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Integrated BIM tools, including Revit, AutoCAD, and Civil 3D
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Professional CAD/CAM tools built on Inventor and AutoCAD
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From fantastic creatures to sweeping landscapes and explosive battle sequences, the Academy Award-winning Maya® toolset is a top choice for creating believable characters and the worlds around them.
Create physically accurate and incredibly detailed simulations in a single visual programming environment. (video: 4.49 min.)
Create great-looking effects, such as snow and dust storms, right out of the box with prebuilt graphs.
Use powerful interactive groom tools to create realistic hair and fur for your characters.
Create realistic ocean surfaces with waves, ripples and wakes.
Create highly realistic rigid, soft-body, cloth and particle simulations.
Load and edit massive datasets in a matter of seconds using USD in Maya.
Import USD data as native Maya data and export native Maya data as USD data.
See quick previews of USD scene structure using the new Hierarchy View Window.
Work directly with USD data in common Maya editors such as the Outliner and Attribute Editor.
See USD natively alongside Maya data in the viewport.
The Maya USD plug-in is available as an open-source project for studios to customise as needed.
Review animations faster and produce fewer playblasts with cached playback in Viewport 2.0.
Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.
Create, view and modify animation curves using a graphical representation of scene animation.
Precisely visualise movement and the position of animated objects over time.
Enhance character and object animation with powerful deformation effects.
Create sophisticated skeletons, IK handles and deformers for characters that deliver life-like performances.
Easily transfer animation between skeletons that have the same or different skeletal structures.
View and edit the UV texture coordinates for polygon, NURBS and subdivision surfaces in a 2D view.
Use Arnold Render View to view scene changes in real time, including lighting, materials and cameras.
Model materials such as car paint, frosted glass and plastic, and preview renders in the viewport.
Build shading networks by creating and connecting rendering nodes, such as textures, materials and lights.
See accurate previews of final colours in the viewport and Render View.
Use MASH to create versatile motion design animations with procedural node networks.
Create branding, flying logos, title sequences and other projects that require text.
Create Maya scripts and write plug-ins using Python 3.
Create large, complex worlds more easily and manage production assets as discrete elements.