot going on, you might find that it only takes a minute or two.

03:14

Now, as soon as that render starts, you will also see a progress bar.

03:19

But keep in mind that this progress bar is

03:22

going to determine how long this render is taking

03:25

and it might hang at the end or it might hang at the beginning.

03:29

It's not going to be an elapsed time.

03:31

Just kind of tells you where in the process that is

03:35

while we're waiting on that render. I'm gonna go back to my second view

03:38

and I'm gonna render this one as well. All the same settings are there.

03:42

I'm simply gonna select render.

03:44

And now I have a second item down here in my gallery

03:47

and I can simply wait for both of those to be rendered.

03:52

Now, the first render is done, we're gonna select it and take a look.

03:56

So overall this render looks pretty good.

03:58

We can see the reflection and you can also see how the reflection

04:02

is a little bit blurred compared to the actual render.

04:06

So I think that this is an excellent result and there

04:08

are a couple of options that we want to talk about here

04:11

with the cloud render. We have post processing options.

04:15

Now, post processing allows us to do a few things on the fly.

04:19

So we can play around with things like the saturation.

04:23

And you can see that we're getting a

04:24

much different result as we increase the saturation,

04:28

we can also play around with things like bloom amount.

04:32

Now bloom is going to be what happens when we have

04:36

light bouncing off a shiny object.

04:39

So this bloom amount can give an aspect of realism to your designs,

04:44

especially if you're dealing with

04:46

a design that has reflective surfaces like the lens of a glasses.

04:50

I'm gonna increase that saturation amount just a little bit.

04:53

I'm gonna take it back to about a 0.94.

04:56

And also note we have an exposure value,

04:58

we can increase or decrease the exposure value and

05:01

play around until we're happy with the results.

05:04

Once I select apply

05:06

note that we now have two instances of that design.

05:10

If we expand it, we've got the original and then we've got the processed version.

05:15

So as we bounce back and forth between the two,

05:18

you can see the bloom gives a little bit of that haze effect.

05:22

And also it has lightened up the scene a bit

05:26

with each of these, those settings are only available post processing.

05:30

Once we've done a cloud render,

05:32

we also have the option to download and we can pick whether or

05:35

not we want a transparent background and we can pick the format type.

05:39

If you pick transparent background, this only leaves you with two format types.

05:43

But if you leave the background as is, then you can pick any of these four.

05:48

I'm gonna select PNG and download this data set

05:53

once you have a location,

05:55

I'm gonna rename this to be my glasses render.

06:00

And now I have that version downloaded.

06:03

Keep in mind that when you are downloading these data sets that information.

06:08

So for example,

06:09

if you're using a color for a background as opposed to the environment,

06:13

then downloading as a transparent background can be really helpful,

06:18

especially if you need to put these images on a website

06:21

or put them over something else in a different environment.

06:24

But when you have options like a reflective floor or

06:28

you're dealing with an environment that has a lot of texture

06:31

that can be quite a bit more difficult

06:34

once we have a render complete. We also now have the option to render as a turntable

06:40

quick note as well if you have a motion study in an assembly.

06:44

So for example, if we have joints on these earpieces and we fold them in and out

06:50

and we have that as a motion study,

06:51

we would be able to render that motion study as well.

06:55

With render settings for our turntable, we can determine the number of frames,

06:59

the quality and the image size,

07:02

higher frame count,

07:03

higher quality and a larger image will require more tokens or cloud credits.

07:08

Notice that this is gonna cost 12 cloud credits for me to be able to render this.

07:13

If I go down to a standard quality with only six frames,

07:16

it only requires one cloud credit.

07:18

If we drop the size of this down, let's say that we go to 9 60

07:23

you can see now we're able to do this without any cloud credits.

07:27

Let's go ahead and re

07:28

render this as a turntable and we'll take a look at that turntable when it's done

07:33

for now, let's close this out.

07:35

We're gonna back out of the render gallery and

07:37

we're gonna take a look at our second render.

07:39

Whenever we have renders in the render gallery,

07:42

if they're in the same exact view position or orientation,

07:46

they will be in a subset of those images.

07:49

And you can see here that we're able to expand this and take a look,

07:53

but

07:54

we want to back out and make sure that we note

07:56

that we have quality and we have turntables shown here.

08:00

When we take a look at these different images.

08:02

If we were to create a custom orientation, one that we hadn't saved,

08:07

let's say that we rotated around here.

08:09

And we wanted to render this image.

08:11

Once we render this image using all the same settings,

08:14

we can drag and drop that into this position on the left.

08:18

And every time you save your design, it will re

08:21

render that image.

08:22

Now, this can be helpful if you are changing things like decals,

08:25

appearances or materials around

08:27

and you want to maintain a up to date current version specific render,

08:32

then you can do that by dragging and dropping that into this section here.

08:37

And every time we save the design, it will re render that one for us.

08:42

Let's go ahead and take a look at this render here.

08:44

Everything looks pretty good.

08:45

I'm going to go ahead and download this one as well as a PNG

08:49

and I'm just going to allow it to

08:51

name it, whatever it comes up as which will bring up the name of the design,

08:55

the date the time

08:57

and it'll have a customized view and a number after it.

09:01

Now that we've seen that let's go ahead and take a look at the turntable animation.

09:06

Now, turntable animation with six frames is going to be pretty jumpy.

09:10

But if you do it with 36 frames. It will be a much smoother animation

09:15

as it rotates around.

09:16

Also note that we can manually rotate it around by holding down the left mouse button

09:21

and going back and forth between the different positions.

09:25

Once you have a turntable animation,

09:27

you can download that as an html viewer document as a video or as a zip file.

09:33

Downloading an image as an html viewer does give you some additional

09:37

functionality if you want to work on putting that into a website,

09:41

for example,

09:42

where somebody has the ability to manually move that around on their own,

09:46

that is possible, but it does take a good bit of work

09:49

for our purposes here. I think that's it for rendering.

09:52

We've played around with a couple of different

09:54

options in terms of setting up your renders,

09:57

setting up your scenes, setting up your appearances

09:60

and taking a look at the final quality settings for how we create these renders

10:04

overall. I'm pretty happy with this render.

10:07

You could certainly play around with it quite a

10:08

bit more play around with the camera perspective,

10:11

the different scenes, the lighting and the materials.

10:15

But at this point,

10:16

let's make sure that everything that we've done to date is saved before we move on.

After completing this video, you’ll be able to:

  • Create a rendered image.
  • Create a turntable animation.

Video quiz

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