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00:06
After completing this lesson, you will be able to: switch to the Inventor Studio environment, create a camera for Rendering,
00:13
modify Rendering settings and generate a rendered image.
00:19
Even though you can generate compelling images just by using the image-based lighting in the View Style,
00:25
there's another level that can be achieved inside of Inventor, that is creating an actual rendering.
00:32
To access the Inventor Studio and the rendering tools, go to the "Environments" tab and start "Inventor Studio."
00:41
This will open up a separate environment inside of Inventor.
00:46
Immediately the image--based lighting will reengage.
00:50
It might appear that we were just redoing what we were able to do using "View Style."
00:55
But the rendering tools inside of "Inventor Studio" give us a great deal more control and allow us to go beyond just image-based lighting.
01:05
First, let's establish a "Camera."
01:07
What a "Camera" does is allows us to store a point of view that can be edited and reused at any time for additional renderings.
01:16
Starting the "Camera" tool, first, we'll set a target for the "Camera,"
01:23
then we can establish where a rough placement for the "Camera" will be normal to that face.
01:29
Once we've established this,
01:31
we can double-click on the "Camera" itself and use the manipulators to reposition the "Camera" using planes or just axes.
01:45
Clicking "OK" we can select the target and manipulate the target as well.
01:53
Getting a rough idea of what the placement is, let's make one more adjustment.
01:59
Sliding this just off to the side.
02:05
We'll go back to the Camera dialogue. And we can change the zoom settings to set up the focus on the area.
02:12
We can also set up Depth of Field if we'd like that will allow us to create renderings that as the rendering is generated,
02:21
objects farther away from the "Camera" will begin to go out of focus.
02:25
Clicking "OK" will create a "Camera" in the browser.
02:29
We can right click on this "Camera" and say "Set View to Camera."
02:34
Now we see that with our object in the screen, it looks like the target is just a little too high.
02:41
So we can go ahead and make modifications.
02:43
Another approach that we can use to creating a "Camera" is to simply set a point of view that we like,
02:50
make sure that we're engaged in perspective, right click in the browser and select "Create Camera from View."
02:59
This will create another "Camera" that is based on the current view.
03:05
Selecting the "Render Image" tool, we can choose which "Camera" we'd like to use for rendering point of view.
03:12
We'll select "Camera2."
03:15
We can set the width and height of the image or we can use presets.
03:22
Then we can change the lighting style.
03:25
This will allow us to experiment with different lighting styles without having to change the lighting in the design.
03:32
We'll set the lighting to "Photo Booth."
03:37
And then we can go to the "Output" tab and choose where we'd like to save an image file.
03:42
We can also save after the rendering if we want to explore and make sure the rendering is the quality that we want before generating a file.
03:51
Then we go to the "Renderer" tool.
03:53
And we can choose how we want to render this.
03:56
We can say let the render run a certain amount of time, we can cap the number of iterations the rendering will achieve,
04:03
and iteration will improve the view with each cycle.
04:07
Or we can select "Until Satisfactory,"
04:09
this will allow us to use the preview to view the quality of the rendering,
04:13
as it's generating and stop it when the quality image gets high enough.
04:19
For now we'll use "Render by iteration," we'll set the number to 50,
04:26
and let's select "Render."
04:29
This will bring up the "Render Output" window.
04:33
And as each iteration is generated,
04:36
we'll see that the quality of the image changes and improves with shadows developing, with highlights developing.
04:47
Now already, I'm able to see through the preview that while this rendering looks good,
04:52
maybe I'd like just a little something more special applied to it, because we're going to be using this image for marketing materials.
04:60
I'm going to stop the progress of the rendering, and close the preview window.
05:07
Maybe what I need is a little different light. I'll select "Local Lights."
05:13
And very much like creating a "Camera," I'll select a target,
05:17
and locate a light along the axis, rough this in,
05:24
then make modifications to its location.
05:28
I wanted to highlight kind of from behind, create a different type of shadow.
05:37
We've used it as a point light, we'll set the illumination intensity to be fairly high, just as an experiment,
05:44
and change the color from white to maybe something just to give a little contrast to the blue.
05:51
We'll say "OK", now let's start our rendering again.
05:55
Using "Camera2," "Photo Booth Lighting," all the same options, let's begin the "Render" again.
06:08
We can already see the orange highlight and we can see the shadow being created by that point light.
06:20
We’ll accelerate the progress of this rendering for the sake of time.
06:29
We can add any number of these point lights.
06:31
And of course, we can make modifications to the image-based lighting as well.
06:36
Making a handful of modifications can have a dramatic effect on the appearance of your model as you create output to share with others.
06:48
As you can see, in roughly three minutes, we've created a great looking image.
06:53
And now let's go ahead and save that image.
06:57
We can select a location and now we can share that rendering with others.
07:02
When you're done, you can "Close" the Render Window and select "Finish Inventor Studio" to return back to the design.
