














Create and define a new text style, and apply it to a text object.
Transcript
00:04
To create a new textile. Click new to open the new textile dialogue.
00:10
The program displays a default style name
00:14
but you can enter any name you want.
00:16
Style names can be up to 256 characters,
00:21
create a new textile called labels
00:25
and then click OK.
00:27
That style is immediately added to the style list and becomes the current style.
00:33
You can now change any of the properties associated with the textile.
00:39
The first thing you should do is specify the font
00:43
in the font group box.
00:44
Expand the font name,
00:46
drop down to display a list of all the fonts available on your computer
00:51
icons indicate whether each font is a windows true
00:55
type font or a compiled shape based font,
00:58
true type fonts have att icon adjacent to their name
01:03
and are the same fonts used in other Windows programs
01:07
compiled shape based fonts appear with a caliper
01:10
icon and can only be used in drawings.
01:14
Select the simplex dot shx
01:17
font,
01:18
you can type the first few letters of the font name
01:21
to jump directly to it in the list.
01:23
Once you choose the font, you see a preview image,
01:27
when you select a shape based font.
01:30
The font style drop down is not available because
01:34
shape based fonts do not have separate style controls.
01:37
Like most true type fonts
01:41
in the size group box, you can specify the height
01:45
but typically you will leave the set to zero.
01:48
If you specify a height as part of the textile,
01:51
it becomes part of the style definition
01:54
and the program will not prompt you for the text.
01:57
He when you place text that uses that style,
01:60
if you leave this value set to zero, however,
02:03
then the program will prompt you for the text type.
02:05
Whenever you create text using this style
02:10
in the size group box,
02:11
you can also determine whether the textile will be annotative or not.
02:15
If you select the annotative check box,
02:18
then the text will always be the height you specify
02:21
regardless of the scale and will update automatically
02:25
whenever the annotation scale or viewport scale changes
02:29
text that is not annotative will not automatically adjust to scale changes.
02:34
Annotative textiles appear in the styles list
02:38
and in the textile gallery with a special
02:41
annotative symbol adjacent to the style name,
02:44
making it easy to identify annotative.
02:46
Textiles.
02:49
In the effects group box,
02:50
you can choose other effects such as making the text upside down,
02:54
backwards or vertical
02:57
change the width factor
02:59
or specify an oblique angle such as negative 30 degrees to make
03:04
the text look like it was created by a left handed person.
03:08
When you make any of these changes,
03:10
you immediately see the results in the preview panel.
03:14
When you are satisfied with the appearance of the new textile, click apply,
03:20
you can then create another textile. If you wish
03:24
when you are done, click close to close the textile dialogue.
03:29
If the program displays a dialogue informing you that the current style
03:33
has changed and asking if you want to save your changes.
03:36
Click yes.
03:39
Since you have not yet used the new style, the drawing does not change.
03:43
But if you change the textile associated with any existing text,
03:48
that text will immediately change to reflect the new style.
03:52
For example, select the text that says unexcavated
03:57
on the annotate ribbon in the text panel,
03:60
you can see that this text was created using the standard textile.
04:05
When you expand the textile drop down and select labels
04:09
the appearance of the text,
04:11
you select it immediately updates because it now uses the label style
04:16
press escape to deselect that text.
00:04
To create a new textile. Click new to open the new textile dialogue.
00:10
The program displays a default style name
00:14
but you can enter any name you want.
00:16
Style names can be up to 256 characters,
00:21
create a new textile called labels
00:25
and then click OK.
00:27
That style is immediately added to the style list and becomes the current style.
00:33
You can now change any of the properties associated with the textile.
00:39
The first thing you should do is specify the font
00:43
in the font group box.
00:44
Expand the font name,
00:46
drop down to display a list of all the fonts available on your computer
00:51
icons indicate whether each font is a windows true
00:55
type font or a compiled shape based font,
00:58
true type fonts have att icon adjacent to their name
01:03
and are the same fonts used in other Windows programs
01:07
compiled shape based fonts appear with a caliper
01:10
icon and can only be used in drawings.
01:14
Select the simplex dot shx
01:17
font,
01:18
you can type the first few letters of the font name
01:21
to jump directly to it in the list.
01:23
Once you choose the font, you see a preview image,
01:27
when you select a shape based font.
01:30
The font style drop down is not available because
01:34
shape based fonts do not have separate style controls.
01:37
Like most true type fonts
01:41
in the size group box, you can specify the height
01:45
but typically you will leave the set to zero.
01:48
If you specify a height as part of the textile,
01:51
it becomes part of the style definition
01:54
and the program will not prompt you for the text.
01:57
He when you place text that uses that style,
01:60
if you leave this value set to zero, however,
02:03
then the program will prompt you for the text type.
02:05
Whenever you create text using this style
02:10
in the size group box,
02:11
you can also determine whether the textile will be annotative or not.
02:15
If you select the annotative check box,
02:18
then the text will always be the height you specify
02:21
regardless of the scale and will update automatically
02:25
whenever the annotation scale or viewport scale changes
02:29
text that is not annotative will not automatically adjust to scale changes.
02:34
Annotative textiles appear in the styles list
02:38
and in the textile gallery with a special
02:41
annotative symbol adjacent to the style name,
02:44
making it easy to identify annotative.
02:46
Textiles.
02:49
In the effects group box,
02:50
you can choose other effects such as making the text upside down,
02:54
backwards or vertical
02:57
change the width factor
02:59
or specify an oblique angle such as negative 30 degrees to make
03:04
the text look like it was created by a left handed person.
03:08
When you make any of these changes,
03:10
you immediately see the results in the preview panel.
03:14
When you are satisfied with the appearance of the new textile, click apply,
03:20
you can then create another textile. If you wish
03:24
when you are done, click close to close the textile dialogue.
03:29
If the program displays a dialogue informing you that the current style
03:33
has changed and asking if you want to save your changes.
03:36
Click yes.
03:39
Since you have not yet used the new style, the drawing does not change.
03:43
But if you change the textile associated with any existing text,
03:48
that text will immediately change to reflect the new style.
03:52
For example, select the text that says unexcavated
03:57
on the annotate ribbon in the text panel,
03:60
you can see that this text was created using the standard textile.
04:05
When you expand the textile drop down and select labels
04:09
the appearance of the text,
04:11
you select it immediately updates because it now uses the label style
04:16
press escape to deselect that text.