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Transcript
00:03
OK. So now all the joints are connected.
00:06
Let's look at how you can adjust the waiting values.
00:09
Let's select some vertices around the arm
00:13
and go to Windows
00:16
general editors and open the component editor.
00:20
If we look under the smooth skins tab, we see a chart.
00:24
This lists all the vertices down the side
00:27
and each one's influences across the top.
00:30
So you can see exactly which joints are affecting which vertex. And by how much,
00:36
what we can also do is change these values to update the weights manually.
00:42
If we set this column to 0.2
00:46
you see the weights change,
00:48
but all the white values have also updated to take into account this change.
00:53
That's the weights being normalized.
00:55
So that's one way to adjust the weighting.
00:57
And it's perfect for when you get those stray
00:60
weights that just don't want to be painted.
00:03
OK. So now all the joints are connected.
00:06
Let's look at how you can adjust the waiting values.
00:09
Let's select some vertices around the arm
00:13
and go to Windows
00:16
general editors and open the component editor.
00:20
If we look under the smooth skins tab, we see a chart.
00:24
This lists all the vertices down the side
00:27
and each one's influences across the top.
00:30
So you can see exactly which joints are affecting which vertex. And by how much,
00:36
what we can also do is change these values to update the weights manually.
00:42
If we set this column to 0.2
00:46
you see the weights change,
00:48
but all the white values have also updated to take into account this change.
00:53
That's the weights being normalized.
00:55
So that's one way to adjust the weighting.
00:57
And it's perfect for when you get those stray
00:60
weights that just don't want to be painted.