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A basic overview of the Sculpt workspace and the basics of T-splines, including the three parts of a T-spline and the three ways to edit them.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:03
As a designer,
00:05
I might want to start by importing an image or a sketch as an underlay for my design
00:11
in the ribbon toolbar,
00:12
you'll find the attached canvas tool as an easy way to import a concept sketch
00:19
in the attached canvas tool.
00:20
I simply need to select a work plane to attach the image to
00:25
and then browse for the image I want to import.
00:34
Next, I have several options to manipulate the size and settings of the image.
00:39
I can use the handles to scale and move the image around my scene
00:44
and use the canvas opacity setting to make the object more or less transparent.
00:51
I prefer the image to be semitransparent in the background. When I design
00:56
another setting that is helpful is display through
00:60
display through allows you to see the canvas
01:03
through 3d objects in your design space.
01:06
If you look at the vents in the sketch,
01:08
you'll see the difference with display through on and off.
01:13
Now notice in the browser when I attach a canvas,
01:16
there is a new folder in the browser for canvases.
01:20
This will be the place that I can easily control the visibility of my canvases.
01:24
Later,
01:26
if you right click on the attached canvas,
01:29
you'll see two options.
01:31
You can edit the canvas
01:33
which will open up the dialogue box and settings that we just looked at
01:37
and you can calibrate the canvas which will allow
01:40
you to scale the image proportionally with known dimensions.
01:50
Now it's time to start capturing the form language of the reciprocating saw concept
01:56
to do so. I'm going to enter into the sculpt workspace
02:00
to enter into the sculpt workspace.
02:02
First, you need to select create form from the create section of the model toolbar,
02:08
create form will change the user interface and allow
02:11
you to start sculpting with sub divisional modeling tools
02:17
in the Sculpt workspace.
02:18
There are several ways that I can create T spline geometry to design with
02:24
at the top.
02:25
You'll see several primitive shapes to create geometry or you can
02:29
start with sketch profiles and extrude revolve sweep or loft into t
02:34
blind surfaces.
02:37
I want to start to sculpt the handle of the Reciprocating saw.
02:41
I'll select cylinder to begin
02:46
when I create a primitive. First, I need to select a work plane
02:50
that I want to create the geometry on
02:52
and next select the origin point of the cylinder
02:55
and drag or enter the diameter to set the dimension.
03:02
Next,
03:03
I would need to define the length
03:05
and the amount of sub divisional phases that will represent the geometry.
03:10
A best practice here is to start with a minimal amount of faces you'll
03:15
be adding more later as you start to add more detail into your surfaces.
03:19
And it's easier to capture the overall form with less faces.
03:26
Once I've defined my cylinder,
03:28
I'm going to use the edit form tool to move, rotate and manipulate the surface.
03:35
You'll find the edit form tool in the right click marking menu
03:40
as well as at the top of the modify menu in the toolbar.
03:45
I'll use the manipulator to move and rotate
03:48
the cylinder to the location of the handle.
03:50
In my concept sketch,
03:53
the edit form tool is one of the most powerful tools
03:56
in the sculpt environment as it allows you to translate,
03:59
rotate and scale all of the geometry in the sculpt workspace.
04:05
Now it's time to start manipulating this cylinder
04:08
in the sculpt workspace.
04:09
There are three types of geometry and there are
04:12
three basic ways that we can edit that geometry.
04:16
There are faces,
04:18
edges
04:19
and vertices
04:21
and we can
04:22
translate,
04:26
rotate
04:30
and scale
04:32
those faces, edges and vertices.
04:36
I can choose to make changes to each type of geometry individually or
04:40
in conjunction with other types of geometry depending on the desired result.
04:46
This all comes together as I start to move the faces and
04:49
edges of the cylinder to align with the concept we are creating.
00:03
As a designer,
00:05
I might want to start by importing an image or a sketch as an underlay for my design
00:11
in the ribbon toolbar,
00:12
you'll find the attached canvas tool as an easy way to import a concept sketch
00:19
in the attached canvas tool.
00:20
I simply need to select a work plane to attach the image to
00:25
and then browse for the image I want to import.
00:34
Next, I have several options to manipulate the size and settings of the image.
00:39
I can use the handles to scale and move the image around my scene
00:44
and use the canvas opacity setting to make the object more or less transparent.
00:51
I prefer the image to be semitransparent in the background. When I design
00:56
another setting that is helpful is display through
00:60
display through allows you to see the canvas
01:03
through 3d objects in your design space.
01:06
If you look at the vents in the sketch,
01:08
you'll see the difference with display through on and off.
01:13
Now notice in the browser when I attach a canvas,
01:16
there is a new folder in the browser for canvases.
01:20
This will be the place that I can easily control the visibility of my canvases.
01:24
Later,
01:26
if you right click on the attached canvas,
01:29
you'll see two options.
01:31
You can edit the canvas
01:33
which will open up the dialogue box and settings that we just looked at
01:37
and you can calibrate the canvas which will allow
01:40
you to scale the image proportionally with known dimensions.
01:50
Now it's time to start capturing the form language of the reciprocating saw concept
01:56
to do so. I'm going to enter into the sculpt workspace
02:00
to enter into the sculpt workspace.
02:02
First, you need to select create form from the create section of the model toolbar,
02:08
create form will change the user interface and allow
02:11
you to start sculpting with sub divisional modeling tools
02:17
in the Sculpt workspace.
02:18
There are several ways that I can create T spline geometry to design with
02:24
at the top.
02:25
You'll see several primitive shapes to create geometry or you can
02:29
start with sketch profiles and extrude revolve sweep or loft into t
02:34
blind surfaces.
02:37
I want to start to sculpt the handle of the Reciprocating saw.
02:41
I'll select cylinder to begin
02:46
when I create a primitive. First, I need to select a work plane
02:50
that I want to create the geometry on
02:52
and next select the origin point of the cylinder
02:55
and drag or enter the diameter to set the dimension.
03:02
Next,
03:03
I would need to define the length
03:05
and the amount of sub divisional phases that will represent the geometry.
03:10
A best practice here is to start with a minimal amount of faces you'll
03:15
be adding more later as you start to add more detail into your surfaces.
03:19
And it's easier to capture the overall form with less faces.
03:26
Once I've defined my cylinder,
03:28
I'm going to use the edit form tool to move, rotate and manipulate the surface.
03:35
You'll find the edit form tool in the right click marking menu
03:40
as well as at the top of the modify menu in the toolbar.
03:45
I'll use the manipulator to move and rotate
03:48
the cylinder to the location of the handle.
03:50
In my concept sketch,
03:53
the edit form tool is one of the most powerful tools
03:56
in the sculpt environment as it allows you to translate,
03:59
rotate and scale all of the geometry in the sculpt workspace.
04:05
Now it's time to start manipulating this cylinder
04:08
in the sculpt workspace.
04:09
There are three types of geometry and there are
04:12
three basic ways that we can edit that geometry.
04:16
There are faces,
04:18
edges
04:19
and vertices
04:21
and we can
04:22
translate,
04:26
rotate
04:30
and scale
04:32
those faces, edges and vertices.
04:36
I can choose to make changes to each type of geometry individually or
04:40
in conjunction with other types of geometry depending on the desired result.
04:46
This all comes together as I start to move the faces and
04:49
edges of the cylinder to align with the concept we are creating.