Description
Realistic light simulation is increasingly becoming more important to the design process, whether it’s used to support the design of a car’s head and tail lamp clusters, or to assess how lights can be distributed around the interior of a railway carriage to support brand identity, or to light a room in a building. This class with shed light onto these topics, describing how you can use the various features of VRED software to achieve different lighting effects. Among other topics, attendees will learn how to differentiate between the various ray trace modes and how to use light simulation data, and they will discover the importance of the realistic modeling of materials to the overall scene visualization. In this class we will work through a car lamp example with various significant design and engineering characteristics like LEDs, light guide elements, and multicomponent cover glass.
Key Learnings
- Discover the fundamental features of VRED that support light-simulation
- Learn how to differentiate between various ray trace modes (photon mapping versus path tracing, RGB versus spectral rendering)
- Discover use of light simulation data (IES or RAY files) and the pros and cons of these data formats
- Discover how to work with realistic material properties such as multicolor component material like a rear-light cover glass