• Maya

Adjusting the weighting values

Use the Component Editor to adjust the weighting values in skin binding, especially for weights that are tricky to paint.


00:03

OK. So now all the joints are connected.

00:06

Let's look at how you can adjust the waiting values.

00:09

Let's select some vertices around the arm

00:13

and go to Windows

00:16

general editors and open the component editor.

00:20

If we look under the smooth skins tab, we see a chart.

00:24

This lists all the vertices down the side

00:27

and each one's influences across the top.

00:30

So you can see exactly which joints are affecting which vertex. And by how much,

00:36

what we can also do is change these values to update the weights manually.

00:42

If we set this column to 0.2

00:46

you see the weights change,

00:48

but all the white values have also updated to take into account this change.

00:53

That's the weights being normalized.

00:55

So that's one way to adjust the weighting.

00:57

And it's perfect for when you get those stray

00:60

weights that just don't want to be painted.

Video transcript

00:03

OK. So now all the joints are connected.

00:06

Let's look at how you can adjust the waiting values.

00:09

Let's select some vertices around the arm

00:13

and go to Windows

00:16

general editors and open the component editor.

00:20

If we look under the smooth skins tab, we see a chart.

00:24

This lists all the vertices down the side

00:27

and each one's influences across the top.

00:30

So you can see exactly which joints are affecting which vertex. And by how much,

00:36

what we can also do is change these values to update the weights manually.

00:42

If we set this column to 0.2

00:46

you see the weights change,

00:48

but all the white values have also updated to take into account this change.

00:53

That's the weights being normalized.

00:55

So that's one way to adjust the weighting.

00:57

And it's perfect for when you get those stray

00:60

weights that just don't want to be painted.

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