Set up rendering job

00:06

After completing this lesson, you will be able to: switch to the Inventor Studio environment, create a camera for Rendering,

00:13

modify Rendering settings and generate a rendered image.

00:19

Even though you can generate compelling images just by using the image-based lighting in the View Style,

00:25

there's another level that can be achieved inside of Inventor, that is creating an actual rendering.

00:32

To access the Inventor Studio and the rendering tools, go to the "Environments" tab and start "Inventor Studio."

00:41

This will open up a separate environment inside of Inventor.

00:46

Immediately the image--based lighting will reengage.

00:50

It might appear that we were just redoing what we were able to do using "View Style."

00:55

But the rendering tools inside of "Inventor Studio" give us a great deal more control and allow us to go beyond just image-based lighting.

01:05

First, let's establish a "Camera."

01:07

What a "Camera" does is allows us to store a point of view that can be edited and reused at any time for additional renderings.

01:16

Starting the "Camera" tool, first, we'll set a target for the "Camera,"

01:23

then we can establish where a rough placement for the "Camera" will be normal to that face.

01:29

Once we've established this,

01:31

we can double-click on the "Camera" itself and use the manipulators to reposition the "Camera" using planes or just axes.

01:45

Clicking "OK" we can select the target and manipulate the target as well.

01:53

Getting a rough idea of what the placement is, let's make one more adjustment.

01:59

Sliding this just off to the side.

02:05

We'll go back to the Camera dialogue. And we can change the zoom settings to set up the focus on the area.

02:12

We can also set up Depth of Field if we'd like that will allow us to create renderings that as the rendering is generated,

02:21

objects farther away from the "Camera" will begin to go out of focus.

02:25

Clicking "OK" will create a "Camera" in the browser.

02:29

We can right click on this "Camera" and say "Set View to Camera."

02:34

Now we see that with our object in the screen, it looks like the target is just a little too high.

02:41

So we can go ahead and make modifications.

02:43

Another approach that we can use to creating a "Camera" is to simply set a point of view that we like,

02:50

make sure that we're engaged in perspective, right click in the browser and select "Create Camera from View."

02:59

This will create another "Camera" that is based on the current view.

03:05

Selecting the "Render Image" tool, we can choose which "Camera" we'd like to use for rendering point of view.

03:12

We'll select "Camera2."

03:15

We can set the width and height of the image or we can use presets.

03:22

Then we can change the lighting style.

03:25

This will allow us to experiment with different lighting styles without having to change the lighting in the design.

03:32

We'll set the lighting to "Photo Booth."

03:37

And then we can go to the "Output" tab and choose where we'd like to save an image file.

03:42

We can also save after the rendering if we want to explore and make sure the rendering is the quality that we want before generating a file.

03:51

Then we go to the "Renderer" tool.

03:53

And we can choose how we want to render this.

03:56

We can say let the render run a certain amount of time, we can cap the number of iterations the rendering will achieve,

04:03

and iteration will improve the view with each cycle.

04:07

Or we can select "Until Satisfactory,"

04:09

this will allow us to use the preview to view the quality of the rendering,

04:13

as it's generating and stop it when the quality image gets high enough.

04:19

For now we'll use "Render by iteration," we'll set the number to 50,

04:26

and let's select "Render."

04:29

This will bring up the "Render Output" window.

04:33

And as each iteration is generated,

04:36

we'll see that the quality of the image changes and improves with shadows developing, with highlights developing.

04:47

Now already, I'm able to see through the preview that while this rendering looks good,

04:52

maybe I'd like just a little something more special applied to it, because we're going to be using this image for marketing materials.

04:60

I'm going to stop the progress of the rendering, and close the preview window.

05:07

Maybe what I need is a little different light. I'll select "Local Lights."

05:13

And very much like creating a "Camera," I'll select a target,

05:17

and locate a light along the axis, rough this in,

05:24

then make modifications to its location.

05:28

I wanted to highlight kind of from behind, create a different type of shadow.

05:37

We've used it as a point light, we'll set the illumination intensity to be fairly high, just as an experiment,

05:44

and change the color from white to maybe something just to give a little contrast to the blue.

05:51

We'll say "OK", now let's start our rendering again.

05:55

Using "Camera2," "Photo Booth Lighting," all the same options, let's begin the "Render" again.

06:08

We can already see the orange highlight and we can see the shadow being created by that point light.

06:20

We’ll accelerate the progress of this rendering for the sake of time.

06:29

We can add any number of these point lights.

06:31

And of course, we can make modifications to the image-based lighting as well.

06:36

Making a handful of modifications can have a dramatic effect on the appearance of your model as you create output to share with others.

06:48

As you can see, in roughly three minutes, we've created a great looking image.

06:53

And now let's go ahead and save that image.

06:57

We can select a location and now we can share that rendering with others.

07:02

When you're done, you can "Close" the Render Window and select "Finish Inventor Studio" to return back to the design.

Video transcript

00:06

After completing this lesson, you will be able to: switch to the Inventor Studio environment, create a camera for Rendering,

00:13

modify Rendering settings and generate a rendered image.

00:19

Even though you can generate compelling images just by using the image-based lighting in the View Style,

00:25

there's another level that can be achieved inside of Inventor, that is creating an actual rendering.

00:32

To access the Inventor Studio and the rendering tools, go to the "Environments" tab and start "Inventor Studio."

00:41

This will open up a separate environment inside of Inventor.

00:46

Immediately the image--based lighting will reengage.