00:06
After completing this lesson, you will be able to: switch to the Inventor Studio environment, create a camera for Rendering,
00:13
modify Rendering settings and generate a rendered image.
00:19
Even though you can generate compelling images just by using the image-based lighting in the View Style,
00:25
there's another level that can be achieved inside of Inventor, that is creating an actual rendering.
00:32
To access the Inventor Studio and the rendering tools, go to the "Environments" tab and start "Inventor Studio."
00:41
This will open up a separate environment inside of Inventor.
00:46
Immediately the image--based lighting will reengage.
00:50
It might appear that we were just redoing what we were able to do using "View Style."
00:55
But the rendering tools inside of "Inventor Studio" give us a great deal more control and allow us to go beyond just image-based lighting.
01:05
First, let's establish a "Camera."
01:07
What a "Camera" does is allows us to store a point of view that can be edited and reused at any time for additional renderings.
01:16
Starting the "Camera" tool, first, we'll set a target for the "Camera,"
01:23
then we can establish where a rough placement for the "Camera" will be normal to that face.
01:29
Once we've established this,
01:31
we can double-click on the "Camera" itself and use the manipulators to reposition the "Camera" using planes or just axes.
01:45
Clicking "OK" we can select the target and manipulate the target as well.
01:53
Getting a rough idea of what the placement is, let's make one more adjustment.
01:59
Sliding this just off to the side.
02:05
We'll go back to the Camera dialogue. And we can change the zoom settings to set up the focus on the area.
02:12
We can also set up Depth of Field if we'd like that will allow us to create renderings that as the rendering is generated,
02:21
objects farther away from the "Camera" will begin to go out of focus.
02:25
Clicking "OK" will create a "Camera" in the browser.
02:29
We can right click on this "Camera" and say "Set View to Camera."
02:34
Now we see that with our object in the screen, it looks like the target is just a little too high.
02:41
So we can go ahead and make modifications.
02:43
Another approach that we can use to creating a "Camera" is to simply set a point of view that we like,
02:50
make sure that we're engaged in perspective, right click in the browser and select "Create Camera from View."
02:59
This will create another "Camera" that is based on the current view.
03:05
Selecting the "Render Image" tool, we can choose which "Camera" we'd like to use for rendering point of view.
03:12
We'll select "Camera2."
03:15
We can set the width and height of the image or we can use presets.
03:22
Then we can change the lighting style.
03:25
This will allow us to experiment with different lighting styles without having to change the lighting in the design.
03:32
We'll set the lighting to "Photo Booth."
03:37
And then we can go to the "Output" tab and choose where we'd like to save an image file.
03:42
We can also save after the rendering if we want to explore and make sure the rendering is the quality that we want before generating a file.
03:51
Then we go to the "Renderer" tool.
03:53
And we can choose how we want to render this.
03:56
We can say let the render run a certain amount of time, we can cap the number of iterations the rendering will achieve,
04:03
and iteration will improve the view with each cycle.
04:07
Or we can select "Until Satisfactory,"
04:09
this will allow us to use the preview to view the quality of the rendering,
04:13
as it's generating and stop it when the quality image gets high enough.
04:19
For now we'll use "Render by iteration," we'll set the number to 50,
04:26
and let's select "Render."
04:29
This will bring up the "Render Output" window.
04:33
And as each iteration is generated,
04:36
we'll see that the quality of the image changes and improves with shadows developing, with highlights developing.
04:47
Now already, I'm able to see through the preview that while this rendering looks good,
04:52
maybe I'd like just a little something more special applied to it, because we're going to be using this image for marketing materials.
04:60
I'm going to stop the progress of the rendering, and close the preview window.
05:07
Maybe what I need is a little different light. I'll select "Local Lights."
05:13
And very much like creating a "Camera," I'll select a target,
05:17
and locate a light along the axis, rough this in,
05:24
then make modifications to its location.
05:28
I wanted to highlight kind of from behind, create a different type of shadow.
05:37
We've used it as a point light, we'll set the illumination intensity to be fairly high, just as an experiment,
05:44
and change the color from white to maybe something just to give a little contrast to the blue.
05:51
We'll say "OK", now let's start our rendering again.
05:55
Using "Camera2," "Photo Booth Lighting," all the same options, let's begin the "Render" again.
06:08
We can already see the orange highlight and we can see the shadow being created by that point light.
06:20
We’ll accelerate the progress of this rendering for the sake of time.
06:29
We can add any number of these point lights.
06:31
And of course, we can make modifications to the image-based lighting as well.
06:36
Making a handful of modifications can have a dramatic effect on the appearance of your model as you create output to share with others.
06:48
As you can see, in roughly three minutes, we've created a great looking image.
06:53
And now let's go ahead and save that image.
06:57
We can select a location and now we can share that rendering with others.
07:02
When you're done, you can "Close" the Render Window and select "Finish Inventor Studio" to return back to the design.
In this lesson, you will develop a rendering by setting cameras, setting lighting, and saving an image.
The completed exercise