Create round surfaces

00:00

When we've got a lot of small, detailed fillets, like on this console assembly, we'll typically use the Round tool instead of Surface Fillet.

00:10

And with Round, we need to build our primary surfaces accurately to the coincident edges.

00:15

There can't be any gaps or overlap.

00:18

So I'll start by picking those edges, and I'll just pick these three and hit Build.

00:25

And you can see that what the Round tool does is, it builds this corner component where the three fillet surfaces come together.

00:31

And that's something that Surface Fillet doesn't do.

00:35

With Query Edit, I can modify the radius values and they've initially got the value from the setting in the control window.

00:43

But if I just click on that until it's white, I can either drag it to change the value or type in a value.

00:48

And then hit Build again.

00:51

And this time, it's given me what we call a set back corner,

00:54

but I've got this hexagon icon here, and if I click on this, it cycles through all of the corner options that I've got.

00:60

And I can experiment until I get the style of corner that I want.

01:05

And this is something that I can set as the default in the round control window if I know which ones I prefer.

01:12

So, I can delete one of these manipulators just by doing a Shift+click.

01:16

And I can add a second manipulator to an edge just by clicking on the green line.

01:22

And that will allow me to set up a variable radius fillet, and I can move the manipulator using the small triangle.

01:29

And then when I hit Build, I get my varying fillet.

01:33

And just use Shift+click again to remove that second manipulator.

01:37

So, I can add the manipulators back onto edges I'd originally chosen, but I can't do it on the edges that weren't included in the first selection.

01:45

What I need to do first is hit the Revert button and then all the edges become available for me to select.

01:52

So probably the most useful part of Round is this box select option.

01:56

And this allows me to just drag a box and select all of the edges in one go.

02:02

And if I have a look at something more complex, like this cup holder component,

02:07

then that becomes incredibly useful to quickly do a finishing off job on all of those sharp edges.

Video transcript

00:00

When we've got a lot of small, detailed fillets, like on this console assembly, we'll typically use the Round tool instead of Surface Fillet.

00:10

And with Round, we need to build our primary surfaces accurately to the coincident edges.

00:15

There can't be any gaps or overlap.

00:18

So I'll start by picking those edges, and I'll just pick these three and hit Build.

00:25

And you can see that what the Round tool does is, it builds this corner component where the three fillet surfaces come together.

00:31

And that's something that Surface Fillet doesn't do.

00:35

With Query Edit, I can modify the radius values and they've initially got the value from the setting in the control window.

00:43

But if I just click on that until it's white, I can either drag it to change the value or type in a value.

00:48

And then hit Build again.

00:51

And this time, it's given me what we call a set back corner,

00:54

but I've got this hexagon icon here, and if I click on this, it cycles through all of the corner options that I've got.

00:60

And I can experiment until I get the style of corner that I want.

01:05

And this is something that I can set as the default in the round control window if I know which ones I prefer.

01:12

So, I can delete one of these manipulators just by doing a Shift+click.

01:16

And I can add a second manipulator to an edge just by clicking on the green line.

01:22

And that will allow me to set up a variable radius fillet, and I can move the manipulator using the small triangle.

01:29

And then when I hit Build, I get my varying fillet.

01:33

And just use Shift+click again to remove that second manipulator.

01:37

So, I can add the manipulators back onto edges I'd originally chosen, but I can't do it on the edges that weren't included in the first selection.

01:45

What I need to do first is hit the Revert button and then all the edges become available for me to select.

01:52

So probably the most useful part of Round is this box select option.

01:56

And this allows me to just drag a box and select all of the edges in one go.

02:02

And if I have a look at something more complex, like this cup holder component,

02:07

then that becomes incredibly useful to quickly do a finishing off job on all of those sharp edges.

Video quiz

Required for course completion

When using Round to create fillets on small detail parts, you need to build the primary surfaces accurately to the coincident edges, as there cannot be any __________.

(Select one)
Select an answer

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