00:50

It might appear that we were just redoing what we were able to do using "View Style."

00:55

But the rendering tools inside of "Inventor Studio" give us a great deal more control and allow us to go beyond just image-based lighting.

01:05

First, let's establish a "Camera."

01:07

What a "Camera" does is allows us to store a point of view that can be edited and reused at any time for additional renderings.

01:16

Starting the "Camera" tool, first, we'll set a target for the "Camera,"

01:23

then we can establish where a rough placement for the "Camera" will be normal to that face.

01:29

Once we've established this,

01:31

we can double-click on the "Camera" itself and use the manipulators to reposition the "Camera" using planes or just axes.

01:45

Clicking "OK" we can select the target and manipulate the target as well.

01:53

Getting a rough idea of what the placement is, let's make one more adjustment.

01:59

Sliding this just off to the side.

02:05

We'll go back to the Camera dialogue. And we can change the zoom settings to set up the focus on the area.

02:12

We can also set up Depth of Field if we'd like that will allow us to create renderings that as the rendering is generated,

02:21

objects farther away from the "Camera" will begin to go out of focus.

02:25

Clicking "OK" will create a "Camera" in the browser.

02:29

We can right click on this "Camera" and say "Set View to Camera."

02:34

Now we see that with our object in the screen, it looks like the target is just a little too high.

02:41

So we can go ahead and make modifications.

02:43

Another approach that we can use to creating a "Camera" is to simply set a point of view that we like,

02:50

make sure that we're engaged in perspective, right click in the browser and select "Create Camera from View."

02:59

This will create another "Camera" that is based on the current view.

03:05

Selecting the "Render Image" tool, we can choose which "Camera" we'd like to use for rendering point of view.

03:12

We'll select "Camera2."

03:15

We can set the width and height of the image or we can use presets.

03:22

Then we can change the lighting style.

03:25

This will allow us to experiment with different lighting styles without having to change the lighting in the design.

03:32

We'll set the lighting to "Photo Booth."

03:37

And then we can go to the "Output" tab and choose where we'd like to save an image file.

03:42

We can also save after the rendering if we want to explore and make sure the rendering is the quality that we want before generating a file.

03:51

Then we go to the "Renderer" tool.

03:53

And we can choose how we want to render this.

03:56

We can say let the render run a certain amount of time, we can cap the number of iterations the rendering will achieve,

04:03

and iteration will improve the view with each cycle.

04:07

Or we can select "Until Satisfactory,"

04:09

this will allow us to use the preview to view the quality of the rendering,

04:13

as it's generating and stop it when the quality image gets high enough.

04:19

For now we'll use "Render by iteration," we'll set the number to 50,

04:26

and let's select "Render."

04:29

This will bring up the "Render Output" window.

04:33

And as each iteration is generated,

04:36

we'll see that the quality of the image changes and improves with shadows developing, with highlights developing.

04:47

Now already, I'm able to see through the preview that while this rendering looks good,

04:52

maybe I'd like just a little something more special applied to it, because we're going to be using this image for marketing materials.

04:60

I'm going to stop the progress of the rendering, and close the preview window.

05:07

Maybe what I need is a little different light. I'll select "Local Lights."

05:13

And very much like creating a "Camera," I'll select a target,

05:17

and locate a light along the axis, rough this in,

05:24

then make modifications to its location.

05:28

I wanted to highlight kind of from behind, create a different type of shadow.

05:37

We've used it as a point light, we'll set the illumination intensity to be fairly high, just as an experiment,

05:44

and change the color from white to maybe something just to give a little contrast to the blue.

05:51

We'll say "OK", now let's start our rendering again.

05:55

Using "Camera2," "Photo Booth Lighting," all the same options, let's begin the "Render" again.

06:08

We can already see the orange highlight and we can see the shadow being created by that point light.

06:20

We’ll accelerate the progress of this rendering for the sake of time.

06:29

We can add any number of these point lights.

06:31

And of course, we can make modifications to the image-based lighting as well.

06:36

Making a handful of modifications can have a dramatic effect on the appearance of your model as you create output to share with others.

06:48

As you can see, in roughly three minutes, we've created a great looking image.

06:53

And now let's go ahead and save that image.

06:57

We can select a location and now we can share that rendering with others.

07:02

When you're done, you can "Close" the Render Window and select "Finish Inventor Studio" to return back to the design.

Set up rendering job - Exercise

In this lesson, you will develop a rendering by setting cameras, setting lighting, and saving an image.

Learning objectives

  • Switch to the Inventor Studio Environment.
  • Create a camera for Rendering.
  • Modify Rendering settings.
  • Generate a rendered image.

 

The completed exercise
The completed exercise

  1. Open Gear housing - Render.ipt file.

    Gear housing file

  2. On the Environment tab, select the Inventor Studio to switch to the environment.

    Inventor Studio icon

    The Camera tool can be used to define the target and position of a camera.

  3. Set a view for the rendering and in the browser right-click on the Camera icon and select Create Camera from View on the context menu.

    Rendering the image

  4. Start the Render Image tool and set the Camera to your saved camera.
  5. Set the Lighting Style to Photo Booth.
  6. Click Render to begin.

    Rendering the image

  7. Use Local Lights to create a point light.
  8. Set the Intensity to be 77 and set the color to be Orange.

    Setting the color

  9. Start a rendering using the additional lighting.
  10. Click the Save icon on the Render Output dialog and save the image.

    Save the image
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